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{{Royalty}}{{Stub}}{{infobox main
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{{Define|Body Part
| name = Stoneskin gland
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| image = Artificial Organ
| image = Health item bionic.png|Stoneskin gland
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| always haulable = true
 +
| def name = Stoneskin gland
 
| description = This bionic gland releases chemicals and nanomachines that transform the user's skin into a built-in suit of armor. The whole epidermis thickens and hardens to resist burns, while jointed exterior keratin plates form everywhere they can - including the head and face. While it's very difficult to physically hurt someone using this implant, the plates and hard skin significantly reduces the user's physical attractiveness.
 
| description = This bionic gland releases chemicals and nanomachines that transform the user's skin into a built-in suit of armor. The whole epidermis thickens and hardens to resist burns, while jointed exterior keratin plates form everywhere they can - including the head and face. While it's very difficult to physically hurt someone using this implant, the plates and hard skin significantly reduces the user's physical attractiveness.
| type = Medical Items
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| graphic class = Graphic_Single
| type2 = Body Parts
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| graphic path = Things/Item/BodyPart/ArtificialOrgan
| tech level = Spacer
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| is body part = true
| hp = 50
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| label = Stoneskin gland
| production facility 1 = Fabrication bench
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| parent name = BodyPartBase
| research = Skin hardening
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| path cost = 10
| skill 1 = Crafting
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| selectable = true
| skill 1 level = 8
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| thing class = ThingWithComps
| resource 1 = Plasteel
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| ticker type = Never
| resource 1 amount = 25
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| use hit points = true
| resource 2 = Advanced component
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| flammability base = 1.0
| resource 2 amount = 8
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| market value base = 1920
| work to make = 26000
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| max hit points base = 50
| marketvalue  = 1920
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| mass = 4
| armorblunt  = 30
 
| armorsharp  = 70
 
| armorheat  = 50
 
| mass base = 4
 
| coverage = Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes
 
| layer = Internal
 
| thingSetMakerTags = RewardStandardMidFreq
 
| tradeTags = Bionic, ImplantEmpireCommon
 
| techHediffsTags = Advanced, ImplantEmpireCommon
 
| tags = ArmorGland
 
| incompatibleWithHediffTags = ArmorGland
 
 
}}
 
}}
The '''Stoneskin Gland''' is an implant added by the [[Royalty DLC]] that gives the host pawn natural armor, in exchange for making them uglier and slower. It is the most protective and has the largest penalties of the three skin gland implants, being stronger than both the [[Toughskin gland|toughskin]] and [[armorskin gland|armorskin]] glands.
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The '''Stoneskin Gland''' gives a pawn that's been implanted with it a bonus to Sharp/Blunt/Heat Armor by 50/40/70% respectively, as well as reducing beauty by 2 and slowing the pawn by 15%.
  
== Acquisition ==
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It provides a moderate amount of protection, though not to the point where it's "very difficult" to hurt a user.
Stoneskin glands can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
== Summary ==
 
{{stub|section=1|reason=General, also see also standard of [[Prosthetic leg]] re capacities et al}}
 
Pawns that are implanted with a stoneskin gland gain a bonus to Sharp/Blunt/Heat Armor by {{P|Armor - Sharp}}/{{P|Armor - Blunt}}/{{P|Armor - Heat}}% respectively, considered as its own layer for the purposes of [[Apparel#Protection|armor calculations]]. It also reduces [[pawn beauty]] by 2 and multiplies [[moving]] by 85%, a 15% reduction. In turn, the penalty to moving reduces the [[move speed]], [[hunting stealth]], and [[melee dodge chance]] of a pawn.
 
  
The armor rating of the gland still protects body parts replaced by [[artificial body parts]], even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability. 
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{{nav/body_parts}}
  
=== Installation ===
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[[Category: Royalty]]
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
 
 
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
 
 
If the operation fails, the part will be destroyed.
 
 
 
== Analysis ==
 
{{Stub|section=1}}
 
Stoneskin glands provide a moderate amount of protection. While not to the point where it's "very difficult" to hurt a user as the description implies, a 30% to 40% reduction in incoming DPS for most weapons is significant, and better than that of a set of [[Quality|normal]] [[steel]] [[plate armor]] while also stacking with any armor option.
 
 
 
Comparison table of the three types:
 
{| class="wikitable sortable"
 
|-
 
! rowspan=2 | Type !! colspan=3 | Armor !! rowspan=2 | [[Moving]] !! rowspan=2 | [[Beauty (Pawn)|Beauty]]
 
|-
 
! Sharp !! Blunt !! Heat
 
|-
 
! [[Toughskin gland]]
 
| {{Q|Toughskin gland|Armor - Sharp}}% || {{Q|Toughskin gland|Armor - Blunt}}% || {{Q|Toughskin gland|Armor - Heat}}% || '''×95''' || -
 
|-
 
! [[Armorskin gland]]
 
| {{Q|Armorskin gland|Armor - Sharp}}% || {{Q|Armorskin gland|Armor - Blunt}}% || {{Q|Armorskin gland|Armor - Heat}}% || '''×90''' || {{--|1}}
 
|-
 
! [[Stoneskin gland]]
 
| {{Q|Stoneskin gland|Armor - Sharp}}% || {{Q|Stoneskin gland|Armor - Blunt}}% || {{Q|Stoneskin gland|Armor - Heat}}% || '''×85''' || {{--|2}}
 
|}
 
 
 
{| class="wikitable"
 
|-
 
! Sharp !! Blunt
 
|-
 
| {{Apparel Protection Chart
 
| set1name  = Toughskin (Sharp)
 
| set1armor1 = {{Q|Toughskin gland|Armor - Sharp}}
 
| set2name  = Armorskin (Sharp)
 
| set2armor1 = {{Q|Armorskin gland|Armor - Sharp}}
 
| set3name  = Stoneskin (Sharp)
 
| set3armor1 = {{Q|Stoneskin gland|Armor - Sharp}}
 
}}
 
| {{Apparel Protection Chart
 
| set1name  = Toughskin (Blunt)
 
| set1armor1 = {{Q|Toughskin gland|Armor - Blunt}}
 
| set2name  = Armorskin (Blunt)
 
| set2armor1 = {{Q|Armorskin gland|Armor - Blunt}} 
 
| set3name  = Stoneskin (Blunt)
 
| set3armor1 = {{Q|Stoneskin gland|Armor - Blunt}}
 
}}
 
|}
 
 
 
A stoneskin gland severely reduces the beauty of a pawn, which causes a {{--|40}} [[opinion]] debuff from other pawns.
 
 
 
[[Disfigurement]] adds -15 opinion and while it doesn't affect the beauty stat of a pawn, it disables the effect of positive beauty on the pawn. Disfigurement stacks with the effect of negative beauty possibly leading to -55 opinion on a pawn with less than or equal to -2 beauty.
 
 
 
It should be noted that a beauty greater than {{+|}}/{{--|}} 2 does not have any effects on gameplay, aside from the above mentioned disfigurement.
 
 
 
Here is a table of the total effects of the stoneskin gland, combined with other things that modify beauty.
 
 
 
{| {{STDT| sortable c_07 text-center}}
 
! Effect
 
! Type
 
! Beauty Change
 
! Opinion Change
 
|-
 
! [[Beautiful]]
 
| [[Trait]]
 
| {{0}}
 
| 0
 
|-
 
! [[Pretty]]
 
| [[Trait]]
 
| {{--|1}}
 
| -20
 
|-
 
! [[Ugly]]
 
| [[Trait]]
 
| {{--|3}}
 
| -40
 
|-
 
! [[Staggeringly ugly]]
 
| [[Trait]]
 
| {{--|4}}
 
| -40
 
|-
 
! [[Aesthetic nose]] {{RoyaltyIcon}}
 
| [[Artificial body part]]
 
| {{--|1}}
 
| -20
 
|-
 
! [[Aesthetic shaper]] {{RoyaltyIcon}}
 
| [[Artificial body part]]
 
| {{--|1}}
 
| -20
 
|-
 
! [[Genes#Very attractive|Very attractive]] {{BiotechIcon}}
 
| [[Gene]]
 
| {{0}}
 
| 0
 
|-
 
! [[Genes#Attractive|Attractive]] {{BiotechIcon}}
 
| [[Gene]]
 
| {{--|1}}
 
| -20
 
|-
 
! [[Genes#Unattractive|Unattractive]] {{BiotechIcon}}
 
| [[Gene]]
 
| {{--|3}}
 
| -40
 
|-
 
! [[Genes#Very unattractive|Very unattractive]] {{BiotechIcon}}
 
| [[Gene]]
 
| {{--|4}}
 
| -40
 
|} 
 
 
 
== Version history ==
 
* [[Royalty DLC]] initial release - Added.
 
* [[Version/1.1.2563|1.1.2563]] - [[Toughskin gland|toughskin]], [[armorskin gland|armorskin]], and stoneskin glands no longer stack
 
* [[Version/1.1.2598|1.1.2598]] - Adjusted from 50/40/70%  to 70/30/50%
 
 
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 

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