Search results

Jump to navigation Jump to search

Page title matches

Page text matches

  • Cats often start [[bond]]ed with your colonists as a random pet at the start of the game. Cats are one of the few animals that can [[nuzzle [[Category:Pet]]
    2 KB (308 words) - 20:26, 28 January 2024
  • ! Farm and pet animals ...> | sort = From DLC, Name}} (mating pairs will be generated for these)<br/>Pet animals: {{#ask: [[TradeTags::AnimalPet]] | template = DLC Icons | link = n
    5 KB (546 words) - 23:29, 16 January 2024
  • ...eal forest and tundra [[biome]]s. They are sometimes selected as a starter pet.}} Huskies, like [[labrador retriever]]s, can periodically haul items and r [[Category:Pet]]
    3 KB (399 words) - 20:30, 28 January 2024
  • Pet Table (only for animals that can nuzzle):
    1 KB (199 words) - 14:20, 26 September 2021
  • ...her bitterness towards men and war into [PAWN_nameDef]. [PAWN_possessive] pet rabbit offered more warmth than any human in [PAWN_possessive] life.
    2 KB (251 words) - 11:23, 31 March 2021
  • ...can be spawned at the [[Scenario system|start of a game]] as the starting pet. They breed quickly and are strong fighters. [[Category:Pet]]
    4 KB (584 words) - 23:21, 18 December 2023
  • [[Category:Pet]]
    3 KB (359 words) - 20:31, 28 January 2024
  • ...t to know him. Doesn't eat nor sleep either, and lives forever. A gorgeous pet.
    4 KB (372 words) - 12:23, 6 August 2019
  • [[Category:Pet]]
    3 KB (383 words) - 20:37, 28 January 2024
  • ...]. So if dromedaries are available, there's little point in keeping an emu pet.
    3 KB (423 words) - 23:05, 18 December 2023
  • Megascarabs offer no real niche as a tamed pet, however they ''can'' be tamed. Unlike the larger insects, they can generat
    3 KB (455 words) - 20:23, 28 January 2024
  • ...o if dromedaries are available, there's little point in keeping an ostrich pet.
    4 KB (512 words) - 23:14, 18 December 2023
  • ...mals''' are creatures living along the colonists. Appart from the eventual pet accompanying the first colonists and the ones sold by [[trader]]s, animals If injured by a colonist or tamed pet, certain species of animals will become maddened into a manhunter state and
    39 KB (6,061 words) - 09:55, 5 April 2023
  • ...or a creature from Guinea, these little rodents are bred to be a household pet and a delicious dinner.
    6 KB (829 words) - 23:08, 18 December 2023
  • * Start with one random pet * Start with one random pet
    21 KB (2,937 words) - 06:53, 4 May 2024
  • ...Golden in color, it is always invitingly warm to the touch, like a trusted pet or a hug from a good friend. Those that look closely are rewarded for their
    9 KB (1,561 words) - 20:51, 10 May 2024
  • [[File:Manhunter due to pet hunting.png|400px]] ...he handling skills of the starting pawn(s), as the game will not provide a pet that cannot be handled by the colony. This rule is broken when all colonist
    52 KB (8,178 words) - 13:54, 24 April 2024
  • * Colony [[Scenario system|starts]] with a random pet.
    10 KB (1,543 words) - 02:53, 7 November 2023
  • ! Pet keeper<br/>(Pet keeper) | [PAWN_nameDef] grew up on a midworld with loving parents, a cute pet and a lot of money - but no friends.
    57 KB (7,869 words) - 20:16, 15 September 2022
  • ...Golden in color, it is always invitingly warm to the touch, like a trusted pet or a hug from a good friend. Those that look closely are rewarded for their
    14 KB (2,155 words) - 19:38, 4 May 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)