Difference between revisions of "Resources"

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==Silver==
 
==Silver==
[[File:Silver_Icon.png|left]] Silver is only used for [[Trade|trading]]. You get it when you sell other resources, weapons or people as slaves, and you can spend silver to buy other resources, [[weapons]] and slaves to become new colonists.
+
[[File:Silver Icon.png|left]] Silver is only used for [[Trade|trading]]. You get it when you sell other resources, weapons or people as slaves, and you can spend silver to buy other resources, [[weapons]] and slaves to become new colonists.
 
There is no maximum limit to the amount of silver, but [[trade]]rs always have a limited budget.
 
There is no maximum limit to the amount of silver, but [[trade]]rs always have a limited budget.
 +
{{clr}}
 +
 +
==Stone==
 +
[[File:Stone Icon.png|left]]
 
{{clr}}
 
{{clr}}
  
 
==Raw food==
 
==Raw food==
[[File:Food_Icon.png|left]] Raw food is used by colonists to survive, either directly when starving, or via the [[nutrient paste dispenser]] when available to eat meals. Raw food is extracted from plants, either [[Plants|wild plants]] when there no growing going on, [[potato plant]]s grown in the [[growing area]], or [[accele-potato plant]]s grown on a [[hydroponics table]].
+
[[File:Food Icon.png|left]] Raw food is used by colonists to survive, either directly when starving, or via the [[nutrient paste dispenser]] when available to eat meals. Raw food is extracted from plants, either [[Plants|wild plants]] when there no growing going on, [[potato plant]]s grown in the [[growing area]], or [[accele-potato plant]]s grown on a [[hydroponics table]]. Raw food can be [[trade]]d.
Raw food can be [[trade]]d.
+
*Potatoes
 +
*Berries
 +
*Muffalo meat
 +
*Boomrat meat
 +
*Squirell meat
 +
*Human meat
 +
==Meal==
 +
*Nutrien paste
 +
*Simple
 +
*Lavish
 +
*Fine
 
{{clr}}
 
{{clr}}
  
 
==Metal==
 
==Metal==
[[File:Metal_Icon.png|left]] Metal is the only construction resource needed to build [[structures]] and [[buildings]]. It is extracted from mining [[mineral tiles]] and unlike raw food, doesn't need any refining process to be used once it has been hauled to the [[stockpile area]].
+
[[File:Metal Icon.png|left]] Metal is the only construction resource needed to build [[structures]] and [[buildings]]. It is extracted from mining [[mineral tiles]] and unlike raw food, doesn't need any refining process to be used once it has been hauled to the [[stockpile area]].
 
Metal can be [[trade]]d.
 
Metal can be [[trade]]d.
 
{{clr}}
 
{{clr}}
  
 +
=Not yet used=
 
==Uranium==
 
==Uranium==
[[File:Uranium_Icon.png|left]] ''Supposed to be used in reactors''.<br />
+
[[File:Uranium Icon.png|left]] ''Supposed to be used in reactors''.<br />
 
Uranium can only be [[trade]]d for profit.
 
Uranium can only be [[trade]]d for profit.
 
{{v|0.1.334}} Uranium has no use yet in '''RimWorld'''.
 
 
{{clr}}
 
{{clr}}
  
 
==Medikits==
 
==Medikits==
[[File:Medicine_Icon.png|left]] ''Supposed to be used to heal colonists''.<br />
+
[[File:Medicine Icon.png|left]] ''Supposed to be used to heal colonists''.<br />
 
Medikits can only be [[trade]]d for profit.
 
Medikits can only be [[trade]]d for profit.
 
{{v|0.1.334}} Medikits have no use yet in '''RimWorld'''.
 
 
{{clr}}
 
{{clr}}
  
 
==Shells==
 
==Shells==
[[File:Shell_Icon.png|left]] ''Supposed to be fired by cannons''.<br />
+
[[File:Shell Icon.png|left]] ''Supposed to be fired by cannons''.<br />
 
Shells can only be [[trade]]d for profit.
 
Shells can only be [[trade]]d for profit.
 
{{v|0.1.334}} Shells have no use yet in '''RimWorld'''.
 
 
{{clr}}
 
{{clr}}
  
 
==Missiles==
 
==Missiles==
[[File:Missile_Icon.png|left]] ''Supposed to be fired by missile launchers''.<br/>
+
[[File:Missile Icon.png|left]] ''Supposed to be fired by missile launchers''.<br/>
 
Missiles can only be [[trade]]d for profit.
 
Missiles can only be [[trade]]d for profit.
 
{{v|0.1.334}} Missiles have no use yet in '''RimWorld'''.
 
 
{{clr}}
 
{{clr}}
  
 
[[Category:Resources]]
 
[[Category:Resources]]

Revision as of 20:18, 25 February 2014

Template:TNT

RimWorld makes use of a handful of different resources. Resources have to be hauled to the stockpile area in order to be used anywhere in your base.

Current available resources are listed below. Template:Clr

Silver

Silver is only used for trading. You get it when you sell other resources, weapons or people as slaves, and you can spend silver to buy other resources, weapons and slaves to become new colonists.

There is no maximum limit to the amount of silver, but traders always have a limited budget. Template:Clr

Stone

Stone Icon.png

Template:Clr

Raw food

Raw food is used by colonists to survive, either directly when starving, or via the nutrient paste dispenser when available to eat meals. Raw food is extracted from plants, either wild plants when there no growing going on, potato plants grown in the growing area, or accele-potato plants grown on a hydroponics table. Raw food can be traded.

  • Potatoes
  • Berries
  • Muffalo meat
  • Boomrat meat
  • Squirell meat
  • Human meat

Meal

  • Nutrien paste
  • Simple
  • Lavish
  • Fine

Template:Clr

Metal

Metal is the only construction resource needed to build structures and buildings. It is extracted from mining mineral tiles and unlike raw food, doesn't need any refining process to be used once it has been hauled to the stockpile area.

Metal can be traded. Template:Clr

Not yet used

Uranium

Supposed to be used in reactors.

Uranium can only be traded for profit. Template:Clr

Medikits

Supposed to be used to heal colonists.

Medikits can only be traded for profit. Template:Clr

Shells

Supposed to be fired by cannons.

Shells can only be traded for profit. Template:Clr

Missiles

Missile Icon.png

Supposed to be fired by missile launchers.

Missiles can only be traded for profit. Template:Clr