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  • ...ely important than the other stats, but you'll need 2 Crafting to make a [[short bow]]. ...uicker. Colonists cut down trees in a growing zone, allowing you to handle wood and food at the same time.
    32 KB (5,488 words) - 18:25, 22 April 2024
  • All [[biome]]s have a listed growing season. Some are very short (or, in extreme cold, non-existent) and others are "year round". Crops will ...ome instances. [[Cold snap]]s can drop the temperatures below freezing for short periods - but long enough to, again, kill crops.
    25 KB (3,819 words) - 11:09, 28 January 2024
  • ...hem by building against them. Then set up a chop wood order to gather more wood. : You need to get a single [[wood]]en building up as soon as possible so your colonists can sleep under a roo
    37 KB (6,325 words) - 15:27, 8 February 2024
  • ...requently accessed from the outside (the freezer is one example). Provide short walkways to these places. ...tructure" base with an efficient layout of zones to keep walking distances short. Arrows indicate where items are commonly transported. Room sizes are not
    59 KB (9,977 words) - 02:46, 20 November 2023
  • *- End Table with Lamp (Add nice table with lamp.) by TLHeart ** Unlocks Stone-cutters bench (Hand Machining Table)
    15 KB (2,380 words) - 07:41, 13 September 2020
  • * Better [[poker table]] + [[billiards table]] - Colonists need to recreate for less time. ...ve, to [[drug]] synthesis, to menial "Crafting" tasks like [[stonecutter's table|stonecutting]] and [[electric smelter|smelting]].
    45 KB (7,202 words) - 07:06, 4 May 2024
  • :* Making [[kibble]] (done at a butchering table) ..., steel [[hopper]]s (used by [[nutrient paste dispenser]]s), a steel chess table, cloth/wool/fur [[bedroll]]s and fabric/leather [[animal flap]]s are all "C
    37 KB (6,042 words) - 05:56, 4 May 2024
  • * Added loading screen tips. These are short bits of text helping the player understand an obscure aspect of the game. T ...arricades]], which are like [[sandbags]], but can be constructed of metal, wood, or stone. Changed sandbags to be constructed of textile stuff instead of [
    16 KB (2,639 words) - 01:34, 8 May 2023
  • *Unified table style so all tables fit the cell more precisely. *Add wood log full stack graphic.
    27 KB (3,995 words) - 04:11, 7 November 2023
  • ...Temperate Forest for now. It's not too hot, not too cold, has plenty of [[wood]], wildlife, and buildable land, but less disease than a rainforest. *'''Construction''' - Creating structures, like [[wall]]s, [[table]]s, and [[bed]]s. A minimum construction (4-6) is required to build [[spike
    66 KB (11,227 words) - 07:57, 4 May 2024
  • ...Do not take unnecessary shortcuts (for example, do not put the butcher's table in the medical room, because "there just was no better spot at the moment") ...th from the butchering in a room where it does not matter. Butchering is a short, intermittent activity for your cook, so the work speed penalty is not very
    55 KB (9,250 words) - 08:34, 9 January 2024
  • ...layers can be raised as you expand. Initially it is faster to build with [[wood]] but later on, they should be made of stone like [[granite blocks]] or [[l Traps made of wood are highly flammable so its best to place them on rock or soil far from gra
    67 KB (11,329 words) - 05:28, 21 April 2024
  • ...ats|melee weapon]], doing less {{DPS}} than a [[club]] or even a lump of [[wood]], but still more than a normal [[human]] fist. Conveniently, the beer is n {{Weapon Stats Table}}
    28 KB (3,497 words) - 10:32, 30 April 2024
  • ...ican require a source of [[meat]], meaning they will not be covered in the table below. Both haygrass and corn can be used to feed [[animal]]s, but most ani ...for profit in terms of value added per unit work. For materials other than wood, the ratio of work cost versus value added is so low that it isn't worth it
    32 KB (4,737 words) - 12:28, 15 May 2024
  • {{Research Points Table/explanation}} {{Research Points Table|2500}}
    82 KB (10,037 words) - 01:15, 7 May 2024
  • ...ize of the raiders via the [[raid points]] mechanic - tribals stuck with [[short bow]]s are ill advised to enter the ship's tile. ...ction base]] is within your path. Alternatively, you can settle down for a short while to get more food - see the next subsection for details.
    47 KB (7,552 words) - 00:58, 9 May 2024
  • ...l: This allows tribals to break down mechanoid corpses without a machining table, albeit at a slower rate. ** Windmill, watermill, wood generator, chemfuel generator ambience
    27 KB (4,325 words) - 11:14, 27 March 2023
  • ...inding, and Scarification rituals '''''Do not''''' count for the following table. ...2)#Styles|1x2]], [[Table (2x2)#Styles|2x2]], [[Table (2x4)#Styles|2x4]], [[Table (3x3)#Styles|3x3]]), [[Standing lamp#Styles|Standing lamp]], [[Torch lamp#S
    137 KB (20,181 words) - 08:27, 1 May 2024
  • ...throw a party around a [[party spot]], or if unavailable, a gather spot ([[table]] or [[campfire]]). Colonists will continually get mood buffs the longer th ...|wood}} [[wood]] item, [[wood]]en buildings, or any other item made out of wood.
    90 KB (13,617 words) - 21:41, 15 May 2024
  • ...Steamworlds''' - Similar to Earth in the 19th century. Often this state is short-lived, as societies develop into midworlds, but it can be very stretched ou ...Fleet <ref>Backstory of [[List of Player-created Pawns#Jake Maddams|Jake 'Table' Maddams]]</ref>
    108 KB (16,181 words) - 08:09, 9 January 2024

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