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{{infobox main|building|
 
{{infobox main|building|
| name = Ship reactor
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|name = Ship reactor
| image = ShipReactor.png|Ship reactor
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|image = ShipReactor.png|Ship reactor
| imagesize = 192px
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|imagesize = 192px
| description = Powers a ship on its journey between stars. Takeoff requires a long powerup process that is likely to attract raiders.
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|description = Powers a ship on its journey between stars. Takeoff requires a long powerup process that is likely to attract raiders.
| type = Building
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|type = Building
| type2 = Ship
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|type2 = Ship
| placeable = true
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|placeable = true
| passability = impassable
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|passability = impassable
| blockswind = true
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|blockswind = true
| cover = 1
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|cover = 1
| minifiable = false
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|minifiable = false
| size = 6 ˣ 7
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|size = 6 ˣ 7
| rotatable = True
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|rotatable = True
| flammability = 0
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|flammability = 0
| hp = 500
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|hp = 500
| power = 1000
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|power = 1000
| terrain affordance = heavy
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|terrain affordance = heavy
| research = Starship reactor
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|research = Starship reactor
| skill 1 = Construction
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|skill 1 = Construction
| skill 1 level = 8
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|skill 1 level = 8
| work to make = 65000
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|work to make = 65000
| work speed stat = Construction Speed
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|resource 1 = Steel
| resource 1 = Steel
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|resource 1 amount = 350
| resource 1 amount = 350
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|resource 2 = Plasteel
| resource 2 = Plasteel
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|resource 2 amount = 280
| resource 2 amount = 280
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|resource 3 = Uranium
| resource 3 = Uranium
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|resource 3 amount = 70
| resource 3 amount = 70
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|resource 4 = Advanced component
| resource 4 = Advanced component
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|resource 4 amount = 8
| resource 4 amount = 8
 
 
}}
 
}}
 
A '''ship reactor''' is a [[ship]] part needed to take off. Activating the reactor causes 15 days of raids but must be done to launch, creating the primary challenge of the [[ship launch]] ending.
 
A '''ship reactor''' is a [[ship]] part needed to take off. Activating the reactor causes 15 days of raids but must be done to launch, creating the primary challenge of the [[ship launch]] ending.
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Ship reactors require the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project to be completed in order to be constructed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
Ship reactors cannot be built under a [[roof]] (though a roof can be constructed afterwards).
 
Ship reactors cannot be built under a [[roof]] (though a roof can be constructed afterwards).
  
 
== Summary ==
 
== Summary ==
A ship reactor must be activated in order to launch a [[ship]]. The activation process takes 15 days, during which the colony will be attacked by many raids. The raids will stop once the reactor is fully activated, or if the reactor is destroyed. There does not need to be a completed ship in order to start activation; you can start as soon as the reactor is built. Activation requires no colonist interaction, and can be done even if the reactor/ship is inaccessible.
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A ship reactor must be activated in order to launch a [[ship]]. The activation process takes 15 days, during which the colony will be attacked by many raids. The raids will stop once the reactor is fully activated. There does not need to be a completed ship in order to start activation; you can start as soon as the reactor is built. Activation requires no colonist interaction, and can be done even if the reactor/ship is inaccessible.
  
 
Otherwise, a ship reactor will provide 1000 W of power at all times, regardless of activation.
 
Otherwise, a ship reactor will provide 1000 W of power at all times, regardless of activation.
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===Power===
 
===Power===
As a power source, its cost and size make it extremely inefficient, even when nearing the endgame.
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As a power source, its cost and size make it extremely inefficient, even in the endgame.
 
*[[Geothermal generator]]s are cheaper ({{Required Resources|Geothermal generator}}) and provide {{Q|Geothermal generator|Power Consumption}} W of constant power. Geothermal vents are finite, but 1-2 generators can power an entire colony for large portions of the game.
 
*[[Geothermal generator]]s are cheaper ({{Required Resources|Geothermal generator}}) and provide {{Q|Geothermal generator|Power Consumption}} W of constant power. Geothermal vents are finite, but 1-2 generators can power an entire colony for large portions of the game.
 
*A [[chemfuel powered generator]] ({{Required Resources|Chemfuel powered generator}}) provides a constant {{Q|chemfuel powered generator|Power Consumption}} W for 4.5 [[chemfuel]] per day ({{Icon small|silver||{{#expr:{{Q|Chemfuel|Market Value Base}}*60*4.5}}}} market value per year), can be placed practically anywhere, and only occupies a 2x2 region.  
 
*A [[chemfuel powered generator]] ({{Required Resources|Chemfuel powered generator}}) provides a constant {{Q|chemfuel powered generator|Power Consumption}} W for 4.5 [[chemfuel]] per day ({{Icon small|silver||{{#expr:{{Q|Chemfuel|Market Value Base}}*60*4.5}}}} market value per year), can be placed practically anywhere, and only occupies a 2x2 region.  
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<noinclude>
 
<noinclude>
 
{{nav|ship|wide}}
 
{{nav|ship|wide}}
{{nav|power|wide}}
 
 
[[Category:Ship]]
 
[[Category:Ship]]
 
</noinclude>
 
</noinclude>

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