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{{for|rocks and ores|Rock}}
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{{stub}}
{{infobox main
 
| name = Rock chunk
 
| image = Rock low a.png
 
| description = A chunk of rock. Can be cut into usable stone blocks.
 
| type = Chunk
 
| type2 =
 
| size = 1 ˣ 1
 
| cover = 0.5
 
| beauty = -8
 
| flammability = 0
 
| marketvalue = 0
 
| hp = 300
 
| deconstruct yield = {{Icon Small|stone blocks||20}}
 
}}
 
A '''rock chunk''' is the general term for is any of the five types of stone chunk namely '''granite chunk, limestone chunk, marble chunk, sandstone chunk''' or '''slate chunk'''.  Each chunk can be cut at the [[stonecutter's table]] to yield 20 [[Resources#Materials|stone blocks]] of the same kind. This takes {{Ticks|1600}} of work. Rock chunks cannot be sold without first being turned into blocks.
 
  
== Acquisition ==
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[[File:RockChunks.jpg|300px|thumb|right|A collection of rock chunks in their natural habitat.]]
Rock chunks can either found throughout the world naturally or spawned by the player.
 
  
A typical flat 250x250 map will contain about 600 to 900 chunks of each stone type for maps with two stone types ''or'' 400 to 600 chunks of each stone type for maps with three stone types. Chunks also spawn with a ~25% chance for each tile of rock mined. Each type of rock will spawn its own chunk, so mining marble will spawn a marble chunk.  
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A '''rock chunk''' is any stone chunk, either found throughout the world naturally or spawned with a ~25% chance for each tile of rock mined. Each type of rock will spawn its own chunk, so mining marble will spawn a marble chunk. Each chunk can be cut at the [[stonecutter's table]] to yield 20 [[Resources#Materials|Stone blocks]] of the same kind. Rock chunks cannot be sold without first being turned into blocks.
  
Infinite chunks can also be spawned from a [[deep drill]] in an area that contains no underground resources. The type of chunk produced will be displayed on the deep drill's tooltip. It can be beneficial to place the drill right next to the stonecutter's table to remove the need for hauling, but this does risk the stonecutter being attacked by the insectoids that the drill can occasionally spawn, in addition to the drill operator. 
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A typical flat 250x250 map will contain about 600 to 900 chunks of each stone type for maps with two stone types ''or'' 400 to 600 chunks of each stone type for maps with three stone types. Once the natural supply has run out and they can no longer be spawned by mining, the last non-mod method to obtain infinite chunks is to [[deep drill]] in an area that contains no underground resources. The type of chunk produced will be displayed on the deep drill's tooltip.
  
 
Stone chunks will not be moved automatically, even from a home area, and must be manually designated by the player to be hauled. They can be hauled to any stockpile with the appropriate settings, however dumping stockpile zones default settings include rock chunks.
 
Stone chunks will not be moved automatically, even from a home area, and must be manually designated by the player to be hauled. They can be hauled to any stockpile with the appropriate settings, however dumping stockpile zones default settings include rock chunks.
  
== Usage ==
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Chunks provide decent [[cover]] (50% as opposed to a tree's 25% or sandbags' 57%). Together with the fact they are omnipresent on natural maps, they are useful in firefights and will be used by the AI. Considering they can be easily hauled, it is a good idea to remove them from places the enemy could use and form your own makeshift barricades with them - whether when attacking enemy settlements or defending against raiders.
{{Ingredient List|noCollapse=true}}
 
  
== Analysis ==
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<!--Properties-->
Despite the objects made of the resultant stone blocks having different HP based on which stone type is used, all rock chunks have the same amount of HP. However, they do have different masses:
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{{#set:
{|width="550"
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|Beauty Base=-8
|
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|Cover Effectiveness=0.5
* granite: 25 kg
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|Max Hit Points Base=300}}
* marble: 25 kg
 
|
 
* limestone: 22 kg
 
* sandstone: 20 kg
 
|
 
* slate: 18 kg
 
|}
 
Thus, if stone chunks must be transported, such as when transporting stone to a colony in a [[biome]] with low stone supplies like Ice Sheets, it can be advantageous to chose Slate over other stone types, despite the inferior stats of the [[slate blocks|end product]]. Note that stone chunks weigh the same as the blocks they are cut into, so, barring fractional calculations to maximize [[pack animal]]s' load, they are just as efficient to transport in either form. However, practically speaking, it may be advantageous to do the stonecutting at the colony where preexisting shelter, [[stonecutter's table]]s, [[tool cabinet]]s, [[armchair]]s, [[light]], [[food]], [[bed]]s, [[recreation]] and other production benefits can more easily be provided. If you do wish to create (some) stone blocks, it would be wise to take a pre-constructed stonecutter table with you, as it only weighs 20kg when minified, and you can bring it back when you're done.
 
 
 
Chunks provide decent [[cover]] (50% as opposed to a tree's 25% or sandbags' {{#expr: {{Q|Sandbags|Cover Effectiveness}}*100}}%). Together with the fact they are omnipresent on natural maps, they are useful in firefights and will be used by the AI. Considering they can be easily hauled, it is a good idea to remove them from places the enemy could use and form your own makeshift barricades with them - whether when attacking enemy settlements or defending against raiders.
 
 
 
The "Chunk Skip" [[psycast]] {{RoyaltyIcon}} can be beneficial for both positioning cover for yourself or to remove it from enemies, as well as an easy way to move chunks a short distance without tying up a hauler. It skips the nearest 5 rock chunks or [[Steel slag chunk]]s to the target location. It is a level 1 psycast that costs 4% psyfocus and 14 points of neural heat.
 
 
 
{{Stonecutting maximization}}
 
 
 
== Gallery ==
 
[[File:RockChunks.jpg|400px|thumb|right|A collection of rock chunks in their natural habitat.]]
 
<gallery>
 
Rock low a.png|Rock chunk variant A
 
Rock low b.png|Rock chunk variant B
 
Rock low c.png|Rock chunk variant C
 
</gallery>
 
 
 
== Version history ==
 
<gallery>
 
RockLowA.png|Original rock chunk variant A
 
RockLowB.png|Original rock chunk variant B
 
RockLowC.png|Original rock chunk variant C
 
</gallery>
 
 
 
[[Category:Chunks]]
 

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