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Line 23: Line 23:
 
   | drug = c_24
 
   | drug = c_24
 
   | production = c_25
 
   | production = c_25
   | psycast = c_09
+
   | psycast = c_07
 
}} }}">
 
}} }}">
 
<p class="heading">{{#vardefine:Name|{{{name|{{BASEPAGENAME}} }}} }} {{#var:Name}} {{#if: {{#var:setProperty}} | {{#set:Name = {{#var:Name}} }} }}</p>
 
<p class="heading">{{#vardefine:Name|{{{name|{{BASEPAGENAME}} }}} }} {{#var:Name}} {{#if: {{#var:setProperty}} | {{#set:Name = {{#var:Name}} }} }}</p>
Line 41: Line 41:
  
 
{{#if: {{{stuff category|}}} |
 
{{#if: {{{stuff category|}}} |
   {{#if: {{#var:setProperty}} |  
+
   {{#if: {{#var:setProperty}} | {{#set:Stuff Category = {{{stuff category|}}} }} }}
    {{#set:Stuff Category = {{#explode:{{{stuff category|}}}|,|0}}
+
;Stuff Category
        | Stuff Category = {{#explode:{{{stuff category|}}}|,|1}}
+
:{{{stuff category|}}}
        | Stuff Category = {{#explode:{{{stuff category|}}}|,|2}}
+
}}
        | Stuff Category = {{#explode:{{{stuff category|}}}|,|3}}
 
        | Stuff Category = {{#explode:{{{stuff category|}}}|,|4}} }} }}
 
;Stuff Categories
 
:{{{stuff category|}}} {{#if: {{{color|}}} |
 
  {{#vardefine:Red  | {{#replace:{{#explode:{{{color|}}}|,|0}}|(}} }}
 
  {{#vardefine:Green| {{#explode:{{{color|}}}|,|1}} }}
 
  {{#vardefine:Blue | {{#replace:{{#explode:{{{color|}}}|,|2}}|)}} }}
 
<abbr title="Buildings and items made with this as stuff will have the color RGB: {{{color|}}}"><span><div style="width:16px;height:16px;background-color:rgb({{#var:Red}},{{#var:Green}},{{#var:Blue}});display:inline-block;border:1px solid black;vertical-align:middle;"></div></span></abbr>}} }}
 
  
 
{{#if: {{{tech level|}}} |
 
{{#if: {{{tech level|}}} |
Line 266: Line 258:
 
   {{#if: {{#var:setProperty}} | {{#set:Light Radius = {{#var:LightRadius}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Light Radius = {{#var:LightRadius}} }} }}
 
;<abbr title="The furthest away a tile can be before it falls below 30% light">Light Radius</abbr>
 
;<abbr title="The furthest away a tile can be before it falls below 30% light">Light Radius</abbr>
:{{#expr:{{#var:LightRadius}} round 2}} <!--
+
:{{#expr:{{#var:LightRadius}} round 2}}
Color Square: --><abbr title="RGB: {{{glowcolor|}}}"><span><div style="width:16px;height:16px;background-color:rgb({{#var:Red}},{{#var:Green}},{{#var:Blue}});display:inline-block;border:1px solid black;vertical-align:middle;"></div></span></abbr>
 
 
}}
 
}}
  
Line 1,654: Line 1,645:
  
  
<!-- 14. ABILITY -->
+
<!-- 14. ABILITY --><!--
 
{{#if: {{{psylink level|}}} {{{casting time|}}} {{{ability range|}}} {{{psyfocus cost|}}} {{{neural heat gain|}}} {{{effect radius|}}} {{{duration|}}} {{{duration multiplier|}}} {{{goodwill impact|}}} |
 
{{#if: {{{psylink level|}}} {{{casting time|}}} {{{ability range|}}} {{{psyfocus cost|}}} {{{neural heat gain|}}} {{{effect radius|}}} {{{duration|}}} {{{duration multiplier|}}} {{{goodwill impact|}}} |
 
</dl>{{clear}}
 
</dl>{{clear}}
Line 1,664: Line 1,655:
 
;Psylink Level
 
;Psylink Level
 
:{{{psylink level|}}}
 
:{{{psylink level|}}}
}}
 
 
{{#if: {{{psyfocus cost|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Psyfocus Cost = {{{psyfocus cost|}}} }} }}
 
;Psyfocus Cost
 
:{{%|{{{psyfocus cost|}}}}}
 
}}
 
 
{{#if: {{{neural heat gain|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Neural Heat Gain = {{{neural heat gain|}}} }} }}
 
;Neural Heat Gain
 
:{{{neural heat gain|}}}
 
 
}}
 
}}
  
Line 1,681: Line 1,660:
 
   {{#if: {{#var:setProperty}} | {{#set:Casting Time = {{{casting time|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Casting Time = {{{casting time|}}} }} }}
 
;Casting Time
 
;Casting Time
:{{Ticks|{{{casting time|}}}}}
+
:{{{casting time|}}}
 
}}
 
}}
  
Line 1,687: Line 1,666:
 
   {{#if: {{#var:setProperty}} | {{#set:Ability Range = {{{ability range|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Ability Range = {{{ability range|}}} }} }}
 
;Range
 
;Range
:{{{ability range|}}} tiles
+
:{{{ability range|}}}
 
}}
 
}}
  
{{#if: {{{effect radius|}}} |
+
{{#if: {{{psyfocus cost|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Effect Radius = {{{effect radius|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Psyfocus Cost = {{{psyfocus cost|}}} }} }}
;Effect Radius
+
;Psyfocus Cost
:{{{effect radius|}}} tiles
+
:{{{psyfocus cost|}}}
 
}}
 
}}
  
{{#if: {{{duration|}}} |
+
{{#if: {{{neural heat gain|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Duration = {{{duration|}}} }} {{#set:Duration Multiplier = {{{duration multiplier|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Casting Time = {{{neural heat gain|}}} }} }}
;Duration
+
;Casting Time
:{{ticks|{{{duration|}}}}}{{#if: {{{duration multiplier|}}}|<br><small>(Modified by {{{duration multiplier|}}})</small>}}
+
:{{{neural heat gain|}}}
 
}}
 
}}
  
{{#if: {{{goodwill impact|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Goodwill Impact = {{{goodwill impact|}}} }} }}
 
;Goodwill Impact
 
:{{{goodwill impact|}}}
 
 
}}
 
}}
 
+
-->
{{#if: {{{caster must be capable of violence|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Caster Must Be Capable Of Violence = {{{caster must be capable of violence|}}} }} }}
 
;Caster Must Be Capable of Violence
 
:{{ucfirst:{{{caster must be capable of violence|}}}}}
 
}}
 
 
 
}}
 
 
 
 
<!-- 15. TECHNICAL -->
 
<!-- 15. TECHNICAL -->
 
{{#if: {{#var:setProperty}} | {{#if: {{{page verified for version|}}} | {{Verified|{{{page verified for version|}}} }} | {{Verified}} }} }}
 
{{#if: {{#var:setProperty}} | {{#if: {{{page verified for version|}}} | {{Verified|{{{page verified for version|}}} }} | {{Verified}} }} }}

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