Editing Sensory mechanites
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | <includeonly>{{Main|Sensory mechanites}} | |
− | + | </includeonly>'''Sensory mechanites''' are a mechanite [[disease]] which brings mild pain in early stages but boosts sensory perception. This disease does not kill the patient, but still produces intense pain. | |
− | Sensory | ||
− | '''Treatment does ''not'' cure the disease | + | '''Important note:''' Treatment does '''not''' cure the disease, it only prevents the pain and tiredness from worsening. Instead it must be waited out. . |
− | + | Sensory mechanites incapacitate pawns with the [[Trait#Wimp|Wimp]] trait from the onset of the disease. While the buffs are slightly less because of the [[Consciousness]] reduction from the pain, the base +50% sight, hearing talking and manipulation buffs mean this disease can actually be advantageous if the pain and rest fall rate can be managed. Note that the disease should still be treated even if it is to be exploited, as the benefits do not increase without treatment, only the pain, and treatment does not hasten the end of the disease. | |
− | + | '''General Symptoms:''' | |
− | + | * Mild [[pain]] (+0.2) | |
− | * [[ | + | * Improved [[sight]] (+50%) |
− | * [[ | + | * Improved [[hearing]] (+50%) |
− | + | * Improved [[talking]] (+50%) | |
− | * [[ | + | * Improved [[manipulation]] (+30%) |
− | * [[ | + | * Tiredness (rest fall factor) (x170%) |
− | * | ||
− | + | '''Advanced Symptoms:''' | |
− | + | * Intense [[pain]] (+0.6) | |
− | * [[ | + | * Tiredness (rest fall factor) (x200%) |
− | * | + | * No other additional effects over early stage |
− | |||
− | |||
− | * | ||
− | + | '''Progression:''' | |
− | + | *Severity increases by 0.25 per day when not tended | |
− | + | *Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * Severity increases by 0.25 per day when not tended | ||
− | * Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | '''Treatment:''' | ||
+ | * Treated with or without medicine, though medicine improves treatment quality, preventing disease from progressing. | ||
+ | * Treatment does not have an effect on the time it takes for this disease to disappear | ||
+ | * Treatment interval: {{ticks|120000}} | ||
+ | * Can disappear as early as {{ticks|900000}} (1 quadrum) | ||
+ | * Can last as long as {{ticks|1800000}} (2 quadrums) | ||
+ | <noinclude> | ||
== Version history == | == Version history == | ||
* [[Version/0.13.1135|0.13.1135]] - Added. | * [[Version/0.13.1135|0.13.1135]] - Added. | ||
− | {{Nav/disease}} | + | {{Nav/disease}}</noinclude> |
[[Category:Disease]] | [[Category:Disease]] |