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'''Sensory mechanites''' is a mechanite [[disease]] that boosts a pawn's efficiency, but brings pain and tiredness. This disease does not kill the patient.
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<includeonly>{{Main|Sensory mechanites}}
  
== Overview ==
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</includeonly>'''Sensory mechanites''' are a mechanite [[disease]] which brings mild pain in early stages but boosts sensory perception. This disease does not kill the patient, but still produces intense pain.  
Sensory Mechanites give massive boosts to certain stats, but also give a large increase to [[Sleep Fall Rate]]. The pain's [[Consciousness]] reduction will slightly reduce a pawn's actual effectiveness, and gives negative [[mood]]lets to most colonists. However, this "disease" is useful if these stats are important, like a Social pawn.
 
  
'''Treatment does ''not'' cure the disease''', it only prevents the pain from worsening. The mechanites will only be cured with time, and will remain for the same length regardless of what you do.
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'''Important note:''' Treatment does '''not''' cure the disease, it only prevents the pain and tiredness from worsening. Instead it must be waited out. .
  
Note that the pain will incapacitate pawns with the [[Trait#Wimp|Wimp]] trait. You can install the [[painstopper]] implant, inject them with [[Go-juice]], or use the Painblock [[psycast]]{{RoyaltyIcon}} to negate the pain, making them mobile.
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Sensory mechanites incapacitate pawns with the [[Trait#Wimp|Wimp]] trait from the onset of the disease. While the buffs are slightly less because of the [[Consciousness]] reduction from the pain, the base +50% sight, hearing talking and manipulation buffs mean this disease can actually be advantageous if the pain and rest fall rate can be managed. Note that the disease should still be treated even if it is to be exploited, as the benefits do not increase without treatment, only the pain, and treatment does not hasten the end of the disease.  
  
== Stages ==
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'''General Symptoms:'''
==== Mild pain (0 - 0.49 severity) ====
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* Mild [[pain]] (+0.2)
* [[Pain]]: {{++|20%}}
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* Improved [[sight]] (+50%)
* [[Sleep Fall Rate]]: {{++|70%}}
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* Improved [[hearing]] (+50%)
* [[Sight]]: {{+|50%}}
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* Improved [[talking]] (+50%)
* [[Hearing]]: {{+|50%}}
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* Improved [[manipulation]] (+30%)
* [[Talking]]: {{+|50%}}
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* Tiredness (rest fall factor) (x170%)
* [[Manipulation]]: {{+|30%}}
 
  
==== Serious pain (0.5 - 1 severity) ====
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'''Advanced Symptoms:'''
* [[Pain]]: {{++|60%}}
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* Intense [[pain]] (+0.6)
* [[Sleep Fall Rate]]: {{++|100%}}
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* Tiredness (rest fall factor) (x200%)
* [[Sight]]: {{+|50%}}
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* No other additional effects over early stage
* [[Hearing]]: {{+|50%}}
 
* [[Talking]]: {{+|50%}}
 
* [[Manipulation]]: {{+|30%}}
 
  
=== Note ===
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'''Progression:'''
The early symptom of "Serious" pain is a bit confusing. In the health tab, the pain is described as "Mild Pain" but shows -4% consciousness. While in the needs tab, the pain is described as "Serious," and has a mood debuff of -10. [[Pain]] is typically described as Minor, Serious, Intense, or Mind-shattering. Sensory mechanites cause a minimum of Serious pain, despite the innocent sounding label of "mild" in the health tab.
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*Severity increases by 0.25 per day when not tended
 
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*Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality
== Progression ==
 
Severity increases when left untended, and slows or regresses once tended.
 
* Minor - Severity: 0 - 0.49
 
* Major - Severity: 0.5 - 1
 
 
 
=== Humans ===
 
* Severity increases by 0.25 per day when not tended
 
* Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality
 
 
 
==Treatment==
 
The only cure for this disease is time; it will fade in 1-2 quadrums.
 
 
 
Treatment can be applied every 48 ingame hours (2 days, or {{Ticks|120000}}). Treatment will slow progression or prevent pain from increasing, but will not reduce the duration or positive boosts.
 
 
 
Because of the long duration of this disease and the need for frequent treatment, this can place a long-term strain on medical supplies. Planting [[healroot]] or making other long term plans might be wise at the first sign of this disease.
 
  
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'''Treatment:'''
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* Treated with or without medicine, though medicine improves treatment quality, preventing disease from progressing.
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* Treatment does not have an effect on the time it takes for this disease to disappear
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* Treatment interval: {{ticks|120000}}
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* Can disappear as early as {{ticks|900000}} (1 quadrum)
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* Can last as long as {{ticks|1800000}} (2 quadrums)
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<noinclude>
 
== Version history ==
 
== Version history ==
 
* [[Version/0.13.1135|0.13.1135]] - Added.
 
* [[Version/0.13.1135|0.13.1135]] - Added.
  
{{Nav/disease}}
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{{Nav/disease}}</noinclude>
 
[[Category:Disease]]
 
[[Category:Disease]]

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