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Ship cryptosleep caskets can only be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{P|Work To Make}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. Additionally, it must be constructed adjacent to a [[ship structural beam]] (head first). It cannot be placed independently. They can be placed adjacent to each other provided they don't block the interaction spot of other caskets.
 
Ship cryptosleep caskets can only be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{P|Work To Make}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. Additionally, it must be constructed adjacent to a [[ship structural beam]] (head first). It cannot be placed independently. They can be placed adjacent to each other provided they don't block the interaction spot of other caskets.
  
Ship caskets also spawn with the ship in the [[journey offer]] quest.
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Ship caskets also spawn with the ship in the [[Quests#Journey_offer|Journey offer]] quest.
  
 
== Summary ==
 
== Summary ==
 
Ship cryptosleep caskets are required to build and launch a [[ship]]. At least one casket must be loaded in order for a ship to launch.
 
Ship cryptosleep caskets are required to build and launch a [[ship]]. At least one casket must be loaded in order for a ship to launch.
  
A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, disease, are suspended. However, social standing and time-sensitive [[mood]] effects do tick down while in cryptosleep. While in a casket, a colony's pawn counts as 100% of their actual wealth, but only count as 30% of a colonist when determining [[raid points]]. This means that pawns ''do'' count for determining raid size, but at a lesser amount.
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A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, disease, are suspended. However, social standing and time-sensistive [[mood]] effects do tick down whie in cryptosleep. While in a casket, a colony's pawn counts as 100% of their actual wealth, but only count as 30% of a colonist when determining [[raid points]]. This means that pawns ''do'' count for determining raid size, but at a lesser amount.
  
For colonists, simply select the colonist, right click the casket, and select "Enter ship cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant {{RoyaltyIcon}}, they can also be [[EMP]]ed to cause [[brain shock]] to quickly and cheaply down them.  
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For colonists, simply select the colonist, right click the casket, and select "Enter ancient cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant {{RoyaltyIcon}}, they can also be [[EMP]]ed to cause [[brain shock]] to quickly and cheaply down them.  
  
 
When occupied, an 'Eject sleeper' button becomes available to allow the player to remove the colonist remotely. After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting.
 
When occupied, an 'Eject sleeper' button becomes available to allow the player to remove the colonist remotely. After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting.
  
When a ship cryptosleep casket is severely damaged{{Check Tag|How damaged?}} it will begin to spark and emit a hissing sound for ??{{Check Tag|How long?}} before exploding, dealing 10 [[Flame]] damage in a 2.66-tile radius and potentially igniting [[Flammability|flammable]] pawns, buildings, and flooring in the area. For a full list of effects, see [[Flame]].
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When a cryptosleep casket is severely damaged it will spark briefly, then explode. Nearby flammables may catch fire.
  
 
== Analysis==
 
== Analysis==
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Ship cryptosleep caskets are required to build a [[ship]], so are convienent once you get to that stage of the game. Ship cryptosleep caskets also have the advantage of being openable by the pawn inside, meaning that they can be opened if no conscious pawns are outside. However, they require much more research than regular caskets and ancient caskets (which require none at all). They also need a [[ship structural beam]] to build, which is both space and resource demanding.
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Ship cryptosleep caskets are required to build a [[ship]], so are convienent once you get to that stage of the game. Ship cryptosleep caskets also have the advantage of being openable by the pawn inside, meaning that they can be opened if no conscious pawns are outside. However, they require much more research than regualr caskets and ancient caskets (which require none at all). They also need a [[ship structural beam]] to build, which is both space and resource demanding.
  
 
== Version history ==
 
== Version history ==
* A14 - Sprite was updated
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Sprite was updated in in A14
* Beta 19/1.0 Update - Reduced all costs to build the ship components by 30%
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* ? - Sprite was updated again at some point.
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Sprite was updated again at some point.
  
 
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