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{{Stub|section=1|reason=General mechanics, Quality != Success chance etc.}}
 
{{Stub|section=1|reason=General mechanics, Quality != Success chance etc.}}
 
{{Recode|section=1|reason=Chart of Quality % vs Success Chance}}
 
{{Recode|section=1|reason=Chart of Quality % vs Success Chance}}
Every ritual has a Quality, expressed as a percentage, associated with it, influenced by a set of factors unique to each ritual type. Quality determines the chance of positive and negative outcomes, with some ritual effects scaling to the outcome tier and others applying only at specific tiers.  
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Every ritual has a Quality, expressed as a percentage, associated with it, influenced by a set of factors unique to each ritual type. Quality determines the chance of positive and negative outcomes, with some ritual effects scaling to the outcome tier and others applying only at specific tiers.  
  
 
Note that percentage is '''not''' the chance of success. 100% Quality only means that the chance of success cannot be improved further.
 
Note that percentage is '''not''' the chance of success. 100% Quality only means that the chance of success cannot be improved further.
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=== Ritual roles ===
 
Every ritual has one or more roles for pawns to fill - some are required for the ritual to occur, such as the gladiators in the [[Rituals#Gladiator duel|gladiator duel]], others are optional and either increase the quality of the ritual, apply the potential bonuses to the attending pawns, or both. Some ritual roles can be filled by multiple pawns at the same time, while others are limited to one pawn.
 
 
Some ritual roles have additional requirements, such as the pawn being of the correct ideoligion, being the correct ideoligious [[role]], not being [[downed]], or having sufficient [[capacity]].
 
 
Pawns can spectate any ritual, regardless of whether their ideoligion matches that of the ritual itself.
 
 
 
=== Ideoligious ritual additional rewards ===
 
=== Ideoligious ritual additional rewards ===
 
{{Ideology|section=1}}
 
{{Ideology|section=1}}
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This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening:
 
This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening:
 
* Give the fighters [[go-juice]] or [[yayo]]. Getting downed by pain shock will end the ritual with a lower score.  
 
* Give the fighters [[go-juice]] or [[yayo]]. Getting downed by pain shock will end the ritual with a lower score.  
* Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a {{+|20%}} ''Weapon used'' quality bonus even if nobody dies. Note that duelists must have a [[manipulation]] [[capacity]] greater than 0% to pick up a weapon. [[Body part weapons]] do not count for this bonus.  
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* Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a {{+|20%}} ''Weapon used'' quality bonus even if nobody dies. Note that duelists must have a [[manipulation]] [[capacity]] greater than 0% to pick up a weapon.
 
* Choose one fighter with a high and the other with a low [[Melee]] skill to give the first one an advantage.
 
* Choose one fighter with a high and the other with a low [[Melee]] skill to give the first one an advantage.
 
* Remove '''one''' of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual.
 
* Remove '''one''' of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual.
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[[Wild man|Wild men]] cannot be used in gladiator duels, even if imprisoned.
 
[[Wild man|Wild men]] cannot be used in gladiator duels, even if imprisoned.
 
[[Child]]{{BiotechIcon}} [[slave]]s cannot be used, nor can child [[prisoner]]s.
 
  
 
=== Prisoner execution ===
 
=== Prisoner execution ===
Execute a prisoner. Increases the suppression of [[slaves]]
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kill a goober that you caught through humane methods. it does something along with intimidating the other prisoners so the behave
  
 
=== Trial ===
 
=== Trial ===
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== Version history ==
 
== Version history ==
 
* [[Version/1.3.3066|1.3.3066]] - Throne speeches have been re-tooled into rituals.
 
* [[Version/1.3.3066|1.3.3066]] - Throne speeches have been re-tooled into rituals.
* [[Version/1.3.3067|1.3.3067]] - Fix: After a gladiator duel, the downed prisoner will be carried back to their bed but they won't actually be put in the bed, they will remain downed on top of the bed instead. Fix: Typo on anima tree linking ritual.
 
 
* [[Version/1.3.3101|1.3.3101]] - Fix: [[Wild man|Wild person]] can be used in gladiator duels, causes manhunter revenge. Wild man prisoners are no longer allowed to be used as duelists.  Fix: Duelists can pick up weapons during the duel even if they have no manipulation capacity.
 
* [[Version/1.3.3101|1.3.3101]] - Fix: [[Wild man|Wild person]] can be used in gladiator duels, causes manhunter revenge. Wild man prisoners are no longer allowed to be used as duelists.  Fix: Duelists can pick up weapons during the duel even if they have no manipulation capacity.
* [[Version/1.3.3117|1.3.3117]] - Ritual setup dialog now says what ideoligion the ritual comes from. Fix: Ritual timings are 1 day off. Pawns of any ideo can now spectate any ritual, even if it's not of their own ideo.
 
* [[Version/1.3.3200|1.3.3200]] - Fix: Blood from scarification is from cutter, not cuttee. Fix: Psyfocus ritual reward does not recharge psyfocus to max.
 
* [[Version/1.4.3523|1.4.3523]] - Fix: Ritual spectators will stand on beds or in doorways.
 
* [[Version/1.4.3555|1.4.3555]] - Fix: Prisoners can refuse to attend their own execution due to temperature in the ritual area.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Duels continue indefinitely if the duelists don't have beds.
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

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