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{{Infobox main|weapon
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{{infobox main|weapon|
| name = Sniper rifle
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|name = Sniper rifle
| image = SniperRifle.png
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|image = SniperRifle.png|Sniper rifle
| description = An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range.
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|description = "An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range."
| type = Equipment
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|type = Equipment
| type2 = Weapons
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|type2 = Weapons
| tech level = Industrial
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|class = Industrial
| class = Industrial
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|damage = 25
| damage = 25
 
 
| damage type = Bullet
 
| damage type = Bullet
| armorPenetration = 38
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|armorPenetration = 38
| range = 44.9
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|range = 44.9
| accuracyTouch = 50
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|accuracyTouch = 50
| accuracyShort = 70
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|accuracyShort = 70
| accuracyMedium = 86
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|accuracyMedium = 86
| accuracyLong = 88
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|accuracyLong = 88
| accuracyAvg = 76.2
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|accuracyAvg = 76.2
| mode = Single-Shot
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|mode = Single-Shot
| warmup = 210
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|warmup = 210
| cooldown = 138
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|cooldown = 138
| velocity = 100
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|velocity = 100
| burst = 1
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|burst = 1
| marketvalue = 530
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|marketvalue = 530
 
| production facility 1 = Machining table
 
| production facility 1 = Machining table
 
| research = Precision rifling
 
| research = Precision rifling
| resource 1 = Steel
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|resource 1 = Steel
| resource 1 amount = 60
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|resource 1 amount = 60
| resource 2 = Component
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|resource 2 = Component
| resource 2 amount = 8
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|resource 2 amount = 8
| DPS = DPS
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|DPS = DPS
| mass base = 4
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|mass base = 4
| stoppingPower = 1.5
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|stoppingPower = 1.5
| work to make = 45000
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|work to make = 45000
 
| meleeattack1dmg = 9
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1type = blunt
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| MeleeWeaponAverageAP = 13
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| page verified for version =
| skill 1 = Crafting
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|skill 1 = Crafting
| skill 1 level = 7
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|skill 1 level = 7
| has quality = True
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|weaponTags = SniperRifle
| weaponTags = SniperRifle
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|thingSetMakerTags = RewardStandardQualitySuper
| thingSetMakerTags = RewardStandardQualitySuper
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}}{{info|The '''sniper rifle''' is a slightly heavier, single-shot [[Weapons|firearm]] in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.}}
| tradeTags = WeaponRanged
 
}}
 
{{Info|The '''sniper rifle''' is a slightly heavier, single-shot [[Weapons|firearm]] in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.}}
 
 
 
 
== Acquisition ==
 
== Acquisition ==
Sniper rifles can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
Sniper rifles can also be [[Trader|purchased]] from [[outlander]] and orbital combat suppliers or from outlander [[faction base]]s, or recovered from [[raider#Humanlike|raider]]s:
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Sniper rifles can be crafted with skill level 7 at a [[machining table]] once the [[Research#Precision rifling|precision rifling]] research has been completed; with {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. Sniper rifles can be purchased from outlander and orbital combat suppliers, outlander settlements, or from [[raider#Humanlike|raider]] drops:
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
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== Analysis ==
 
== Analysis ==
Sniper rifles have the longest range of all weapons, along with excellent long-distance accuracy. With high per-shot damage, they have a propensity to destroy limbs. Therefore, they are a poor choice if you intend to take [[prisoner]]s after a raid.
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The sniper rifle has the longest range out of all ranged weapons in the game, along with excellent long-distance accuracy as well as a high per-shot damage. Stopping power is also high enough not only to stagger [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]]. Like the [[pila]] and [[charge lance]], the sniper rifle has somewhat of a reputation of maiming or even outright killing its victims.
  
While per-shot damage is high, snipers have a sluggish firerate. Their actual {{DPS}} is among the worst of firearms, just on par with the neolithic [[greatbow]]. Thus, snipers are a poor "general" weapon. If range is important, though, then snipers are a strong choice. They can be used to provoke sieges, kite [[centipede]]s, or be one of the safest weapons to hunt with. Due to poor DPS and slow firerate, it is a tedious weapon to kite with and should generally be avoided unless you really need the range.
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However, the sniper rifle has a very slow rate of fire, resulting in it having the lowest sustained damage output out of all firearms except the [[incendiary launcher]]; it's only on par with higher-tier neolithic ranged weapons like the [[greatbow]]. Its accuracy at shorter distances (especially close) is also weak, making the sniper rifle one of the most skill-heavy weapons in the game - even the average shooter will struggle to use the sniper rifle effectively within its optimal accuracy range. Sniper rifles are also somewhat difficult to acquire unless you get raided by a group that solely consists of mercenary snipers.
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Given its characteristics, the sniper rifle is undoubtedly very well suited as a medium-to-long distance support weapon, or for field combat (e.g. harassing siege camps) due to its unparalleled range and good stopping power. This weapon's also arguably the best choice for hunting due to its range and per-shot damage, with the only other hunting weapon rivalling it being the charge lance.
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On average, the sniper rifle is best paired with a careful shooter up to level 14, then with a trigger-happy shooter beyond that point.
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Compared to the [[bolt-action rifle]], the sniper rifle trades firing rate and accuracy at shorter distances for additional range, extra damage and improved long-distance accuracy.
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Due to this weapon's propensity for blowing limbs clean off targets, similar to the charge lance, it tends to make a poor choice if you intend to take [[prisoner]]s after a raid, as any survivors are bound to be very heavily crippled.
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{{Weapon Quality Table}}
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==Melee Combat==
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<div><li style="display: inline-table;">
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{| {{STDT| c_12 text-center}}
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!Tool
 +
!Attack
 +
!Damage Type
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!Power
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!AP
 +
!Cooldown
 +
!Likelihood
 +
!Base DPS
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|-
 +
!Overall
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!-
 +
!-
 +
!9
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!13%
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!2.00s
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!-
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!4.50
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|- newline
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|Stock
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|Blunt
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|Blunt
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|9
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|13%
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|2.00s
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|50.00%
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|4.50
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|- newline
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|Barrel
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|Blunt
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|Blunt
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|9
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|13%
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|2.00s
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|25.00%
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|4.50
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|- newline
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|Barrel
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|Poke
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|Blunt
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|9
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|13%
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|2.00s
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|25.00%
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|4.50
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|}
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</li><div>
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== Graphs ==
  
As a shooter's personal accuracy is reduced for each tile of distance, sniper rifles are one of the most skill-heavy weapons in the game. For example, a ''shooter'' with a [[Shooting Accuracy]] of 95% (Shooting 6) would have a <code>0.95^30</code> chance, or only ~21%, to hit a target from 30 tiles. This is regardless of weapon - weapons apply another penalty ''after'' shooter-side accuracy. In contrast, a shooter with Shooting Accuracy 99% (Shooting 20) would have a ~74% shooter-side chance to hit, a {{DPS}} ''increase'' of {{+|{{%|74/21 - 1 round 2}}}}. If using a sniper for long-range combat, then have your highest skill shooters wield it.
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The below graphs assume an unmodified shooter using a Normal quality weapon.
  
Compared to the [[bolt-action rifle]], the sniper rifle has worse firerate, {{DPS}}, and close-range accuracy in exchange for higher range, extra per-shot damage, and improved long-distance accuracy. The sniper rifle is more expensive, has a larger research requirement, and isn't common from raiders (barring sniper-only mercenary raids).
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[[File:SniperRifleAccuracyNoTrait.png|494px|Sniper rifle's accuracy with various shooters without any trait.]]
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[[File:SniperRifleDPSNoTrait.png|494px|Sniper rifle's DPS with various shooters without any trait.]]
  
=== Stats ===
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[[File:SniperRifleAccuracyCarefulShooter.png|494px|Sniper rifle's accuracy with various shooters with careful shooter.]]
Against an unarmored human, the sniper rifle can kill with 2 shots to the torso or 1 shot to the head, brain or any vital organ. It'll generally take around 3 hits (~20.9 seconds average) to incapacitate that human from pain shock.
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[[File:SniperRifleDPSCarefulShooter.png|494px|Sniper rifle's DPS with various shooters with careful shooter.]]
  
{{Weapon Stats Table}}
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[[File:SniperRifleAccuracyTriggerHappy.png|494px|Sniper rifle's accuracy with various shooters with trigger-happy.]]
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[[File:SniperRifleDPSTriggerHappy.png|494px|Sniper rifle's DPS with various shooters with trigger-happy.]]
  
 
== Version history ==
 
== Version history ==
* Aproximately A9 -  Name changed from '''M-24''' to '''Sniper Rifle''', sprite changed.
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* Aproximately A9 -  Name changed from M-24 sniper rifle to Sniper Rifle, sprite changed.
* Beta 19 - Received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed.
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* Beta 19 - received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed.
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 
  
 
<gallery>
 
<gallery>
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</gallery>
 
</gallery>
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Rifles]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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