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{{Infobox main|metallic
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{{Define|Metal
| name = Silver
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| category = Metallic
| image = Silver c.png
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| description = This metal is mostly used as a commodity currency. It can also be used for making attractive decorations.
| description = This metal is mostly used as a commodity currency. It can also be used for making decorations.
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| color = (180,173,150)
<!-- Base Stats -->
 
| type = Material
 
| type2 = Metal
 
| stuff category = Metallic
 
| marketvalue = 1
 
| beauty = -4
 
| mass base = 0.008
 
| stack limit = 500
 
| path cost = 14
 
| rotatable = false
 
| terrain affordance = Medium
 
<!-- Stat Modifiers -->
 
| beauty factor = 2
 
| beauty offset = 6
 
| work to make factor = 1
 
| work to build factor = 1
 
| max hit points factor = 0.7
 
| flammability factor = 0.4
 
| armor - sharp factor = 0.72
 
| armor - blunt factor = 0.36
 
| armor - heat factor = 0.36
 
| insulation - cold factor = 3
 
| insulation - heat factor = 0
 
| melee blunt damage factor = 1.0
 
| melee sharp damage factor = 0.85
 
| melee cooldown factor = 1
 
| door opening speed factor = 1
 
| rest effectiveness factor = 1
 
<!-- Technical -->
 
| defName = Silver
 
<!-- Unused -->
 
 
| always haulable = true
 
| always haulable = true
| color = (180,173,150)
 
 
| construct effect = ConstructMetal
 
| construct effect = ConstructMetal
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| def name = Silver
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Silver
 
| graphic path = Things/Item/Resource/Silver
 
| label = silver
 
| label = silver
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| mass = 0.007
 
| parent name = ResourceBase
 
| parent name = ResourceBase
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| path cost = 15
 
| resource readout always show = true
 
| resource readout always show = true
 
| resource readout priority = First
 
| resource readout priority = First
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| rotatable = false
 
| selectable = true
 
| selectable = true
 
| small volume = true
 
| small volume = true
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| sound impact stuff = BulletImpactMetal
 
| sound impact stuff = BulletImpactMetal
 
| sound interact = Silver_Drop
 
| sound interact = Silver_Drop
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| stack limit = 500
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| thing class = ThingWithComps
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit sharp = MeleeHit_Metal_Sharp
 
| sound melee hit sharp = MeleeHit_Metal_Sharp
| thing class = ThingWithComps
 
 
| use hit points = false
 
| use hit points = false
| volume = 0.1
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| beauty base = -4
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| beauty factor = 2
 +
| beauty offset = 6
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| flammability factor = 0.2
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| market value base = 1
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| max hit points factor = 0.7
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| melee blunt damage factor = 1.1
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| melee cooldown factor = 1
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| melee sharp damage factor = 0.5
 +
| work to make factor = 1
 +
| work to build factor = 1
 
}}
 
}}
{{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is recognized as a [[trade]] currency which all traders will readily accept.}}
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'''Silver''' is a precious material used mainly as currency to [[trade]], and for [[Structure|construction]].
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In the beginning of a new embark (default scenarios only), a starter amount is provided among the wreckage of colonists pods.
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Silver can be found through [[Mine|mining]], [[deep drill|drilling]] and looting [[raider]]s.
  
== Acquisition ==
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Trader [[Character_Types#Visitors|visitors]] carry a limited amount themselves, as well as other items such as [[resources]], [[Colonist|slaves]] and [[weapons]]. Traders will be specially interested in buying resources relevant to their specialization, such as pirates for slaves and bulk merchants for raw materials.
Tiles of silver ore can be found on any map, but must be [[mine]]d before they can be used. Once you've completed the [[Research#Deep drilling|research]] necessary to construct a [[deep drill]], it can also be found in midsize deposits underground.
 
 
 
All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal [[raiders]] may carry silver with them when they attack.
 
  
 
== Ore ==
 
== Ore ==
[[File:Silver_ore.png|frameless|left|Silver ore]]
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[[File:Silver_ore.png|frameless|Silver ore]]
 
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Silver ore comes in veins of 4 to 12 and every block drops 35 units when mined.
'''Silver ore''' tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block has a base yield of 40 silver, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn.
 
 
 
Despite being literally made of RimWorld's currency, silver ore has the smallest monetary yield per tile of any ore. All other ores except [[Component#Ore|compacted machinery]] have the same base yield of 40 per tile of ore but produce resources worth more than {{Icon Small|silver||1}} each, while compacted machinery makes up for its much smaller yield with a significantly more valuable resource. However, silver as a currency is accepted by all traders at 100% value, and is lighter than most other metals.
 
 
 
== Summary==
 
Silver is the primary trade currency, also represented by dollars ($). It is also a necessary ingredient in building [[sterile tile]]s.
 
 
 
=== Usage ===
 
Silver is directly used in the following crafting recipes:
 
{{Ingredient List}}
 
 
 
It can also be used in place of other metals. Like [[gold]], silver is a small volume material, so costs 10x the items compared to other metals. You can create [[furniture]], [[recreation]] sources, and [[sculptures]] with impressive [[beauty]] values, an it can also be used to produce slightly better-than-average [[Weapons#Melee weapons|blunt weapons]]. [[Jade]] (and gold) is more beautiful if it is available.
 
 
 
=== Gallery ===
 
<gallery>
 
Silver a.png|One silver
 
Silver b.png|Partial stack
 
Silver c.png|Full stack
 
</gallery>
 
 
 
== Version history ==
 
<gallery>
 
Silver old.png|Old texture
 
</gallery>
 
 
 
{{nav|materials|wide}}
 
[[Category:Material]] [[Category:Metal]]
 

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