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We are solving for 1 / (Spear DPS Improvement%) = (Armor Reduction%). We can get DPS Improvement using (DPS Spear / DPS Mace). For armor, we know that 1% AP reduces 1% of armor, and 1% of armor equals -0.75% damage, which is subtracted from 100% damage. Since spear's only Sharp attack has 55% AP, we use that instead of spear's avg AP.  
 
We are solving for 1 / (Spear DPS Improvement%) = (Armor Reduction%). We can get DPS Improvement using (DPS Spear / DPS Mace). For armor, we know that 1% AP reduces 1% of armor, and 1% of armor equals -0.75% damage, which is subtracted from 100% damage. Since spear's only Sharp attack has 55% AP, we use that instead of spear's avg AP.  
  
Sub variables in and you get (9.56 / 10.55) = (100 - 0.75(x - 55))%. Solve for x and we get (9.56 / 10.55 - 1) / -0.75 = (x - 0.55), after converting percents into decimals. ---> Sharp armor. This is before considering quality; at higher quality, the spear only gets better. For example, if both weapons are excellent, then the mace only starts to become better at {{%| (11.48/12.63 -1)/(-0.75) + 0.66 round 2}} armor. For reference, [[centipede]]s have 72% armor. So while a mace would be stronger against [[flak vest]]s (when hitting the vest) and [[power armor]], spears are noticeably better against unarmed foes, and roughly equal against armor up to centipedes'. Enemies with power armor aren't very common.
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Sub variables in and you get (9.56 / 10.55) = (100 - 0.75(x - 55))%. Solve for x and we get (9.56 / 10.55 - 1) / -0.75 = (x - 0.55), after converting percents into decimals. ---> Sharp armor. This is before considering quality; at higher quality, the spear only gets better. For example, if both weapons are excellent, then the mace only starts to become better at {{%| (11.48/12.63 -1)/(-0.75) + 0.66 round 2}} armor. For reference, [[centipede]]s have 72% armor.
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The mace still would be better against [[flak vest]]s (when hitting the vest) and [[power armor]]. Meanwhile, spears are noticeably better against unarmored foes, and roughly equal/better against armored foes up to centipedes. Note that enemies with power armor are quite rare.  
  
 
This assumes plasteel vs. uranium. If both weapons are made out of [[steel]], then the mace becomes relatively better against centipedes and plate armor and the like. Also remember that maces are cheaper, and that uranium is generally used less than plasteel.
 
This assumes plasteel vs. uranium. If both weapons are made out of [[steel]], then the mace becomes relatively better against centipedes and plate armor and the like. Also remember that maces are cheaper, and that uranium is generally used less than plasteel.
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* [[Version/0.7.581|0.7.581]] - Added
 
* [[Version/0.7.581|0.7.581]] - Added
 
* [[Version/1.1.2610|1.1.2610]] - Implementation of new melee verb system. Previously, spears were more likely to use their shaft rather than their point. This now results in spears having higher DPS than what the game's infobox states.  
 
* [[Version/1.1.2610|1.1.2610]] - Implementation of new melee verb system. Previously, spears were more likely to use their shaft rather than their point. This now results in spears having higher DPS than what the game's infobox states.  
* [[Version/1.5.4062|1.5.4062]] - Received a new texture
 
<gallery>
 
Spear Old.png|Texture prior to 1.5
 
</gallery>
 
  
 
{{Nav|weapon|wide}}
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
 
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Spears]]
 
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Spears]]

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