Editing Recurve bow
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 65: | Line 65: | ||
== Analysis == | == Analysis == | ||
− | The recurve bow is a jack-of-all-trades neolithic weapon. While even the earliest guns will match and surpass it, crafting recurve bows | + | The recurve bow is a jack-of-all-trades neolithic weapon. While even the earliest guns will match and surpass it, crafting recurve bows is useful for Tribal starts (assuming a skilled enough crafter is present). |
− | Of neolithic weapons, the recurve bow's range and accuracy are good, and it has the highest armor penetration, even beating the greatbow | + | Of neolithic weapons, the recurve bow's range and accuracy are good, and it has the highest armor penetration, even beating the greatbow. Overall damage and range are inferior to [[greatbow]], even with heavy armor, but the recurve bow is cheaper to craft and research. [[Shortbow]]s should be replaced with these whenever possible. |
− | + | Despite their inferior long-range accuracy, basic firearms such as [[autopistol]]s and [[revolver]]s are easily competitive with recurve bows, and are better at close quarters. As even Tribal starts can quickly loot said firearms, researching them with a New Arrivals start is largely a waste of time. Should you find or craft a particularly high quality bow, it might remain competitive in the early game. | |
− | |||
− | |||
=== Stats === | === Stats === |