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{{Infobox main|weapon
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{{infobox main|weapon|
 
|name = Recurve bow
 
|name = Recurve bow
|image = RecurveBow.png
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|image = RecurveBow.png|Recurve bow
 
| description = A recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering a faster shot.
 
| description = A recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering a faster shot.
 
| type = Equipment
 
| type = Equipment
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 5
 
| skill 1 level = 5
| has quality = True
 
 
| weaponTags = Neolithic, NeolithicRangedDecent
 
| weaponTags = Neolithic, NeolithicRangedDecent
| tradeTags = WeaponRanged
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}}{{info|The '''recurve bow''' is a light, single-shot ranged [[neolithic]] weapon which deals a slightly higher amount of damage per shot than a [[Short bow|short bow]], has a moderate time between shots, slightly better range and slightly higher overall accuracy.}}
}}
 
{{Info|The '''recurve bow''' is a light, single-shot ranged [[neolithic]] weapon which deals a slightly higher amount of damage per shot than a [[Short bow|short bow]], has a moderate time between shots, slightly better range and slightly higher overall accuracy.}}
 
 
 
 
== Acquisition ==
 
== Acquisition ==
 
Recurve bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or [[crafting spot]] once the [[research#Recurve bow|Recurve Bow]] research has been completed; {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Do note that you start with the required research project already completed with the lost tribe [[scenario system|scenario]]. A crafting skill of at least 5 is required.
 
Recurve bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or [[crafting spot]] once the [[research#Recurve bow|Recurve Bow]] research has been completed; {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Do note that you start with the required research project already completed with the lost tribe [[scenario system|scenario]]. A crafting skill of at least 5 is required.
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
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== Analysis ==
 
== Analysis ==
The recurve bow is a jack-of-all-trades neolithic weapon. While even the earliest guns will match and surpass it, crafting recurve bows can be useful for tribal starts.
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The recurve bow is a jack-of-all-trades neolithic weapon. While even the earliest guns will match and surpass it, crafting recurve bows is useful for Tribal starts.  
 
 
Of neolithic weapons, the recurve bow's range and accuracy are good, and it has the highest armor penetration, even beating the greatbow. It is superior in every way to a [[shortbow]] of equivalent quality. Overall damage, {{DPS}}, and range are inferior to [[greatbow]], even against heavy armor. Generally, a recurve bow must be one or two quality levels above a greatbow to be worth it, however the recurve bow is cheaper to craft and research. Most importantly, tribal starts begin with recurve bows already researched, while greatbows require further investment into a dead-end line of weaponry research on a start with slow research already.  
 
  
In terms of {{DPS}}, basic firearms such as [[autopistol]]s and [[revolver]]s are significantly superior to recurve bows out to 12 tiles, and competitive for the remainder of their range.  
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Of neolithic weapons, the recurve bow's range and accuracy are good, and it has the highest armor penetration, even beating the greatbow. Overall damage and range are inferior to [[greatbow]], even with heavy armor, but the recurve bow is cheaper to craft and research. [[Shortbow]]s should be replaced with these whenever possible.
  
As such, if a sufficiently skilled crafter is available, any new bows made by tribal colonies should be recurve bows but generally looted firearms will begin to replace all neolithic weapons before upgrading all pawns to recurve bows is practical. As even Tribal starts can quickly loot said firearms, researching recurve bows with a New Arrivals start is largely a waste of time. Should you find or craft a particularly high quality bow, it might stay relevant into the early game but it must be at least Excellent quality to be competitive with commonly looted guns.  
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Despite their inferior long-range accuracy, basic firearms such as [[autopistol]]s and [[revolver]]s are easily competitive with recurve bows, and are better at close quarters. As even Tribal starts can quickly loot said firearms, researching them with a New Arrivals start is largely a waste of time. Should you find or craft a particularly high quality bow, it might remain competitive in the early game.  
  
=== Stats ===
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===Stats===
Against an unarmored human, a recurve bow can kill with 3 hits to the torso, 2-3 hits to the head, 2 hits to the neck, or 1 hit to the brain; cripple limbs in 2 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 5 hits (~20.05 seconds average) to incapacitate that human from pain shock.
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Against an unarmored human, a recurve bow can kill with 3 hits to the torso, 2-3 hits to the head, 2 hits to the neck, or 1 hit to the brain; cripple limbs in 2 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 5 hits (~21.5 seconds average) to incapacitate that human from pain shock.
  
 
Overall, the recurve bow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.
 
Overall, the recurve bow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.
  
{{Weapon Stats Table}}
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{{Weapon Quality Table}}
  
== Graphs ==
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==Graphs==
 
The graphs assume a normal quality recurve bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.  
 
The graphs assume a normal quality recurve bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.  
  
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== Version history ==
 
== Version history ==
* [[Version/0.18.1722|0.18.1722]] - Added.
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* [[Version/0.18.1722|0.18.1722]] - Added.  
* [[Version/1.5.4062|1.5.4062]] - Received new texture
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<gallery>
 
RecurveBow Old.png|Texture prior to 1.5
 
</gallery>
 
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
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{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Bows]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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