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− | {{ | + | {{Rewrite|reason=Analysis section needs rewrite for tone/content/meaningful strategies and separation from Summary section (which needs to be added)}}{{infobox main |
| name = Shield belt | | name = Shield belt | ||
− | | image = ShieldBelt.png | + | | image = ShieldBelt.png|Shield belt |
| description = A projectile-repulsion device. It will attempt to stop incoming projectiles or shrapnel, but does nothing against melee attacks or heat. It prevents the wearer from firing out, and shuts down instantly if hit by EMP. | | description = A projectile-repulsion device. It will attempt to stop incoming projectiles or shrapnel, but does nothing against melee attacks or heat. It prevents the wearer from firing out, and shuts down instantly if hit by EMP. | ||
| type = Gear | | type = Gear | ||
| type2 = Utility | | type2 = Utility | ||
− | |||
| hp = 100 | | hp = 100 | ||
− | | marketvalue = 390 | + | | marketvalue = 390 |
| mass base = 3 | | mass base = 3 | ||
| production facility 1 = Machining table | | production facility 1 = Machining table | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 6 | | skill 1 level = 6 | ||
− | |||
− | |||
| coverage = Waist | | coverage = Waist | ||
| layer = Belt | | layer = Belt | ||
− | |||
| defName = Apparel_ShieldBelt | | defName = Apparel_ShieldBelt | ||
| thingCategories = ApparelUtility | | thingCategories = ApparelUtility | ||
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| tags = BeltDefense | | tags = BeltDefense | ||
}} | }} | ||
− | The '''shield belt''' is | + | The '''shield belt''' is an electrical defense accessory worn by melee fighters to absorb projectiles by creating a bubble of energy. It blocks projectile attacks both from the outside and from within, meaning colonists will not fire with an equipped shield belt. |
− | == Acquisition == | + | ==Acquisition== |
− | As a complicated piece of technology, Shield Belts can only be made at the [[machining table]] and requires [[Research#Shields|Shields]] to be researched in order to be constructed. Crafting the belt requires {{Required Resources}} | + | As a complicated piece of technology, Shield Belts can only be made at the [[machining table]] and requires [[Research#Shields|Shields]] to be researched in order to be constructed. Crafting the belt requires {{Required Resources}}s, and a [[crafting]] skill of 6. |
− | Alternatively, they can be received as a | + | Alternatively, they can be received as a quest reward, purchased from traders, or found on [[Raiders]]. |
− | == | + | ==Analysis== |
− | + | The shield belt is a vital piece of equipment for melee colonists, as it blocks a significant portion of gunfire, allowing them to close in on ranged enemies to attack them. Once in melee range, melee pawns can be devastating as their [[DPS]] with a dedicated melee weapon will signficantly outclass that of ranged enemies. | |
− | Shield belts | + | Shield belts will stop damage from projectiles and explosives, but does not prevent them from being set on fire, or staggering from being hit by weapons with sufficient stopping power. |
− | + | A shield belt's sturdiness varies according to [[quality]], normally being 110 points (corresponding to 30 damage). Once that energy is expended, the shield will break and the belt will need to recharge. Upon being hit by an [[EMP]] from any source they instantly lose all power and the shield will break. It takes {{ticks|3200}} after breaking before it begins to recharge again. They will recharge starting from 20 points, meaning they can be easily broken once again. Their recharge rate also varies with quality. | |
− | + | === Tips === | |
+ | Shield belts make it viable to bait enemy fire without placing your colonists at serious risk. Simply equip a colonist with a shield and run them in front of your line. Enemy AI tends to target the closest victim possible so they'll target your shield bait. This is especially effective against mechanoids to absorb those lethal charge lance shots and stray minigun hits. | ||
− | === Quality | + | The shield belt can also be used to protect melee pawns from being shot while they charge toward the enemy. |
− | The following table lists how much protection a shield belt provides at each [[quality]] level. | + | |
+ | Shields used to block attacks from [[Spike trap]]s as if they were ranged attacks, however this is no longer the case. | ||
+ | |||
+ | The shield belt can be used in combination with [[Locust armor]] to provide a [[Jump pack]] while still being able to equip the shield belt, although because of the abysmal sharp armor of the locust armor (87% on normal quality, giving less protection than even the [[Flak vest]]), the combination may not be optimal. | ||
+ | |||
+ | Although the shield belt can tank a wave of explosion for the user, don't expect it will hold up to doomsday and triple rocket launchers , since it's likely for your pawn to be caught up in the secondary explosion. | ||
+ | |||
+ | === Visuals === | ||
+ | The shield takes the form of a white bubble around them, which will shrink and diminish as the charge reduces and will vanish if the shield is downed. It shows up when the colonist is drafted, or under ranged attack. | ||
+ | |||
+ | <gallery widths="320px" heights="320px" class="center" mode="nolines"> | ||
+ | File:Shielded colonists example.png|Shielded colonists (left) and unshielded ones (right). | ||
+ | File:Depleted shield.png|Full shield (left) compared to nearly depleted shield (right). | ||
+ | </gallery> | ||
+ | |||
+ | == Quality Table == | ||
+ | The following table lists how much protection a shield belt provides at each [[quality]] level, assuming full durability. | ||
+ | |||
+ | Shields take 3.3x damage from attacks (i.e. 3.3 charge blocks 1 point of damage). Upon impact, it also blocks all damage from a single projectile even if it can completely destroy the shield with more to spare. | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{{#vardefine:basecharge|1.1}}{{#vardefine:baseregen|0.13}} | {{#vardefine:basecharge|1.1}}{{#vardefine:baseregen|0.13}} | ||
{| {{STDT| c_12 text-center}} | {| {{STDT| c_12 text-center}} | ||
− | ! Quality | + | !Quality |
− | ! Awful | + | !Awful |
− | ! Poor | + | !Poor |
− | ! Normal | + | !Normal |
− | ! Good | + | !Good |
− | ! Excellent | + | !Excellent |
− | ! Masterwork | + | !Masterwork |
− | ! Legendary | + | !Legendary |
|- | |- | ||
− | ! Maximum charge | + | !Maximum charge |
− | | {{#expr:{{#var:basecharge}}*0.6*100 round 1}} | + | |{{#expr:{{#var:basecharge}}*0.6*100 round 1}} |
− | | {{#expr:{{#var:basecharge}}*0.8*100 round 1}} | + | |{{#expr:{{#var:basecharge}}*0.8*100 round 1}} |
− | | {{#expr:{{#var:basecharge}}*1.0*100 round 1}} | + | |{{#expr:{{#var:basecharge}}*1.0*100 round 1}} |
− | | {{#expr:{{#var:basecharge}}*1.2*100 round 1}} | + | |{{#expr:{{#var:basecharge}}*1.2*100 round 1}} |
− | | {{#expr:{{#var:basecharge}}*1.4*100 round 1}} | + | |{{#expr:{{#var:basecharge}}*1.4*100 round 1}} |
− | | {{#expr:{{#var:basecharge}}*1.7*100 round 1}} | + | |{{#expr:{{#var:basecharge}}*1.7*100 round 1}} |
− | | {{#expr:{{#var:basecharge}}*2.1*100 round 1}} | + | |{{#expr:{{#var:basecharge}}*2.1*100 round 1}} |
|- newline | |- newline | ||
− | ! | + | !Recharge rate (energy per second) |
− | | {{#expr:{{#var: | + | |{{#expr:{{#var:baseregen}}*0.9*100 round 1}} |
− | | {{#expr:{{#var: | + | |{{#expr:{{#var:baseregen}}*0.95*100 round 1}} |
− | | {{#expr:{{#var: | + | |{{#expr:{{#var:baseregen}}*1.00*100 round 1}} |
− | | {{#expr:{{#var: | + | |{{#expr:{{#var:baseregen}}*1.05*100 round 1}} |
− | | {{#expr:{{#var: | + | |{{#expr:{{#var:baseregen}}*1.10*100 round 1}} |
− | | {{#expr:{{#var: | + | |{{#expr:{{#var:baseregen}}*1.2*100 round 1}} |
− | | {{#expr:{{#var: | + | |{{#expr:{{#var:baseregen}}*1.3*100 round 1}} |
|- newline | |- newline | ||
− | + | !Market Value | |
− | + | |{{#expr: {{Market Value|{{P|Market Value Base}}*0.5}} }}{{icon|silver}} | |
− | + | |{{#expr: {{Market Value|{{P|Market Value Base}}*0.75}} }}{{icon|silver}} | |
− | + | |{{#expr: {{Market Value|{{P|Market Value Base}}}} }}{{icon|silver}} | |
− | + | |{{#ifexpr: {{Market Value|{{P|Market Value Base}}*1.25}}>{{P|Market Value Base}}+500 |{{#expr:{{P|Market Value Base}}+500 }}| {{Market Value|{{P|Market Value Base}}*1.25}}}} {{icon|silver}} | |
− | + | |{{#ifexpr: {{Market Value|{{P|Market Value Base}}*1.50}}>{{P|Market Value Base}}+1000|{{#expr:{{P|Market Value Base}}+1000}}| {{Market Value|{{P|Market Value Base}}*1.50}}}}{{icon|silver}} | |
− | + | |{{#ifexpr: {{Market Value|{{P|Market Value Base}}*2.50}}>{{P|Market Value Base}}+2000|{{#expr:{{P|Market Value Base}}+2000}}| {{Market Value|{{P|Market Value Base}}*2.50}}}}{{icon|silver}} | |
− | + | |{{#ifexpr: {{Market Value|{{P|Market Value Base}}*5.00}}>{{P|Market Value Base}}+3000|{{#expr:{{P|Market Value Base}}+3000}}| {{Market Value|{{P|Market Value Base}}*5.00}}}}{{icon|silver}} | |
− | |||
− | ! Market Value | ||
− | | {{#expr: {{Market Value|{{P|Market Value Base}}*0.5}} }} {{ | ||
− | | {{#expr: {{Market Value|{{P|Market Value Base}}*0.75}} }} {{ | ||
− | | {{#expr: {{Market Value|{{P|Market Value Base}}}} }} {{ | ||
− | | {{#ifexpr: {{Market Value|{{P|Market Value Base}}*1.25}}>{{P|Market Value Base}}+500 |{{#expr:{{P|Market Value Base}}+500 }}| {{Market Value|{{P|Market Value Base}}*1.25}}}} {{ | ||
− | | {{#ifexpr: {{Market Value|{{P|Market Value Base}}*1.50}}>{{P|Market Value Base}}+1000|{{#expr:{{P|Market Value Base}}+1000}}| {{Market Value|{{P|Market Value Base}}*1.50}}}} {{ | ||
− | | {{#ifexpr: {{Market Value|{{P|Market Value Base}}*2.50}}>{{P|Market Value Base}}+2000|{{#expr:{{P|Market Value Base}}+2000}}| {{Market Value|{{P|Market Value Base}}*2.50}}}} {{ | ||
− | | {{#ifexpr: {{Market Value|{{P|Market Value Base}}*5.00}}>{{P|Market Value Base}}+3000|{{#expr:{{P|Market Value Base}}+3000}}| {{Market Value|{{P|Market Value Base}}*5.00}}}} {{ | ||
|} | |} | ||
</li><div> | </li><div> | ||
− | == | + | == Notes == |
− | + | *By some quirk colonists don't fire even if a shield belt is inactivated by damage or EMP. | |
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− | == Version | + | == Version History == |
− | * [[Version/0.9.722|0.9.722]] - | + | * [[Version/0.9.722|0.9.722]] - added. |
− | * Alpha 17 | + | * Prior to Alpha 17 it was called the '''Personal shield'''. It received a rename in Alpha 17, has a crafting recipe and also a slight retexture. |
− | * Beta 19 | + | * In Beta 19 its crafting cost and market value is greatly reduced. |
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<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
− | {{ | + | {{nav|utility|wide}} |
+ | [[Category:Armor]] | ||
[[Category:Utility]] | [[Category:Utility]] |