Template:Animal Health Table/MechanicalCentipede

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Body Part Name Health (× Health Scale) Quantity Coverage (per part)[1] Group Function Effect if Destroyed/Removed
First Body Ring 200 1 ? Core Part Functioning in general Machine Failure
Mechanical Head 60 1 8.0% Head Houses Artificial Brain, Sensors Machine Failure
Artificial Brain 60 1 20% Inside Head Data processing Machine Failure
Sight Sensor 20 2 15% Head Sight Loss of sight/Blindness
Hearing Sensor 20 2 5.0% Head Hearing Loss of hearing/Deafness
Smell Sensor 20 1 10% Head - -
Second Body Ring 170 1 75% Inside first ring Moving, Manipulation Loss of moving/manipulation ability
Third Body Ring 140 1 80% Inside second ring Moving, Manipulation Loss of moving/manipulation ability
Fourth Body Ring 110 1 75% Inside third ring Moving, Manipulation Loss of moving/manipulation ability
Fifth Body Ring 80 1 66% Inside fourth ring Moving, Manipulation Loss of moving/manipulation ability
Sixth Body Ring 200 1 50% Inside fifth ring Moving, Manipulation Loss of moving/manipulation ability
  1. Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.