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Sight has a number of unique interactions with other mechanics, beyond the traditional effects on [[stats]].  
 
Sight has a number of unique interactions with other mechanics, beyond the traditional effects on [[stats]].  
  
At Sight 0% provides +50% psychic sensitivity. As of version 1.5, Blindfold which reduces Sight to 20% or other forms of non-total blindness no longer provides psychic sensitivity bonus.
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Sight provides a 1% bonus to [[psychic sensitivity]] for each percentage point below 50% Sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at Sight 0% provides +50% sensitivity.
  
 
Pawns with 0% Sight:
 
Pawns with 0% Sight:
* Are not subject to the factor from low [[light]] levels on [[move speed]] or on [[global work speed]].  
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* are not subject to the factor from low [[light]] levels on [[move speed]] or on [[global work speed]].  
* Will not receive the "Observed corpse" or "Witnessed ally's death" moodlets.{{Check Tag|Other similar moodlets?|Wb the other witnessed death (inc outsider, family) and wb bloodlust?}}
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* will not receive the "Observed corpse" or "Witnessed ally's death" moodlets.{{Check Tag|Other similar moodlets?|Wb the other witnessed death (inc outsider, family) and wb bloodlust?}}
* Do not gain nor lose any [[opinion]] for any other pawn based on their [[Beauty (Pawn)|beauty]] stat.
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* do not do not gain nor lose any [[opinion]] for any other pawn based on their [[Beauty (Pawn)|beauty]] stat.
* Do not lose any [[opinion]] for [[disfigured]] pawns.
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* cannot [[recreation|recreate]] at a [[telescope]], [[poker table]], [[billiards table]], [[hoopstone ring]], or any type of [[television]]. They also cannot skygaze or view art for recreational purposes.
* Cannot [[recreation|recreate]] at a [[telescope]], [[poker table]], [[billiards table]], [[hoopstone ring]], or any type of [[television]]. They also cannot skygaze or view art for recreational purposes.
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* gain +30% [[psychic sensitivity]] they also have the [[Blindsight#Blind psysense: Strong|Blinded with blind psysense]] precept.{{IdeologyIcon}} This stacks with the aforementioned bonus for Sight below 50%.
* Gain +30% [[psychic sensitivity]] if they also have the [[Blindsight#Blind psysense: Strong|Blinded with blind psysense]] precept and both their eyes removed.{{IdeologyIcon}} This stacks with the aforementioned bonus for 0% sight bonus.
 
  
 
== Affected stats ==
 
== Affected stats ==
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** The game assigns 75% weight to the stronger eye and 25% weight to the weaker, so entirely losing a single eye reduces sight by 25% rather than 50%.
 
** The game assigns 75% weight to the stronger eye and 25% weight to the weaker, so entirely losing a single eye reduces sight by 25% rather than 50%.
 
** [[Blindness]]: 0% part efficiency
 
** [[Blindness]]: 0% part efficiency
** [[Cataract]]: 50% part efficiency. Results in {{--|12.5%}} sight for the first eye affected, {{--|37.5%}} for the second eye.
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** [[Cataract]]: 50% part efficiency. Results in -12.5% sight for the first eye affected, -37.5% for the second eye.
** [[Bionic eye]]:  125% part efficiency.  Results in {{+|18.75%}} sight for the first one installed, {{+|6.25%}} for the second one.
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** [[Bionic eye]]:  125% part efficiency.  Results in +18.75% sight for the first one installed, +6.25% for the second one.
** [[Archotech eye]]:  150% part efficiency.  Results in {{+|37.5%}} sight for the first one installed, {{+|12.5%}} for the second one.
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** [[Archotech eye]]:  150% part efficiency.  Results in +37.5% sight for the first one installed, +12.5% for the second one.
  
 
::{{Sight Part Efficiency Table}}
 
::{{Sight Part Efficiency Table}}

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