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{{Ideology}} | {{Ideology}} | ||
− | {{ | + | {{stub}} |
− | | name = Styling station | + | {{infobox main|misc| |
− | | image = Styling station.png | + | |name = Styling station |
− | | description = A table with a mirror and styling tools. People can use this to change their look. | + | |image = Styling station.png|Styling station |
− | | type = Building | + | |description = A table with a mirror and styling tools. People can use this to change their look. |
− | | type2 = | + | |type = Building |
− | | placeable = true | + | |type2 = Misc |
− | | path cost = 50 | + | |placeable = true |
− | | passability = pass through only | + | |path cost = 50 |
− | | cover = 0.5 | + | |passability = pass through only |
− | | minifiable = true | + | |cover = 0.5 |
− | | size = 3 ˣ 1 | + | |minifiable = true |
− | | mass base = 15 | + | |size = 3 ˣ 1 |
− | | flammability = 0.8 | + | |mass base = 15 |
− | | hp = 120 | + | |flammability = 0.8 |
− | | sell price multiplier = 0.7 | + | |hp = 120 |
− | | terrain affordance = medium | + | |sell price multiplier = 0.7 |
− | | thingCategories = BuildingsFurniture | + | |terrain affordance = medium |
− | | work to make = 2000 | + | |thingCategories = BuildingsFurniture |
− | | stuff tags = Metallic, Woody | + | |work to make = 2000 |
− | | resource 1 = Stuff | + | |stuff tags = Metallic, Woody |
− | | resource 1 amount = 80 | + | |resource 1 = Stuff |
− | | resource 2 = Steel | + | |resource 1 amount = 80 |
− | | resource 2 amount = 30 | + | |resource 2 = Steel |
− | | page verified for version = 1.3.3069 | + | |resource 2 amount = 30 |
+ | |page verified for version = 1.3.3069 | ||
}} | }} | ||
− | A ''' | + | A '''Styling station''' is a station used to aesthetically edit your pawns added by the [[Ideology DLC]]. It allows the styling of hair and beards, as well as the dyeing of [[apparel]], hair and beards. |
To use the styling station, select the pawn then right click on the styling station, selecting the "Change style" option. | To use the styling station, select the pawn then right click on the styling station, selecting the "Change style" option. | ||
== Acquisition == | == Acquisition == | ||
− | Constructing a styling station requires {{Required Resources}} and {{ | + | Constructing a styling station requires {{Required Resources}} and {{ticks|{{P|Work To Make}}}} of work. |
== Summary == | == Summary == | ||
− | {{Stub|section=1|reason=Explanation of UI, | + | {{Stub|section=1|reason=Explanation of UI, also [[Template: Dye Color Table]] after that template's recoding tag is completed}} |
{{Image wanted|section=1|reason=Station UI}} | {{Image wanted|section=1|reason=Station UI}} | ||
− | You will need to grow [[ | + | You will need to grow [[Tinctoria]] to get [[Dye]] to change color of your pawn's apparel and hair. Some pawns have a favorite color, and [[ideoligion]]s have an associated color - dying more than 60% of a pawn's equipped clothing items in either of these colors will give them a [[mood]] boost of {{+|1}}. Which specific items are dyed is not important, only the total number of items equipped and how many of them are dyed. |
If a pawn has the same favorite color as their ideoligion color, they will get both buffs for a total of {{+|2}}. | If a pawn has the same favorite color as their ideoligion color, they will get both buffs for a total of {{+|2}}. | ||
− | Apparel made from materials that have a similar color to their desired color(s) will not satisfy them. For example, [[elephant leather]] clothes will not give a buff for pawns desiring dark grey. This is because colors have to be nearly identical in shade to be considered indistinguishable by the game, and no material in the base game is indistinguishable from the available desired colors. {{Check Tag|Confirmation needed|This is proven for default base materials, e.g. leathers and grey cloth. Need to confirm for non-material apparel like flak helmets and power | + | Apparel made from materials that have a similar color to their desired color(s) will not satisfy them. For example, [[elephant leather]] clothes will not give a buff for pawns desiring dark grey. This is because colors have to be nearly identical in shade to be considered indistinguishable by the game, and no material in the base game is indistinguishable from the available desired colors.{{Check Tag|Confirmation needed|This is proven for default base materials, e.g. leathers and grey cloth. Need to confirm for non-material apparel like flak helmets and power armour and non-grey cloth.}} |
− | + | ==Analysis== | |
− | + | ? | |
− | + | {{Building Material Table}} | |
− | == Analysis == | ||
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− | {{Building | ||
== Version history == | == Version history == | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
− | * [[Version/1.3.3067|1.3.3067]] - | + | * [[Version/1.3.3067|1.3.3067]] - Dying hair now requires dye |
− | * [[Version/1.3. | + | * [[Version/1.3.3074|1.3.3072]] - You can no longer change the color of lodgers' apparel if they refuse to change their apparel at all. Added darker black hair color option. |
* [[Version/1.3.3074|1.3.3074]] - Allow black color to be selected for apparel coloring. | * [[Version/1.3.3074|1.3.3074]] - Allow black color to be selected for apparel coloring. | ||
− | + | {{nav|misc|wide}} | |
− | + | [[Category:Miscellaneous]] | |
− | {{ | ||
− | [[Category: |