Rice

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Revision as of 06:02, 4 January 2020 by VoidMorality (talk | contribs) (Removed the outdated(?) line about rice being unusually sensitive to soil fertility. Added a paragraph about the pros and cons of its short harvest duration.)
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Rice

Rice.png

A low grain plant that thrives in rich soil and yields food fast, but is not nice to eat uncooked.


Type
FoodRaw Food
Stack Limit
75

Nutrition Facts

Nutrition
0.05
Taste
Raw

Base Stats

Days To Start Rot
40
Deterioration Rate
6
Flammability
1
Market Value
1.1
Mass
0.03
Max Hit Points
100

Rice is harvested from rice plants and is one of the four edible plants your colonists can grow. It provides slightly more nutrition per day than corn or potatoes assuming perfect harvesting efficiency and normal soil fertility, but requires more work than the former and is less resilient to poor fertility than the latter. However, while the short time between planting and harvest is a blow to its efficiency, the fast cycle time provides a steady nutrition stream and ensures that a single blight or cold snap can't wipe out half a quadrum of growth. As well, while potatoes are superior in poor fertility soils, rice performs admirably well in biomes with decent soil but short planting seasons. Planting rice in high-fertility soil compounds both the benefits and drawbacks of its short harvest cycle.

Unless your colonist has the Ascetic trait, consuming rice in its raw state causes the Ate raw food thought, which has a -7 mood penalty. Cook it into meals or pemmican before eating.