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=== Resurrection ailments ===
 
=== Resurrection ailments ===
{{Stub|section=1|reason=What about refrigeration without freezing? Does it slow the counter comparable to rot time?}}
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{{Stub|section=1|reason=What about refrigeration without freezing? Does it slow the counter comparable to rot time? Finish table once linearity determined}}
 
Once revived, pawns will initially be [[downed|incapacitated]] due to [[resurrection sickness]]. Besides this, they may suffer from permanent side effects. Possible side effects are:
 
Once revived, pawns will initially be [[downed|incapacitated]] due to [[resurrection sickness]]. Besides this, they may suffer from permanent side effects. Possible side effects are:
 
* [[Dementia]]
 
* [[Dementia]]
 
* [[Blindness]]
 
* [[Blindness]]
 
* [[Resurrection psychosis]], visible 10 days after usage
 
* [[Resurrection psychosis]], visible 10 days after usage
The chances of these side effects increase with the time spent unfrozen since death. Freezing the dead pawn completely halts the progression of this time, but does not revert previously accrued time. For each of the above, the initial chance is 2%, increasing after 0.1 day of decay and linearly increasing to 80% after 5 days of decay. This chance is applied separately for each of the effects i.e. there is a 5.88% of at least one side effect even if immediately resurrected and a 99.2% chance after 5 days of decay.  
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The chances of these side effects increase with the time spent unfrozen since death. Freezing the dead pawn completely halts the progression of this time, but does not revert previously accrued time. For each of the above, the initial chance is 2%, increasing after 0.1 day of decay and linearly{{Check Tag|Verify|Verify Linearity - disparity with reported % after one day below}} increasing to 80% after 5 days of decay. This chance is applied separately for each of the effects i.e. there is a 5.88% of at least one side effect even if immediately resurrected and a 99.2% chance after 5 days of decay.  
  
Note the game tracks all time spent unfrozen; it may report that the body is still "Fresh" but that does not mean that it has not accrued decay. At 1 day, the chance of each effect would have risen to {{%|0.02 + (1 - 0.1) * ((0.8-0.02)/(5-0.1)) round 4}} while still reporting that the body is Fresh.
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Note the game tracks all time spent unfrozen; it may report that the body is still "Fresh" but that does not mean that it has not accrued decay. At 1 day, the chance of each effect would have risen to 20%{{Check Tag|Verify|Linear increase from 2% to 80% after 5 days would be 15.6% per day isn't it?}} while still reporting that the body is Fresh.
  
 
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