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# High quality longswords can now one-shot the torso. Legendary plasteel swords can one-shot the torso even in a cleave attack, assuming it split between 2 parts.
 
# High quality longswords can now one-shot the torso. Legendary plasteel swords can one-shot the torso even in a cleave attack, assuming it split between 2 parts.
 
# When an excellent plasteel longsword (or better) does a ''cleave'' attack, its damage so high that it causes [[pain shock]] in a single swing.  
 
# When an excellent plasteel longsword (or better) does a ''cleave'' attack, its damage so high that it causes [[pain shock]] in a single swing.  
# Meanwhile, the spear can only ever hit a single body part. If a 62 damage spear hits a 25 damage arm, the arm is destroyed and 37 damage (over {{%|1-(25/62) round 2}} of the attack) is wasted. If a sword cleaves, much less damage is wasted. Blunt weapons like [[mace]]s and [[warhammer]]s{{RoyaltyIcon}} will hit the parent part if it would overkill (e.g. destroying the arm will damage the shoulder for remaining HP).
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# Meanwhile, the spear can only ever hit a single body part. If a 62 damage spear hits a 25 damage arm, the arm is destroyed and 37 damage (over {{%|1-(25/62) round 2}} of the attack) is wasted. If a sword cleaves, much less damage is wasted.  
 
# Strong melee damage also boosts the {{AP}} of longswords. But due to the quirks of the game, it does ''not'' boost the AP of spears. Longsword AP becomes nearly identical to the spear.
 
# Strong melee damage also boosts the {{AP}} of longswords. But due to the quirks of the game, it does ''not'' boost the AP of spears. Longsword AP becomes nearly identical to the spear.
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# Blunt weapons like [[mace]]s and [[warhammer]]s{{RoyaltyIcon}} will hit the parent part if it would overkill (e.g. destroying the arm will damage the shoulder for remaining HP).
  
 
This results in high quality swords ''with the damage gene'' being virtually better against all targets, short of [[tough]] pawns. Against humanoids, a sword can either (1-shot torso/head or cleave to pain shock), while a spear can ''only'' (1-shot torso/head). Against mechanoids, the cleave damage results in the sword coming out ahead regardless.
 
This results in high quality swords ''with the damage gene'' being virtually better against all targets, short of [[tough]] pawns. Against humanoids, a sword can either (1-shot torso/head or cleave to pain shock), while a spear can ''only'' (1-shot torso/head). Against mechanoids, the cleave damage results in the sword coming out ahead regardless.

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