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{{About|a specific weapon called '''spear'''}}
 
 
{{Infobox main|weapon
 
{{Infobox main|weapon
 
| name = Spear
 
| name = Spear
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== Acquisition ==
 
== Acquisition ==
Spears can be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[Research#Long blades|Long Blades]] research has been completed, from {{Required Resources}} and {{Ticks|{{P|Work To Make}} }} of work.
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Spears can be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[Research#Long blades|Long Blades]] research has been completed, from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
  
 
Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee [[raider]]s.
 
Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee [[raider]]s.
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The spear is a sharp weapon with a ''very'' similar damage output to the [[longsword]], despite the in-game tooltips stating otherwise. This is because the game does not account for the [[Weapons#Melee formulas|melee verb selection]] mechanic introduced in 1.1.  
 
The spear is a sharp weapon with a ''very'' similar damage output to the [[longsword]], despite the in-game tooltips stating otherwise. This is because the game does not account for the [[Weapons#Melee formulas|melee verb selection]] mechanic introduced in 1.1.  
  
Spears and/or longswords are the best sharp melee weapons that colonists can craft. They compete with [[mace]]s and [[warhammer]]s{{RoyaltyIcon}} for best overall craftable weapon. In-depth comparison can be seen in the below section.
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Spears and/or longswords are the best sharp melee weapons that colonists can craft. They compete with [[mace]]s and [[warhammer]]s{{RoyaltyIcon}} for best overall weapon. In-depth comparison can be seen in the below section.
  
 
== Comparisons ==
 
== Comparisons ==
 
=== Comparison to longswords ===
 
=== Comparison to longswords ===
 
<!-- Cut v Stab sources: https://steamcommunity.com/app/294100/discussions/0/3042732243097084212 & https://steamcommunity.com/app/294100/discussions/0/3111394035968026504 . You can test the x1.4 damage multi by going into devmode and hitting things with a plasteel knife. -->
 
<!-- Cut v Stab sources: https://steamcommunity.com/app/294100/discussions/0/3042732243097084212 & https://steamcommunity.com/app/294100/discussions/0/3111394035968026504 . You can test the x1.4 damage multi by going into devmode and hitting things with a plasteel knife. -->
Spears have very slightly less {{DPS}}. The longsword is {{+|{{%| (7.96 / 7.88) - 1 round 3}} }} stronger in ''raw'' DPS than the spear, after considering [[melee verb selection]]. In exchange, the spear has noticeably more {{AP}} ({{+|14%}}) and costs {{Icon Small|stuff}} 25 materials less. This makes the spear numerically superior, but that is not the full story.
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Spears have very slightly less {{DPS}}. The longsword is {{+|{{%| (7.96 / 7.88) - 1 round 3}}}} stronger in ''raw'' DPS than the spear, after considering [[melee verb selection]]. In exchange, the spear has noticeably more {{AP}} ({{+|14%}}) and costs {{Icon Small|stuff}} 25 materials less. This makes the spear numerically superior, but that is not the full story.
  
 
Longswords can either ''[[Damage types#Cut|Cut]]'' or ''[[Damage types#Stab|Stab]]'', while spears can only ''Stab''. Cut damage has a chance to "cleave" through body parts. This increases damage per swing by 140%, but its damage is split between body parts. The spear can only stab: its damage is weaker, but always concentrated on one body part. The cleave will cause [[pain shock]] faster, due to increased damage. Generally, pain shock is much more likely than body part destruction.
 
Longswords can either ''[[Damage types#Cut|Cut]]'' or ''[[Damage types#Stab|Stab]]'', while spears can only ''Stab''. Cut damage has a chance to "cleave" through body parts. This increases damage per swing by 140%, but its damage is split between body parts. The spear can only stab: its damage is weaker, but always concentrated on one body part. The cleave will cause [[pain shock]] faster, due to increased damage. Generally, pain shock is much more likely than body part destruction.
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=== Comparison to maces ===
 
=== Comparison to maces ===
The spear is actually closer to the [[mace]] in their niche, as both are better than the longsword against armor. Maces are cheaper, is best used with [[uranium]] rather than [[plasteel]], and unlocked in Smithing rather than Long Blades. Before armor, spears deal {{+|{{%| 7.88/7.01 -1 round 2}} }} more damage than a mace of equal quality. Maces are good against armor, despite having lower AP, since most enemies have practically no Blunt armor.
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The spear is actually closer to the [[mace]] in their niche, as both are better than the longsword against armor. Maces are cheaper, is best used with [[uranium]] rather than [[plasteel]], and unlocked in Smithing rather than Long Blades. Before armor, spears deal {{+|{{%| 7.88/7.01 -1 round 2}}}} more damage than a mace of equal quality. Maces are good against armor, despite having lower AP, since most enemies have practically no Blunt armor.
  
 
At normal quality, a [[plasteel]] spear deals more damage than a [[uranium]] mace until fighting enemies with {{%| (9.56/10.55 -1)/(-0.75) + 0.55 round 2}} <!--  
 
At normal quality, a [[plasteel]] spear deals more damage than a [[uranium]] mace until fighting enemies with {{%| (9.56/10.55 -1)/(-0.75) + 0.55 round 2}} <!--  
 
We are solving for 1 / (Spear DPS Improvement%) = (Armor Reduction%). We can get DPS Improvement using (DPS Spear / DPS Mace). For armor, we know that 1% AP reduces 1% of armor, and 1% of armor equals -0.75% damage, which is subtracted from 100% damage. Since spear's only Sharp attack has 55% AP, we use that instead of spear's avg AP.  
 
We are solving for 1 / (Spear DPS Improvement%) = (Armor Reduction%). We can get DPS Improvement using (DPS Spear / DPS Mace). For armor, we know that 1% AP reduces 1% of armor, and 1% of armor equals -0.75% damage, which is subtracted from 100% damage. Since spear's only Sharp attack has 55% AP, we use that instead of spear's avg AP.  
  
Sub variables in and you get (9.56 / 10.55) = (100 - 0.75(x - 55))%. Solve for x and we get (9.56 / 10.55 - 1) / -0.75 = (x - 0.55), after converting percents into decimals. ---> Sharp armor. This is before considering quality; at higher quality, the spear only gets better. For example, if both weapons are excellent, then the mace only starts to become better at {{%| (11.48/12.63 -1)/(-0.75) + 0.66 round 2}} armor. For reference, [[centipede]]s have 72% armor. So while a mace would be stronger against [[flak vest]]s (when hitting the vest) and [[power armor]], spears are noticeably better against unarmed foes, and roughly equal against armor up to centipedes'. Enemies with power armor aren't very common.
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Sub variables in and you get (9.56 / 10.55) = (100 - 0.75(x - 55))%. Solve for x and we get (9.56 / 10.55 - 1) / -0.75 = (x - 0.55), after converting percents into decimals. ---> Sharp armor. This is before considering quality; at higher quality, the spear only gets better. For example, if both weapons are excellent, then the mace only starts to become better at {{%| (11.48/12.63 -1)/(-0.75) + 0.66 round 2}} armor. For reference, [[centipede]]s have 72% armor.
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The mace still would be better against [[flak vest]]s (when hitting the vest) and [[power armor]]. Meanwhile, spears are noticeably better against unarmored foes, and roughly equal/better against armored foes up to centipedes. Note that enemies with power armor are quite rare.  
  
 
This assumes plasteel vs. uranium. If both weapons are made out of [[steel]], then the mace becomes relatively better against centipedes and plate armor and the like. Also remember that maces are cheaper, and that uranium is generally used less than plasteel.
 
This assumes plasteel vs. uranium. If both weapons are made out of [[steel]], then the mace becomes relatively better against centipedes and plate armor and the like. Also remember that maces are cheaper, and that uranium is generally used less than plasteel.
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* [[Version/0.7.581|0.7.581]] - Added
 
* [[Version/0.7.581|0.7.581]] - Added
 
* [[Version/1.1.2610|1.1.2610]] - Implementation of new melee verb system. Previously, spears were more likely to use their shaft rather than their point. This now results in spears having higher DPS than what the game's infobox states.  
 
* [[Version/1.1.2610|1.1.2610]] - Implementation of new melee verb system. Previously, spears were more likely to use their shaft rather than their point. This now results in spears having higher DPS than what the game's infobox states.  
* [[Version/1.5.4062|1.5.4062]] - Received a new texture
 
<gallery>
 
Spear Old.png|Texture prior to 1.5
 
</gallery>
 
  
 
{{Nav|weapon|wide}}
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
 
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Spears]]
 
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Spears]]

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