Editing Stool
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{infobox main|furniture| |
− | | name = Stool | + | |name = Stool |
− | | image = | + | |image = WoodStool.png |
− | | description = A simple platform on which to sit. Not very comfortable, but much better than nothing. Can be used at tables, work stations, and elsewhere. | + | |description = A simple platform on which to sit. Not very comfortable, but much better than nothing. Can be used at tables, work stations, and elsewhere. |
− | | type = Building | + | |type = Building |
− | | type2 = Furniture | + | |type2 = Furniture |
− | | placeable = true | + | |placeable = true |
− | | path cost = 30 | + | |path cost = 30 |
− | | cover = 0.2 | + | |cover = 0.2 |
− | | minifiable = true | + | |minifiable = true |
− | | size = 1 ˣ 1 | + | |size = 1 ˣ 1 |
− | | mass base = 3 | + | |mass base = 3 |
− | | flammability = 1 | + | |flammability = 1 |
− | | hp = 75 | + | |hp = 75 |
− | | sell price multiplier = 0.7 | + | |sell price multiplier = 0.7 |
− | | beauty = 0 | + | |beauty = 0 |
− | | comfort = 0.5 | + | |comfort = 0.5 |
− | | terrain affordance = light | + | |terrain affordance = light |
− | | work to make = 450 | + | |work to make = 450 |
− | | stuff tags = Metallic, Woody, Stony | + | |stuff tags = Metallic, Woody, Stony |
− | | resource 1 = Stuff | + | |resource 1 = Stuff |
− | | resource 1 amount = 25 | + | |resource 1 amount = 25 |
− | |||
}} | }} | ||
− | A '''stool''' is a type of [[furniture]] which your colonists can sit on. Stools can be placed at [[table]]s and | + | A '''stool''' is a type of [[furniture]] which your colonists can sit on. Stools can be placed at [[table]]s to allow your colonists to eat there; in front of [[television]]s to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break. |
== Acquisition == | == Acquisition == | ||
− | {{ | + | It is constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
== Analysis == | == Analysis == | ||
− | Stools are the | + | Stools are the bottom tier seating, providing less comfort than both [[dining chair]]s and [[armchair]]s. They require no research, have no crafting skill requirement, are the least time and resource intensive and can be made from [[stone]] as well as [[wood]] or [[metals]], Thus, they can be useful in the early game when resources and time are tight and you may not have the crafters or research to construct better seating options. Additionally, the ability to construct stools out of stone can give them greater utility in [[Biomes|wood-poor environment]]s. |
− | |||
− | |||
− | |||
− | |||
− | [[ | + | [[Chair]]s (or, better, [[armchair]]s) are generally preferred for preventing the "uncomfortable" [[Mood#Situation Needs|mood debuff]] and can even grant positive moods at good qualities. For pawns with jobs that can done sitting in a chair (any job at a "production bench" of some sort), a normal [[quality]] stool will prevent the uncomfortable debuff (-3) all day, while an excellent quality stool will maintain the "comfortable" buff (+4) all day. A legendary stool, with a comfort level of 102% can maintain the +8 bonus all day, however even a good quality armchair is superior in comfort and significantly more likely to be crafted. So while a masterwork or legendary stool may be retained as useful into the midgame, switching or skipping to dining chairs or armchairs as soon as possible is recommended. Nothing quite like butchering or smelting in a top-quality armchair. |
− | + | Thus, every dining table, recreation item, and production bench that allows sitting should (eventually) have at least a stool, and preferably a chair or armchair, installed. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as [[telescope]]s and the last seats at a [[poker table]] changed over last. However, switching from stools to a more comfortable form of seating such as armchairs should be prioritized, and long before mid-game there should be no need to construct stools for comfort at all. | |
=== Cover baiting === | === Cover baiting === | ||
Line 51: | Line 38: | ||
=== Resource Compression === | === Resource Compression === | ||
− | A niche use for the stool is resource compression for [[caravan]]ing or using [[transport pod]]s. A constructed stool has a base mass of 3 kg | + | A niche use for the stool is resource compression for [[caravan]]ing or using [[transport pod]]s. A constructed stool has a base mass of 3 kg but can be deconstructed into 12-13 units of its component material (or x10 for small volume materials). As these 12-13 units often weigh more than the 3kg of the stool, more material can be carried for the same mass by keeping it in stool form and deconstructing it at the end of travel, if you are willing to lose some resources to transport more. |
− | + | : For example, 25 units of [[steel]] can be compressed into a 3 kg stool, which then gets deconstructed for at least {{#expr: {{Q|Steel|Mass Base}}*12}} kg, allowing you to carry at least twice the steel you normally would. | |
− | + | Resource compression has a drawback in that you will lose 50% of the invested resources, 12-13 out of the 25 units of material used. However, when the alternative is abandoning 50% of the material anyway due to weight restrictions, there is no reason not to do so if time permits. | |
− | + | However, due to the increased work to make the stool, as well as rounding losses, the use of [[Plant pot]]s is typically superior for this purpose. | |
− | |||
− | [[ | ||
− | + | === Comfort === | |
− | + | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sitting in a chair a higher comfort value will regain comfort proportionally faster. | |
− | + | Comfort varies by [[quality]] but not material. Stools of the same quality level will all have the same quality, regardless of what they're constructed from. | |
− | + | {{Comfort Quality Table}} | |
− | + | {{Building Material Table}} | |
− | + | <noinclude> | |
− | + | {{nav|furniture|wide}} | |
− | < | + | </noinclude> |
− | |||
− | |||
− | </ | ||
− | |||
− | |||
− | |||
− | |||
[[Category:Furniture]] [[Category:Chair]] | [[Category:Furniture]] [[Category:Chair]] |