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− | {{ | + | {{infobox main|furniture|| |
− | | name = Stool | + | |name = Stool |
− | | image = | + | |image = WoodStool.png |
− | | description = A simple platform on which to sit. Not very comfortable, but much better than nothing. Can be used at tables, work stations, and elsewhere. | + | |description = A simple platform on which to sit. Not very comfortable, but much better than nothing. Can be used at tables, work stations, and elsewhere. |
− | | type | + | |type = Furniture |
− | + | |placeable = Yes | |
− | | placeable = | + | |size = 1 ˣ 1 |
− | + | |beauty = 0 | |
− | + | |mass base = 3 | |
− | + | |stuff tags = Metallic, Woody, Stony | |
− | | size = 1 ˣ 1 | + | |work to make = 450 |
− | + | |resource 1 = Stuff | |
− | + | |resource 1 amount = 25 | |
− | + | |hp = 75 | |
− | + | |comfort = 0.5 | |
− | | beauty = 0 | + | |cover = 0.2 |
− | | | + | |flammability = 1.0 |
− | | | ||
− | | work to make = 450 | ||
− | |||
− | | resource 1 = Stuff | ||
− | | resource 1 amount = 25 | ||
− | | | ||
}} | }} | ||
− | A '''stool''' is a type of [[furniture]] which your colonists can sit on. Stools can be placed at [[table]]s and | + | A '''stool''' is a type of [[furniture]] which your colonists can sit on. Stools can be placed at [[table]]s to allow your colonists to eat there; in front of [[television]]s to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break. |
== Acquisition == | == Acquisition == | ||
− | + | Constructing a stool requires 45 of any one type of [[metal]], [[stone]] or [[wood]]. | |
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== Analysis == | == Analysis == | ||
− | Stools are the | + | Stools are the bottom tier seating, providing less comfort than both [[dining chair]]s and [[armchair]]s. They require no research, have no crafting skill requirement, are the least time and resource intensive and can be made from [[stone]] as well as [[wood]] or [[metals]], Thus, they can useful in the early game when resources and time are tight and you may not have the crafters or research to construct better seating options. Additionally, the ability to construct stools out of wood can give them greater utility in [[Biomes|wood-poor environment]]s. |
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− | [[ | + | Chairs in general are useful for preventing the "Uncomfortable" [[Mood#Situation Needs|mood debuff]] and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal [[quality]] stool will prevent the uncomfortable debuff (-3) all day, while an excellent quality stool will maintain the "Comfortable" buff (+4) all day. A legendary stool, with a comfort level of 102% can maintain the +8 bonus all day, however even a good quality armchair is superior in comfort and significantly more likely to be crafted. So while a masterwork or legendary stool may be retained into the midgame, switching or skipping to armchairs as soon as possible is suggested. |
− | + | Thus, every dining table, recreation item, and production bench that allows sitting should have at least some chair installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as [[telescope]]s and tables changed over last. However, switching from stools to a more comfortable form of seating such as armchairs should be prioritized and by mid-game there should be no need to construct stools for comfort at all. | |
=== Cover baiting === | === Cover baiting === | ||
Stools have the dubious distinction of providing only 20% [[cover]]. While this seems like a purely negative trait, it makes stools very effective at luring [[raiders]] into very poor [[defense structures#Cover baiting|defensive positions]] to predictably position them without affording them too much of an advantage. | Stools have the dubious distinction of providing only 20% [[cover]]. While this seems like a purely negative trait, it makes stools very effective at luring [[raiders]] into very poor [[defense structures#Cover baiting|defensive positions]] to predictably position them without affording them too much of an advantage. | ||
− | === | + | === Comfort === |
− | + | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sitting in a chair a higher comfort value will regain comfort proportionally faster. | |
− | + | Comfort varies by [[quality]] but not material. Stools of the same quality level will all have the same quality, regardless of what they're constructed from. | |
− | + | <div><li style="display: inline-table;"> | |
− | + | {{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}} | |
− | + | {| {{STDT| sortable c_15 text-center}} | |
− | + | ! [[Quality]] | |
− | == | + | !data-sort-type="number"| Awful |
− | + | !data-sort-type="number"| Poor | |
− | [[ | + | !data-sort-type="number"| Normal |
− | + | !data-sort-type="number"| Good | |
− | + | !data-sort-type="number"| Excellent | |
− | + | !data-sort-type="number"| Masterwork | |
− | + | !data-sort-type="number"| Legendary | |
− | + | |- | |
− | </ | + | ![[Comfort]] |
− | + | | {{#expr:{{#var:basecomfort}}*0.76 round 2}} | |
− | + | | {{#expr:{{#var:basecomfort}}*0.88 round 2}} | |
− | < | + | | {{#expr:{{#var:basecomfort}}*1.00 round 2}} |
− | + | | {{#expr:{{#var:basecomfort}}*1.12 round 2}} | |
− | + | | {{#expr:{{#var:basecomfort}}*1.24 round 2}} | |
− | < | + | | {{#expr:{{#var:basecomfort}}*1.45 round 2}} |
− | + | | {{#expr:{{#var:basecomfort}}*1.70 round 2}} | |
− | + | |} | |
− | + | </li><div> | |
− | + | {{Building Material Table}} | |
− | {{ | + | <noinclude> |
− | [[Category:Furniture | + | {{nav|furniture|wide}} |
+ | </noinclude> | ||
+ | [[Category:Furniture]] |