Editing Resurrector mech serum
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Latest revision | Your text | ||
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| flammability = 0 | | flammability = 0 | ||
| stack limit = 10 | | stack limit = 10 | ||
− | | path cost = | + | | path cost = 15 |
<!-- Technical --> | <!-- Technical --> | ||
| defName = MechSerumResurrector | | defName = MechSerumResurrector | ||
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Using the serum removes the "Tainted" tag from any clothing worn on the dead. Any eligible [[title]]{{RoyaltyIcon}} is immediately passed on to the heir, and won't be received even when revived. | Using the serum removes the "Tainted" tag from any clothing worn on the dead. Any eligible [[title]]{{RoyaltyIcon}} is immediately passed on to the heir, and won't be received even when revived. | ||
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=== Resurrection ailments === | === Resurrection ailments === | ||
− | + | Once revived, pawns will initially be [[downed|incapacitated]] due to [[resurrection sickness]]. Besides this, they may suffer from permanent side effects. The chances are reduced when used on a corpse that has had less time to rot, by quickly reviving/freezing them. Possible side effects are: | |
− | Once revived, pawns will initially be [[downed|incapacitated]] due to [[resurrection sickness]]. Besides this, they may suffer from permanent side effects. Possible side effects are: | ||
* [[Dementia]] | * [[Dementia]] | ||
* [[Blindness]] | * [[Blindness]] | ||
* [[Resurrection psychosis]], visible 10 days after usage | * [[Resurrection psychosis]], visible 10 days after usage | ||
− | + | For all of the above, the initial chance is 2%, linearly increasing to 80% after 5 days of '''decay'''. Each are applied separately. | |
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== Analysis == | == Analysis == | ||
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=== Corpse preservation === | === Corpse preservation === | ||
− | + | * Colony pets may feed from the corpse of the intended body if within reach. Consider forbidding the corpse until you can control/micromanage what happens to it. | |
− | + | * Storing dead colonists in a freezer or other cold room will allow for resurrecting them long after [[death]] without higher risks of side effects. It may be worth constructing a room with [[sarcophagus|sarcophagi]] in it if you wish to preserve them. | |
− | Colony pets may feed from the corpse of the intended body if within reach. Consider forbidding the corpse until you can control/micromanage what happens to it. | ||
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== Version history == | == Version history == | ||
− | * [[Version/0.18.1722|0.18.1722]] - Added as '''Resurrector mechanite superdose''' | + | * [[Version/0.18.1722|0.18.1722]] - Added as '''Resurrector mechanite superdose''' |
* [[Version/1.1.2563|1.1.2563]] - Now removes royal [[title]]s,{{RoyaltyIcon}} to prevent duplicating them. | * [[Version/1.1.2563|1.1.2563]] - Now removes royal [[title]]s,{{RoyaltyIcon}} to prevent duplicating them. | ||
* [[Version/1.2.2719|1.2.2719]] - Fix: Colonists can lose their [[psylink]] {{RoyaltyIcon}} entirely when being resurrected. | * [[Version/1.2.2719|1.2.2719]] - Fix: Colonists can lose their [[psylink]] {{RoyaltyIcon}} entirely when being resurrected. | ||
* [[Version/1.3.3287|1.3.3287]] - Fix: Resurrector mech serum plays resurrection sound on item pickup, not on application. | * [[Version/1.3.3287|1.3.3287]] - Fix: Resurrector mech serum plays resurrection sound on item pickup, not on application. | ||
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{{nav/questitems}} | {{nav/questitems}} | ||
[[Category:Medical Item]] [[Category:Exotic Item]] | [[Category:Medical Item]] [[Category:Exotic Item]] |