Difference between revisions of "Template:Daily Tip"

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(updated base game tips)
(updated royalty tips. ideology tips)
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| 75 = Predators won't hunt [[animals]] which are on the other side of fences or barricades.
 
| 75 = Predators won't hunt [[animals]] which are on the other side of fences or barricades.
 
<!-- ROYALTY -->
 
<!-- ROYALTY -->
 +
<!-- Nobles -->
 
| 76 = Some [[title]] [[Title#Permits|permits]] allow the holder to call for military aid. This can save you in a tough moment. {{RoyaltyIcon}}
 
| 76 = Some [[title]] [[Title#Permits|permits]] allow the holder to call for military aid. This can save you in a tough moment. {{RoyaltyIcon}}
 
| 77 = [[title|Nobles]] from the Empire will demand all the privileges of their title. Your own titled colonists will be more flexible, unless they are [[Trait|greedy or jealous]]. {{RoyaltyIcon}}
 
| 77 = [[title|Nobles]] from the Empire will demand all the privileges of their title. Your own titled colonists will be more flexible, unless they are [[Trait|greedy or jealous]]. {{RoyaltyIcon}}
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| 79 = If a [[title]] holder dies, their title goes to their chosen heir. {{RoyaltyIcon}}
 
| 79 = If a [[title]] holder dies, their title goes to their chosen heir. {{RoyaltyIcon}}
 
| 80 = You can change the heir of a [[title]] holder through the comms console. However, this requires completing a ritual. {{RoyaltyIcon}}
 
| 80 = You can change the heir of a [[title]] holder through the comms console. However, this requires completing a ritual. {{RoyaltyIcon}}
 +
<!-- Implants -->
 
| 81 = The Empire bestows a free level of psylink upon anyone who earns the [[title]] required to use it. {{RoyaltyIcon}}
 
| 81 = The Empire bestows a free level of psylink upon anyone who earns the [[title]] required to use it. {{RoyaltyIcon}}
| 82 = [[Psylink neuroformer]]s can be acquired through [[quests]]. {{RoyaltyIcon}}
+
| 82 = [[Psylink neuroformer]]s can be acquired through [[quests]]. These items can give a person psychic powers. {{RoyaltyIcon}}
 
| 83 = Gaining a new level of psylink grants knowledge of one random psychic power. {{RoyaltyIcon}}
 
| 83 = Gaining a new level of psylink grants knowledge of one random psychic power. {{RoyaltyIcon}}
 +
<!-- Psycasts -->
 
| 84 = [[Psycast|Psychic powers]] can give you significant advantage in combat. {{RoyaltyIcon}}
 
| 84 = [[Psycast|Psychic powers]] can give you significant advantage in combat. {{RoyaltyIcon}}
| 85 = Using a [[Psycast|psychic power]] on an ally will harm [[faction]] relations - but only if it has negative effects. {{H:title|link=no|The definition of "negative" is applied loosely. Some apparently neutral powers, like Skip, cause relation loss.|<sup>[Note]</sup>}} {{RoyaltyIcon}}
+
| 85 = Using a [[Psycast|psychic power]] on an ally will harm [[faction]] relations - but only if it has negative effects. <abbr title="The definition of 'negative' is applied loosely. Some apparently neutral powers, like Skip, cause relation loss."><sup>[Note]</sup></abbr> {{RoyaltyIcon}}
 
| 86 = [[Psycast|Psychic invisibility]] doesn't wear off when you attack. {{RoyaltyIcon}}
 
| 86 = [[Psycast|Psychic invisibility]] doesn't wear off when you attack. {{RoyaltyIcon}}
 
| 87 = Going over your neural heat limit can save you in a desperate situation - but the psychic breakdown can last a while. {{RoyaltyIcon}}
 
| 87 = Going over your neural heat limit can save you in a desperate situation - but the psychic breakdown can last a while. {{RoyaltyIcon}}
 
| 88 = Creatures with higher [[psychic sensitivity]] are affected more by [[Psycast|psychics]]. {{RoyaltyIcon}}
 
| 88 = Creatures with higher [[psychic sensitivity]] are affected more by [[Psycast|psychics]]. {{RoyaltyIcon}}
 
| 89 = Dressing your [[psycast]]ers in [[eltex]] gear will increase their neural heat limit and dissipation rate. {{RoyaltyIcon}}
 
| 89 = Dressing your [[psycast]]ers in [[eltex]] gear will increase their neural heat limit and dissipation rate. {{RoyaltyIcon}}
 +
<!-- Mech clusters -->
 
| 90 = When fighting a [[mech cluster]], try shooting their [[Unstable power cell|power cells]]. They explode, dealing heavy damage to surrounding creatures and structures. {{RoyaltyIcon}}
 
| 90 = When fighting a [[mech cluster]], try shooting their [[Unstable power cell|power cells]]. They explode, dealing heavy damage to surrounding creatures and structures. {{RoyaltyIcon}}
 
| 91 = Some [[mech cluster]]s remain dormant until disturbed. Use that time to prepare your attack. {{RoyaltyIcon}}
 
| 91 = Some [[mech cluster]]s remain dormant until disturbed. Use that time to prepare your attack. {{RoyaltyIcon}}
 +
<!-- Misc -->
 
| 92 = The Imperial royal tribute collector arrives twice per year, and accepts prisoners and [[gold]] in exchange for [[Title|honor]]. {{RoyaltyIcon}}
 
| 92 = The Imperial royal tribute collector arrives twice per year, and accepts prisoners and [[gold]] in exchange for [[Title|honor]]. {{RoyaltyIcon}}
 +
<!-- Added misc -->
 
| 93 = You can safely walk right past a dormant [[mech cluster]], as long as you don't attack it or trigger a [[proximity activator]]. {{RoyaltyIcon}}
 
| 93 = You can safely walk right past a dormant [[mech cluster]], as long as you don't attack it or trigger a [[proximity activator]]. {{RoyaltyIcon}}
 
| 94 = The [[psycasts|psychic skip power]] works on self, allies, enemies, and even items. The tactical possibilities are endless. {{RoyaltyIcon}}
 
| 94 = The [[psycasts|psychic skip power]] works on self, allies, enemies, and even items. The tactical possibilities are endless. {{RoyaltyIcon}}
 +
| 95 = You can carry a [[downed]] ally while using the [[jump pack]]. Aerial rescues save lives. {{RoyaltyIcon}}
 +
<!-- IDEOLOGY -->
 +
<!-- Slavery -->
 +
| 96 = [[Slaves]] work slower than normal [[colonists]] due to lack of motivation. {{IdeologyIcon}}
 +
| 97 = [[Terror]]-inducing [[buildings]] affect anyone within a 5-cell radius. {{IdeologyIcon}}
 +
<!-- Buildings -->
 +
| 98 = [[Sleep accelerator]]s increase [[colonists]]' [[sleep]] quality, but also increase [[hunger]] rate. Consider assigning them more frequent, short naps to prevent [[starvation]] during sleep. {{IdeologyIcon}}
 
| #default = [[Template:Daily Tip|Template]] is broken! Please contact [[User:Harakoni]]  
 
| #default = [[Template:Daily Tip|Template]] is broken! Please contact [[User:Harakoni]]  
 
}}</includeonly><noinclude>{{Documentation}}</noinclude>
 
}}</includeonly><noinclude>{{Documentation}}</noinclude>

Revision as of 10:02, 26 April 2023

Documentation icon Template documentation[view] [edit] [history] [purge]

Uses a pseudorandom number generator to select and then displays a new tips from the loading screens.


Shift-clicking the name of a work type in the Work tab changes settings for all colonists at once.