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<includeonly><!--
+
<includeonly>{{#switch: {{lc:{{{set property|}}}}}
 
 
0. TESTING
 
-->{{#switch: {{lc:{{{set property|}}} }}
 
 
  | 1 | yes | y | t | true = {{#vardefine:setProperty | true }}
 
  | 1 | yes | y | t | true = {{#vardefine:setProperty | true }}
  | 0 | no | n | f | false = {{#vardefine:setProperty |}}
+
  | 0 | n | no | f | false = {{#vardefine:setProperty |}}
 
  | #default = {{#vardefine:setProperty | {{#ifeq: {{NAMESPACE}} || true }} }}
 
  | #default = {{#vardefine:setProperty | {{#ifeq: {{NAMESPACE}} || true }} }}
}}<!--
+
}}<div class="infobox float:right; {{#if: {{{1|}}} | {{#switch:{{{1}}}
 
+
  | animal = c_08
1. HEAD
+
  | plant = c_14
--><div class="infobox float:right; {{#if: {{{1|}}} | {{#switch: {{{1}}}
+
  | weapon = c_06
 +
  | area | exotic = c_11
 +
  | structure = c_02
 +
  | production = c_25
 +
  | security = c_10
 
   | furniture | medicine = c_01
 
   | furniture | medicine = c_01
  | structure = c_02
 
 
   | resource = c_03
 
   | resource = c_03
  | weapon = c_06
+
   | fabric = c_09s
  | animal | food = c_08
 
   | fabric = c_09
 
  | security = c_10
 
  | area | exotic = c_11
 
  | metallic | stony = c_12
 
  | plant = c_14
 
 
   | leathery = c_22
 
   | leathery = c_22
   | drug = c_24
+
   | metallic = c_12
   | production = c_25
+
   | stony = c_12
   | psycast = c_09
+
   | food = c_08
}} }}">
+
  | drug = c_24}}
<p class="heading">{{#vardefine:Name|{{{name|{{BASEPAGENAME}} }}} }} {{#var:Name}} {{#if: {{#var:setProperty}} | {{#set:Name = {{#var:Name}} }} }}</p>
+
}}">
 +
<p class="heading">{{#vardefine:Name|{{{name|{{BASEPAGENAME}}}}}}} {{#var:Name}} {{#if: {{#var:setProperty}} | {{#set:Name = {{#var:Name}} }} }}</p>
 
<div class="wrapper">
 
<div class="wrapper">
<div class="image_wrapper" title="{{#var:Name}}">[[File:{{{image|{{#var:Name}} }}}|{{{imagesize|250x250px}}}|link = {{#var:Name}}|{{#var:Name}}]]{{#if: {{#var:setProperty}} | {{#set:Image = [[File:{{{image|{{#var:Name}}.png}}}]]}} }}</div>
+
<div class="image_wrapper2" title="{{#var:Name}}" style="text-align: center;">[[File:{{{image|{{#var:Name}} }}}|{{{imagesize|100%}}}|link = {{#var:Name}}|{{#var:Name}}]]{{#if: {{#var:setProperty}} | {{#set:Image = [[File:{{{image|{{#var:Name}}.png}}}]]}} }}</div>
<p class="text-center" style="display:block; font-size:89%; padding: .5em;">{{#if:{{{audio|}}}|[[File:{{{audio|}}}]]{{#if: {{#var:setProperty}} | {{#set:Audio = {{{audio|}}} }} }} }}{{#if:{{{description|}}} | {{{description|}}}{{#if: {{#var:setProperty}} | {{#set:Description = {{{description|}}} }} }} }}</p>
+
<p class="text-center" style="display:block; font-size:89%; padding: .5em;">{{#if:{{{description|}}}|{{{description|}}}{{#if: {{#var:setProperty}} | {{#set:Description = {{{description|}}} }} }} }}</p>
  
<!-- 2. BASE STATS -->
+
<!-- BASE STATS -->
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important'>Base Stats</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important'>'''Base Stats'''</p>
 
<dl>
 
<dl>
  
 
<!-- Category -->
 
<!-- Category -->
{{#if: {{#var:setProperty}} | {{#set:Type = {{{type|}}} }} }}
 
{{#if: {{#var:setProperty}} | {{#set:Type2 = {{{type2|}}} }} }}
 
 
;Type
 
;Type
:[[{{{type}}}]]{{#if: {{{type2|}}} |&#32;&#32; {{#ifeq:{{{type2|}}}|Medicine|[[Medicine (disambiguation)|Medicine]]|[[{{{type2}}}]]}} }}
+
:[[{{{type}}}]]{{#if: {{#var:setProperty}} | {{#set:Type = {{{type|}}} }} }}{{#if: {{{type2|}}} |&#32;&ndash;&#32; {{#ifeq:{{{type2|}}}|Medicine|[[Medicine (disambiguation)|Medicine]]|[[{{{type2}}}]]}}{{#if: {{#var:setProperty}} | {{#set:Type2 = {{{type2|}}}}} }} }}
  
 
{{#if: {{{stuff category|}}} |
 
{{#if: {{{stuff category|}}} |
   {{#if: {{#var:setProperty}} |  
+
   {{#if: {{#var:setProperty}} | {{#set:Stuff Category = {{{stuff category|}}} }} }}
    {{#set:Stuff Category = {{#explode:{{{stuff category|}}}|,|0}}
+
;Stuff Category
        | Stuff Category = {{#explode:{{{stuff category|}}}|,|1}}
+
:{{{stuff category|}}}
        | Stuff Category = {{#explode:{{{stuff category|}}}|,|2}}
+
}}
        | Stuff Category = {{#explode:{{{stuff category|}}}|,|3}}
 
        | Stuff Category = {{#explode:{{{stuff category|}}}|,|4}} }} }}
 
;Stuff Categories
 
:{{{stuff category|}}} {{#if: {{{color|}}} |
 
  {{#vardefine:Red  | {{#replace:{{#explode:{{{color|}}}|,|0}}|(}} }}
 
  {{#vardefine:Green| {{#explode:{{{color|}}}|,|1}} }}
 
  {{#vardefine:Blue | {{#replace:{{#explode:{{{color|}}}|,|2}}|)}} }}
 
<abbr title="Buildings and items made with this as stuff will have the color RGB: {{{color|}}}"><span><div style="width:16px;height:16px;background-color:rgb({{#var:Red}},{{#var:Green}},{{#var:Blue}});display:inline-block;border:1px solid black;vertical-align:middle;"></div></span></abbr>}} }}
 
  
 
{{#if: {{{tech level|}}} |
 
{{#if: {{{tech level|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Tech Level = {{{tech level|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Tech Level = {{{tech level|}}}}} }}
 
;Tech Level
 
;Tech Level
 
:[[Tech levels|{{{tech level|}}}]]
 
:[[Tech levels|{{{tech level|}}}]]
Line 62: Line 47:
 
{{#if: {{{class|}}} |
 
{{#if: {{{class|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Class = {{{class|}}} Weapons}} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Class = {{{class|}}} Weapons}} }}
;Weapon Class
+
;Class
 
:[[{{{class|}}} Weapons|{{{class|}}}]]
 
:[[{{{class|}}} Weapons|{{{class|}}}]]
 
}}
 
}}
Line 68: Line 53:
 
<!-- If market value defined, use that, else, if possible, calculate the value and use that instead but make a note that it is calculated.-->
 
<!-- If market value defined, use that, else, if possible, calculate the value and use that instead but make a note that it is calculated.-->
 
{{#if: {{{marketvalue|}}} |
 
{{#if: {{{marketvalue|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Market Value Base = {{{marketvalue|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Market Value Base = {{{marketvalue|}}} }} }}
 
;Market Value
 
;Market Value
 
:{{Market Value | {{{marketvalue|}}} }}&nbsp;{{Icon Small|silver}}
 
:{{Market Value | {{{marketvalue|}}} }}&nbsp;{{Icon Small|silver}}
| {{#ifeq: {{lc:{{{constructable|}}} }} | false || {{#if: {{{resource 1|}}}| {{#if: {{{work to make|}}} | {{#ifeq: {{{resource 1|}}} | Stuff | | {{#ifeq: {{{resource 1|}}} | Nutrition | |
+
| {{#if: {{{resource 1|}}}| {{#if: {{{work to make|}}} | {{#ifeq: {{{resource 1|}}} | Stuff | | {{#ifeq: {{{resource 1|}}} | Nutrition | |
   {{#if: {{#var:setProperty}} | {{#set:Market Value Base = {{Market Value Calculator}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Market Value Base = {{Market Value Calculator}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Calculated Market Value = True }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Calculated Market Value = True }} }}
 
;Market Value
 
;Market Value
:{{Market Value | {{Market Value Calculator}} }}&nbsp;{{Icon Small|silver}} <abbr title="This value is automatically calculated by the wiki and may not be correct"><sup>[Note]</sup></abbr> }} }} }} }}
+
:{{Market Value | {{Market Value Calculator}} }}&nbsp;{{Icon Small|silver}} {{Hover title|link=no|This value is automatically calculated by the wiki and may not be correct|<sup>[Note]</sup>}} }} }} }}
 
}}
 
}}
 
}}
 
}}
Line 93: Line 78:
 
{{#if: {{{beauty|}}}{{{beauty outdoors|}}} |
 
{{#if: {{{beauty|}}}{{{beauty outdoors|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Beauty Base = {{{beauty|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Beauty Base = {{{beauty|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Beauty Outdoors Base = {{{beauty outdoors|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Beauty Outdoors Base = {{{beauty uutdoors|}}} }} }}
 
;Beauty
 
;Beauty
:{{{beauty|0}}} {{#if:{{{beauty outdoors|}}}|<abbr title="Beauty score when outdoors">({{{beauty outdoors|}}})</abbr> }}
+
:{{{beauty|0}}} {{#if:{{{beauty outdoors|}}}|{{hover title|Beauty score when outdoors|({{{beauty outdoors|}}})}} }}
 
}}
 
}}
  
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   {{#if: {{#var:setProperty}} | {{#set:Style Dominance = {{{styledominance|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Style Dominance = {{{styledominance|}}} }} }}
 
   {{#if: {{{style|}}} |
 
   {{#if: {{{style|}}} |
    {{#if: {{#var:setProperty}} | {{#set:Style = {{{style|}}} }} }}
+
    {{#if: {{#var:setProperty}} | {{#set:Style = {{{style|}}} }} }} }}
  }}
 
 
;Style Dominance
 
;Style Dominance
 
:{{{style|}}} {{{styledominance|}}}
 
:{{{style|}}} {{{styledominance|}}}
Line 127: Line 111:
  
 
{{#if: {{{days to rot|}}} |
 
{{#if: {{{days to rot|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Days To Start Rot Base = {{{days to rot|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Days To Start Rot Base = {{{days to rot|}}}}} }}
 
;Days To Start Rot
 
;Days To Start Rot
 
:{{{days to rot|}}}
 
:{{{days to rot|}}}
Line 151: Line 135:
  
 
<!-- Other -->
 
<!-- Other -->
{{#if: {{{rotatable|}}} |
+
{{#if: {{{edifice|}}}|{{#if: {{#var:setProperty}} | {{#set:Edifice = {{{edifice|}}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Rotatable = {{{rotatable|}}} }} }}
+
;Edifice
 +
:{{{edifice|}}}}}
 +
 
 +
{{#if: {{{rotatable|}}}|
 +
{{#if: {{#var:setProperty}} | {{#set:Rotatable = {{{rotatable|}}} }} }}
 
;Rotatable
 
;Rotatable
:{{ucfirst:{{{rotatable|}}} }}
+
:{{ucfirst:{{{rotatable|}}} }} }}
}}
 
  
{{#if: {{{path cost|}}} |
+
{{#if: {{{path cost|}}}|
  {{#if: {{#var:setProperty}} | {{#set:Path Cost = {{{path cost|}}} }} }}
+
{{#if: {{#var:setProperty}} | {{#set:Path Cost = {{{path cost|}}} }} }}
 
;Path Cost
 
;Path Cost
 
:{{{path cost|}}}
 
:{{{path cost|}}}
Line 164: Line 151:
  
  
<!-- 3. BUILDING -->
+
<!-- BUILDING -->
{{#if: {{{size|}}} {{{minifiable|}}} {{{placeable|}}} {{{passability|}}} {{{cover|}}} {{{blockswind|}}} {{{terrain affordance|}}} {{{power|}}} {{{cleanliness|}}} {{{facility|}}} {{{glowcolor|}}} {{{glowradius|}}} {{{heatpersecond|}}} {{{maxheattemperature|}}} {{{mincooltemperature|}}} {{{surgery success chance factor|}}} {{{immunity gain speed factor|}}} {{{rest effectiveness|}}} {{{comfort|}}} {{{comfort offset|}}} {{{recreation power|}}} {{{recreation type|}}} {{{work efficiency factor|}}} {{{work speed offset|}}} {{{max simultaneous facilities|}}} {{{unpowered work speed factor|}}} {{{efficiency|}}} {{{speed|}}} |
+
{{#if: {{{size|}}} {{{minifiable|}}} {{{placeable|}}} {{{passability|}}} {{{cover|}}} {{{blockswind|}}} {{{terrain affordance|}}} {{{power|}}} {{{cleanliness|}}} {{{facility|}}} {{{glowcolor|}}} {{{glowradius|}}} {{{heatpersecond|}}} {{{maxheattemperature|}}} {{{mincooltemperature|}}} {{{surgery success chance factor|}}} {{{immunity gain speed factor|}}} {{{rest effectiveness|}}} {{{comfort|}}} {{{comfort offset|}}} {{{recreation power|}}} {{{recreation type|}}} {{{work efficiency factor|}}} {{{work speed offset|}}} {{{max simultaneous facilities|}}} {{{unpowered work speed factor|}}} {{{efficiency|}}} {{{speed|}}}|
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Building</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Building'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
  
{{#if: {{{size|}}} | {{#vardefine: size | {{#replace:{{#replace:{{#replace:{{#replace:{{#replace:{{#replace:{{{size|}}}|}}|×|&nbsp;&times;&nbsp;}}|*|&nbsp;&times;&nbsp;}}|x|&nbsp;&times;&nbsp;}}|ˣ|&nbsp;&times;&nbsp;}}|+|&nbsp;+}} }}
+
{{#if: {{{size|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Size = {{#var:size}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Size = {{{size|}}} }} }}
 
;Size
 
;Size
:{{#var:size}}
+
:{{{size|}}}
 
}}
 
}}
  
Line 203: Line 190:
 
:{{%| {{{cover|}}} }}
 
:{{%| {{{cover|}}} }}
 
}} }}
 
}} }}
 
 
{{#if: {{{edifice|}}}
 
  | {{#if: {{#var:setProperty}} | {{#set:Edifice = {{{edifice|}}} }} }}
 
;Edifice
 
:{{{edifice|}}}
 
}}
 
  
 
{{#if: {{{blockswind|}}} |
 
{{#if: {{{blockswind|}}} |
Line 218: Line 198:
  
 
{{#if: {{{terrain affordance|}}} |
 
{{#if: {{{terrain affordance|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Terrain Affordance = {{ucfirst:{{{terrain affordance|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Terrain Affordance = {{{terrain affordance|}}} }} }}
 
;Terrain Affordance
 
;Terrain Affordance
 
:{{ucfirst:{{{terrain affordance|}}} }}
 
:{{ucfirst:{{{terrain affordance|}}} }}
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;Cleanliness
 
;Cleanliness
 
:{{{cleanliness|}}}
 
:{{{cleanliness|}}}
}}
 
 
{{#if: {{{cleaning time factor|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Cleaning Time Factor = {{{cleaning time factor|}}} }} }}
 
;Cleaning Time Multiplier
 
:{{%| {{{cleaning time factor|}}} }}
 
}}
 
 
{{#if: {{{filth multiplier|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Filth Multiplier = {{{filth multiplier|}}} }} }}
 
;Filth Multiplier
 
:{{%| {{{filth multiplier|}}} }}
 
 
}}
 
}}
  
 
{{#if: {{{facility|}}} |
 
{{#if: {{{facility|}}} |
   {{#vardefine:Facility1 | {{ucfirst:{{#explode:{{{facility|}}}|,|0}} }} }}
+
   {{#if: {{#var:setProperty}} |
  {{#vardefine:Facility2 | {{ucfirst:{{#explode:{{{facility|}}}|,|1}} }} }}
+
    {{#set: Facility = {{ucfirst:{{#explode:{{{facility|}}}|,|0}} }}
  {{#vardefine:Facility3 | {{ucfirst:{{#explode:{{{facility|}}}|,|2}} }} }}
+
    | Facility = {{ucfirst:{{#explode:{{{facility|}}}|,|1}} }}
  {{#vardefine:Facility4 | {{ucfirst:{{#explode:{{{facility|}}}|,|3}} }} }}
+
| Facility = {{ucfirst:{{#explode:{{{facility|}}}|,|2}} }}
  {{#vardefine:Facility5 | {{ucfirst:{{#explode:{{{facility|}}}|,|4}} }} }}
+
| Facility = {{ucfirst:{{#explode:{{{facility|}}}|,|3}} }}
   {{#if: {{#var:setProperty}} | {{#set:Facility = {{#var:Facility1}} | Facility = {{#var:Facility2}} | Facility = {{#var:Facility3}} | Facility = {{#var:Facility4}} | Facility = {{#var:Facility5}} }} }}
+
| Facility = {{ucfirst:{{#explode:{{{facility|}}}|,|4}} }}
 +
   }} }}
 
;Facility
 
;Facility
:[[{{#var:Facility1}}]]{{#if: {{#var:Facility2}} |, [[{{#var:Facility2}}]]}}{{#if: {{#var:Facility3}} |, [[{{#var:Facility3}}]]}}{{#if: {{#var:Facility4}} |, [[{{#var:Facility4}}]]}}{{#if: {{#var:Facility5}} |, [[{{#var:Facility5}}]]}}
+
:[[{{ucfirst:{{#explode:{{{facility|}}}|,|0}} }}]]{{#if: {{#explode:{{{facility|}}}|,|1}} |, [[{{ucfirst:{{#explode:{{{facility|}}}|,|1}} }}]]}}{{#if: {{#explode:{{{facility|}}}|,|2}} |, [[{{ucfirst:{{#explode:{{{facility|}}}|,|2}} }}]]}}{{#if: {{#explode:{{{facility|}}}|,|3}} |, [[{{ucfirst:{{#explode:{{{facility|}}}|,|3}} }}]]}}{{#if: {{#explode:{{{facility|}}}|,|4}} |, [[{{ucfirst:{{#explode:{{{facility|}}}|,|4}} }}]]}}
 
}}
 
}}
  
 
<!-- Building - Furniture -->
 
<!-- Building - Furniture -->
{{#if: {{{glowcolor|}}} |
+
{{#if: {{{glowcolor|}}}|<!--
  {{#vardefine:Red | {{#replace:{{#explode:{{{glowcolor|}}}|,|0}}|(}} }}
+
-->{{#vardefine:Red| {{#replace:{{#explode:{{{glowcolor|}}}|,|0}}|(}} }}<!--
  {{#vardefine:Green| {{#explode:{{{glowcolor|}}}|,|1}} }}
+
-->{{#vardefine:Green|{{#explode:{{{glowcolor|}}}|,|1}} }}<!--
  {{#vardefine:Blue | {{#replace:{{#explode:{{{glowcolor|}}}|,|2}}|)}} }}
+
-->{{#vardefine:Blue| {{#replace:{{#explode:{{{glowcolor|}}}|,|2}}|)}} }}<!--
  {{#vardefine:LightRadius|{{Lit Radius|{{{glowradius|}}}|{{#expr:{{#var:Red}}+{{#var:Green}}+{{#var:Blue}} }} }} }}
+
-->{{#vardefine:LightRadius|{{Lit Radius|{{{glowradius|}}}|{{#expr:{{#var:Red}}+{{#var:Green}}+{{#var:Blue}} }} }} }}<!--
  {{#if: {{#var:setProperty}} | {{#set:Light Radius = {{#var:LightRadius}} }} }}
+
-->{{#if: {{#var:setProperty}} | {{#set:Light Radius = {{#var:LightRadius}} }} }}
;<abbr title="The furthest away a tile can be before it falls below 30% light">Light Radius</abbr>
+
;{{Hover title|link=no|The furthest away a tile can be before it falls below 30% light|Light Radius}}
:{{#expr:{{#var:LightRadius}} round 2}} <!--
+
:{{#expr:{{#var:LightRadius}} round 2}} }}
Color Square: --><abbr title="RGB: {{{glowcolor|}}}"><span><div style="width:16px;height:16px;background-color:rgb({{#var:Red}},{{#var:Green}},{{#var:Blue}});display:inline-block;border:1px solid black;vertical-align:middle;"></div></span></abbr>
 
}}
 
  
 
{{#if: {{{heatpersecond|}}} |
 
{{#if: {{{heatpersecond|}}} |
Line 320: Line 287:
 
<!-- Building - Recreation -->
 
<!-- Building - Recreation -->
 
{{#if: {{{recreation power|}}} {{{recreation type|}}} |
 
{{#if: {{{recreation power|}}} {{{recreation type|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Recreation Power = {{{recreation power|}}} | Recreation Type = {{ucfirst: {{{recreation type|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Recreation Power = {{{recreation power|}}} }} }}
 +
  {{#if: {{#var:setProperty}} | {{#set:Recreation Type = {{{recreation type|}}} }} }}
 
;Recreation
 
;Recreation
 
:{{#if: {{{recreation power|}}} | {{%| {{{recreation power|}}} }} }} {{{recreation type|}}}
 
:{{#if: {{{recreation power|}}} | {{%| {{{recreation power|}}} }} }} {{{recreation type|}}}
Line 326: Line 294:
  
 
<!-- Building - Production -->
 
<!-- Building - Production -->
{{#if: {{{work speed factor|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Work Speed Factor = {{{work speed factor|}}} }} }}
 
;Work Speed Factor
 
:{{%| {{{work speed factor|}}} }}
 
}}
 
 
 
{{#if: {{{work efficiency factor|}}} |
 
{{#if: {{{work efficiency factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Work Efficiency Factor = {{{work efficiency factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Work Efficiency Factor = {{{work efficiency factor|}}}}} }}
 
;Work Efficiency Factor
 
;Work Efficiency Factor
 
:{{%| {{{work efficiency factor|}}} }}
 
:{{%| {{{work efficiency factor|}}} }}
Line 339: Line 301:
  
 
{{#if: {{{unpowered work speed factor|}}} | <!-- work speed at an unpowered workstation -->
 
{{#if: {{{unpowered work speed factor|}}} | <!-- work speed at an unpowered workstation -->
   {{#if: {{#var:setProperty}} | {{#set:Unpowered Work Speed Factor = {{{unpowered work speed factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Unpowered Work Speed Factor = {{{unpowered work speed factor|}}}}} }}
 
;Unpowered Work Speed Factor
 
;Unpowered Work Speed Factor
 
:{{%| {{{unpowered work speed factor|}}} }}
 
:{{%| {{{unpowered work speed factor|}}} }}
Line 346: Line 308:
 
<!-- Building - Misc -->
 
<!-- Building - Misc -->
 
{{#if: {{{work speed offset|}}} |
 
{{#if: {{{work speed offset|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Work Speed Offset = {{{work speed offset|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Work Speed Offset = {{{work speed offset|}}} }} }}
 
;Work Speed Offset
 
;Work Speed Offset
 
:{{{work speed offset|}}}
 
:{{{work speed offset|}}}
Line 352: Line 314:
  
 
{{#if: {{{max simultaneous facilities|}}} | <!-- how many of these facilities a work table can be connected to -->
 
{{#if: {{{max simultaneous facilities|}}} | <!-- how many of these facilities a work table can be connected to -->
   {{#if: {{#var:setProperty}} | {{#set:Max Simultaneous Facilities = {{{max simultaneous facilities|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Max Simultaneous Facilities = {{{max simultaneous facilities|}}}}} }}
 
;Max Simultaneous Facilities
 
;Max Simultaneous Facilities
 
:{{{max simultaneous facilities|}}}
 
:{{{max simultaneous facilities|}}}
Line 371: Line 333:
  
  
<!-- 4. APPAREL -->
+
<!-- APPAREL -->
{{#if: {{{insulationcold|}}} {{{insulationheat|}}} {{{insulationcoldfactor|}}} {{{insulationheatfactor|}}} {{{armorsharp|}}} {{{armorblunt|}}} {{{armorheat|}}} {{{armorsharpfactor|}}} {{{armorbluntfactor|}}} {{{armorheatfactor|}}} {{{painshockthreshold|}}} {{{coverage|}}} {{{layer|}}} |
+
{{#if: {{{insulationcold|}}} {{{insulationheat|}}} {{{insulationcoldfactor|}}} {{{insulationheatfactor|}}} {{{armorsharp|}}} {{{armorblunt|}}} {{{armorheat|}}} {{{armorsharpfactor|}}} {{{armorbluntfactor|}}} {{{armorheatfactor|}}} {{{painshockthreshold|}}} {{{coverage|}}} {{{layer|}}}|
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Apparel</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Apparel'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
Line 392: Line 354:
 
{{#if: {{{insulationcoldfactor|}}} |
 
{{#if: {{{insulationcoldfactor|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Insulation Factor - Cold= {{{insulationcoldfactor|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Insulation Factor - Cold= {{{insulationcoldfactor|}}} }} }}
;<abbr title="See Apparel for how this is applied">Insulation Factor - Cold</abbr>
+
;{{Hover title|link=no|See Apparel for how this is applied|Insulation Factor - Cold}}
:{{{insulationcoldfactor|}}}×
+
:{{{insulationcoldfactor|}}}x
 
}}
 
}}
  
 
{{#if: {{{insulationheatfactor|}}} |
 
{{#if: {{{insulationheatfactor|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Insulation Factor - Heat= {{{insulationheatfactor|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Insulation Factor - Heat= {{{insulationheatfactor|}}} }} }}
;<abbr title="See Apparel for how this is applied">Insulation Factor - Heat</abbr>
+
;{{Hover title|link=no|See Apparel for how this is applied|Insulation Factor - Heat}}
:{{{insulationheatfactor|}}}×
+
:{{{insulationheatfactor|}}}x
 
}}
 
}}
  
Line 443: Line 405:
 
:{{{painshockthreshold|}}}%
 
:{{{painshockthreshold|}}}%
 
}}
 
}}
 
{{#switch: {{lc:{{{countsAsClothingForNudity|{{{clothing for nudity|}}} }}} }}
 
| 1 | yes | y | t | true = {{#if: {{#var:setProperty}} | {{#set:Clothing For Nudity = True }} }}
 
;Clothing For Nudity
 
:True
 
| 0 | no | n | f | false = {{#if: {{#var:setProperty}} | {{#set:Clothing For Nudity = False }} }}
 
;Clothing For Nudity
 
:False
 
| #default =
 
}}
 
 
{{#if: {{{lifestage|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Lifestage = {{{lifestage|}}} }} }}
 
;Lifestage
 
:{{{lifestage|}}}
 
}}
 
 
  
 
{{#if: {{{coverage|}}} |
 
{{#if: {{{coverage|}}} |
Line 473: Line 418:
 
}}
 
}}
  
<!-- 5. PAWN STATS -->
+
<!-- All pawns (animals, humanoids, mechanoids) -->
 
<!-- Animal Health --->
 
<!-- Animal Health --->
{{#if: {{{movespeed|}}} {{{massyoung|}}} {{{massjuvenile|}}} {{{massadult|}}} {{{healthscale|}}} {{{bodysize|}}} {{{ridingspeed|}}} {{{hungerrate|}}} {{{diet|}}} {{{lifespan|}}} {{{manhunter|}}} {{{manhuntertame|}}} {{{trainable|}}} {{{wildness|}}} {{{petness|}}} {{{predator|}}} {{{roamMtb|}}} {{{nuzzleMtb|}}} {{{maturityage|}}} {{{juvenileage|}}} {{{combatPower|}}}|
+
{{#if: {{{movespeed|}}} {{{massyoung|}}} {{{massjuvenile|}}} {{{massadult|}}} {{{healthscale|}}} {{{bodysize|}}} {{{ridingspeed|}}} {{{hungerrate|}}} {{{diet|}}} {{{lifespan|}}} {{{manhunter|}}} {{{manhuntertame|}}} {{{trainable|}}} {{{wildness|}}} {{{petness|}}} {{{predator|}}} {{{roamMtb|}}} {{{nuzzleMtb|}}} {{{maturityage|}}} {{{juvenileage|}}}|
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Pawn Stats</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Pawn Stats'''</p>
 
<dl>
 
<dl>
  
{{#ifeq: {{{type|}}} | Animals | {{#if: {{#var:setProperty}} | {{#set:Type = {{{type2|}}} }} }} }}
+
<!--Most animal babies are 0.2 the size of the adults, but birds are 0.1-->
 +
{{#vardefine:BabyScale|{{{babyscale|0.2}}} }}
 +
{{#if: {{#var:setProperty}} | {{#set:Baby Scale = {{#var:BabyScale}} }}
 +
}} }}
  
{{#if: {{{combatPower|}}} |
+
{{#ifeq: {{{type|}}}|Animals|{{#if: {{#var:setProperty}} | {{#set: Type = {{{type2|}}} }} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Combat Power = {{{combatPower|}}} }} }}
 
;Combat Power
 
:{{{combatPower}}}
 
}}
 
 
 
{{#if: {{{bandwidth|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Bandwidth = {{{bandwidth|}}} }} }}
 
;Bandwidth
 
:{{{bandwidth|}}}
 
}}
 
  
 
{{#if: {{{movespeed|}}} |
 
{{#if: {{{movespeed|}}} |
Line 500: Line 438:
 
}}
 
}}
  
{{#if: {{{healthscale|}}} | <!-- please add a short explanation of this property here -->
+
<!--Mass is 60*bodysize, with no exceptions-->
  {{#if: {{#var:setProperty}} | {{#set:Health Scale = {{{healthscale|}}} }} }}
 
;Health Scale
 
:{{{healthscale|}}}
 
}}
 
 
 
 
{{#if: {{{bodysize|}}} |
 
{{#if: {{{bodysize|}}} |
  {{#if: {{#var:setProperty}} | {{#set:Body Size = {{{bodysize|}}} }} }}
 
;Body Size
 
:{{{bodysize|}}}
 
 
{{#ifeq: {{{type|}}} | Mechanoid |
 
  {{#vardefine:MassAdult | {{#expr: 60 * {{{bodysize}}} }} }}
 
  {{#if: {{#var:setProperty}} | {{#set:Mass - Adult = {{#var:MassAdult}} }} }}
 
;Mass
 
:{{#var:MassAdult}} kg 
 
 
 
  {{#vardefine:PackCapacity | {{#expr: {{{bodysize|}}} * 35 }} }}
 
  {{#if: {{#var:setProperty}} | {{#set:Pack Capacity = {{#var:PackCapacity}} }} }}
 
;Pack Capacity
 
:{{#var:PackCapacity}} kg
 
 
|
 
  <!-- Most animal babies are 0.2 the size of the adults, but birds are 0.1 -->
 
  {{#vardefine:BabyScale | {{{babyscale|0.2}}} }}
 
  {{#if: {{#var:setProperty}} | {{#set:Baby Scale = {{#var:BabyScale}} }} }}
 
 
  <!-- Mass is 60*bodysize, with no exceptions -->
 
 
   {{#vardefine:MassYoung | {{#expr: 60 * {{{bodysize}}} * {{#var:BabyScale}} }} }}
 
   {{#vardefine:MassYoung | {{#expr: 60 * {{{bodysize}}} * {{#var:BabyScale}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Mass - Young = {{#var:MassYoung}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Mass - Young = {{#var:MassYoung}} }} }}
Line 543: Line 454:
 
;Mass - Adult
 
;Mass - Adult
 
:{{#var:MassAdult}} kg
 
:{{#var:MassAdult}} kg
 +
}}
  
{{#ifeq: {{lc:{{{packanimal|}}} }} | true |
+
{{#if: {{{healthscale|}}} |
  {{#vardefine:PackCapacity | {{#expr: {{{bodysize|}}} * 35 }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Health Scale = {{{healthscale|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Pack Capacity = {{#var:PackCapacity}} }} }}
+
;Health Scale
;Pack Capacity
+
:{{{healthscale|}}}
:{{#var:PackCapacity}} kg
 
}}
 
 
}}
 
}}
 +
 +
{{#if: {{{bodysize|}}} |
 +
  {{#if: {{#var:setProperty}} | {{#set:Body Size = {{{bodysize|}}} }} }}
 +
;Body Size
 +
:{{{bodysize|}}}
  
 
   {{#vardefine: CarryingCapacity | {{#expr: 75 * {{{bodysize|}}} round0}} }}
 
   {{#vardefine: CarryingCapacity | {{#expr: 75 * {{{bodysize|}}} round0}} }}
   {{#if: {{#var:setProperty}} | {{#set:Carrying Capacity = {{#var:CarryingCapacity}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Carrying Capacity = {{#var: CarryingCapacity}} }} }}
 
;Carrying Capacity
 
;Carrying Capacity
:{{#var:CarryingCapacity}} kg
+
:{{#var: CarryingCapacity}} kg
}}
 
 
 
 
 
 
}}
 
}}
  
 
{{#if: {{{ridingspeed|}}} |
 
{{#if: {{{ridingspeed|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Riding Speed = {{{ridingspeed|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Riding Speed = {{{ridingspeed|}}} }} }}
;<abbr title="Multiplier to the caravan's movement speed.">Riding Speed</abbr>
+
;{{Hover title|link=no|Multiplier to the caravan's movement speed.|Riding Speed}}
 
:{{{ridingspeed|}}}
 
:{{{ridingspeed|}}}
 
}}
 
}}
  
{{#if: {{#vardefineecho:FilthRate | {{{filth rate|{{#if: {{{bodysize|}}} | 1}} }}} }} | <!-- Filth rate seems to default to 1 in game if it's not set in the xml. -->
+
{{#ifeq: {{lc:{{{packanimal|}}} }} | true |
   {{#if: {{#var:setProperty}} | {{#set:Animal Filth Rate = {{#var:FilthRate}} }} }}
+
  {{#vardefine:PackCapacity | {{#expr: {{{bodysize|}}} * 35 }} }}
;<abbr title="The average amount of filth produced on constructed floors per 1000 cells walked by this creature.">Filth Rate</abbr>
+
   {{#if: {{#var:setProperty}} | {{#set:Pack Capacity = {{#var: PackCapacity}} }} }}
:{{#var:FilthRate}}
+
;Pack Capacity
 +
:{{#var: PackCapacity}} kg
 
}}
 
}}
 +
 +
{{#if: {{{filth rate|}}}|{{#if: {{#var:setProperty}} |
 +
  {{#set:Animal Filth Rate = {{{filth rate|}}} }} }}
 +
;{{Hover title|link=no|The average amount of filth produced on constructed floors per 1000 cells walked by this creature.|Filth Rate}}
 +
:{{{filth rate|}}}
 +
| {{#if: {{{bodysize|}}} | <!--Filth rate seems to default to 1 in game if it's not set in the xml.-->
 +
  {{#vardefine: FilthRate | 1 }}
 +
  {{#if: {{#var:setProperty}} | {{#set: Animal Filth Rate = {{#var: FilthRate}} }} }}
 +
;{{Hover title|link=no|The average amount of filth produced on constructed floors per 1000 cells walked by this creature.|Filth Rate}}
 +
:{{#var: FilthRate}}
 +
}} }}
  
 
{{#if: {{{hungerrate|}}} |
 
{{#if: {{{hungerrate|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Base Hunger Rate = {{{hungerrate|}}} | Real Hunger Rate = {{#expr: {{{hungerrate|}}} * 1.6 round 2}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Base Hunger Rate = {{{hungerrate|}}} }} }}
;<abbr title="Nutrition lost per day.">Hunger Rate</abbr>
+
  {{#if: {{#var:setProperty}} | {{#set:Real Hunger Rate = {{#expr: {{{hungerrate|}}} * 1.6 round2}} }} }}
 +
;{{Hover title|link=no|Nutrition lost per day.|Hunger Rate}}
 
:{{#expr: {{{hungerrate|}}} * 1.6 round2}} Nutrition/Day
 
:{{#expr: {{{hungerrate|}}} * 1.6 round2}} Nutrition/Day
 
}}
 
}}
  
 
{{#if: {{{diet|}}} |
 
{{#if: {{{diet|}}} |
   {{#if: {{#var:setProperty}} |
+
   {{#if: {{#var:setProperty}} | {{#set:Diet = {{{diet|}}} }} }}
    {{#set:Diet = {{#explode:{{{diet|}}}|,|0}}
 
        | Diet = {{#explode:{{{diet|}}}|,|1}}
 
        | Diet = {{#explode:{{{diet|}}}|,|2}} }} }}
 
 
;Diet
 
;Diet
 
:{{{diet|}}}
 
:{{{diet|}}}
Line 591: Line 513:
 
   {{#if: {{#var:setProperty}} | {{#set:Life Expectancy = {{{lifespan|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Life Expectancy = {{{lifespan|}}} }} }}
 
;Life Expectancy
 
;Life Expectancy
:{{{lifespan|}}} years
+
:{{{lifespan|}}}
 
}}
 
}}
  
 
{{#if: {{{manhunter|}}} |
 
{{#if: {{{manhunter|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Turn Manhunter Chance When Attacked = {{{manhunter|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Turn Manhunter Chance When Attacked = {{{manhunter|}}} }} }}
;<abbr title="Chance of this animal turning manhunter when attacked.">Manhunter Chance</abbr>
+
;{{Hover title|link=no|Chance of this animal turning manhunter when attacked.|Manhunter Chance}}
 
:{{%| {{{manhunter|}}} }}
 
:{{%| {{{manhunter|}}} }}
 
}}
 
}}
Line 602: Line 524:
 
{{#if: {{{manhuntertame|}}} |
 
{{#if: {{{manhuntertame|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Turn Manhunter Chance When Taming = {{{manhuntertame|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Turn Manhunter Chance When Taming = {{{manhuntertame|}}} }} }}
;<abbr title="Chance of this animal turning manhunter on a failed taming attempt.">Manhunter Chance (Taming)</abbr>
+
;{{Hover title|link=no|Chance of this animal turning manhunter on a failed taming attempt.|Manhunter Chance (Taming)}}
 
:{{%| {{{manhuntertame|}}} }}
 
:{{%| {{{manhuntertame|}}} }}
 
}}
 
}}
  
 
{{#if: {{{trainable|}}} |
 
{{#if: {{{trainable|}}} |
   {{#if: {{#var:setProperty}} |
+
   {{#if: {{#var:setProperty}} | {{#set:Trainable Intelligence = {{{trainable|}}} }} }}
    {{#set:Trainable Intelligence = {{{trainable|}}} }}
 
    {{#switch: {{lc: {{{trainable|}}} }}
 
      | none =        {{#set:Can Train Guard = no  | Can Train Attack = no  | Can Train Rescue = no | Can Train Haul = no  }}
 
      | hauling only = {{#set:Can Train Guard = no  | Can Train Attack = no  | Can Train Rescue = no | Can Train Haul = yes }}
 
      | simple =      {{#set:Can Train Guard = yes | Can Train Attack = no  | Can Train Rescue = no | Can Train Haul = no  }}
 
      | intermediate = {{#set:Can Train Guard = yes | Can Train Attack = yes | Can Train Rescue = no | Can Train Haul = no  }}
 
      | advanced =    {{#set:Can Train Guard = yes | Can Train Attack = yes
 
        | Can Train Rescue = {{#ifexpr: {{{bodysize|}}} < 0.65| no | yes}}
 
        | Can Train Haul  = {{#ifexpr: {{{bodysize|}}} < 0.4 | no | yes}}
 
  }} }} }}
 
 
;Trainable Intelligence
 
;Trainable Intelligence
:{{ucfirst:{{{trainable|}}} }}
+
:{{{trainable|}}}
 +
  {{#switch: {{{trainable|}}}
 +
  | none = {{#if: {{#var:setProperty}} | {{#set: Can Train Guard = no | Can Train Attack = no | Can Train Rescue = no | Can Train Haul = no }} }}
 +
  | simple = {{#if: {{#var:setProperty}} | {{#set: Can Train Guard = yes | Can Train Attack = no | Can Train Rescue = no | Can Train Haul = no }} }}
 +
  | intermediate = {{#if: {{#var:setProperty}} | {{#set: Can Train Guard = yes | Can Train Attack = yes | Can Train Rescue = no | Can Train Haul = no }} }}
 +
  | advanced = {{#if: {{#var:setProperty}} | {{#set: Can Train Guard = yes | Can Train Attack = yes }} }}{{#ifexpr: {{{bodysize|}}} >= 0.65|{{#if: {{#var:setProperty}} | {{#set: Can Train Rescue = yes}} }}|{{#if: {{#var:setProperty}} | {{#set: Can Train Rescue = no}} }} }}{{#ifexpr: {{{bodysize|}}} >= 0.40|{{#if: {{#var:setProperty}} | {{#set: Can Train Haul = yes}} }}|{{#if: {{#var:setProperty}} | {{#set: Can Train Haul = no }} }} }}
 +
  | hauling only = {{#if: {{#var:setProperty}} | {{#set: Can Train Guard = no | Can Train Attack = no | Can Train Rescue = no |Can Train Haul = yes }} }}
 +
}}
 
}}
 
}}
  
 
{{#if: {{{wildness|}}} |
 
{{#if: {{{wildness|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Wildness = {{{wildness|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Wildness = {{{wildness|}}} }} }}
;<abbr title="Wilder creatures are naturally more difficult to tame, train, and handle.">Wildness</abbr>
+
;{{Hover title|link=no|Wilder creatures are naturally more difficult to tame, train, and handle.|Wildness}}
 
:{{%| {{{wildness|}}} | 0 }}
 
:{{%| {{{wildness|}}} | 0 }}
  
   {{#vardefine: MinHandlingSkill | {{#if: {{{min handling skill|}}} | {{{min handling skill|}}} | {{#expr:
+
   {{#vardefine: MinHandlingSkill | {{#expr:
 
     {{#ifexpr: {{{wildness|}}} < 0.2 | 0
 
     {{#ifexpr: {{{wildness|}}} < 0.2 | 0
 
       | {{#ifexpr: {{{wildness|}}} < 0.45 | 1
 
       | {{#ifexpr: {{{wildness|}}} < 0.45 | 1
Line 636: Line 555:
 
                 | {{#ifexpr: {{{wildness|}}} < 0.97 | 9
 
                 | {{#ifexpr: {{{wildness|}}} < 0.97 | 9
 
                   | 10
 
                   | 10
     }} }} }} }} }} }} }} <!-- Is this really the exact formula? [[Animals#Minimum_skill]] says otherwise, but that formula must be wrong as well -->
+
     }} }} }} }} }} }} }} <!--Is this really the exact formula? [[Animals#Minimum_skill]] says otherwise, but that formula must be wrong as well-->
 
     {{#ifeq: {{#var:Name}} | Human | + 7 }}
 
     {{#ifeq: {{#var:Name}} | Human | + 7 }}
   }} }} }}
+
   }} }}
   {{#if: {{#var:setProperty}} | {{#set:Minimum Handling Skill = {{#var:MinHandlingSkill}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Minimum Handling Skill = {{#var: MinHandlingSkill}} }} }}
   {{#ifeq: {{#var:MinHandlingSkill}}|0||
+
   {{#ifeq: {{#var: MinHandlingSkill}}|0||
;<abbr title="This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.">Minimum Handling Skill</abbr>
+
;{{Hover title|link=no|This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.|Minimum Handling Skill}}
:{{#var:MinHandlingSkill}} }}
+
:{{#var: MinHandlingSkill}} }}
 
}}
 
}}
  
{{#if: {{{petness|}}} | {{#if: {{#var:setProperty}} | {{#set:Petness = {{{petness|}}} }} }} }}
+
{{#if: {{{petness|}}} | {{#if: {{#var:setProperty}} | {{#set: Petness = {{{petness|}}} }} }} }}
  
 
{{#ifeq: {{{predator|}}} | true | {{#if: {{#var:setProperty}} | {{#set:Is Predator = true}} }}|}}
 
{{#ifeq: {{{predator|}}} | true | {{#if: {{#var:setProperty}} | {{#set:Is Predator = true}} }}|}}
Line 651: Line 570:
 
{{#if: {{{roamMtb|}}} |
 
{{#if: {{{roamMtb|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Roam Mtb Days = {{{roamMtb|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Roam Mtb Days = {{{roamMtb|}}} }} }}
;<abbr title="How often an animal will attempt to roam away if not in a pen.">Roam Interval</abbr>
+
;{{Hover title|link=no|How often an animal will attempt to roam away if not in a pen.|Roam Interval}}
 
:{{{roamMtb|}}} days
 
:{{{roamMtb|}}} days
 
}}
 
}}
  
 
{{#if: {{{nuzzleMtb|}}} |
 
{{#if: {{{nuzzleMtb|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Nuzzle Mtb Hours = {{{nuzzleMtb|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Nuzzle Mtb Hours = {{{nuzzleMtb|}}} }} }}
;<abbr title="How often an animal will nuzzle friendly colonists, on average.">Nuzzle Interval</abbr>
+
;{{Hover title|link=no|How often an animal will nuzzle friendly colonists, on average.|Nuzzle Interval}}
 
{{#ifexpr: {{{nuzzleMtb|}}} <= 24
 
{{#ifexpr: {{{nuzzleMtb|}}} <= 24
 
   |{{#switch: {{{nuzzleMtb|}}}
 
   |{{#switch: {{{nuzzleMtb|}}}
Line 668: Line 587:
 
{{#if: {{{mateMtb|}}} |
 
{{#if: {{{mateMtb|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Mate Mtb Hours = {{{mateMtb|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Mate Mtb Hours = {{{mateMtb|}}} }} }}
;<abbr title="How often an awake, non-sterilised male will attempt to mate with a female, on average.">Mate Interval</abbr>
+
;{{Hover title|link=no|How often an awake, non-sterilised male will attempt to mate with a female, on average.|Mate Interval}}
 
:{{{mateMtb|}}} hours
 
:{{{mateMtb|}}} hours
 
}}
 
}}
  
 
{{#if: {{{maturityage|}}} |
 
{{#if: {{{maturityage|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Maturity Age = {{{maturityage|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Maturity Age = {{{maturityage|}}} }} }}
;<abbr title="The age at which an animal reaches adulthood.">Maturity Age</abbr>
+
;{{Hover title|link=no|The age at which an animal reaches adulthood.|Maturity Age}}
 
:{{#expr:{{{maturityage|}}} round 3}} years {{#ifexpr: {{{maturityage|}}}  < 1 | ({{formatnum: {{#expr: ({{formatnum:{{{maturityage|}}} |R}}*60)round 1}} }} days)
 
:{{#expr:{{{maturityage|}}} round 3}} years {{#ifexpr: {{{maturityage|}}}  < 1 | ({{formatnum: {{#expr: ({{formatnum:{{{maturityage|}}} |R}}*60)round 1}} }} days)
 
}}
 
}}
  
 
{{#if: {{{juvenileage|}}} |
 
{{#if: {{{juvenileage|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Juvenile Age = {{{juvenileage|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Juvenile Age = {{{juvenileage|}}} }} }}
;<abbr title="The age at which an animal becomes a juvenile.">Juvenile Age</abbr>
+
;{{Hover title|link=no|The age at which an animal becomes a juvenile.|Juvenile Age}}
 
:{{#expr:{{{juvenileage|}}} round 3}} years {{#ifexpr: {{{juvenileage|}}} < 1 | ({{formatnum: {{#expr: ({{formatnum:{{{juvenileage|}}}|R}}*60)round 1}} }} days) }} }}
 
:{{#expr:{{{juvenileage|}}} round 3}} years {{#ifexpr: {{{juvenileage|}}} < 1 | ({{formatnum: {{#expr: ({{formatnum:{{{juvenileage|}}}|R}}*60)round 1}} }} days) }} }}
 
}}
 
}}
Line 687: Line 606:
 
{{#if: {{{min comfortable temperature|}}} |
 
{{#if: {{{min comfortable temperature|}}} |
 
   {{#if: {{{max comfortable temperature|}}} |
 
   {{#if: {{{max comfortable temperature|}}} |
     {{#if: {{#var:setProperty}} | {{#set:Min Comfortable Temperature = {{{min comfortable temperature|}}} }} }}
+
     {{#if: {{#var:setProperty}} | {{#set: Min Comfortable Temperature = {{{min comfortable temperature|}}} }} }}
     {{#if: {{#var:setProperty}} | {{#set:Max Comfortable Temperature = {{{max comfortable temperature|}}} }} }}
+
     {{#if: {{#var:setProperty}} | {{#set: Max Comfortable Temperature = {{{max comfortable temperature|}}} }} }}
 
;Comfortable Temp Range
 
;Comfortable Temp Range
:{{Temperature|{{{min comfortable temperature|}}}|{{{max comfortable temperature|}}} }}
+
:{{Temperature|{{{min comfortable temperature|}}}|{{{max comfortable temperature|}}}}}
 
}} }}
 
}} }}
  
{{#if: {{{livesin_temperateforest|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Temperate Forest = true }} }} }}
+
{{#if: {{{livesin_temperateforest|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Temperate Forest = true }} }} }}
{{#if: {{{livesin_temperateswamp|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Temperate Swamp = true }} }} }}
+
{{#if: {{{livesin_temperateswamp|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Temperate Swamp = true }} }} }}
{{#if: {{{livesin_tropicalrainforest|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Tropical Rainforest = true }} }} }}
+
{{#if: {{{livesin_tropicalrainforest|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Tropical Rainforest = true }} }} }}
{{#if: {{{livesin_tropicalswamp|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Tropical Swamp = true }} }} }}
+
{{#if: {{{livesin_tropicalswamp|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Tropical Swamp = true }} }} }}
{{#if: {{{livesin_aridshrubland|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Arid Shrubland = true }} }} }}
+
{{#if: {{{livesin_aridshrubland|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Arid Shrubland = true }} }} }}
{{#if: {{{livesin_desert|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Desert = true }} }} }}
+
{{#if: {{{livesin_desert|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Desert = true }} }} }}
{{#if: {{{livesin_extremedesert|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Extreme Desert = true }} }} }}
+
{{#if: {{{livesin_extremedesert|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Extreme Desert = true }} }} }}
{{#if: {{{livesin_borealforest|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Boreal Forest = true }} }} }}
+
{{#if: {{{livesin_borealforest|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Boreal Forest = true }} }} }}
{{#if: {{{livesin_coldbog|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Cold Bog = true }} }} }}
+
{{#if: {{{livesin_coldbog|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Cold Bog = true }} }} }}
{{#if: {{{livesin_tundra|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Tundra = true }} }} }}
+
{{#if: {{{livesin_tundra|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Tundra = true }} }} }}
{{#if: {{{livesin_icesheet|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Ice Sheet = true }} }} }}
+
{{#if: {{{livesin_icesheet|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Ice Sheet = true }} }} }}
{{#if: {{{livesin_seaice|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Sea Ice = true }} }} }}
+
{{#if: {{{livesin_seaice|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Sea Ice = true }} }} }}
  
<!-- 6. PRODUCTION -->
+
{{#if: {{{meatyield|}}} {{{meatname|}}} {{{leathername|}}} {{{leatheryield|}}} {{{milk|}}} {{{milkname|}}} {{{milktime|}}} {{{wool|}}} {{{woolname|}}} {{{sheartime|}}} {{{eggsmin|}}} {{{eggsmax|}}} {{{eggtime|}}} {{{eggs_avg|}}} {{{eggs_unfertilized|}}} {{{gestation|}}} {{{offspring|}}} {{{avg offspring|}}}|
{{#if: {{{meatyield|}}} {{{meatname|}}} {{{leathername|}}} {{{leatheryield|}}} {{{milk|}}} {{{milkname|}}} {{{milktime|}}} {{{wool|}}} {{{woolname|}}} {{{sheartime|}}} {{{eggsmin|}}} {{{eggsmax|}}} {{{eggtime|}}} {{{eggs_avg|}}} {{{eggs_unfertilized|}}} {{{gestation|}}} {{{offspring|}}} {{{avg offspring|}}} |
 
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Production</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Production'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
  
{{#ifeq:{{#expr:{{#ifeq:{{{type|}}}|Animals|1|0}} or {{#ifeq:{{{type|}}}|Animal|1|0}} }}|1|
+
{{#ifeq:{{#expr:{{#ifeq:{{{type|}}}|Animals|1|0}} or {{#ifeq:{{{type|}}}|Animal|1|0}}}}|1|
 
   {{#vardefine: MeatName | {{{meatname | {{#var:Name}} meat}}} }}
 
   {{#vardefine: MeatName | {{{meatname | {{#var:Name}} meat}}} }}
 
   {{#vardefine: LeatherName | {{{leathername | {{#var:Name}} leather}}} }}
 
   {{#vardefine: LeatherName | {{{leathername | {{#var:Name}} leather}}} }}
   {{#if: {{{is exotic species|}}} | {{#if: {{#var:setProperty}} | {{#set:Is Exotic Species = true}} }} | {{#if: {{#var:setProperty}} | {{#set:Is Exotic Species = false }} }} }}|
+
   {{#if: {{{is exotic species|}}}|{{#if: {{#var:setProperty}} | {{#set: Is Exotic Species = true}} }}|{{#if: {{#var:setProperty}} | {{#set: Is Exotic Species = false }} }} }}|
 
}}
 
}}
  
{{#if: {{#var:LeatherName }} | {{#if: {{#var:setProperty}} | {{#set:Leather Name = {{#var:LeatherName}} }} }} }}
+
{{#if: {{#var:LeatherName }} | {{#if: {{#var:setProperty}} | {{#set: Leather Name = {{#var:LeatherName}} }} }} }}
  
 
{{#if: {{{bodysize|}}} |
 
{{#if: {{{bodysize|}}} |
Line 726: Line 644:
 
   {{#if:{{#var:MeatName}} |
 
   {{#if:{{#var:MeatName}} |
 
     {{#vardefine: MeatYield | {{{meatyield | {{Meat Leather Curve | {{{basemeatamount|140}}} * {{{bodysize|}}} }} }}} }}
 
     {{#vardefine: MeatYield | {{{meatyield | {{Meat Leather Curve | {{{basemeatamount|140}}} * {{{bodysize|}}} }} }}} }}
     {{#if: {{#var:setProperty}} | {{#set:Meat Yield = {{#var:MeatYield}} }} }}
+
     {{#if: {{#var:setProperty}} | {{#set: Meat Yield = {{#var:MeatYield}} }} }}
 
;Meat Yield
 
;Meat Yield
 
:{{#var:MeatYield}} [[Meat|{{lc:{{#var:MeatName}} }}]]
 
:{{#var:MeatYield}} [[Meat|{{lc:{{#var:MeatName}} }}]]
Line 736: Line 654:
 
     | {{#ifeq: {{#vardefineecho:LeatherYield | {{{leatheryield | {{Meat Leather Curve | {{{baseleatheramount|40}}} * {{{bodysize|}}} }} }}} }}
 
     | {{#ifeq: {{#vardefineecho:LeatherYield | {{{leatheryield | {{Meat Leather Curve | {{{baseleatheramount|40}}} * {{{bodysize|}}} }} }}} }}
 
| 0 |
 
| 0 |
| {{#if: {{#var:setProperty}} | {{#set:Leather Yield = {{#var:LeatherYield}} }} }}
+
| {{#if: {{#var:setProperty}} | {{#set: Leather Yield = {{#var: LeatherYield}} }} }}
 
;Leather Yield
 
;Leather Yield
:{{#var:LeatherYield}} [[{{#var:LeatherName}}|{{lc:{{#var:LeatherName}} }}]]
+
:{{#var: LeatherYield}} [[{{#var: LeatherName}}|{{lc:{{#var: LeatherName}} }}]]
 
}} }} }}
 
}} }} }}
  
 
{{#if: {{{milk|}}} |
 
{{#if: {{{milk|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Milk Amount = {{{milk|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Milk Amount = {{{milk|}}}}} }}
 
   {{#vardefine: MilkName | {{{milkname| Milk}}} }}
 
   {{#vardefine: MilkName | {{{milkname| Milk}}} }}
   {{#if: {{#var:setProperty}} | {{#set:Milk Name = {{#var:MilkName}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Milk Name = {{#var:MilkName}} }} }}
 
;Milk Amount
 
;Milk Amount
 
:{{{milk|}}} [[{{#var:MilkName}}|{{lc:{{#var:MilkName}} }}]]
 
:{{{milk|}}} [[{{#var:MilkName}}|{{lc:{{#var:MilkName}} }}]]
Line 751: Line 669:
  
 
{{#if: {{{milktime|}}} |
 
{{#if: {{{milktime|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Milking Interval Days = {{{milktime|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Milking Interval Days = {{{milktime|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Daily Milk Average = {{#expr: {{{milk|}}}/{{{milktime|}}}round2}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Daily Milk Average = {{#expr: {{{milk|}}}/{{{milktime|}}}round2}} }} }}
 
;Milking Interval
 
;Milking Interval
 
:{{{milktime|}}}&nbsp;days
 
:{{{milktime|}}}&nbsp;days
Line 758: Line 676:
  
 
{{#if: {{{wool|}}}|
 
{{#if: {{{wool|}}}|
   {{#if: {{#var:setProperty}} | {{#set:Wool Amount = {{{wool|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Wool Amount = {{{wool|}}} }} }}
 
   {{#vardefine: WoolName | {{{woolname | {{#var:Name}} wool}}} }}
 
   {{#vardefine: WoolName | {{{woolname | {{#var:Name}} wool}}} }}
   {{#if: {{#var:setProperty}} | {{#set:Wool Name = {{#var:WoolName}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Wool Name = {{#var:WoolName}} }} }}
 
;Wool Amount
 
;Wool Amount
:{{{wool|}}} [[{{#var:WoolName}}|{{lc:{{#var:WoolName}} }}]]
+
:{{{wool|}}} [[{{#var: WoolName}}|{{lc:{{#var: WoolName}}}}]]
 
}}
 
}}
  
 
{{#if: {{{sheartime|}}} |
 
{{#if: {{{sheartime|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Shearing Interval Days = {{{sheartime|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Shearing Interval Days = {{{sheartime|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Daily Wool Average = {{#expr: {{{wool|}}}/{{{sheartime}}}round2}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Daily Wool Average = {{#expr: {{{wool|}}}/{{{sheartime}}}round2}} }} }}
 
;Shearing Interval
 
;Shearing Interval
 
:{{{sheartime|}}}&nbsp;days
 
:{{{sheartime|}}}&nbsp;days
Line 774: Line 692:
 
{{#if: {{{eggsmin|}}} |
 
{{#if: {{{eggsmin|}}} |
 
   {{#if: {{{eggsmax|}}} |
 
   {{#if: {{{eggsmax|}}} |
     {{#if: {{#var:setProperty}} | {{#set:Eggs Per Clutch Minimum = {{{eggsmin|}}} }} }}
+
     {{#if: {{#var:setProperty}} | {{#set: Eggs Per Clutch Minimum = {{{eggsmin|}}} }} }}
     {{#if: {{#var:setProperty}} | {{#set:Eggs Per Clutch Maximum = {{{eggsmax|}}} }} }}
+
     {{#if: {{#var:setProperty}} | {{#set: Eggs Per Clutch Maximum = {{{eggsmax|}}} }} }}
 
;Eggs Per Clutch
 
;Eggs Per Clutch
:{{{eggsmin|}}} to {{{eggsmax|}}}
+
:{{#show: {{#var:Name}}|?Eggs Per Clutch Minimum|link=none}} to {{#show: {{#var:Name}}|?Eggs Per Clutch Maximum|link=none}}
 
}} }}
 
}} }}
  
 
{{#if: {{{eggtime|}}} |
 
{{#if: {{{eggtime|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Egg Laying Interval = {{{eggtime|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Egg Laying Interval = {{{eggtime|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Eggs Per Season Average = {{#expr: {{{eggs_avg|}}}/{{{eggtime|}}}*15 round 2}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Eggs Per Season Average = {{#expr: {{{eggs_avg|}}}/{{{eggtime|}}}*15 round 2}} }} }}
 
;Egg Laying Interval
 
;Egg Laying Interval
 
:{{{eggtime|}}}&nbsp;days
 
:{{{eggtime|}}}&nbsp;days
 
}}
 
}}
  
{{#if: {{{eggs_avg|}}} | {{#if: {{#var:setProperty}} | {{#set:Eggs Per Clutch Average = {{{eggs_avg|}}} }} }} }}
+
{{#if: {{{eggs_avg|}}} | {{#if: {{#var:setProperty}} | {{#set: Eggs Per Clutch Average = {{{eggs_avg|}}} }} }} }}
  
 
{{#if: {{{eggs_unfertilized|}}} |
 
{{#if: {{{eggs_unfertilized|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Can Lay Unfertilized Eggs = {{{eggs_unfertilized|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Can Lay Unfertilized Eggs = {{{eggs_unfertilized|}}} }} }}
 
;Can Lay Unfertilized Eggs
 
;Can Lay Unfertilized Eggs
 
:{{{eggs_unfertilized|}}}
 
:{{{eggs_unfertilized|}}}
Line 796: Line 714:
  
 
{{#if: {{{gestation|}}} |
 
{{#if: {{{gestation|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Gestation Period Days = {{{gestation|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Gestation Period Days = {{{gestation|}}} }} }}
 
;Gestation Period
 
;Gestation Period
 
{{#switch: {{{gestation|}}}
 
{{#switch: {{{gestation|}}}
Line 805: Line 723:
  
 
{{#if: {{{offspring|}}} {{{avg offspring|}}} |
 
{{#if: {{{offspring|}}} {{{avg offspring|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Offspring Per Birth = {{{offspring|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Offspring Per Birth = {{{offspring|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Average Offspring Per Birth = {{{avg offspring|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Average Offspring Per Birth = {{{avg offspring|}}} }} }}
 
;Offspring Per Birth
 
;Offspring Per Birth
 
:{{{offspring|}}} {{#if:{{{avg offspring|}}}|({{{avg offspring|}}} avg)}}
 
:{{{offspring|}}} {{#if:{{{avg offspring|}}}|({{{avg offspring|}}} avg)}}
Line 812: Line 730:
  
  
<!-- 7. INGESTION -->
+
<!-- Ingestion -->
 
{{#if: {{{nutrition|}}} {{{taste|}}} {{{ingested direct thought|}}} {{{joy offset|}}} {{{joy kind|}}} {{{addictiveness|}}} {{{food poison chance|}}} {{{max num to ingest at once|}}} {{{ingestion time|}}}|
 
{{#if: {{{nutrition|}}} {{{taste|}}} {{{ingested direct thought|}}} {{{joy offset|}}} {{{joy kind|}}} {{{addictiveness|}}} {{{food poison chance|}}} {{{max num to ingest at once|}}} {{{ingestion time|}}}|
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Ingestion</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Ingestion'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
  
 
{{#if: {{{nutrition|}}} |
 
{{#if: {{{nutrition|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Nutrition = {{{nutrition|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Nutrition = {{{nutrition|}}} }} }}
;<abbr title="Nutrition gained when this item or object is eaten">Nutrition</abbr>
+
;{{Hover title| link=no | Nutrition gained when this item or object is eaten | Nutrition }}
 
:{{{nutrition}}}
 
:{{{nutrition}}}
 
}}
 
}}
  
 
{{#if: {{{taste|}}} |
 
{{#if: {{{taste|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Taste = {{ucfirst: {{{taste|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Taste = {{{taste|}}} }} }}
 
;Taste
 
;Taste
:{{ucfirst: {{{taste|}}} }}
+
:{{{taste|}}}
 
}}
 
}}
  
 
{{#if: {{{ingested direct thought|}}} |
 
{{#if: {{{ingested direct thought|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Ingested Direct Thought = {{{ingested direct thought|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Ingested Direct Thought = {{{ingested direct thought|}}} }} }}
 
;Ingested Direct Thought
 
;Ingested Direct Thought
 
:{{{ingested direct thought|}}}
 
:{{{ingested direct thought|}}}
Line 838: Line 756:
  
 
{{#if: {{{joy offset|}}} |
 
{{#if: {{{joy offset|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Joy Offset = {{{joy offset|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Joy Offset = {{{joy offset|}}} }} }}
 
;Recreation Offset
 
;Recreation Offset
:{{%|{{{joy offset|}}} }}
+
:{{%|{{{joy offset|}}}}}
 
}}
 
}}
  
 
{{#if: {{{joy kind|}}} |
 
{{#if: {{{joy kind|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Joy Kind = {{{joy kind|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Joy Kind = {{{joy kind|}}} }} }}
 
;Recreation Kind
 
;Recreation Kind
 
:{{{joy kind|}}}
 
:{{{joy kind|}}}
Line 850: Line 768:
  
 
{{#if: {{{addictiveness|}}} |
 
{{#if: {{{addictiveness|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Addictiveness = {{{addictiveness|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Addictiveness = {{{addictiveness|}}} }} }}
 
;Addictiveness
 
;Addictiveness
 
:{{%| {{{addictiveness|}}} }}
 
:{{%| {{{addictiveness|}}} }}
Line 856: Line 774:
  
 
{{#if: {{{food poison chance|}}} |
 
{{#if: {{{food poison chance|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Food Poison Chance Base = {{{food poison chance|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Food Poison Chance Base = {{{food poison chance|}}} }} }}
 
;Food Poison Chance
 
;Food Poison Chance
 
:{{%| {{{food poison chance|}}} }}
 
:{{%| {{{food poison chance|}}} }}
Line 862: Line 780:
  
 
{{#if: {{{max num to ingest at once|}}} |
 
{{#if: {{{max num to ingest at once|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Max Num To Ingest At Once = {{{max num to ingest at once|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Max Num To Ingest At Once = {{{max num to ingest at once|}}} }} }}
;<abbr title="Maximum Number To Ingest At Once">Maximum To Ingest</abbr>
+
;{{Hover title| link=no | Maximum Number To Ingest At Once | Maximum To Ingest}}
 
:{{{max num to ingest at once|}}}
 
:{{{max num to ingest at once|}}}
 
}}
 
}}
Line 874: Line 792:
  
  
<!-- 8. STAT MODIFIERS (for Materials) -->
+
<!-- Materials -->
 
{{#if: {{{beauty factor|}}} {{{beauty offset|}}} {{{work to make factor|}}} {{{work to build factor|}}} {{{work to build offset|}}} {{{max hit points factor|}}} {{{flammability factor|}}} {{{armor - sharp factor|}}} {{{armor - blunt factor|}}} {{{armor - heat factor|}}} {{{armor - heat factor|}}} {{{insulation - cold factor|}}} {{{insulation - heat factor|}}} {{{melee blunt damage factor|}}} {{{melee sharp damage factor|}}} {{{melee cooldown factor|}}} {{{door opening speed factor|}}} {{{rest effectiveness factor|}}}|
 
{{#if: {{{beauty factor|}}} {{{beauty offset|}}} {{{work to make factor|}}} {{{work to build factor|}}} {{{work to build offset|}}} {{{max hit points factor|}}} {{{flammability factor|}}} {{{armor - sharp factor|}}} {{{armor - blunt factor|}}} {{{armor - heat factor|}}} {{{armor - heat factor|}}} {{{insulation - cold factor|}}} {{{insulation - heat factor|}}} {{{melee blunt damage factor|}}} {{{melee sharp damage factor|}}} {{{melee cooldown factor|}}} {{{door opening speed factor|}}} {{{rest effectiveness factor|}}}|
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Stat Modifiers</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Stat Modifiers'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
  
 
{{#if: {{{beauty factor|}}} |
 
{{#if: {{{beauty factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Beauty Factor = {{{beauty factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Beauty Factor = {{{beauty factor|}}} }} }}
 
;Beauty Factor
 
;Beauty Factor
 
:×{{{beauty factor|}}}
 
:×{{{beauty factor|}}}
Line 888: Line 806:
  
 
{{#if: {{{beauty offset|}}} |
 
{{#if: {{{beauty offset|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Beauty Offset = {{{beauty offset|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Beauty Offset = {{{beauty offset|}}} }} }}
 
;Beauty Offset
 
;Beauty Offset
 
:+{{{beauty offset|}}}
 
:+{{{beauty offset|}}}
Line 894: Line 812:
  
 
{{#if: {{{work to make factor|}}} |
 
{{#if: {{{work to make factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Work To Make Factor = {{{work to make factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Work To Make Factor = {{{work to make factor|}}} }} }}
 
;Work To Make Factor
 
;Work To Make Factor
 
:×{{{work to make factor|}}}
 
:×{{{work to make factor|}}}
Line 900: Line 818:
  
 
{{#if: {{{work to build factor|}}} |
 
{{#if: {{{work to build factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Work To Build Factor = {{{work to build factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Work To Build Factor = {{{work to build factor|}}} }} }}
 
;Work To Build Factor
 
;Work To Build Factor
 
:×{{{work to build factor|}}}
 
:×{{{work to build factor|}}}
Line 906: Line 824:
  
 
{{#if: {{{work to build offset|}}} |
 
{{#if: {{{work to build offset|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Work To Build Offset = {{{work to build offset|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Work To Build Offset = {{{work to build offset|}}} }} }}
 
;Work To Build Offset
 
;Work To Build Offset
 
:+{{ticks| {{{work to build offset|}}} }}
 
:+{{ticks| {{{work to build offset|}}} }}
Line 912: Line 830:
  
 
{{#if: {{{max hit points factor|}}} |
 
{{#if: {{{max hit points factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Max Hit Points Factor = {{{max hit points factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Max Hit Points Factor = {{{max hit points factor|}}} }} }}
 
;Max Hit Points
 
;Max Hit Points
 
:×{{{max hit points factor|}}}
 
:×{{{max hit points factor|}}}
Line 918: Line 836:
  
 
{{#if: {{{flammability factor|}}} |
 
{{#if: {{{flammability factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Flammability Factor = {{{flammability factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Flammability Factor = {{{flammability factor|}}} }} }}
 
;Flammability
 
;Flammability
 
:×{{{flammability factor|}}}
 
:×{{{flammability factor|}}}
Line 924: Line 842:
  
 
{{#if: {{{armor - sharp factor|}}} |
 
{{#if: {{{armor - sharp factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Armor - Sharp Factor = {{{armor - sharp factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Armor - Sharp Factor = {{{armor - sharp factor|}}} }} }}
 
;Armor - Sharp
 
;Armor - Sharp
 
:×{{{armor - sharp factor|}}}
 
:×{{{armor - sharp factor|}}}
Line 930: Line 848:
  
 
{{#if: {{{armor - blunt factor|}}} |
 
{{#if: {{{armor - blunt factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Armor - Blunt Factor = {{{armor - blunt factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Armor - Blunt Factor = {{{armor - blunt factor|}}} }} }}
 
;Armor - Blunt
 
;Armor - Blunt
 
:×{{{armor - blunt factor|}}}
 
:×{{{armor - blunt factor|}}}
Line 936: Line 854:
  
 
{{#if: {{{armor - heat factor|}}} |
 
{{#if: {{{armor - heat factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Armor - Heat Factor = {{{armor - heat factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Armor - Heat Factor = {{{armor - heat factor|}}} }} }}
 
;Armor - Heat
 
;Armor - Heat
 
:×{{{armor - heat factor|}}}
 
:×{{{armor - heat factor|}}}
Line 942: Line 860:
  
 
{{#if: {{{insulation - cold factor|}}} |
 
{{#if: {{{insulation - cold factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Insulation - Cold Factor = {{{insulation - cold factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Insulation - Cold Factor = {{{insulation - cold factor|}}} }} }}
 
;Insulation - Cold
 
;Insulation - Cold
 
:+{{Temperature| {{{insulation - cold factor|}}} || delta }}
 
:+{{Temperature| {{{insulation - cold factor|}}} || delta }}
Line 948: Line 866:
  
 
{{#if: {{{insulation - heat factor|}}} |
 
{{#if: {{{insulation - heat factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Insulation - Heat Factor = {{{insulation - heat factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Insulation - Heat Factor = {{{insulation - heat factor|}}} }} }}
 
;Insulation - Heat
 
;Insulation - Heat
 
:+{{Temperature| {{{insulation - heat factor|}}} || delta }}
 
:+{{Temperature| {{{insulation - heat factor|}}} || delta }}
Line 954: Line 872:
  
 
{{#if: {{{melee blunt damage factor|}}} |
 
{{#if: {{{melee blunt damage factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Melee Blunt Damage Factor = {{{melee blunt damage factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Melee Blunt Damage Factor = {{{melee blunt damage factor|}}} }} }}
 
;Melee Blunt Damage
 
;Melee Blunt Damage
 
:×{{{melee blunt damage factor|}}}
 
:×{{{melee blunt damage factor|}}}
Line 960: Line 878:
  
 
{{#if: {{{melee sharp damage factor|}}} |
 
{{#if: {{{melee sharp damage factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Melee Sharp Damage Factor = {{{melee sharp damage factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Melee Sharp Damage Factor = {{{melee sharp damage factor|}}} }} }}
 
;Melee Sharp Damage
 
;Melee Sharp Damage
 
:×{{{melee sharp damage factor|}}}
 
:×{{{melee sharp damage factor|}}}
Line 966: Line 884:
  
 
{{#if: {{{melee cooldown factor|}}} |
 
{{#if: {{{melee cooldown factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Melee Cooldown Factor = {{{melee cooldown factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Melee Cooldown Factor = {{{melee cooldown factor|}}} }} }}
 
;Melee Cooldown
 
;Melee Cooldown
 
:×{{{melee cooldown factor|}}}
 
:×{{{melee cooldown factor|}}}
Line 972: Line 890:
  
 
{{#if: {{{door opening speed factor|}}} |
 
{{#if: {{{door opening speed factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Door Opening Speed Factor = {{{door opening speed factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Door Opening Speed Factor = {{{door opening speed factor|}}} }} }}
 
;Door Opening Speed
 
;Door Opening Speed
 
:×{{{door opening speed factor|}}}
 
:×{{{door opening speed factor|}}}
Line 978: Line 896:
  
 
{{#if: {{{rest effectiveness factor|}}} |
 
{{#if: {{{rest effectiveness factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Rest Effectiveness Factor = {{{rest effectiveness factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Rest Effectiveness Factor = {{{rest effectiveness factor|}}} }} }}
 
;Rest Effectiveness
 
;Rest Effectiveness
 
:×{{{rest effectiveness factor|}}}
 
:×{{{rest effectiveness factor|}}}
Line 984: Line 902:
  
  
<!-- 9. MEDICAL -->
+
<!-- Medicine -->
 
{{#if: {{{medical potency base|}}} {{{medical quality max|}}} |
 
{{#if: {{{medical potency base|}}} {{{medical quality max|}}} |
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Medical</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Medical'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
  
 
{{#if: {{{medical potency base|}}} |
 
{{#if: {{{medical potency base|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Medical Potency Base = {{{medical potency base|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Medical Potency Base = {{{medical potency base|}}} }} }}
 
;Medical Potency
 
;Medical Potency
 
:{{%| {{{medical potency base|}}} }}
 
:{{%| {{{medical potency base|}}} }}
Line 998: Line 916:
  
 
{{#if: {{{medical quality max|}}} |
 
{{#if: {{{medical quality max|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Medical Quality Max = {{{medical quality max|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Medical Quality Max = {{{medical quality max|}}} }} }}
 
;Max medical tend quality
 
;Max medical tend quality
 
:{{%| {{{medical quality max|}}} }}
 
:{{%| {{{medical quality max|}}} }}
Line 1,004: Line 922:
  
  
<!-- 10. PLANT STATS -->
+
<!--Plants-->
{{#if: {{{grow days|}}} {{{sow work|}}} {{{harvest work|}}} {{{product|}}} {{{yield|}}} {{{min sowing skill|}}} {{{min fertility|}}} {{{fertility sensitivity|}}} {{{min grow light|}}}|
+
{{#if: {{{grow days|}}} {{{sow work|}}} {{{harvest work|}}} {{{product|}}} {{{yield|}}} {{{min sowing skill|}}} {{{min fertility|}}} {{{fertility sensitivity|}}} |
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Plant Stats</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Plant Stats'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
Line 1,013: Line 931:
 
{{#if: {{{grow days|}}} |
 
{{#if: {{{grow days|}}} |
 
   {{#vardefine:realGrowDays | {{#expr: {{{grow days|}}} / 0.54167 round 2}} }}
 
   {{#vardefine:realGrowDays | {{#expr: {{{grow days|}}} / 0.54167 round 2}} }}
   {{#if: {{#var:setProperty}} | {{#set:Grow Days = {{{grow days|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Grow Days = {{{grow days|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Real Grow Days = {{#var:realGrowDays}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Real Grow Days = {{#var:realGrowDays}} }} }}
 
;Time to grow
 
;Time to grow
:{{{grow days|}}} days <abbr title="Actual days to grow, taking into account rest time">({{#var:realGrowDays}} days)</abbr>
+
:{{{grow days|}}} days {{Hover title|link=no|Actual days to grow, taking into account rest time|({{#var:realGrowDays}} days)}}
 
}}
 
}}
  
 
{{#if: {{{lifespanDaysPerGrowDays|}}} |
 
{{#if: {{{lifespanDaysPerGrowDays|}}} |
 
   {{#if: {{{grow days|}}} |
 
   {{#if: {{{grow days|}}} |
     {{#if: {{#var:setProperty}} | {{#set:Lifespan Days Per Grow Days = {{{lifespanDaysPerGrowDays|}}} }} }}
+
     {{#if: {{#var:setProperty}} | {{#set: Lifespan Days Per Grow Days = {{{lifespanDaysPerGrowDays|}}} }} }}
 
;Lifespan
 
;Lifespan
:{{#ifeq: {{{lifespanDaysPerGrowDays|}}} | 0 | Indefinite |  {{#if: {{#var:setProperty}} | {{#set:Lifespan = {{#expr: {{{grow days|}}} * {{{lifespanDaysPerGrowDays|}}} }} }} }}{{#expr: {{{grow days|}}} * {{{lifespanDaysPerGrowDays|}}} }} days}}
+
:{{#ifeq: {{{lifespanDaysPerGrowDays|}}} | 0 | Indefinite |  {{#if: {{#var:setProperty}} | {{#set: Lifespan = {{#expr: {{{grow days|}}} * {{{lifespanDaysPerGrowDays|}}} }}}}}}{{#expr: {{{grow days|}}} * {{{lifespanDaysPerGrowDays|}}} }} days}}
 
}} }}
 
}} }}
  
 
{{#if: {{{sow work|}}} |
 
{{#if: {{{sow work|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Sow Work = {{{sow work|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Sow Work = {{{sow work|}}} }} }}
 
;Work to Sow
 
;Work to Sow
 
:{{ticks| {{{sow work|}}} }}
 
:{{ticks| {{{sow work|}}} }}
Line 1,033: Line 951:
  
 
{{#if: {{{harvest work|}}} |
 
{{#if: {{{harvest work|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Harvest Work = {{{harvest work|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Harvest Work = {{{harvest work|}}} }} }}
 
;Work to Harvest
 
;Work to Harvest
 
:{{ticks| {{{harvest work|}}} }}
 
:{{ticks| {{{harvest work|}}} }}
Line 1,040: Line 958:
 
{{#if: {{{product|}}} |
 
{{#if: {{{product|}}} |
 
{{#if: {{{yield|}}} |
 
{{#if: {{{yield|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Harvest Product = {{{product|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Harvest Product = {{{product|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Harvest Yield = {{{yield|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Harvest Yield = {{{yield|}}} }} }}
;<abbr title="Assumes 1x multipliers from difficulty, pawn stats, and other sources.">Base Harvest Yield</abbr>
+
;Harvest Yield
 
:{{{yield|}}} {{Icon Small| {{{product|}}} | 16 }}
 
:{{{yield|}}} {{Icon Small| {{{product|}}} | 16 }}
}}  
+
}} }}
 
 
{{#if: {{{yield|}}} |
 
  {{#if: {{{sow work|}}} |
 
    {{#if: {{{harvest work|}}} |
 
      {{#if: {{#var:setProperty}} | {{#set:Harvest Yield Per Work = {{#expr:{{{yield|}}}/( {{{sow work|}}} + {{{harvest work|}}})}} }} }}
 
    }}
 
  }}
 
}}
 
}}
 
  
 
{{#if: {{{min sowing skill|}}} |
 
{{#if: {{{min sowing skill|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Minimum Required Growing Skill = {{{min sowing skill|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Minimum Required Growing Skill = {{{min sowing skill|}}} }} }}
;<abbr title="Minimum skill required to sow the plant">Min Skill</abbr>
+
;{{Hover title|link=no|Minimum skill required to sow the plant|Min Skill}}
 
:{{{min sowing skill|}}} [[Skills#Plants|Plants]]
 
:{{{min sowing skill|}}} [[Skills#Plants|Plants]]
 
}}
 
}}
Line 1,068: Line 977:
  
 
{{#if: {{{fertility sensitivity|}}} |
 
{{#if: {{{fertility sensitivity|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Fertility Sensitivity = {{{fertility sensitivity|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Fertility Sensitivity = {{{fertility sensitivity|}}} }} }}
 
;Fertility Sensitivity
 
;Fertility Sensitivity
 
:{{%| {{{fertility sensitivity|}}} }}
 
:{{%| {{{fertility sensitivity|}}} }}
Line 1,074: Line 983:
  
 
{{#if: {{{fertility sensitivity|}}} |
 
{{#if: {{{fertility sensitivity|}}} |
{{#if: {{#var:setProperty}} | {{#set:Min Grow Light = {{{min grow light|0.5}}} }} }}
 
;Min light to grow
 
:{{%| {{{min grow light|0.5}}} }}
 
 
   {{#if: {{{grow days|}}} |
 
   {{#if: {{{grow days|}}} |
 
     {{#if: {{{yield|}}} |
 
     {{#if: {{{yield|}}} |
       {{#if: {{#var:setProperty}} | {{#set:Harvest Yield Per Day (70)  = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((0.7-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }}
+
       {{#if: {{#var:setProperty}} | {{#set: Harvest Yield Per Day (70)  = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((0.7-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }}
       {{#if: {{#var:setProperty}} | {{#set:Harvest Yield Per Day (100) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((1.0-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }}
+
       {{#if: {{#var:setProperty}} | {{#set: Harvest Yield Per Day (100) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((1.0-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }}
       {{#if: {{#var:setProperty}} | {{#set:Harvest Yield Per Day (140) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((1.4-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }}
+
       {{#if: {{#var:setProperty}} | {{#set: Harvest Yield Per Day (140) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((1.4-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }}
       {{#if: {{#pos:{{{sowTags|}}}|Hydroponic}} | {{#if: {{#var:setProperty}} | {{#set:Harvest Yield Per Day (280) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((2.8-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }} }}
+
       {{#if: {{#pos:{{{sowTags|}}}|Hydroponic}} | {{#if: {{#var:setProperty}} | {{#set: Harvest Yield Per Day (280) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((2.8-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }} }}
 
}} }} }}
 
}} }} }}
  
  
<!-- WEAPONS -->
+
<!-- Weapons -->
 
{{#ifeq: {{{mode|}}} | Melee
 
{{#ifeq: {{{mode|}}} | Melee
   | {{#if: {{#var:setProperty}} | {{#set:Melee Damage Base = {{{damage|}}} | Melee Warmup = {{{warmup|}}} | Melee Cooldown Base = {{{cooldown|}}} }} }}
+
   | {{#if: {{#var:setProperty}} | {{#set: Melee Damage Base = {{{damage|}}} | Melee Warmup = {{{warmup|}}} | Melee Cooldown Base = {{{cooldown|}}} }} }}
   | {{#if: {{#var:setProperty}} | {{#set:Damage Base = {{{damage|}}} }} }}
+
   | {{#if: {{#var:setProperty}} | {{#set: Damage Base = {{{damage|}}} }} }}
 
     {{#if: {{{mode|}}}
 
     {{#if: {{{mode|}}}
     | {{#if: {{#var:setProperty}} | {{#set:Aiming Time Base = {{{warmup|}}} | Ranged Cooldown Base = {{{cooldown|}}} }}
+
     | {{#if: {{#var:setProperty}} | {{#set: Aiming Time Base = {{{warmup|}}} | Ranged Cooldown Base = {{{cooldown|}}} | Weapons/Row/Ranged/NoInclude = False }}
 
     }} }}
 
     }} }}
  
<!-- 11. RANGED COMBAT -->
 
 
{{#if: {{{damage type|}}} {{{damage|}}} {{{armorPenetration|}}} {{{warmup|}}} {{{cooldown |}}} {{{range|}}} {{{minrange|}}} {{{accuracy|}}} {{{accuracyTouch|}}} {{{accuracyShort|}}} {{{accuracyMedium|}}} {{{accuracyLong|}}} {{{accuracyAvg|}}} {{{velocity|}}} {{{burst|}}} {{{burstTicks|}}} {{{missRadius|}}} {{{blastRadius|}}} {{{DPS|}}} {{{stoppingPower|}}} |
 
{{#if: {{{damage type|}}} {{{damage|}}} {{{armorPenetration|}}} {{{warmup|}}} {{{cooldown |}}} {{{range|}}} {{{minrange|}}} {{{accuracy|}}} {{{accuracyTouch|}}} {{{accuracyShort|}}} {{{accuracyMedium|}}} {{{accuracyLong|}}} {{{accuracyAvg|}}} {{{velocity|}}} {{{burst|}}} {{{burstTicks|}}} {{{missRadius|}}} {{{blastRadius|}}} {{{DPS|}}} {{{stoppingPower|}}} |
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Ranged Combat</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Ranged Combat'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
  
 
{{#if: {{{mode|}}} |
 
{{#if: {{{mode|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Mode = {{{mode|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Mode = {{{mode|}}} }} }}
 
;Mode
 
;Mode
 
:{{{mode|}}}
 
:{{{mode|}}}
Line 1,111: Line 1,016:
 
{{#if: {{{damage|}}} |
 
{{#if: {{{damage|}}} |
 
;Damage
 
;Damage
:{{{damage|}}} dmg {{#if: {{{damage type|}}} | {{#if: {{#var:setProperty}} | {{#set:Damage Type = {{ucfirst:{{{damage type|}}} }} }} }}([[Damage Types#{{ucfirst:{{{damage type|}}} }}|{{ucfirst:{{{damage type|}}} }}]])}}
+
:{{{damage|}}} dmg {{#if: {{{damage type|}}} | {{#if: {{#var:setProperty}} | {{#set: Damage Type = {{ucfirst:{{{damage type|}}} }} }} }}([[Damage Types#{{ucfirst:{{{damage type|}}} }}|{{ucfirst:{{{damage type|}}} }}]])}}
 
}}
 
}}
  
 
{{#if: {{{armorPenetration|}}} |
 
{{#if: {{{armorPenetration|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Armor Penetration = {{{armorPenetration|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Armor Penetration = {{{armorPenetration|}}} }} }}
 
;Armor penetration
 
;Armor penetration
 
:{{{armorPenetration|}}}%
 
:{{{armorPenetration|}}}%
Line 1,121: Line 1,026:
  
 
{{#if: {{{warmup|}}} |
 
{{#if: {{{warmup|}}} |
;<abbr title="Time it takes to aim the weapon">Warm-Up</abbr>
+
;{{Hover title | link=no | Time it takes to aim the weapon | Warm-Up }}
 
:{{ticks| {{{warmup|}}} }}
 
:{{ticks| {{{warmup|}}} }}
 
}}
 
}}
  
 
{{#if: {{{cooldown |}}} |
 
{{#if: {{{cooldown |}}} |
;<abbr title="Waiting time before you can aim again after firing">Cooldown</abbr>
+
;{{Hover title| link=no | Waiting time before you can aim again after firing | Cooldown }}
 
:{{ticks| {{{cooldown|}}} }}
 
:{{ticks| {{{cooldown|}}} }}
 
}}
 
}}
  
 
{{#if: {{{range|}}} |
 
{{#if: {{{range|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Range = {{{range|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Range = {{{range|}}} }} }}
 
;Range
 
;Range
 
:{{{range|}}} tile(s)
 
:{{{range|}}} tile(s)
Line 1,137: Line 1,042:
  
 
{{#if: {{{minrange|}}} |
 
{{#if: {{{minrange|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Minimum Range = {{{minrange|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Minimum Range = {{{minrange|}}} }} }}
 
;Minimum Range
 
;Minimum Range
 
:{{{minrange|}}} tiles
 
:{{{minrange|}}} tiles
Line 1,148: Line 1,053:
  
 
{{#if: {{{accuracyTouch|}}} |
 
{{#if: {{{accuracyTouch|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Accuracy (Touch) Base = {{{accuracyTouch|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Accuracy (Touch) Base = {{{accuracyTouch|}}} }} }}
 
   {{#if: {{{accuracyShort|}}} |
 
   {{#if: {{{accuracyShort|}}} |
     {{#if: {{#var:setProperty}} | {{#set:Accuracy (Short) Base = {{{accuracyShort|}}} }} }}
+
     {{#if: {{#var:setProperty}} | {{#set: Accuracy (Short) Base = {{{accuracyShort|}}} }} }}
 
     {{#if: {{{accuracyMedium|}}} |
 
     {{#if: {{{accuracyMedium|}}} |
       {{#if: {{#var:setProperty}} | {{#set:Accuracy (Medium) Base = {{{accuracyMedium|}}} }} }}
+
       {{#if: {{#var:setProperty}} | {{#set: Accuracy (Medium) Base = {{{accuracyMedium|}}} }} }}
 
       {{#if: {{{accuracyLong|}}} |
 
       {{#if: {{{accuracyLong|}}} |
         {{#if: {{#var:setProperty}} | {{#set:Accuracy (Long) Base = {{{accuracyLong|}}} }} }}
+
         {{#if: {{#var:setProperty}} | {{#set: Accuracy (Long) Base = {{{accuracyLong|}}} }} }}
;<abbr title="Touch % - Short % - Medium % - Long %">Accuracy</abbr>
+
;{{Hover title|link=no|Touch % - Short % - Medium % - Long %|Accuracy}}
 
:{{{accuracyTouch|}}}% - {{{accuracyShort|}}}% - {{{accuracyMedium|}}}% - {{{accuracyLong|}}}%
 
:{{{accuracyTouch|}}}% - {{{accuracyShort|}}}% - {{{accuracyMedium|}}}% - {{{accuracyLong|}}}%
 
}} }} }} }}
 
}} }} }} }}
  
 
{{#if: {{{accuracyAvg|}}} |
 
{{#if: {{{accuracyAvg|}}} |
  {{#if: {{#var:setProperty}} | {{#set:Average Accuracy = {{{accuracyAvg|}}} }} }}
+
;{{Hover title| link=no | Average accuracy of the weapon, taking range into account. | Avg. accuracy }}
;<abbr title="Average accuracy of the weapon, taking range into account.">Avg. accuracy</abbr>
 
 
:{{{accuracyAvg|}}}%
 
:{{{accuracyAvg|}}}%
 
}}
 
}}
Line 1,178: Line 1,082:
  
 
{{#if: {{{burstTicks|}}} |
 
{{#if: {{{burstTicks|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Burst Ticks = {{{burstTicks|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Burst Ticks = {{{burstTicks|}}} }} }}
;<abbr title="Time between shots in a single burst">Burst Ticks</abbr>
+
;{{Hover title| link=no | Time between shots in a single burst | Burst Ticks }}
:{{ticks| {{{burstTicks|}}} }}<br/>({{#expr: 3600 / {{{burstTicks|}}} round2}} <abbr title="Rounds Per Minute">RPM</abbr>)
+
:{{ticks| {{{burstTicks|}}} }}<br>({{#expr: 3600 / {{{burstTicks|}}} round2}} {{Hover title| link=no | Rounds Per Minute | RPM }})
 
}}
 
}}
  
 
{{#if: {{{missRadius|}}} |
 
{{#if: {{{missRadius|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Miss Radius = {{{missRadius|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Miss Radius = {{{missRadius|}}} }} }}
;<abbr title="Missed shots are forced to land within this radius">Miss Radius</abbr>
+
;{{Hover title| link=no | Missed shots are forced to land within this radius | Miss Radius }}
 
:{{{missRadius|}}} tile(s)
 
:{{{missRadius|}}} tile(s)
 
}}
 
}}
  
 
{{#if: {{{blastRadius|}}} |
 
{{#if: {{{blastRadius|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Blast Radius = {{{blastRadius|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Blast Radius = {{{blastRadius|}}} }} }}
 
;Blast Radius
 
;Blast Radius
 
:{{{blastRadius|}}}
 
:{{{blastRadius|}}}
Line 1,197: Line 1,101:
 
{{#if: {{{DPS|}}} |
 
{{#if: {{{DPS|}}} |
 
   {{#vardefine:maximumDPS | {{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} ) / (( {{#if: {{{cooldown|}}} | {{{cooldown|}}} | 1 }} + {{#if: {{{warmup|}}} | {{{warmup|}}} | 0 }} + ( {{#if: {{{burstTicks|}}} | {{{burstTicks|}}} | 1 }} * ( {{#if: {{{burst|}}} | {{{burst|}}}|1}} - 1 ))) / 60))) round2}} }}
 
   {{#vardefine:maximumDPS | {{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} ) / (( {{#if: {{{cooldown|}}} | {{{cooldown|}}} | 1 }} + {{#if: {{{warmup|}}} | {{{warmup|}}} | 0 }} + ( {{#if: {{{burstTicks|}}} | {{{burstTicks|}}} | 1 }} * ( {{#if: {{{burst|}}} | {{{burst|}}}|1}} - 1 ))) / 60))) round2}} }}
   {{#if: {{#var:setProperty}} | {{#set:Maximum DPS = {{#var:maximumDPS}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Maximum DPS = {{#var:maximumDPS}} }} }}
 
   {{#if: {{{accuracyTouch|}}} |
 
   {{#if: {{{accuracyTouch|}}} |
 
     {{#if: {{{accuracyShort|}}} |
 
     {{#if: {{{accuracyShort|}}} |
Line 1,203: Line 1,107:
 
    {{#if: {{{accuracyLong|}}} |
 
    {{#if: {{{accuracyLong|}}} |
 
  {{#vardefine:averageDPS | {{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} ) / (( {{#if: {{{cooldown|}}} | {{{cooldown|}}} | 1 }} + {{#if: {{{warmup|}}} | {{{warmup|}}} | 0 }} + ( {{#if: {{{burstTicks|}}} | {{{burstTicks|}}} | 1 }} * ( {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} - 1 ))) / 60)) * ({{{accuracyAvg|}}} / 100)) round2}} }} }} }} }} }}
 
  {{#vardefine:averageDPS | {{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} ) / (( {{#if: {{{cooldown|}}} | {{{cooldown|}}} | 1 }} + {{#if: {{{warmup|}}} | {{{warmup|}}} | 0 }} + ( {{#if: {{{burstTicks|}}} | {{{burstTicks|}}} | 1 }} * ( {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} - 1 ))) / 60)) * ({{{accuracyAvg|}}} / 100)) round2}} }} }} }} }} }}
           {{#if: {{#var:setProperty}} | {{#set:Average DPS = {{#var:maximumDPS}} }} }}
+
           {{#if: {{#var:setProperty}} | {{#set: Average DPS = {{#var:maximumDPS}} }} }}
;<abbr title="Formatted as: Maximum damage per second (DPS with average accuracy)">DPS</abbr>
+
;{{Hover title| link=yes | Formatted as: Maximum damage per second (DPS with average accuracy) | DPS }}
 
:{{#var:maximumDPS}} {{#if: {{#var:averageDPS}} | ({{#var:averageDPS}}) }}
 
:{{#var:maximumDPS}} {{#if: {{#var:averageDPS}} | ({{#var:averageDPS}}) }}
 
}}
 
}}
  
 
{{#if: {{{stoppingPower|}}} |
 
{{#if: {{{stoppingPower|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Stopping Power = {{{stoppingPower|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Stopping Power = {{{stoppingPower|}}} }} }}
;<abbr title="Ability of a weapon to 'stagger' targets, slowing them down for a short while. Larger values allow the weapon to stagger targets with bigger body sizes.">Stopping power</abbr>
+
;{{Hover title| link=no | Ability of a weapon to 'stagger' targets, slowing them down for a short while. Larger values allow the weapon to stagger targets with bigger body sizes. | Stopping power}}
 
:{{{stoppingPower|}}}
 
:{{{stoppingPower|}}}
 
}}
 
}}
  
  
<!-- 12. MELEE COMBAT -->
+
<!-- Animal and Weapon Melee Combat-->
 
{{#if: {{{attack1dmg|}}}{{{attack1ap|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}{{{attack1chancefactor|}}}    {{{attack2dmg|}}}{{{attack2ap|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}{{{attack2chancefactor|}}}    {{{attack3dmg|}}}{{{attack3ap|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}{{{attack3chancefactor|}}}    {{{attack4dmg|}}}{{{attack4ap|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}{{{attack4chancefactor|}}}    {{{attack5dmg|}}}{{{attack5ap|}}}{{{attack5type|}}}{{{attack45art|}}}{{{attack5cool|}}}{{{attack5chancefactor|}}}    {{{attack6dmg|}}}{{{attack6ap|}}}{{{attack6type|}}}{{{attack46art|}}}{{{attack6cool|}}}{{{attack6chancefactor|}}}    {{{mobdamageaverage|}}} {{{mobdamage|}}} {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}} {{{MeleeWeaponAverageDPS|}}} {{{MeleeWeaponAverageAP|}}}|
 
{{#if: {{{attack1dmg|}}}{{{attack1ap|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}{{{attack1chancefactor|}}}    {{{attack2dmg|}}}{{{attack2ap|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}{{{attack2chancefactor|}}}    {{{attack3dmg|}}}{{{attack3ap|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}{{{attack3chancefactor|}}}    {{{attack4dmg|}}}{{{attack4ap|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}{{{attack4chancefactor|}}}    {{{attack5dmg|}}}{{{attack5ap|}}}{{{attack5type|}}}{{{attack45art|}}}{{{attack5cool|}}}{{{attack5chancefactor|}}}    {{{attack6dmg|}}}{{{attack6ap|}}}{{{attack6type|}}}{{{attack46art|}}}{{{attack6cool|}}}{{{attack6chancefactor|}}}    {{{mobdamageaverage|}}} {{{mobdamage|}}} {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}} {{{MeleeWeaponAverageDPS|}}} {{{MeleeWeaponAverageAP|}}}|
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Melee Combat</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Melee Combat'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
 +
<!-- Animal Melee Combat -->
  
<!-- Animal Melee Combat -->
+
{{#if: {{{attack1dmg|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}|
{{#if: {{{attack1dmg|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}} |
 
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Damage = {{{attack1dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Damage = {{{attack1dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 AP = {{{attack1ap|{{#expr: ({{{attack1dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 AP = {{{attack1ap|{{#expr: ({{{attack1dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Type = {{ucfirst:{{{attack1type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Type = {{ucfirst:{{{attack1type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Part = {{ucfirst:{{{attack1part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Part = {{{attack1part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Cooldown = {{{attack1cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Cooldown = {{{attack1cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Chance Factor = {{{attack1chancefactor|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Chance Factor = {{{attack1chancefactor|}}} }} }}
   {{#vardefine: Attack1DPS | {{#expr: {{{attack1dmg|}}} / ({{{attack1cool|}}}) }} }}
+
   {{#vardefine: Attack1DPS | {{#expr: {{{attack1dmg|}}} / ({{{attack1cool}}}) }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 DPS = {{#var:Attack1DPS}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Attack 1 DPS = {{#var: Attack1DPS}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 1 Stun = {{{attack1stun|}}} }} }}
 
 
;Attack{{#if: {{{attack2dmg|}}}|&nbsp;1}}
 
;Attack{{#if: {{{attack2dmg|}}}|&nbsp;1}}
:{{ucfirst:{{{attack1part|Body part?}}} }}<!--
+
:{{{attack1part|Body part?}}}<br>{{{attack1dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack1type|}}}}}|{{ucfirst:{{{attack1type|type?}}}}}]])<br>{{{attack1ap|{{#expr: ({{{attack1dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack1cool|0}}} second cooldown}}<!--
--><br/>{{{attack1dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack1type|}}} }}|{{ucfirst:{{{attack1type|type?}}} }}]])<!--
+
-->{{#if: {{{attack1stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 1 Stun = {{{attack1stun|}}}}} }}<br>Stun for {{ticks|{{{attack1stun|0}}}*20}} on first strike}}
--><br/>{{{attack1ap|{{#expr: ({{{attack1dmg|}}}*1.5-0.001) round 0}} }}}% {{AP}}<!--
 
--><br/>{{{attack1cool|0}}} second cooldown<!--
 
-->{{#if: {{{attack1chancefactor|}}} | <br/>{{{attack1chancefactor|}}} chance factor}}<!--
 
-->{{#if: {{{attack1stun|}}} | <br/>Stun for {{Ticks|{{{attack1stun|0}}}*20}} on first strike}} }}
 
  
{{#if: {{{attack2dmg|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}} |
+
{{#if: {{{attack2dmg|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}|
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Damage = {{{attack2dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Damage = {{{attack2dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 AP = {{{attack2ap|{{#expr: ({{{attack2dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 AP = {{{attack2ap|{{#expr: ({{{attack2dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Type = {{ucfirst:{{{attack2type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Type = {{ucfirst:{{{attack2type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Part = {{ucfirst:{{{attack2part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Part = {{{attack2part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Cooldown = {{{attack2cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Cooldown = {{{attack2cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Chance Factor = {{{attack2chancefactor|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Chance Factor = {{{attack2chancefactor|}}} }} }}
   {{#vardefine: Attack2DPS | {{#expr: {{{attack2dmg|}}} / ({{{attack2cool|}}}) }} }}
+
   {{#vardefine: Attack2DPS | {{#expr: {{{attack2dmg|}}} / ({{{attack2cool}}}) }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 DPS = {{#var:Attack2DPS}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Attack 2 DPS = {{#var: Attack2DPS}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 2 Stun = {{{attack2stun|}}} }} }}
 
 
;Attack 2
 
;Attack 2
:{{ucfirst:{{{attack2part|Body part?}}} }}<!--
+
:{{{attack2part|Body part?}}}<br>{{{attack2dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack2type|}}}}}|{{ucfirst:{{{attack2type|type?}}}}}]])<br>{{{attack2ap|{{#expr: ({{{attack2dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack2cool|0}}} second cooldown}}<!--
--><br/>{{{attack2dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack2type|}}} }}|{{ucfirst:{{{attack2type|type?}}} }}]])<!--
+
-->{{#if: {{{attack2stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 2 Stun = {{{attack2stun|}}}}} }}<br>Stun for {{ticks|{{{attack2stun|0}}}*20}} on first strike}}
--><br/>{{{attack2ap|{{#expr: ({{{attack2dmg|}}}*1.5-0.001) round 0}} }}}% {{AP}}<!--
 
--><br/>{{{attack2cool|0}}} second cooldown<!--
 
-->{{#if: {{{attack2chancefactor|}}} | <br/>{{{attack2chancefactor|}}} chance factor}}<!--
 
-->{{#if: {{{attack2stun|}}} | <br/>Stun for {{Ticks|{{{attack2stun|0}}}*20}} on first strike}} }}
 
  
 
{{#if: {{{attack3dmg|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}|
 
{{#if: {{{attack3dmg|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}|
Line 1,263: Line 1,157:
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 AP = {{{attack3ap|{{#expr: ({{{attack3dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 AP = {{{attack3ap|{{#expr: ({{{attack3dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Type = {{ucfirst:{{{attack3type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Type = {{ucfirst:{{{attack3type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Part = {{ucfirst:{{{attack3part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Part = {{{attack3part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Cooldown = {{{attack3cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Cooldown = {{{attack3cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Chance Factor = {{{attack3chancefactor|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Chance Factor = {{{attack3chancefactor|}}} }} }}
   {{#vardefine: Attack3DPS | {{#expr: {{{attack3dmg|}}} / ({{{attack3cool|}}}) }} }}
+
   {{#vardefine: Attack3DPS | {{#expr: {{{attack3dmg|}}} / ({{{attack3cool}}}) }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 DPS = {{#var:Attack3DPS}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Attack 3 DPS = {{#var: Attack3DPS}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 3 Stun = {{{attack3stun|}}} }} }}
 
 
;Attack 3
 
;Attack 3
:{{ucfirst:{{{attack3part|Body part?}}} }}<!--
+
:{{{attack3part|Body part?}}}<br>{{{attack3dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack3type|}}}}}|{{ucfirst:{{{attack3type|type?}}}}}]])<br>{{{attack3ap|{{#expr: ({{{attack3dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack3cool|0}}} second cooldown}}<!--
--><br/>{{{attack3dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack3type|}}} }}|{{ucfirst:{{{attack3type|type?}}} }}]])<!--
+
-->{{#if: {{{attack3stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 3 Stun = {{{attack3stun|}}}}} }}<br>Stun for {{ticks|{{{attack3stun|0}}}*20}} on first strike}}
--><br/>{{{attack3ap|{{#expr: ({{{attack3dmg|}}}*1.5-0.001) round 0}} }}}% {{AP}}<!--
 
--><br/>{{{attack3cool|0}}} second cooldown<!--
 
-->{{#if: {{{attack3chancefactor|}}} | <br/>{{{attack3chancefactor|}}} chance factor}}<!--
 
-->{{#if: {{{attack3stun|}}}| <br/>Stun for {{Ticks|{{{attack3stun|0}}}*20}} on first strike}} }}
 
  
 
{{#if: {{{attack4dmg|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}|
 
{{#if: {{{attack4dmg|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}|
Line 1,281: Line 1,170:
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 AP = {{{attack4ap|{{#expr: ({{{attack4dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 AP = {{{attack4ap|{{#expr: ({{{attack4dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Type = {{ucfirst:{{{attack4type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Type = {{ucfirst:{{{attack4type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Part = {{ucfirst:{{{attack4part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Part = {{{attack4part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Cooldown = {{{attack4cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Cooldown = {{{attack4cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Chance Factor = {{{attack4chancefactor|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Chance Factor = {{{attack4chancefactor|}}} }} }}
   {{#vardefine: Attack4DPS | {{#expr: {{{attack4dmg|}}} / ({{{attack4cool|}}}) }} }}
+
   {{#vardefine: Attack4DPS | {{#expr: {{{attack4dmg|}}} / ({{{attack4cool}}}) }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 DPS = {{#var:Attack4DPS}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Attack 4 DPS = {{#var: Attack4DPS}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 4 Stun = {{{attack4stun|}}} }} }}
 
 
;Attack 4
 
;Attack 4
:{{ucfirst:{{{attack4part|Body part?}}} }}<!--
+
:{{{attack4part|Body part?}}}<br>{{{attack4dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack4type|}}}}}|{{ucfirst:{{{attack4type|type?}}}}}]])<br>{{{attack4ap|{{#expr: ({{{attack4dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack4cool|0}}} second cooldown}}<!--
--><br/>{{{attack4dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack4type|}}} }}|{{ucfirst:{{{attack4type|type?}}} }}]])<!--
+
-->{{#if: {{{attack4stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 4 Stun = {{{attack4stun|}}}}} }}<br>Stun for {{ticks|{{{attack4stun|0}}}*20}} on first strike}}
--><br/>{{{attack4ap|{{#expr: ({{{attack4dmg|}}}*1.5-0.001) round 0}} }}}% {{AP}}<!--
 
--><br/>{{{attack4cool|0}}} second cooldown<!--
 
-->{{#if: {{{attack4chancefactor|}}} | <br/>{{{attack4chancefactor|}}} chance factor}}<!--
 
-->{{#if: {{{attack4stun|}}} | <br/>Stun for {{Ticks|{{{attack4stun|0}}}*20}} on first strike}} }}
 
  
{{#if: {{{attack5dmg|}}}{{{attack5type|}}}{{{attack5part|}}}{{{attack5cool|}}} |
+
{{#if: {{{attack5dmg|}}}{{{attack5type|}}}{{{attack5part|}}}{{{attack5cool|}}}|
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Damage = {{{attack5dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Damage = {{{attack5dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 AP = {{{attack5ap|{{#expr: ({{{attack5dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 AP = {{{attack5ap|{{#expr: ({{{attack5dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Type = {{ucfirst:{{{attack5type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Type = {{ucfirst:{{{attack5type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Part = {{ucfirst:{{{attack5part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Part = {{{attack5part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Cooldown = {{{attack5cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Cooldown = {{{attack5cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Chance Factor = {{{attack5chancefactor|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Chance Factor = {{{attack5chancefactor|}}} }} }}
   {{#vardefine: Attack5DPS | {{#expr: {{{attack5dmg|}}} / ({{{attack5cool|}}}) }} }}
+
   {{#vardefine: Attack5DPS | {{#expr: {{{attack5dmg|}}} / ({{{attack5cool}}}) }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 DPS = {{#var:Attack5DPS}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Attack 5 DPS = {{#var: Attack5DPS}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 5 Stun = {{{attack5stun|}}} }} }}
 
 
;Attack 5
 
;Attack 5
:{{ucfirst:{{{attack5part|Body part?}}} }}<!--
+
:{{{attack5part|Body part?}}}<br>{{{attack5dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack5type|}}}}}|{{ucfirst:{{{attack5type|type?}}}}}]])<br>{{{attack5ap|{{#expr: ({{{attack5dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack5cool|0}}} second cooldown}}<!--
--><br/>{{{attack5dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack5type|}}} }}|{{ucfirst:{{{attack5type|type?}}} }}]])<!--
+
-->{{#if: {{{attack5stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 5 Stun = {{{attack5stun|}}}}} }}<br>Stun for {{ticks|{{{attack5stun|0}}}*20}} on first strike}}
--><br/>{{{attack5ap|{{#expr: ({{{attack5dmg|}}}*1.5-0.001) round 0}} }}}% {{AP}}<!--
 
--><br/>{{{attack5cool|0}}} second cooldown<!--
 
-->{{#if: {{{attack5chancefactor|}}} | <br/>{{{attack5chancefactor|}}} chance factor}}<!--
 
-->{{#if: {{{attack5stun|}}} | <br/>Stun for {{Ticks|{{{attack5stun|0}}}*20}} on first strike}} }}
 
  
{{#if: {{{attack6dmg|}}}{{{attack6type|}}}{{{attack6part|}}}{{{attack6cool|}}} |
+
{{#if: {{{attack6dmg|}}}{{{attack6type|}}}{{{attack6part|}}}{{{attack6cool|}}}|
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Damage = {{{attack6dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Damage = {{{attack6dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 AP = {{{attack6ap|{{#expr: ({{{attack6dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 AP = {{{attack6ap|{{#expr: ({{{attack6dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Type = {{ucfirst:{{{attack6type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Type = {{ucfirst:{{{attack6type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Part = {{ucfirst:{{{attack6part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Part = {{{attack6part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Cooldown = {{{attack6cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Cooldown = {{{attack6cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Chance Factor = {{{attack6chancefactor|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Chance Factor = {{{attack6chancefactor|}}} }} }}
   {{#vardefine: Attack6DPS | {{#expr: {{{attack6dmg|}}} / ({{{attack6cool|}}}) }} }}
+
   {{#vardefine: Attack6DPS | {{#expr: {{{attack6dmg|}}} / ({{{attack6cool}}}) }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 DPS = {{#var:Attack6DPS}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Attack 6 DPS = {{#var: Attack6DPS}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 6 Stun = {{{attack6stun|}}} }} }}
 
 
;Attack 6
 
;Attack 6
:{{ucfirst:{{{attack6part|Body part?}}} }}<!--
+
:{{{attack6part|Body part?}}}<br>{{{attack6dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack6type|}}}}}|{{ucfirst:{{{attack6type|type?}}}}}]])<br>{{{attack6ap|{{#expr: ({{{attack6dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack6cool|0}}} second cooldown}}<!--
--><br/>{{{attack6dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack6type|}}} }}|{{ucfirst:{{{attack6type|type?}}} }}]])<!--
+
-->{{#if: {{{attack6stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 6 Stun = {{{attack6stun|}}}}} }}<br>Stun for {{ticks|{{{attack6stun|0}}}*20}} on first strike}}
--><br/>{{{attack6ap|{{#expr: ({{{attack6dmg|}}}*1.5-0.001) round 0}} }}}% {{AP}}<!--
 
--><br/>{{{attack6cool|0}}} second cooldown<!--
 
-->{{#if: {{{attack6chancefactor|}}} | <br/>{{{attack6chancefactor|}}} chance factor}}<!--
 
-->{{#if: {{{attack6stun|}}} | <br/>Stun for {{Ticks|{{{attack6stun|0}}}*20}} on first strike}} }}
 
  
  
 
{{#ifeq: {{#varexists: Attack6DPS}}|1|
 
{{#ifeq: {{#varexists: Attack6DPS}}|1|
   {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}} + {{#var:Attack3DPS}} + {{#var:Attack4DPS}} + {{#var:Attack5DPS}} + {{#var:Attack6DPS}})/6 * 0.62 round 2}} }}|
+
   {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}} + {{#var: Attack5DPS}} + {{#var: Attack6DPS}})/6 * 0.62 round 2}} }}|
 
{{#ifeq: {{#varexists: Attack5DPS}}|1|
 
{{#ifeq: {{#varexists: Attack5DPS}}|1|
   {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}} + {{#var:Attack3DPS}} + {{#var:Attack4DPS}} + {{#var:Attack5DPS}})/5 * 0.62 round 2}} }}|
+
   {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}} + {{#var: Attack5DPS}})/5 * 0.62 round 2}} }}|
 
{{#ifeq: {{#varexists: Attack4DPS}}|1|
 
{{#ifeq: {{#varexists: Attack4DPS}}|1|
   {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}} + {{#var:Attack3DPS}} + {{#var:Attack4DPS}})/4 * 0.62 round 2}} }}|
+
   {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}})/4 * 0.62 round 2}} }}|
 
{{#ifeq: {{#varexists: Attack3DPS}}|1|
 
{{#ifeq: {{#varexists: Attack3DPS}}|1|
   {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}} + {{#var:Attack3DPS}})/3 * 0.62 round 2}} }}|
+
   {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}})/3 * 0.62 round 2}} }}|
 
     {{#ifeq: {{#varexists: Attack2DPS}}|1|
 
     {{#ifeq: {{#varexists: Attack2DPS}}|1|
       {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}})/2 * 0.62 round 2}} }}|
+
       {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}})/2 * 0.62 round 2}} }}|
 
       {{#ifeq: {{#varexists: Attack1DPS}}|1|
 
       {{#ifeq: {{#varexists: Attack1DPS}}|1|
         {{#vardefine: MobAverageDPS | {{#expr: {{#var:Attack1DPS}} * 0.62 round 2}} }} }} }} }} }} }} }}
+
         {{#vardefine: MobAverageDPS | {{#expr: {{#var: Attack1DPS}} * 0.62 round 2}} }} }} }} }} }} }} }}
  
 
{{#ifeq: {{#varexists: MobAverageDPS}} | 1 |
 
{{#ifeq: {{#varexists: MobAverageDPS}} | 1 |
   {{#if: {{#var:setProperty}} | {{#set:Mob Average DPS = {{#var:MobAverageDPS}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Mob Average DPS = {{#var: MobAverageDPS}} }} }}
 
;Average {{DPS}}
 
;Average {{DPS}}
:{{#var:MobAverageDPS}}
+
:{{#var: MobAverageDPS}}
 
}}
 
}}
  
Line 1,392: Line 1,266:
  
 
<!-- New melee starting from Beta 18 -->
 
<!-- New melee starting from Beta 18 -->
{{#ifeq: {{lc:{{{mode|}}} }} | melee |
+
{{#ifeq: {{lc:{{{mode|}}}}} | melee |
 
   {{#if: {{#var:setProperty}} | {{#set:Mode = {{{mode|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Mode = {{{mode|}}} }} }}
 
;Mode
 
;Mode
Line 1,398: Line 1,272:
 
}}
 
}}
  
{{#if: {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}} |
+
{{#if: {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}}|
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Damage = {{{meleeattack1dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Damage = {{{meleeattack1dmg|}}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 1 AP = {{{meleeattack1ap|}}} }} }}
 
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Type = {{ucfirst:{{{meleeattack1type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Type = {{ucfirst:{{{meleeattack1type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Part = {{ucfirst:{{{meleeattack1part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Part = {{{meleeattack1part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Cooldown = {{{meleeattack1cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Cooldown = {{{meleeattack1cool|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Chance Factor = {{{meleeattack1chancefactor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 AP = {{{meleeattack1ap|}}} }} }}
 
   {{#vardefine: MeleeAttack1DPS | {{#expr: {{{meleeattack1dmg|}}} / ({{{meleeattack1cool}}}) }} }}
 
   {{#vardefine: MeleeAttack1DPS | {{#expr: {{{meleeattack1dmg|}}} / ({{{meleeattack1cool}}}) }} }}
 
   {{#vardefine: MeleeAttack1Chance | {{#expr: {{{meleeattack1dmg|}}} ^ 2 }} }}
 
   {{#vardefine: MeleeAttack1Chance | {{#expr: {{{meleeattack1dmg|}}} ^ 2 }} }}
 
;Melee Attack{{#if: {{{meleeattack1dmg|}}}|&nbsp;1}}
 
;Melee Attack{{#if: {{{meleeattack1dmg|}}}|&nbsp;1}}
:{{ucfirst:{{{meleeattack1part|Body part?}}} }}<!--
+
:{{{meleeattack1part|Body part?}}}<br>{{{meleeattack1dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack1type|}}}}}|{{ucfirst:{{{meleeattack1type|type?}}}}}]])<br>{{{meleeattack1cool|0}}} seconds cooldown <br>{{{meleeattack1ap|0}}}% armor penetration}}
--><br/>{{{meleeattack1dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack1type|}}} }}|{{ucfirst:{{{meleeattack1type|type?}}} }}]])<!--
 
--><br/>{{{meleeattack1ap|0}}}% {{AP}}<!--
 
--><br/>{{{meleeattack1cool|0}}} seconds cooldown<!--
 
-->{{#if: {{{meleeattack1chancefactor|}}} | <br/>{{{meleeattack1chancefactor|}}} chance factor}} }}
 
  
{{#if: {{{body part|}}} | <!-- Body part that is replaced by an artificial body part -->
+
{{#if: {{{meleeattack2dmg|}}}{{{meleeattack2type|}}}{{{meleeattack2part|}}}{{{meleeattack2cool|}}}|
  {{#if: {{#var:setProperty}} | {{#set:Body Part = {{{body part|}}} }} }} <!-- appliedOnFixedBodyParts or appliedOnFixedBodyPartGroups in the xml.-->
 
;Body Part
 
:{{{body part|}}}
 
}}
 
 
 
{{#if: {{{meleeattack2dmg|}}}{{{meleeattack2type|}}}{{{meleeattack2part|}}}{{{meleeattack2cool|}}} |
 
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Damage = {{{meleeattack2dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Damage = {{{meleeattack2dmg|}}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 2 AP = {{{meleeattack2ap|}}} }} }}
 
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Type = {{ucfirst:{{{meleeattack2type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Type = {{ucfirst:{{{meleeattack2type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Part = {{ucfirst:{{{meleeattack2part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Part = {{{meleeattack2part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Cooldown = {{{meleeattack2cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Cooldown = {{{meleeattack2cool|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Chance Factor = {{{meleeattack2chancefactor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 AP = {{{meleeattack2ap|}}} }} }}
 
   {{#vardefine: MeleeAttack2DPS | {{#expr: {{{meleeattack2dmg|}}} / ({{{meleeattack2cool}}}) }} }}
 
   {{#vardefine: MeleeAttack2DPS | {{#expr: {{{meleeattack2dmg|}}} / ({{{meleeattack2cool}}}) }} }}
 
   {{#vardefine: MeleeAttack2Chance | {{#expr: {{{meleeattack2dmg|}}} ^ 2 }} }}
 
   {{#vardefine: MeleeAttack2Chance | {{#expr: {{{meleeattack2dmg|}}} ^ 2 }} }}
 
;Melee Attack 2{{#if: {{{meleeattack2dmg|}}}|&nbsp;}}
 
;Melee Attack 2{{#if: {{{meleeattack2dmg|}}}|&nbsp;}}
:{{ucfirst:{{{meleeattack2part|Body part?}}} }}<!--
+
:{{{meleeattack2part|Body part?}}}<br>{{{meleeattack2dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack2type|}}}}}|{{ucfirst:{{{meleeattack2type|type?}}}}}]])<br>{{{meleeattack2cool|0}}} seconds cooldown <br>{{{meleeattack2ap|0}}}% armor penetration}}
--><br/>{{{meleeattack2dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack2type|}}} }}|{{ucfirst:{{{meleeattack2type|type?}}} }}]])<!--
 
--><br/>{{{meleeattack2ap|0}}}% {{AP}}<!--
 
--><br/>{{{meleeattack2cool|0}}} seconds cooldown<!--
 
-->{{#if: {{{meleeattack2chancefactor|}}} | <br/>{{{meleeattack2chancefactor|}}} chance factor}} }}
 
  
{{#if: {{{meleeattack3dmg|}}}{{{meleeattack3type|}}}{{{meleeattack3part|}}}{{{meleeattack3cool|}}} |
+
{{#if: {{{meleeattack3dmg|}}}{{{meleeattack3type|}}}{{{meleeattack3part|}}}{{{meleeattack3cool|}}}|
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Damage = {{{meleeattack3dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Damage = {{{meleeattack3dmg|}}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 3 AP = {{{meleeattack3ap|}}} }} }}
 
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Type = {{ucfirst:{{{meleeattack3type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Type = {{ucfirst:{{{meleeattack3type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Part = {{ucfirst:{{{meleeattack3part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Part = {{{meleeattack3part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Cooldown = {{{meleeattack3cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Cooldown = {{{meleeattack3cool|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Chance Factor = {{{meleeattack3chancefactor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 AP = {{{meleeattack3ap|}}} }} }}
 
   {{#vardefine: MeleeAttack3DPS | {{#expr: {{{meleeattack3dmg|}}} / ({{{meleeattack3cool}}}) }} }}
 
   {{#vardefine: MeleeAttack3DPS | {{#expr: {{{meleeattack3dmg|}}} / ({{{meleeattack3cool}}}) }} }}
 
   {{#vardefine: MeleeAttack3Chance | {{#expr: {{{meleeattack3dmg|}}} ^ 2 }} }}
 
   {{#vardefine: MeleeAttack3Chance | {{#expr: {{{meleeattack3dmg|}}} ^ 2 }} }}
 
;Melee Attack 3{{#if: {{{meleeattack3dmg|}}}|&nbsp;}}
 
;Melee Attack 3{{#if: {{{meleeattack3dmg|}}}|&nbsp;}}
:{{ucfirst:{{{meleeattack3part|Body part?}}} }}<!--
+
:{{{meleeattack3part|Body part?}}}<br>{{{meleeattack3dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack3type|}}}}}|{{ucfirst:{{{meleeattack3type|type?}}}}}]])<br>{{{meleeattack3cool|0}}} seconds cooldown <br>{{{meleeattack3ap|0}}}% armor penetration}}
--><br/>{{{meleeattack3dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack3type|}}} }}|{{ucfirst:{{{meleeattack3type|type?}}} }}]])<!--
 
--><br/>{{{meleeattack3ap|0}}}% {{AP}}<!--
 
--><br/>{{{meleeattack3cool|0}}} seconds cooldown<!--
 
-->{{#if: {{{meleeattack3chancefactor|}}} | <br/>{{{meleeattack3chancefactor|}}} chance factor}} }}
 
  
{{#if: {{{meleeattack4dmg|}}}{{{meleeattack4type|}}}{{{meleeattack4part|}}}{{{meleeattack4cool|}}} |
+
{{#if: {{{meleeattack4dmg|}}}{{{meleeattack4type|}}}{{{meleeattack4part|}}}{{{meleeattack4cool|}}}|
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Damage = {{{meleeattack4dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Damage = {{{meleeattack4dmg|}}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 4 AP = {{{meleeattack4ap|}}} }} }}
 
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Type = {{ucfirst:{{{meleeattack4type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Type = {{ucfirst:{{{meleeattack4type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Part = {{ucfirst:{{{meleeattack4part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Part = {{{meleeattack4part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Cooldown = {{{meleeattack4cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Cooldown = {{{meleeattack4cool|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Chance Factor = {{{meleeattack4chancefactor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 AP = {{{meleeattack4ap|}}} }} }}
 
   {{#vardefine: MeleeAttack4DPS | {{#expr: {{{meleeattack4dmg|}}} / ({{{meleeattack4cool}}}) }} }}
 
   {{#vardefine: MeleeAttack4DPS | {{#expr: {{{meleeattack4dmg|}}} / ({{{meleeattack4cool}}}) }} }}
 
   {{#vardefine: MeleeAttack4Chance | {{#expr: {{{meleeattack4dmg|}}} ^ 2 }} }}
 
   {{#vardefine: MeleeAttack4Chance | {{#expr: {{{meleeattack4dmg|}}} ^ 2 }} }}
 
;Melee Attack 4{{#if: {{{meleeattack3dmg|}}}|&nbsp;}}
 
;Melee Attack 4{{#if: {{{meleeattack3dmg|}}}|&nbsp;}}
:{{ucfirst:{{{meleeattack4part|Body part?}}} }}<!--
+
:{{{meleeattack4part|Body part?}}}<br>{{{meleeattack4dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack4type|}}}}}|{{ucfirst:{{{meleeattack4type|type?}}}}}]])<br>{{{meleeattack4cool|0}}} seconds cooldown <br>{{{meleeattack4ap|0}}}% armor penetration}}
--><br/>{{{meleeattack4dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack4type|}}} }}|{{ucfirst:{{{meleeattack4type|type?}}} }}]])<!--
 
--><br/>{{{meleeattack4ap|0}}}% {{AP}}<!--
 
--><br/>{{{meleeattack4cool|0}}} seconds cooldown<!--
 
-->{{#if: {{{meleeattack4chancefactor|}}} | <br/>{{{meleeattack4chancefactor|}}} chance factor}} }}
 
  
  
 
{{#if: {{{MeleeWeaponAverageDPS|}}} |
 
{{#if: {{{MeleeWeaponAverageDPS|}}} |
   {{#if: {{#var:setProperty}} | {{#set:MeleeDPS = {{{MeleeWeaponAverageDPS|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: MeleeDPS = {{{MeleeWeaponAverageDPS|}}} }} }}
 
;Melee Average {{DPS}}
 
;Melee Average {{DPS}}
 
:{{{MeleeWeaponAverageDPS|}}}
 
:{{{MeleeWeaponAverageDPS|}}}
Line 1,476: Line 1,324:
  
 
{{#if: {{{MeleeWeaponAverageAP|}}} |
 
{{#if: {{{MeleeWeaponAverageAP|}}} |
   {{#if: {{#var:setProperty}} | {{#set:MeleeAP = {{{MeleeWeaponAverageAP|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: MeleeAP = {{{MeleeWeaponAverageAP|}}} }} }}
 
;Melee Average {{AP}}
 
;Melee Average {{AP}}
 
:{{{MeleeWeaponAverageAP|}}}%
 
:{{{MeleeWeaponAverageAP|}}}%
Line 1,485: Line 1,333:
  
 
{{#ifeq: {{#varexists: MeleeAttack3Chance}}|1|
 
{{#ifeq: {{#varexists: MeleeAttack3Chance}}|1|
   {{#vardefine: TotalChance | {{#expr: ({{#var:MeleeAttack1Chance}} + {{#var:MeleeAttack2Chance}} + {{#var:MeleeAttack3Chance}}) }} }}|
+
   {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3Chance}}) }} }}|
 
     {{#ifeq: {{#varexists: MeleeAttack2Chance}}|1|
 
     {{#ifeq: {{#varexists: MeleeAttack2Chance}}|1|
       {{#vardefine: TotalChance | {{#expr: ({{#var:MeleeAttack1Chance}} + {{#var:MeleeAttack2Chance}})}} }}|
+
       {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}})}} }}|
 
       {{#ifeq: {{#varexists: MeleeAttack1Chance}}|1|
 
       {{#ifeq: {{#varexists: MeleeAttack1Chance}}|1|
         {{#vardefine: TotalChance | {{#expr: {{#var:MeleeAttack1Chance}} }} }} }} }} }}
+
         {{#vardefine: TotalChance | {{#expr: {{#var: MeleeAttack1Chance}}}} }} }} }} }}
  
 
{{#ifeq: {{#varexists: MeleeAttack3DPS}}|1|
 
{{#ifeq: {{#varexists: MeleeAttack3DPS}}|1|
   {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var:MeleeAttack1DPS}} * {{#var:MeleeAttack1Chance}} + {{#var:MeleeAttack2DPS}} * {{#var:MeleeAttack2Chance}} + {{#var:MeleeAttack3DPS}} * {{#var:MeleeAttack3Chance}} ) / {{#var:TotalChance}} }} }}|
+
   {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2DPS}} * {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3DPS}} * {{#var: MeleeAttack3Chance}} ) / {{#var: TotalChance}} }} }}|
 
     {{#ifeq: {{#varexists: MeleeAttack2DPS}}|1|
 
     {{#ifeq: {{#varexists: MeleeAttack2DPS}}|1|
       {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var:MeleeAttack1DPS}} * {{#var:MeleeAttack1Chance}} + {{#var:meleeattack2dmg}} * {{#var:MeleeAttack2Chance}} ) / {{#var:TotalChance}} }} }}|
+
       {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: meleeattack2dmg}} * {{#var: MeleeAttack2Chance}} ) / {{#var: TotalChance}} }} }}|
 
       {{#ifeq: {{#varexists: MeleeAttack1DPS}}|1|
 
       {{#ifeq: {{#varexists: MeleeAttack1DPS}}|1|
         {{#vardefine: MeleeWeaponAverageDPS | {{#expr: {{#var:MeleeAttack1DPS}} }} }} }} }} }}
+
         {{#vardefine: MeleeWeaponAverageDPS | {{#expr: {{#var: MeleeAttack1DPS}} }} }} }} }} }}
  
 
  ---------- Line to separate the mess above from the other stuff below ---------- -->
 
  ---------- Line to separate the mess above from the other stuff below ---------- -->
  
<!--- 13. CREATION --->
+
<!--- Creation --->
 
{{#if: {{{research|}}} {{{production facility 1|}}} {{{work to make|}}} {{{resources to make|}}} {{{stuff tags|}}} {{{deconstruct yield|}}} {{{resource 1|}}} {{{resource 2|}}}{{{resource 3|}}} {{{resource 4|}}} {{{resource 5|}}} {{{resource 6|}}} {{{resource 1 amount|}}} {{{resource 2 amount|}}} {{{resource 3 amount|}}} {{{resource 4 amount|}}} {{{resource 5 amount|}}} {{{resource 6 amount|}}} {{{product amount|}}} |
 
{{#if: {{{research|}}} {{{production facility 1|}}} {{{work to make|}}} {{{resources to make|}}} {{{stuff tags|}}} {{{deconstruct yield|}}} {{{resource 1|}}} {{{resource 2|}}}{{{resource 3|}}} {{{resource 4|}}} {{{resource 5|}}} {{{resource 6|}}} {{{resource 1 amount|}}} {{{resource 2 amount|}}} {{{resource 3 amount|}}} {{{resource 4 amount|}}} {{{resource 5 amount|}}} {{{resource 6 amount|}}} {{{product amount|}}} |
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Creation</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Creation'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
  
{{#if: {{{production facility 1|}}} | {{#if: {{#var:setProperty}} | {{#set:Production Facility 1 = {{{production facility 1|}}} }} }} }}
+
{{#if: {{{production facility 1|}}}|{{#if: {{#var:setProperty}} | {{#set: Production Facility 1 = {{{production facility 1|}}} }} }} }}
{{#if: {{{production facility 2|}}} | {{#if: {{#var:setProperty}} | {{#set:Production Facility 2 = {{{production facility 2|}}} }} }} }}
+
{{#if: {{{production facility 2|}}}|{{#if: {{#var:setProperty}} | {{#set: Production Facility 2 = {{{production facility 2|}}} }} }} }}
{{#if: {{{production facility 3|}}} | {{#if: {{#var:setProperty}} | {{#set:Production Facility 3 = {{{production facility 3|}}} }} }} }}
+
{{#if: {{{production facility 3|}}}|{{#if: {{#var:setProperty}} | {{#set: Production Facility 3 = {{{production facility 3|}}} }} }} }}
{{#if: {{{production facility 4|}}} | {{#if: {{#var:setProperty}} | {{#set:Production Facility 4 = {{{production facility 4|}}} }} }} }}
+
{{#if: {{{production facility 4|}}}|{{#if: {{#var:setProperty}} | {{#set: Production Facility 4 = {{{production facility 4|}}} }} }} }}
{{#if: {{{production facility 1|}}} |
+
{{#if: {{{production facility 1|}}}|
 
;Crafted At
 
;Crafted At
:{{#if:{{{production facility 1|}}}|{{Icon Small|{{{production facility 1|}}}|{{#switch:{{lc:{{{production facility 1|}}} }}|butcher spot|crafting spot|campfire|fermenting barrel|nutrient paste dispenser=16|#default=32}} }} }}{{#if:{{{production facility 2|}}}|&nbsp;/&nbsp;{{Icon Small|{{{production facility 2|}}}|{{#switch:{{lc:{{{production facility 2|}}} }}|butcher spot|crafting spot|campfire|fermenting barrel|nutrient paste dispenser=16|#default=32}} }} }}{{#if:{{{production facility 3|}}}|&nbsp;/&nbsp;{{Icon Small|{{{production facility 3|}}}|{{#switch:{{lc:{{{production facility 3|}}} }}|butcher spot|crafting spot|campfire|fermenting barrel|nutrient paste dispenser=16|#default=32}} }} }}{{#if:{{{production facility 4|}}}|&nbsp;/&nbsp;{{Icon Small|{{{production facility 4|}}}|{{#switch:{{lc:{{{production facility 4|}}} }}|butcher spot|crafting spot|campfire|fermenting barrel|nutrient paste dispenser=16|#default=32}} }} }}
+
:{{#if:{{{production facility 1|}}}|{{Icon Small|{{{production facility 1|}}}|{{#switch:{{lc:{{{production facility 1|}}}}}|crafting spot|campfire|fermenting barrel=16|#default=32}}}}}}{{#if:{{{production facility 2|}}}|/{{Icon Small|{{{production facility 2|}}}|{{#switch:{{lc:{{{production facility 2|}}}}}|crafting spot|campfire|fermenting barrel=16|#default=32}}}}}}{{#if:{{{production facility 3|}}}|/{{Icon Small|{{{production facility 3|}}}|{{#switch:{{lc:{{{production facility 3|}}}}}|crafting spot|campfire|fermenting barrel=16|#default=32}}}}}}{{#if:{{{production facility 4|}}}|/{{Icon Small|{{{production facility 4|}}}|{{#switch:{{lc:{{{production facility 4|}}}}}|crafting spot|campfire|fermenting barrel=16|#default=32}}}}}}
 
}}
 
}}
  
{{#if: {{#vardefineecho:research|{{lc:{{{research|}}} }} }} | {{#vardefine:research1|{{ucfirst:{{#explode:{{#var:research}}|,|0}} }} }}{{#vardefine:research2|{{ucfirst:{{#explode:{{#var:research}}|,|1}} }} }}{{#vardefine:research3|{{ucfirst:{{#explode:{{#var:research}}|,|2}} }} }}{{#vardefine:research4|{{ucfirst:{{#explode:{{#var:research}}|,|3}} }} }}{{#vardefine:research5|{{ucfirst:{{#explode:{{#var:research}}|,|4}} }} }}
+
{{#if: {{{research|}}}| {{#vardefine: research1|{{ucfirst:{{#explode:{{{research|}}}|,|0}} }} }} {{#vardefine: research2|{{ucfirst:{{#explode:{{{research|}}}|,|1}} }} }} {{#vardefine: research3|{{ucfirst:{{#explode:{{{research|}}}|,|2}} }} }} {{#vardefine: research4|{{ucfirst:{{#explode:{{{research|}}}|,|3}} }} }} {{#vardefine: research5|{{ucfirst:{{#explode:{{{research|}}}|,|4}} }} }}
 
{{#if: {{#var:setProperty}} | {{#set:
 
{{#if: {{#var:setProperty}} | {{#set:
  Required Research = {{#var:research1}}
+
Required Research = {{#var: research1}}
| Required Research = {{#var:research2}}
+
|Required Research = {{#var: research2}}
| Required Research = {{#var:research3}}
+
|Required Research = {{#var: research3}}
| Required Research = {{#var:research4}}
+
|Required Research = {{#var: research4}}
| Required Research = {{#var:research5}}
+
|Required Research = {{#var: research5}}
 
}} }}
 
}} }}
 
;Required Research
 
;Required Research
:[[Research#{{#var:research1}}|{{#var:research1}}]]{{#if: {{#pos:Artificial metabolism, Brain wiring, Cataphract armor, Circadian influence, Compact weaponry, Flesh shaping, Healing factors, Jump packs, Molecular analysis, Neural computation, Poison synthesis, Specialized limbs, Skin hardening | {{#var:research1}} }} | {{Icon Small|Techprint|16}} }}<!--
+
:[[Research#{{#var: research1}}|{{#var: research1}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,jump packs,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research1}}}} }} | {{Icon Small|Techprint|16}}}}<!--
  
-->{{#if:{{#var:research2}}|, [[Research#{{#var:research2}}|{{#var:research2}}]]{{#if: {{#pos:Artificial metabolism, Brain wiring, Cataphract armor, Circadian influence, Compact weaponry, Flesh shaping, Healing factors, Jump packs, Molecular analysis, Neural computation, Poison synthesis, Specialized limbs, Skin hardening | {{#var:research2}} }} | &nbsp;{{Icon Small|Techprint|16}} }} }}<!--
+
-->{{#if:{{#var: research2}}|, [[Research#{{#var: research2}}|{{#var: research2}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,jump packs,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research2}}}} }} | {{Icon Small|Techprint|16}}}} }}<!--
  
-->{{#if:{{#var:research3}}|, [[Research#{{#var:research3}}|{{#var:research3}}]]{{#if: {{#pos:Artificial metabolism, Brain wiring, Cataphract armor, Circadian influence, Compact weaponry, Flesh shaping, Healing factors, Jump packs, Molecular analysis, Neural computation, Poison synthesis, Specialized limbs, Skin hardening | {{#var:research3}} }} | &nbsp;{{Icon Small|Techprint|16}} }} }}<!--
+
-->{{#if:{{#var: research3}}|, [[Research#{{#var: research3}}|{{#var: research3}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,jump packs,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research3}}}} }} | {{Icon Small|Techprint|16}}}} }}<!--
  
-->{{#if:{{#var:research4}}|, [[Research#{{#var:research4}}|{{#var:research4}}]]{{#if: {{#pos:Artificial metabolism, Brain wiring, Cataphract armor, Circadian influence, Compact weaponry, Flesh shaping, Healing factors, Jump packs, Molecular analysis, Neural computation, Poison synthesis, Specialized limbs, Skin hardening | {{#var:research4}} }} | &nbsp;{{Icon Small|Techprint|16}} }} }}<!--
+
-->{{#if:{{#var: research4}}|, [[Research#{{#var: research4}}|{{#var: research4}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,jump packs,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research4}}}} }} | {{Icon Small|Techprint|16}}}} }}<!--
  
-->{{#if:{{#var:research5}}|, [[Research#{{#var:research5}}|{{#var:research5}}]]{{#if: {{#pos:Artificial metabolism, Brain wiring, Cataphract armor, Circadian influence, Compact weaponry, Flesh shaping, Healing factors, Jump packs, Molecular analysis, Neural computation, Poison synthesis, Specialized limbs, Skin hardening | {{#var:research5}} }} | &nbsp;{{Icon Small|Techprint|16}} }} }}
+
-->{{#if:{{#var: research5}}|, [[Research#{{#var: research5}}|{{#var: research5}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,jump packs,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research5}}}} }} | {{Icon Small|Techprint|16}}}} }}
 
}}
 
}}
  
{{#if: {{{skill 1|}}} | {{#if: {{#var:setProperty}} | {{#set:Skill 1 = {{ucfirst:{{{skill 1|}}} }} }} }} }}
+
{{#if: {{{skill 1|}}}|{{#if: {{#var:setProperty}} | {{#set:Skill 1 = {{ucfirst:{{{skill 1|}}}}} }} }}}}
{{#if: {{{skill 2|}}} | {{#if: {{#var:setProperty}} | {{#set:Skill 2 = {{ucfirst:{{{skill 2|}}} }} }} }} }}
+
{{#if: {{{skill 2|}}}|{{#if: {{#var:setProperty}} | {{#set:Skill 2 = {{ucfirst:{{{skill 2|}}}}} }} }}}}
{{#if: {{{skill 1 level|}}} | {{#if: {{#var:setProperty}} | {{#set:Skill 1 Level = {{{skill 1 level|}}} }} }} }}
+
{{#if: {{{skill 1 level|}}}|{{#if: {{#var:setProperty}} | {{#set:Skill 1 Level = {{{skill 1 level|}}} }} }}}}
{{#if: {{{skill 2 level|}}} | {{#if: {{#var:setProperty}} | {{#set:Skill 2 Level = {{{skill 2 level|}}} }} }} }}
+
{{#if: {{{skill 2 level|}}}|{{#if: {{#var:setProperty}} | {{#set:Skill 2 Level = {{{skill 2 level|}}} }} }}}}
  
 
{{#if: {{{skill 1|}}} |
 
{{#if: {{{skill 1|}}} |
 
;Skill{{#if:{{{skill 2|}}}|s}} Required
 
;Skill{{#if:{{{skill 2|}}}|s}} Required
:[[Skills#{{ucfirst:{{{skill 1|}}} }}|{{ucfirst:{{{skill 1|}}} }}]] {{{skill 1 level|}}} {{#if: {{{skill 2|}}}|& [[Skills#{{ucfirst:{{{skill 2|}}} }}|{{ucfirst:{{{skill 2|}}} }}]] {{{skill 2 level|}}} }}
+
:[[Skills#{{ucfirst:{{{skill 1|}}}}}|{{ucfirst:{{{skill 1|}}}}}]] {{{skill 1 level|}}} {{#if: {{{skill 2|}}}|& [[Skills#{{ucfirst:{{{skill 2|}}}}}|{{ucfirst:{{{skill 2|}}}}}]] {{{skill 2 level|}}} }}
 
}}
 
}}
  
 
<!-- Work to make should be specified in *ticks*, like in the game files. This has been inconsistent in the past -->
 
<!-- Work to make should be specified in *ticks*, like in the game files. This has been inconsistent in the past -->
{{#ifeq: {{lc:{{{constructable|}}} }} | false ||
+
{{#if: {{{work to make|}}} |
  {{#if: {{{work to make|}}} |
+
  {{#if: {{#var:setProperty}} | {{#set:Work To Make = {{{work to make|}}} }} }}
    {{#if: {{#var:setProperty}} | {{#set:Work To Make = {{{work to make|}}} }} }}
 
 
;Work To Make
 
;Work To Make
 
:{{ticks| {{{work to make|}}} }}
 
:{{ticks| {{{work to make|}}} }}
}} }}
 
 
{{#if: {{{work speed stat|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Work Speed Stat = {{{work speed stat|}}} }} }}
 
;Work Speed Stat
 
:[[{{{work speed stat|}}}]]
 
}}
 
 
{{#if: {{{gestation cycles|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Gestation Cycles = {{{gestation cycles}}} }} }}
 
;<abbr title="The number of gestation cycles that must be initiated by a mechanitor to gestate this mechanoid">Gestation Cycles</abbr>
 
:{{{gestation cycles|}}}
 
 
}}
 
}}
  
 
{{#if: {{{stuff tags|}}} |
 
{{#if: {{{stuff tags|}}} |
   {{#if: {{#var:setProperty}} |  
+
   {{#if: {{#var:setProperty}} | {{#set:Stuff Tags = {{{stuff tags}}}}} }}
    {{#set:Stuff Tags = {{#explode:{{{stuff tags|}}}|,|0}}
+
;{{Hover title|link=no|The types of resource that can be substituted for the generic resource type|Stuff tags}}
        | Stuff Tags = {{#explode:{{{stuff tags|}}}|,|1}}
 
        | Stuff Tags = {{#explode:{{{stuff tags|}}}|,|2}}
 
        | Stuff Tags = {{#explode:{{{stuff tags|}}}|,|3}}
 
        | Stuff Tags = {{#explode:{{{stuff tags|}}}|,|4}} }} }}
 
;<abbr title="The types of resource that can be substituted for the generic resource type">Stuff Tags</abbr>
 
 
:{{{stuff tags|}}}
 
:{{{stuff tags|}}}
 
}}
 
}}
  
{{#ifeq: {{lc:{{{constructable|}}} }} | false ||
+
{{#if: {{{resource 1|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 1 = {{{resource 1|}}} }} }} }}
  {{#if: {{{resource 1|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 1 = {{{resource 1|}}} }} }} }}
+
{{#if: {{{resource 2|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 2 = {{{resource 2|}}} }} }} }}
  {{#if: {{{resource 2|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 2 = {{{resource 2|}}} }} }} }}
+
{{#if: {{{resource 3|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 3 = {{{resource 3|}}} }} }} }}
  {{#if: {{{resource 3|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 3 = {{{resource 3|}}} }} }} }}
+
{{#if: {{{resource 4|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 4 = {{{resource 4|}}} }} }} }}
  {{#if: {{{resource 4|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 4 = {{{resource 4|}}} }} }} }}
+
{{#if: {{{resource 5|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 5 = {{{resource 5|}}} }} }} }}
  {{#if: {{{resource 5|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 5 = {{{resource 5|}}} }} }} }}
+
{{#if: {{{resource 6|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 6 = {{{resource 6|}}} }} }} }}
  {{#if: {{{resource 6|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 6 = {{{resource 6|}}} }} }} }}
+
{{#if: {{{resource 1 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 1 Amount = {{{resource 1 amount|}}} }} }} }}
  {{#if: {{{resource 1 type|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 1 Type = {{{resource 1 type|}}} }} }} }}
+
{{#if: {{{resource 2 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 2 Amount = {{{resource 2 amount|}}} }} }} }}
  {{#if: {{{resource 2 type|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 2 Type = {{{resource 2 type|}}} }} }} }}
+
{{#if: {{{resource 3 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 3 Amount = {{{resource 3 amount|}}} }} }} }}
  {{#if: {{{resource 3 type|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 3 Type = {{{resource 3 type|}}} }} }} }}
+
{{#if: {{{resource 4 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 4 Amount = {{{resource 4 amount|}}} }} }} }}
  {{#if: {{{resource 4 type|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 4 Type = {{{resource 4 type|}}} }} }} }}
+
{{#if: {{{resource 5 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 5 Amount = {{{resource 5 amount|}}} }} }} }}
  {{#if: {{{resource 5 type|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 5 Type = {{{resource 5 type|}}} }} }} }}
+
{{#if: {{{resource 6 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 6 Amount = {{{resource 6 amount|}}} }} }} }}
  {{#if: {{{resource 6 type|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 6 Type = {{{resource 6 type|}}} }} }} }}
 
  {{#if: {{{resource 1 amount|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 1 Amount = {{{resource 1 amount|}}} }} }} }}
 
  {{#if: {{{resource 2 amount|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 2 Amount = {{{resource 2 amount|}}} }} }} }}
 
  {{#if: {{{resource 3 amount|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 3 Amount = {{{resource 3 amount|}}} }} }} }}
 
  {{#if: {{{resource 4 amount|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 4 Amount = {{{resource 4 amount|}}} }} }} }}
 
  {{#if: {{{resource 5 amount|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 5 Amount = {{{resource 5 amount|}}} }} }} }}
 
  {{#if: {{{resource 6 amount|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 6 Amount = {{{resource 6 amount|}}} }} }} }}
 
  
 
+
{{#if: {{{resource 1|}}}|<!--{{#ifeq: {{lc:{{{placeable|}}}}}|false||-->
  {{#if: {{{resource 1|}}}|<!--{{#ifeq: {{lc:{{{placeable|}}} }}|false||-->
 
 
;Resources to make
 
;Resources to make
:{{#ifeq: {{{resource 1|}}}|Nutrition|{{{resource 1 amount|}}} [[{{{resource 1|}}}]] ({{{resource 1 type|}}})|{{Icon Small|{{{resource 1|}}}|16}} {{{resource 1 amount|}}} }} {{#if: {{{resource 2|}}}| + {{#ifeq: {{{resource 2|}}}|Nutrition|{{{resource 2 amount|}}} [[{{{resource 2|}}}]] ({{{resource 2 type|}}})|{{Icon Small|{{{resource 2|}}}|16}} {{{resource 2 amount|}}} }} }} {{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{{resource 3 amount|}}}|}} {{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{{resource 4 amount|}}}|}} {{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{{resource 5 amount|}}}|}} {{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{{resource 6 amount|}}}|}}
+
:{{#ifeq: {{{resource 1|}}}|Nutrition|{{{resource 1 amount|}}} [[{{{resource 1|}}}]] ({{{resource 1 type|}}})|{{Icon Small|{{{resource 1|}}}|16}} {{{resource 1 amount|}}}}} {{#if: {{{resource 2|}}}| + {{#ifeq: {{{resource 2|}}}|Nutrition|{{{resource 2 amount|}}} [[{{{resource 2|}}}]] ({{{resource 2 type|}}})|{{Icon Small|{{{resource 2|}}}|16}} {{{resource 2 amount|}}}}}}} {{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{{resource 3 amount|}}}|}} {{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{{resource 4 amount|}}}|}} {{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{{resource 5 amount|}}}|}} {{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{{resource 6 amount|}}}|}}
 
<!--|}}-->
 
<!--|}}-->
}}
 
  
 
<!---If resource 1 is set to stuff, but theres no stuff tags, make note of it--->
 
<!---If resource 1 is set to stuff, but theres no stuff tags, make note of it--->
 
{{#ifeq: Stuff | {{{resource 1|}}} | {{#if: {{{stuff tags|}}}| |
 
{{#ifeq: Stuff | {{{resource 1|}}} | {{#if: {{{stuff tags|}}}| |
;<abbr title="The types of resource that can be substituted for the generic resource type">Stuff tags</abbr>
+
;{{Hover title|link=no|The types of resource that can be substituted for the generic resource type|Stuff tags}}
 
:<span style="color:red">'''ERROR: NO STUFF TAGS'''</span>
 
:<span style="color:red">'''ERROR: NO STUFF TAGS'''</span>
 
}}
 
}}
Line 1,614: Line 1,435:
 
{{#if: {{{product amount|}}} |
 
{{#if: {{{product amount|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Product Amount = {{{product amount|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Product Amount = {{{product amount|}}} }} }}
;<abbr title="The amount of this item produced from the required resources">Product Amount</abbr>
+
;{{Hover title|link=no|The amount of this item produced from the required resources|Product Amount}}
 
:{{Icon Small| {{#var:Name}} | 16 }} {{{product amount|}}}
 
:{{Icon Small| {{#var:Name}} | 16 }} {{{product amount|}}}
 
}}
 
}}
  
 
{{#if: {{{deconstruct yield|}}}|
 
{{#if: {{{deconstruct yield|}}}|
;<abbr title="Resources recovered when deconstructing.">Deconstruct yield</abbr>
+
;{{Hover title| link=no | Resources recovered when deconstructing. | Deconstruct yield }}
 
:{{{deconstruct yield|}}}|
 
:{{{deconstruct yield|}}}|
 
<!-- if resource 1 != None and type = Building and deconstructable != false and deconstructyieldfraction|0.5 > 0 NON-EXCLUSIVE OR if deconstruct yield fraction set above 0 manually OR set to deconstructable true
 
<!-- if resource 1 != None and type = Building and deconstructable != false and deconstructyieldfraction|0.5 > 0 NON-EXCLUSIVE OR if deconstruct yield fraction set above 0 manually OR set to deconstructable true
-->{{#ifexpr:{{#if: {{{resource 1|}}}|1|0}}*{{#ifeq:{{{type|}}}|Building|1|0}}*{{#ifeq:{{lc:{{{deconstructable|}}} }}|false|0|1}}*{{#ifexpr: {{{deconstructyieldfraction|0.5}}} > 0|1|0}} + {{#ifexpr: {{{deconstructyieldfraction|-1}}} > 0|1|0}} + {{#ifeq:{{lc:{{{deconstructable|}}} }}|true|1|0}} > 0|
+
-->{{#ifexpr:{{#if: {{{resource 1|}}}|1|0}}*{{#ifeq:{{{type|}}}|Building|1|0}}*{{#ifeq:{{lc:{{{deconstructable|}}}}}|false|0|1}}*{{#ifexpr: {{{deconstructyieldfraction|0.5}}} > 0|1|0}} + {{#ifexpr: {{{deconstructyieldfraction|-1}}} > 0|1|0}} + {{#ifeq:{{lc:{{{deconstructable|}}}}}|true|1|0}} > 0|
;<abbr title="Resources recovered when deconstructing.">Deconstruct yield</abbr>
+
;{{Hover title|link=no|Resources recovered when deconstructing.|Deconstruct yield}}
 
:{{Icon Small|{{{resource 1|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }} <!--
 
:{{Icon Small|{{{resource 1|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }} <!--
 
-->{{#if: {{{resource 2|}}}| + {{Icon Small|{{{resource 2|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }}|}} <!--
 
-->{{#if: {{{resource 2|}}}| + {{Icon Small|{{{resource 2|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }}|}} <!--
Line 1,634: Line 1,455:
  
 
{{#if:{{{destroyyield|}}} |
 
{{#if:{{{destroyyield|}}} |
;<abbr title="Resources recovered when destroyed.">Destroy yield</abbr>
+
;{{Hover title| link=no | Resources recovered when destroyed. | Destroy yield }}
 
:{{{destroyyield|}}}<!--Uses destroyyield if it's set. leavesresourceswhendestroyed and bonusdestroyleavings are to be phased out.
 
:{{{destroyyield|}}}<!--Uses destroyyield if it's set. leavesresourceswhendestroyed and bonusdestroyleavings are to be phased out.
-->| {{#ifeq:{{{type|}}}|Building|<!--If leavesresourceswhendestroyed != false and resource 1 != None or if bonusdestroyleavings != None: write the title
+
-->|{{#ifeq:{{{type|}}}|Building|<!--If leavesresourceswhendestroyed != false and resource 1 != None or if bonusdestroyleavings != None: write the title
-->{{#ifexpr: {{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}} }}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}} + {{#if:{{{bonusdestroyleavings|}}}|1|0}} > 0|
+
-->{{#ifexpr: {{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}}}}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}} + {{#if:{{{bonusdestroyleavings|}}}|1|0}} > 0|
;<abbr title="Resources recovered when destroyed.">Destroy yield</abbr>
+
;{{Hover title|link=no|Resources recovered when destroyed.|Destroy yield}}
:{{#ifexpr: {{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}} }}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}} = 1|<!--If leavesresourceswhendestroyed != false and resource 1 != None: list out resources*0.25
+
:{{#ifexpr: {{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}}}}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}} = 1|<!--If leavesresourceswhendestroyed != false and resource 1 != None: list out resources*0.25
-->{{#if: {{{resource 1|}}}| {{Icon Small|{{{resource 1|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 1 amount|}}}*0.25) }} | {{#expr: floor({{{resource 1 amount|}}}*0.25) }} | {{#expr: {{{resource 1 amount|}}}*0.25 }} | {{#expr: floor({{{resource 1 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 1 amount|}}}*0.25) }} }}|}} <!--
+
-->{{#if: {{{resource 1|}}}| {{Icon Small|{{{resource 1|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 1 amount|}}}*0.25) }} | {{#expr: floor({{{resource 1 amount|}}}*0.25) }}|{{#expr: {{{resource 1 amount|}}}*0.25 }}|{{#expr: floor({{{resource 1 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 1 amount|}}}*0.25) }} }}|}} <!--
-->{{#if: {{{resource 2|}}}| + {{Icon Small|{{{resource 2|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 2 amount|}}}*0.25) }} | {{#expr: floor({{{resource 2 amount|}}}*0.25) }} | {{#expr: {{{resource 2 amount|}}}*0.25 }} | {{#expr: floor({{{resource 2 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 2 amount|}}}*0.25) }} }}|}} <!--
+
-->{{#if: {{{resource 2|}}}| + {{Icon Small|{{{resource 2|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 2 amount|}}}*0.25) }} | {{#expr: floor({{{resource 2 amount|}}}*0.25) }}|{{#expr: {{{resource 2 amount|}}}*0.25 }}|{{#expr: floor({{{resource 2 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 2 amount|}}}*0.25) }} }}|}} <!--
-->{{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 3 amount|}}}*0.25) }} | {{#expr: floor({{{resource 3 amount|}}}*0.25) }} | {{#expr: {{{resource 3 amount|}}}*0.25 }} | {{#expr: floor({{{resource 3 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 3 amount|}}}*0.25) }} }}|}} <!--
+
-->{{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 3 amount|}}}*0.25) }} | {{#expr: floor({{{resource 3 amount|}}}*0.25) }}|{{#expr: {{{resource 3 amount|}}}*0.25 }}|{{#expr: floor({{{resource 3 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 3 amount|}}}*0.25) }} }}|}} <!--
-->{{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 4 amount|}}}*0.25) }} | {{#expr: floor({{{resource 4 amount|}}}*0.25) }} | {{#expr: {{{resource 4 amount|}}}*0.25 }} | {{#expr: floor({{{resource 4 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 4 amount|}}}*0.25) }} }}|}} <!--
+
-->{{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 4 amount|}}}*0.25) }} | {{#expr: floor({{{resource 4 amount|}}}*0.25) }}|{{#expr: {{{resource 4 amount|}}}*0.25 }}|{{#expr: floor({{{resource 4 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 4 amount|}}}*0.25) }} }}|}} <!--
-->{{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 5 amount|}}}*0.25) }} | {{#expr: floor({{{resource 5 amount|}}}*0.25) }} | {{#expr: {{{resource 5 amount|}}}*0.25 }} | {{#expr: floor({{{resource 5 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 5 amount|}}}*0.25) }} }}|}} <!--
+
-->{{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 5 amount|}}}*0.25) }} | {{#expr: floor({{{resource 5 amount|}}}*0.25) }}|{{#expr: {{{resource 5 amount|}}}*0.25 }}|{{#expr: floor({{{resource 5 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 5 amount|}}}*0.25) }} }}|}} <!--
-->{{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 6 amount|}}}*0.25) }} | {{#expr: floor({{{resource 6 amount|}}}*0.25) }} | {{#expr: {{{resource 6 amount|}}}*0.25 }} | {{#expr: floor({{{resource 6 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 6 amount|}}}*0.25) }} }}|}}<!--
+
-->{{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 6 amount|}}}*0.25) }} | {{#expr: floor({{{resource 6 amount|}}}*0.25) }}|{{#expr: {{{resource 6 amount|}}}*0.25 }}|{{#expr: floor({{{resource 6 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 6 amount|}}}*0.25) }} }}|}}<!--
 
-->|}}<!--
 
-->|}}<!--
-->{{#ifexpr:{{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}} }}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}}*{{#if:{{{bonusdestroyleavings|}}}|1|0}} = 1| + }}<!--If leavesresourceswhendestroyed != false and resource 1 != None and bonusdestroyleavings != None: write " + "
+
-->{{#ifexpr:{{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}}}}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}}*{{#if:{{{bonusdestroyleavings|}}}|1|0}} = 1| + }}<!--If leavesresourceswhendestroyed != false and resource 1 != None and bonusdestroyleavings != None: write " + "
-->{{#if: {{{bonusdestroyleavings|}}} | {{{bonusdestroyleavings|}}} }}<!--If bonusdestroyleavings != None, write bonusdestroyleavings (should be given in format: <amount> {{Icon Small|<resource>}})
+
-->{{#if:{{{bonusdestroyleavings|}}}|{{{bonusdestroyleavings|}}}}}<!--If bonusdestroyleavings != None, write bonusdestroyleavings (should be given in format: <amount> {{Icon Small|<resource>}})
 
-->|}}<!--
 
-->|}}<!--
 
-->|}}<!--
 
-->|}}<!--
 
-->}}
 
-->}}
  
 +
<!-- TECHNICAL -->
 +
{{#if: {{{page verified for version|}}}|{{Verified|{{{page verified for version|}}}}}| {{Verified}} }}
  
<!-- 14. ABILITY -->
+
{{#if: {{{defName|}}} {{{color|}}} {{{thingCategories|}}} {{{file|}}} {{{weaponTags|}}} {{{thingSetMakerTags|}}} {{{defaultOutfitTags|}}} {{{factionPrerequisiteTags|}}} {{{harvestTag|}}} {{{recipePrerequisiteTags|}}} {{{ResearchProjectTagDef|}}} {{{sowTag|}}} {{{sowTags|}}} {{{tag|}}} {{{tags|}}} {{{techHediffsTags|}}} {{{thingSetMakerTagsToAllow|}}} {{{thingSetMakerTagsToDisallow|}}} {{{tradeTag|}}} {{{tradeTags|}}} {{{tradeTagsBuy|}}} {{{tradeTagsSell|}}} {{{tradeTagsToAllow|}}} {{{tutorHighlightTag|}}} {{{apparelTags|}}} {{{buildingTags|}}} {{{stuff adjective|}}} {{{small volume|}}} {{{preferability|}}} {{{food preference|}}} {{{drug category|}}} {{{is pleasure drug|}}} {{{work efficiency factor|}}} {{{work efficiency offset|}}} {{{max simultaneous facilities|}}} {{{unpowered work speed factor|}}} {{{bulk product amount|}}}|
{{#if: {{{psylink level|}}} {{{casting time|}}} {{{ability range|}}} {{{psyfocus cost|}}} {{{neural heat gain|}}} {{{effect radius|}}} {{{duration|}}} {{{duration multiplier|}}} {{{goodwill impact|}}} |
 
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Ability</p>
+
<div class="subheading mw-customtoggle-myDivision" style='height: 1.75em !important; padding: 0.25em 0em 0.25em !important; margin: 0.5em 0 0.5em !important; width:300px'> '''Technical'''
<dl>
 
 
 
{{#if: {{{psylink level|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Psylink Level = {{{psylink level|}}} }} }}
 
;Psylink Level
 
:{{{psylink level|}}}
 
}}
 
 
 
{{#if: {{{psyfocus cost|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Psyfocus Cost = {{{psyfocus cost|}}} }} }}
 
;Psyfocus Cost
 
:{{%|{{{psyfocus cost|}}}}}
 
}}
 
 
 
{{#if: {{{neural heat gain|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Neural Heat Gain = {{{neural heat gain|}}} }} }}
 
;Neural Heat Gain
 
:{{{neural heat gain|}}}
 
}}
 
 
 
{{#if: {{{casting time|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Casting Time = {{{casting time|}}} }} }}
 
;Casting Time
 
:{{Ticks|{{{casting time|}}}}}
 
}}
 
 
 
{{#if: {{{ability range|}}} | <!--- Unsure whether to fold this inot normal range - is currently used by weapons, weapon likes and weapon like utilityies -->
 
  {{#if: {{#var:setProperty}} | {{#set:Ability Range = {{{ability range|}}} }} }}
 
;Range
 
:{{{ability range|}}} tiles
 
}}
 
 
 
{{#if: {{{effect radius|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Effect Radius = {{{effect radius|}}} }} }}
 
;Effect Radius
 
:{{{effect radius|}}} tiles
 
}}
 
 
 
{{#if: {{{duration|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Duration = {{{duration|}}} }} {{#set:Duration Multiplier = {{{duration multiplier|}}} }} }}
 
;Duration
 
:{{ticks|{{{duration|}}}}}{{#if: {{{duration multiplier|}}}|<br><small>(Modified by {{{duration multiplier|}}})</small>}}
 
}}
 
 
 
{{#if: {{{goodwill impact|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Goodwill Impact = {{{goodwill impact|}}} }} }}
 
;Goodwill Impact
 
:{{{goodwill impact|}}}
 
}}
 
 
 
{{#if: {{{caster must be capable of violence|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Caster Must Be Capable Of Violence = {{{caster must be capable of violence|}}} }} }}
 
;Caster Must Be Capable of Violence
 
:{{ucfirst:{{{caster must be capable of violence|}}}}}
 
}}
 
 
 
}}
 
 
 
<!-- 15. TECHNICAL -->
 
{{#if: {{#var:setProperty}} | {{#if: {{{page verified for version|}}} | {{Verified|{{{page verified for version|}}} }} | {{Verified}} }} }}
 
 
 
{{#if: {{{defName|}}} {{{has quality|}}} {{{color|}}} {{{thingCategories|}}} {{{file|}}} {{{weaponTags|}}} {{{thingSetMakerTags|}}} {{{defaultOutfitTags|}}} {{{factionPrerequisiteTags|}}} {{{harvestTag|}}} {{{recipePrerequisiteTags|}}} {{{ResearchProjectTagDef|}}} {{{sowTag|}}} {{{sowTags|}}} {{{tag|}}} {{{tags|}}} {{{techHediffsTags|}}} {{{thingSetMakerTagsToAllow|}}} {{{thingSetMakerTagsToDisallow|}}} {{{tradeTag|}}} {{{tradeTags|}}} {{{tradeTagsBuy|}}} {{{tradeTagsSell|}}} {{{tradeTagsToAllow|}}} {{{tutorHighlightTag|}}} {{{apparelTags|}}} {{{buildingTags|}}} {{{stuff adjective|}}} {{{small volume|}}} {{{preferability|}}} {{{food preference|}}} {{{drug category|}}} {{{is pleasure drug|}}} {{{work efficiency factor|}}} {{{work efficiency offset|}}} {{{max simultaneous facilities|}}} {{{unpowered work speed factor|}}} {{{bulk product amount|}}} |
 
</dl>{{clear}}
 
<div class="subheading mw-customtoggle-myDivision" style='height: 1em !important; padding: 0.25em 0em 0.5em !important; margin: 0.5em 0 0.5em !important; width:300px'> Technical
 
 
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> <span style='color: #504f54; text-align: left; text-shadow: 0px 0px; font-family: Arial; font-size: 0.8em; height: 0em !important; padding: 0em 0em 0em !important; margin: 0em 0 0em !important;'>
 
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> <span style='color: #504f54; text-align: left; text-shadow: 0px 0px; font-family: Arial; font-size: 0.8em; height: 0em !important; padding: 0em 0em 0em !important; margin: 0em 0 0em !important;'>
{{#if: {{{defName|}}} |
+
{{#if: {{{defName|}}}|
 
; defName
 
; defName
 
: {{{defName|}}}
 
: {{{defName|}}}
 
}}<!--
 
}}<!--
-->{{#if: {{{has quality|}}} | {{#if: {{#var:setProperty}} | {{#set:Has Quality = {{ucfirst:{{{has quality|}}} }} }} }}
+
-->{{#if: {{{color|}}} |{{#if: {{#var:setProperty}} | {{#set: color = {{{color|}}}}} }}
;Has Quality
+
;color
:{{ucfirst:{{{has quality|}}} }}
 
}}<!--
 
-->{{#if: {{{color|}}} | {{#if: {{#var:setProperty}} | {{#set:color = {{{color|}}} }} }}
 
;Color
 
 
:{{{color|}}}
 
:{{{color|}}}
 
}}<!--
 
}}<!--
-->{{#if: {{{file|}}} |
+
-->{{#if: {{{file|}}}|
 
; File
 
; File
 
: {{{file|}}}
 
: {{{file|}}}
 
}}<!--
 
}}<!--
-->{{#if: {{{thingCategories|}}} |
+
-->{{#if: {{{thingCategories|}}}|
 
; thingCategories
 
; thingCategories
 
: {{{thingCategories|}}}
 
: {{{thingCategories|}}}
 
}}<!--
 
}}<!--
-->{{#if: {{{weaponTags|}}} | {{#if: {{#var:setProperty}} | {{#set:
+
-->{{#if: {{{weaponTags|}}}|{{#if: {{#var:setProperty}} | {{#set:
 
  weaponTags = {{ucfirst:{{#explode:{{{weaponTags|}}}|,|0}} }}
 
  weaponTags = {{ucfirst:{{#explode:{{{weaponTags|}}}|,|0}} }}
 
|weaponTags = {{ucfirst:{{#explode:{{{weaponTags|}}}|,|1}} }}
 
|weaponTags = {{ucfirst:{{#explode:{{{weaponTags|}}}|,|1}} }}
Line 1,777: Line 1,531:
 
:{{{ResearchProjectTagDef|}}}
 
:{{{ResearchProjectTagDef|}}}
 
}}<!--
 
}}<!--
-->{{#if: {{{sowTag|}}} | {{#if: {{#var:setProperty}} | {{#set:sowTag = {{{sowTag|}}} }} }}
+
-->{{#if: {{{sowTag|}}} |{{#if: {{#var:setProperty}} | {{#set: sowTag = {{{sowTag|}}}}} }}
 
;sowTag
 
;sowTag
 
:{{{sowTag|}}}
 
:{{{sowTag|}}}
 
}}<!--
 
}}<!--
-->{{#if: {{{sowTags|}}} | {{#if: {{#var:setProperty}} | {{#set:
+
-->{{#if: {{{sowTags|}}} |{{#if: {{#var:setProperty}} | {{#set: sowTags = {{{sowTags|}}}}} }}
sowTags = {{ucfirst:{{#explode:{{{sowTags|}}}|,|0}} }}
 
|sowTags = {{ucfirst:{{#explode:{{{sowTags|}}}|,|1}} }}
 
|sowTags = {{ucfirst:{{#explode:{{{sowTags|}}}|,|2}} }}
 
|sowTags = {{ucfirst:{{#explode:{{{sowTags|}}}|,|3}} }}
 
}} }}
 
 
;sowTags
 
;sowTags
 
:{{{sowTags|}}}
 
:{{{sowTags|}}}
 
}}<!--
 
}}<!--
-->{{#if: {{{tag|}}} | {{#if: {{#var:setProperty}} | {{#set:
+
-->{{#if: {{{tag|}}} |{{#if: {{#var:setProperty}} | {{#set:
 
  tag = {{ucfirst:{{#explode:{{{tag|}}}|,|0}} }}
 
  tag = {{ucfirst:{{#explode:{{{tag|}}}|,|0}} }}
 
|tag = {{ucfirst:{{#explode:{{{tag|}}}|,|1}} }}
 
|tag = {{ucfirst:{{#explode:{{{tag|}}}|,|1}} }}
Line 1,800: Line 1,549:
 
:{{{tag|}}}
 
:{{{tag|}}}
 
}}<!--
 
}}<!--
-->{{#if: {{{tags|}}} | {{#if: {{#var:setProperty}} | {{#set:
+
-->{{#if: {{{tags|}}} |{{#if: {{#var:setProperty}} | {{#set:
 
  tags = {{ucfirst:{{#explode:{{{tags|}}}|,|0}} }}
 
  tags = {{ucfirst:{{#explode:{{{tags|}}}|,|0}} }}
 
|tags = {{ucfirst:{{#explode:{{{tags|}}}|,|1}} }}
 
|tags = {{ucfirst:{{#explode:{{{tags|}}}|,|1}} }}
Line 1,810: Line 1,559:
 
:{{{tags|}}}
 
:{{{tags|}}}
 
}}<!--
 
}}<!--
-->{{#if: {{{techHediffsTags|}}} | {{#if: {{#var:setProperty}} | {{#set:
+
-->{{#if: {{{techHediffsTags|}}} |{{#if: {{#var:setProperty}} | {{#set:
 
  techHediffsTags = {{ucfirst:{{#explode:{{{techHediffsTags|}}}|,|0}} }}
 
  techHediffsTags = {{ucfirst:{{#explode:{{{techHediffsTags|}}}|,|0}} }}
 
|techHediffsTags = {{ucfirst:{{#explode:{{{techHediffsTags|}}}|,|1}} }}
 
|techHediffsTags = {{ucfirst:{{#explode:{{{techHediffsTags|}}}|,|1}} }}
Line 1,829: Line 1,578:
 
}}<!--
 
}}<!--
 
-->{{#if: {{{tradeTag|}}} |
 
-->{{#if: {{{tradeTag|}}} |
   {{#if: {{#var:setProperty}} | {{#set:tradeTag = {{{tradeTag|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: tradeTag = {{{tradeTag|}}} }} }}
 
;tradeTag
 
;tradeTag
 
:{{{tradeTag|}}}
 
:{{{tradeTag|}}}
 
}}<!--
 
}}<!--
 
-->{{#if: {{{tradeTags|}}} |
 
-->{{#if: {{{tradeTags|}}} |
   {{#if: {{#var:setProperty}} |  
+
   {{#if: {{#var:setProperty}} | {{#set: tradeTags = {{{tradeTags|}}} }} }}
    {{#set:TradeTags = {{#explode:{{{tradeTags|}}}|,|0}}
 
        | TradeTags = {{#explode:{{{tradeTags|}}}|,|1}}
 
        | TradeTags = {{#explode:{{{tradeTags|}}}|,|2}} }} }}
 
 
;tradeTags
 
;tradeTags
 
:{{{tradeTags|}}}
 
:{{{tradeTags|}}}
Line 1,878: Line 1,624:
 
}}<!--
 
}}<!--
 
-->{{#if: {{{stuff adjective|}}} |
 
-->{{#if: {{{stuff adjective|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Stuff Adjective = {{{stuff adjective|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Stuff Adjective = {{{stuff adjective|}}} }} }}
 
; Stuff Adjective
 
; Stuff Adjective
 
:{{{stuff adjective|}}}
 
:{{{stuff adjective|}}}
 
}}<!--
 
}}<!--
 
-->{{#if: {{{small volume|}}} |
 
-->{{#if: {{{small volume|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Small Volume = {{{small volume|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Small Volume = {{{small volume|}}} }} }}
 
; Small Volume
 
; Small Volume
 
:{{{small volume|}}}
 
:{{{small volume|}}}
 
}}<!--
 
}}<!--
 
-->{{#if: {{{preferability|}}} |
 
-->{{#if: {{{preferability|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Preferability = {{ucfirst:{{{preferability|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Preferability = {{{preferability|}}} }} }}
 
; Preferability
 
; Preferability
: {{ucfirst:{{{preferability|}}} }}
+
: {{{preferability|}}}
 
}}<!--
 
}}<!--
 
-->{{#if: {{{food preference|}}} |
 
-->{{#if: {{{food preference|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Food Preference = {{{food preference|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Food Preference = {{{food preference|}}} }} }}
 
; Food Preference
 
; Food Preference
 
: {{{food preference|}}}
 
: {{{food preference|}}}
 
}}<!--
 
}}<!--
 
-->{{#if: {{{drug category|}}} |
 
-->{{#if: {{{drug category|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Drug Category = {{{drug category|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Drug Category = {{{drug category|}}} }} }}
 
; Drug Category
 
; Drug Category
 
: {{{drug category|}}}
 
: {{{drug category|}}}
 
}}<!--
 
}}<!--
 
-->{{#if: {{{is pleasure drug|}}} |
 
-->{{#if: {{{is pleasure drug|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Is Pleasure Drug = {{{is pleasure drug|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Is Pleasure Drug = {{{is pleasure drug|}}} }} }}
 
; Is Pleasure Drug
 
; Is Pleasure Drug
 
: {{{is pleasure drug|}}}
 
: {{{is pleasure drug|}}}
 
}}<!--
 
}}<!--
 
-->{{#if: {{{bulk product amount|}}} |
 
-->{{#if: {{{bulk product amount|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Bulk Product Amount = {{{bulk product amount|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Bulk Product Amount = {{{bulk product amount|}}} }} }}
 
;<abbr title="The amount of this item produced by the bulk recipe">Bulk Product Amount</abbr>
 
;<abbr title="The amount of this item produced by the bulk recipe">Bulk Product Amount</abbr>
 
:{{Icon Small| {{#var:Name}} }} {{{product amount|}}}
 
:{{Icon Small| {{#var:Name}} }} {{{product amount|}}}

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