Editing Shield belt

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| type = Gear
 
| type = Gear
 
| type2 = Utility
 
| type2 = Utility
| tech level = Spacer
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| tech level = Medieval
 
| hp = 100
 
| hp = 100
 
| marketvalue = 390
 
| marketvalue = 390
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 6
 
| skill 1 level = 6
| lifestage = Child, Adult
 
| clothing for nudity = False
 
 
| coverage = Waist
 
| coverage = Waist
 
| layer = Belt
 
| layer = Belt
| has quality = true
 
 
| defName = Apparel_ShieldBelt
 
| defName = Apparel_ShieldBelt
 
| thingCategories = ApparelUtility
 
| thingCategories = ApparelUtility
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Shield belts are worn at the waist, and use their own charge to stop damage from incoming ranged attacks and explosions (except flame explosions, which penetrate). The amount of charge is dependent on the belt's [[quality]], with the default being 110 points. This charge is depleted at a rate of 3.3 charge per 1 point of damage from attacks. If an attack would be sufficient to completely deplete the shield's charge, then the rest of its damage is negated, and the shield temporarily broken. The shield does not prevent pawns from being set on fire{{Check Tag|Fact Check|Flame damage only ignites pawns if they take damage - does a shield prevent this ignition?}}, explosions from detonating, or being staggered from weapons with sufficient [[stopping power]].  
 
Shield belts are worn at the waist, and use their own charge to stop damage from incoming ranged attacks and explosions (except flame explosions, which penetrate). The amount of charge is dependent on the belt's [[quality]], with the default being 110 points. This charge is depleted at a rate of 3.3 charge per 1 point of damage from attacks. If an attack would be sufficient to completely deplete the shield's charge, then the rest of its damage is negated, and the shield temporarily broken. The shield does not prevent pawns from being set on fire{{Check Tag|Fact Check|Flame damage only ignites pawns if they take damage - does a shield prevent this ignition?}}, explosions from detonating, or being staggered from weapons with sufficient [[stopping power]].  
  
Shield belts constantly recharge at a rate dependent on their quality, so long as they are not broken. However, once a shield's charge is completely expended, the shield will break and the belt will be temporarily disabled. Similarly, upon being hit by an [[EMP]] from any source they instantly lose all power and the shield will break. In either case, it takes {{Ticks|3200}} after breaking before it begins to recharge again. They will recharge starting from 20 points, meaning they can be easily broken once again.
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Shield belts constantly recharge at a rate dependent on their quality, so long as they are not broken. However, once a shields charge is completely expended, the shield will break and the belt will be temporarily disabled. Similarly, upon being hit by an [[EMP]] from any source they instantly lose all power and the shield will break. In either case, it takes {{Ticks|3200}} after breaking before it begins to recharge again. They will recharge starting from 20 points, meaning they can be easily broken once again.
  
Wearing a shield belt prevents the user from firing, but not equipping, ranged weapons. They can still use them as blunt melee weapons. The ranged weapons integrated into the [[grenadier armor]] {{RoyaltyIcon}} and [[phoenix armor]] {{RoyaltyIcon}} are also disabled, though a [[sanguophage]]'s {{BiotechIcon}} piercing spine is not. Note that shield belt wearers will not fire even if a shield belt is inactivated by damage or EMP.
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Wearing a shield belt prevents the user from firing, but not equipping, ranged weapons. They can still use them as blunt melee weapons. The ranged weapons integrated into the [[grenadier armor]] {{RoyaltyIcon}} and [[phoenix armor]] {{RoyaltyIcon}} are also disabled. Note that shield belt wearers will not fire even if a shield belt is inactivated by damage or EMP.
  
 
{{Utility Note}}
 
{{Utility Note}}
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== Trivia ==
 
== Trivia ==
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* Despite requiring an industrial research project and obviously being a high tech piece of equipment, the shield belt is actually defined as having an medieval [[tech level]]. This is likely just an oversight.
 
* Shield belts bear some similarity to shields in the ''Dune'' franchise, mainly in that they do not allow any high-speed object to enter ''or'' exit the shield, rendering guns useless to shield belt users.
 
* Shield belts bear some similarity to shields in the ''Dune'' franchise, mainly in that they do not allow any high-speed object to enter ''or'' exit the shield, rendering guns useless to shield belt users.
  
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* [[Version/1.2.2900|1.2.2900]] or earlier - Shields used to block attacks from [[Spike trap]]s as if they were ranged attacks, however this is no longer the case.
 
* [[Version/1.2.2900|1.2.2900]] or earlier - Shields used to block attacks from [[Spike trap]]s as if they were ranged attacks, however this is no longer the case.
 
* [[Version/1.3.3066|1.3.3066]] - Wearing a shield belt now prevents firing the integrated launcher in the [[grenadier armor]] {{RoyaltyIcon}} and [[phoenix armor]] {{RoyaltyIcon}}. Previously they could be fired but could only target only adjacent squares (including diagonals).
 
* [[Version/1.3.3066|1.3.3066]] - Wearing a shield belt now prevents firing the integrated launcher in the [[grenadier armor]] {{RoyaltyIcon}} and [[phoenix armor]] {{RoyaltyIcon}}. Previously they could be fired but could only target only adjacent squares (including diagonals).
* Unknown version after [[Version/1.3.3101]] - Shield belts are now defined as having Spacer [[tech level]]. Previously, they were defined as having an medieval [[tech level]] despite requiring an industrial research project and obviously being a high tech piece of equipment.
 
 
* [[Version/1.4.3523|1.4.3523]] - Fix: Explosive projectiles disappear when impacting a shield. They now detonate when impacting.
 
* [[Version/1.4.3523|1.4.3523]] - Fix: Explosive projectiles disappear when impacting a shield. They now detonate when impacting.
 
* [[Version/1.4.3531|1.4.3531]] - [[Children]]{{BiotechIcon}} can now wear shield belts.
 
* [[Version/1.4.3531|1.4.3531]] - [[Children]]{{BiotechIcon}} can now wear shield belts.

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