Editing Rituals
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{{Stub|section=1|reason=General mechanics, Quality != Success chance etc.}} | {{Stub|section=1|reason=General mechanics, Quality != Success chance etc.}} | ||
{{Recode|section=1|reason=Chart of Quality % vs Success Chance}} | {{Recode|section=1|reason=Chart of Quality % vs Success Chance}} | ||
− | Every ritual has a Quality, expressed as a percentage, associated with it, influenced by a set of factors unique to each ritual type. Quality determines the chance of positive and negative outcomes, with some ritual effects scaling to the outcome tier and others applying only at specific tiers. | + | |
+ | Every ritual has a Quality, expressed as a percentage, associated with it, influenced by a set of factors unique to each ritual type. Quality determines the chance of positive and negative outcomes, with some ritual effects scaling to the outcome tier and others applying only at specific tiers. | ||
Note that percentage is '''not''' the chance of success. 100% Quality only means that the chance of success cannot be improved further. | Note that percentage is '''not''' the chance of success. 100% Quality only means that the chance of success cannot be improved further. | ||
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=== Ideoligious ritual additional rewards === | === Ideoligious ritual additional rewards === | ||
{{Ideology|section=1}} | {{Ideology|section=1}} | ||
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This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening: | This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening: | ||
* Give the fighters [[go-juice]] or [[yayo]]. Getting downed by pain shock will end the ritual with a lower score. | * Give the fighters [[go-juice]] or [[yayo]]. Getting downed by pain shock will end the ritual with a lower score. | ||
− | * Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a {{+|20%}} ''Weapon used'' quality bonus even if nobody dies. Note that duelists must have a [[manipulation]] [[capacity]] greater than 0% to pick up a weapon | + | * Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a {{+|20%}} ''Weapon used'' quality bonus even if nobody dies. Note that duelists must have a [[manipulation]] [[capacity]] greater than 0% to pick up a weapon. |
* Choose one fighter with a high and the other with a low [[Melee]] skill to give the first one an advantage. | * Choose one fighter with a high and the other with a low [[Melee]] skill to give the first one an advantage. | ||
* Remove '''one''' of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual. | * Remove '''one''' of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual. | ||
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[[Wild man|Wild men]] cannot be used in gladiator duels, even if imprisoned. | [[Wild man|Wild men]] cannot be used in gladiator duels, even if imprisoned. | ||
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=== Prisoner execution === | === Prisoner execution === | ||
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* [[Version/1.3.3067|1.3.3067]] - Fix: After a gladiator duel, the downed prisoner will be carried back to their bed but they won't actually be put in the bed, they will remain downed on top of the bed instead. Fix: Typo on anima tree linking ritual. | * [[Version/1.3.3067|1.3.3067]] - Fix: After a gladiator duel, the downed prisoner will be carried back to their bed but they won't actually be put in the bed, they will remain downed on top of the bed instead. Fix: Typo on anima tree linking ritual. | ||
* [[Version/1.3.3101|1.3.3101]] - Fix: [[Wild man|Wild person]] can be used in gladiator duels, causes manhunter revenge. Wild man prisoners are no longer allowed to be used as duelists. Fix: Duelists can pick up weapons during the duel even if they have no manipulation capacity. | * [[Version/1.3.3101|1.3.3101]] - Fix: [[Wild man|Wild person]] can be used in gladiator duels, causes manhunter revenge. Wild man prisoners are no longer allowed to be used as duelists. Fix: Duelists can pick up weapons during the duel even if they have no manipulation capacity. | ||
− | * [[Version/1.3.3117|1.3.3117]] - | + | * [[Version/1.3.3117|1.3.3117]] - Fix: Ritual timings are 1 day off. |
* [[Version/1.3.3200|1.3.3200]] - Fix: Blood from scarification is from cutter, not cuttee. Fix: Psyfocus ritual reward does not recharge psyfocus to max. | * [[Version/1.3.3200|1.3.3200]] - Fix: Blood from scarification is from cutter, not cuttee. Fix: Psyfocus ritual reward does not recharge psyfocus to max. | ||
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* [[Version/1.4.3580|1.4.3580]] - Fix: Duels continue indefinitely if the duelists don't have beds. | * [[Version/1.4.3580|1.4.3580]] - Fix: Duels continue indefinitely if the duelists don't have beds. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |