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{{Infobox main|furniture
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{{infobox main|furniture||
| name = Stool
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|name = Stool
| image = Stool north.png
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|image = WoodStool.png
| description = A simple platform on which to sit. Not very comfortable, but much better than nothing. Can be used at tables, work stations, and elsewhere.
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|description = A simple platform on which to sit. Not very comfortable, but much better than nothing. Can be used at tables, work stations, and elsewhere.
| type = Building
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|type = Furniture
| type2 = Furniture
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|placeable = Yes
| placeable = true
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|size = 1 ˣ 1
| path cost = 30
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|beauty = 0
| cover = 0.2
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|mass base = 3
| minifiable = true
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|stuff tags = Metallic, Woody, Stony
| size = 1 ˣ 1
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|work to make = 450
| mass base = 3
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|resource 1 = Stuff
| flammability = 1
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|resource 1 amount = 25
| hp = 75
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|hp = 75
| sell price multiplier = 0.7
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|comfort = 0.5
| beauty = 0
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|cover = 0.2
| comfort = 0.5
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|flammability = 1.0
| terrain affordance = light
 
| work to make = 450
 
| stuff tags = Metallic, Woody, Stony
 
| resource 1 = Stuff
 
| resource 1 amount = 25
 
| has quality = true
 
 
}}
 
}}
A '''stool''' is a type of [[furniture]] which your colonists can sit on. Stools can be placed at [[table]]s and other buildings to be sat on. It is the least comfortable type of seat.
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A '''stool''' is a type of [[furniture]] which your colonists can sit on. Stools can be placed at [[table]]s to allow your colonists to eat there; in front of [[television]]s to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break.
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Constructing a stool requires 45 of any one type of [[metal]], [[stone]] or [[wood]].
 
 
== Summary ==
 
Stools are a form of seating. You need a seat in order to eat at a [[table]], play at a [[chess table]] or [[poker table]], or watch [[television]]. While sitting on a stool, comfort increases. They can also be placed in front of most [[production]] benches for comfort purposes. The orientation of the stool does not matter for any reason.
 
 
 
=== Comfort ===
 
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
 
Comfort varies by [[quality]] but not material. Stools of the same quality level will all have the same quality, regardless of what they're constructed from.
 
{{Comfort Quality Table}}
 
  
 
== Analysis ==  
 
== Analysis ==  
Stools are the cheapest and least comfortable seating, below [[dining chair]]s and [[armchair]]s. They require no research or Construction skill to make. They can also be made from [[stone]], as well as wood or metals. They are the first available seating for a [[New Tribe]], can be used as cheap furniture for [[prison]] cells, and can see use in [[Biomes|wood-poor environment]].
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Stools are the bottom tier seating, providing less comfort than both [[dining chair]]s and [[armchair]]s. They require no research, have no crafting skill requirement, are the least time and resource intensive and can be made from [[stone]] as well as [[wood]] or [[metals]], Thus, they can useful in the early game when resources and time are tight and you may not have the crafters or research to construct better seating options. Additionally, the ability to construct stools out of wood can give them greater utility in [[Biomes|wood-poor environment]]s.
 
 
If you want the cheapest option for a table, use a stool. Otherwise, stools ''can'' be placed in front of production buildings for comfort. But the gain is minimal - even before considering alternatives.
 
 
 
Any stool below Excellent quality will never provide enough comfort for any ''Comfortable'' moodlet, only preventing  {{--|3}} ''Uncomfortable''.  A pawn resting in a normal [[bed]] with any [[end table]] and [[dresser]] reaches 85% comfort in 1.4 hours of rest. It then takes over 18 hours before reaching Uncomfortable. Pawns can get uncomfortable during extended [[draft|combat]] situations. However, assigning pawns to "nap" in the middle of the day prevents discomfort at all, whilst keeping them awake.
 
  
[[New Tribe]]s won't have access to beds, end tables / dressers, or dining chairs, so will become uncomfortable faster. But even then, stools can largely be forgone. Unless you're stuck in [[sleeping spot]] or Awful bed/bedroll, it is a very small comfort bonus. If your builder created an awful bed, chances are that they'll make an awful stool, too.
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Chairs in general are useful for preventing the "Uncomfortable" [[Mood#Situation Needs|mood debuff]] and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal [[quality]] stool will prevent the uncomfortable debuff (-3) all day, while an excellent quality stool will maintain the "Comfortable" buff (+4) all day. A legendary stool, with a comfort level of 102% can maintain the +8 bonus all day, however even a good quality armchair is superior in comfort and significantly more likely to be crafted. So while a masterwork or legendary stool may be retained into the midgame, switching or skipping to armchairs as soon as possible is suggested.  
  
A legendary stool can maintain a {{+|8}} ''Extremely Comfortable'' [[mood]]let all day. However, even a good [[armchair]] provides more comfort, and is significantly more likely to be created.
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Thus, every dining table, recreation item, and production bench that allows sitting should have at least some chair installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as [[telescope]]s and tables changed over last. However, switching from stools to a more comfortable form of seating such as armchairs should be prioritized and by mid-game there should be no need to construct stools for comfort at all.
  
 
=== Cover baiting ===
 
=== Cover baiting ===
 
Stools have the dubious distinction of providing only 20% [[cover]]. While this seems like a purely negative trait, it makes stools very effective at luring [[raiders]] into very poor [[defense structures#Cover baiting|defensive positions]] to predictably position them without affording them too much of an advantage.
 
Stools have the dubious distinction of providing only 20% [[cover]]. While this seems like a purely negative trait, it makes stools very effective at luring [[raiders]] into very poor [[defense structures#Cover baiting|defensive positions]] to predictably position them without affording them too much of an advantage.
  
=== Resource Compression ===
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=== Comfort ===
A niche use for the stool is resource compression for [[caravan]]ing or using [[transport pod]]s. A constructed stool has a base mass of 3 kg, but can be deconstructed into 12-13 units of its component material (or x10 for small volume materials). For example, 25 units of [[steel]] can be compressed into a 3 kg stool, which then gets deconstructed for at least {{#expr: {{Q|Steel|Mass Base}}*12}} kg, allowing you to carry at least twice the steel you normally would. You will lose 50% of the invested resources deconstructing the stool, but, if the alternative is abandoning 50% of the material anyway due to weight restrictions, there is no reason not to do so if time permits.
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[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sitting in a chair a higher comfort value will regain comfort proportionally faster.
 
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Comfort varies by [[quality]] but not material. Stools of the same quality level will all have the same quality, regardless of what they're constructed from.
However, [[plant pot]]s are even lighter, take less work to create, and do not suffer from rounding losses.
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<div><li style="display: inline-table;">
 
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{{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}}
{{Building Stats Table}}
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{| {{STDT| sortable c_15 text-center}}
 
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! [[Quality]]
== Styles ==
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!data-sort-type="number"| Awful
{{Ideology|NoCategory}}
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!data-sort-type="number"| Poor
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
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!data-sort-type="number"| Normal
 
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!data-sort-type="number"| Good
<gallery>
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!data-sort-type="number"| Excellent
Stool north.png|Base Variant
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!data-sort-type="number"| Masterwork
Morbid stool.png|Morbid Variant
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!data-sort-type="number"| Legendary
Totemic stool.png|Totemic Variant
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|-
</gallery>
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![[Comfort]]
 
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| {{#expr:{{#var:basecomfort}}*0.76 round 2}}
== Gallery ==
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| {{#expr:{{#var:basecomfort}}*0.88 round 2}}
<gallery>
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| {{#expr:{{#var:basecomfort}}*1.00 round 2}}
Stool north.png|Facing north/south
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| {{#expr:{{#var:basecomfort}}*1.12 round 2}}
Stool east.png|Facing east/west
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| {{#expr:{{#var:basecomfort}}*1.24 round 2}}
</gallery>
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| {{#expr:{{#var:basecomfort}}*1.45 round 2}}
 
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| {{#expr:{{#var:basecomfort}}*1.70 round 2}}
== Version history ==
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|}
* [[Version/1.3.3287|1.3.3287]] - Fix: Shelves, chairs and stools don't have style dominance.
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</li><div>
 
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{{Building Material Table}}
{{Nav|furniture|wide}}
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<noinclude>
[[Category:Furniture]] [[Category:Chair]]
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{{nav|furniture|wide}}
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</noinclude>
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[[Category:Furniture]]

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