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{{Ideology}}
 
{{Ideology}}
{{Infobox main|misc
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{{stub}}
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{{infobox main|misc|
 
| name = Reliquary
 
| name = Reliquary
| image = Reliquary.png
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| image = Reliquary.png|Reliquary
| description = A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.
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| description = A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion.
| type = Building
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| type = Misc
| type2 = Ideology (Buildings)
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| type2 =  
| placeable = true
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| placeable = Yes
| path cost = 30
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| size = 3 * 2
| passability = pass through only
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| hp = 350
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| flammability = 1.0
 
| cover = 0.4
 
| cover = 0.4
| minifiable = false
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| power =  
| size = 3 ˣ 2
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| beauty = 0
| flammability = 1
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| stuff tags = Metallic, Stony
| hp = 350
 
| terrain affordance = light
 
 
| work to make = 40000
 
| work to make = 40000
| stuff tags = Metallic, Stony
 
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 300
 
| resource 1 amount = 300
 
| resource 2 = Gold
 
| resource 2 = Gold
| resource 2 amount = 75
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| resource 2 amount = 75  
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| skill 1 =
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| skill 1 level =
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| mass base =
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| thingCategories =
 
| page verified for version = 1.3.3069
 
| page verified for version = 1.3.3069
 
}}
 
}}
 
A '''Reliquary''' is a building added by the [[Ideology DLC]]. It is used to house a [[relic]].
 
A '''Reliquary''' is a building added by the [[Ideology DLC]]. It is used to house a [[relic]].
  
== Acquisition ==
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==Acquisition==
Reliquaries can be constructed with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
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The reliquary is constructed using {{Required Resources}}.
  
== Summary ==
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==Summary==
{{Stub|section=1|reason=General stub - how to use, its effects when housing a relic and when not, pilgrims, etc.}}
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A relic can be installed by selecting a pawn, and right clicking on the reliquary.
If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself.
 
  
Reliquaries do not have quality levels.
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==Analysis==
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Once a relic is installed the reliquary provides a mood bonus of 3 for any ceremonies performed in the same room as the reliquary.
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{{Building Material Table}}
  
== Analysis ==
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==Version History==
{{Stub|section=1|reason=General - when to build, use weapon relics vs displaying them, value proposition etc.}}
 
Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's [[Ideoligion#Moral_Guides|Convert]] power for that ideoligion (when the power is used on the same map as the reliquary).
 
 
 
{{Building Stats Table}}
 
 
 
== Version history ==
 
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
* [[Version/1.3.3387|1.3.3387]] - Description updated from ''{{Hover title|A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion.|"[...] venerated by believers of a specific ideoligion."}}'' -> ''{{Hover title|A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.|"[...] venerated by some cultures, belief systems, or religions."}}''.
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{{nav|misc|wide}}
* [[Version/1.4.3580|1.4.3580]] - Fix: Faulty report string "Extracting limestone reliquary to inventory."
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[[Category:Miscellaneous]]
 
 
{{Nav|ideology|wide}}
 
[[Category:Ideology (Buildings)]]
 

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