Editing Psychic reader

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 26: Line 26:
  
 
== Summary ==
 
== Summary ==
 +
{{stub|section=1|reason=Installation}}
 
The psychic reader applies an offset of {{+|50%}} [[Negotiation Ability]], and a multiplier  of {{Good|x110%}} [[Trade Price Improvement]] of the pawn it is installed in. These bonuses are then multiplied by [[Psychic Sensitivity]].  
 
The psychic reader applies an offset of {{+|50%}} [[Negotiation Ability]], and a multiplier  of {{Good|x110%}} [[Trade Price Improvement]] of the pawn it is installed in. These bonuses are then multiplied by [[Psychic Sensitivity]].  
  
Note that the TPI increase is a ''multiplicative'' modifier of the [[Skills#Social|Social]] skill.  A Social 20 pawn at 100% Psychic Sensitivity will have its Trade Price Improvement go from 30% to 33%, equivalent to 2 extra levels of Social skill. At lower Social skills, the psychic reader has a smaller absolute effect. Other factors to TPI, such as the [[faction base]] bonus, are not impacted.
+
Note that the TPI increase is a multiplicative modifier of the [[Skills#Social|Social]] skill.  A Social 20 pawn at 100% Psychic Sensitivity will have its Trade Price Improvement go from 30% to 33%, equivalent to 2 extra levels of Social skill. At lower Social skills, the psychic reader has a smaller absolute effect. The Negotiation is an ''offset'', so if a pawn had 110% Negotiation Ability, they'd be increased to 160%.
The Negotiation is an ''offset'', so if a pawn had 110% Negotiation Ability, it would be increased to 160%.
+
 
 +
Other factors to TPI, such as the [[faction base]] bonus, are not impacted.
 +
 
 
=== Installation ===
 
=== Installation ===
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
+
Installing the part requires ??{{Check Tag|Detail needed}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
+
Removing the part requires ?{{Check Tag|Detail needed}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
If the operation fails, the part will be destroyed.
+
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
 
==Analysis==
 
==Analysis==
 
The psychic reader helps recruit prisoners, and increases trade profits by a small amount. Installing the psychic reader on your best Social pawn will generally the greatest benefit. [[Psychic Sensitivity]] helps, but a good Social pawn with 100% Psychic Sensitivity is a better trader than a 0 Social pawn with [[psychically hypersensitive]].
 
The psychic reader helps recruit prisoners, and increases trade profits by a small amount. Installing the psychic reader on your best Social pawn will generally the greatest benefit. [[Psychic Sensitivity]] helps, but a good Social pawn with 100% Psychic Sensitivity is a better trader than a 0 Social pawn with [[psychically hypersensitive]].
  
For the sole purpose of trade, psychic readers are generally not profitable until the late game. Assuming you buy a psychic reader at {{icon small|silver}} 1000 [[silver]], it takes a massive amount of trading to get a return on investment. At 20 Social skill, the psychic reader increases TPI by 3%. You'd have to buy/sell {{icon small|silver}} 33,333 silver{{ref label|Total|1}} worth of goods before you start making a profit. Even with high [[Psychic Sensitivity]], you will have to trade a lot. You'll have to trade even more if Social skill is lower than 20. But in the late game, where you have lots of goods and can continuously call in traders with a [[comms console]], this implant can be worth it.
+
For the sole purpose of trade, psychic readers are generally not profitable until the late game. Assuming you buy a psychic reader at {{icon small|silver}} 1000 [[silver]], it takes a massive amount of trading to get a return on investment. At 20 Social skill, the psychic reader increases TPI by 3%. You'd have to buy/sell {{icon small|silver}} 33,333 silver{{ref label|Total|1}} worth of goods before you start making a profit. Even with high [[Psychic Sensitivity]], you will have to trade a lot. You'll have to trade even more if Social skill is lower than 20. In the late game, where you have lots of money and can continuously call in traders with a [[comms console]], this implant can be worth it.  
  
The psychic reader can also be useful if you wish to recruit many prisoners, or many high resistance prisoners. For example, a [[New Arrivals]] colony may want to recruit [[Tribes|Tribal]] pawns to exploit the [[anima tree]] for [[psycast]]ing. This can save a few days on prisoner recruitment, per prisoner.
+
Therefore, for most of the main value of the psychic reader is the boost on prisoners. It can be useful if you wish to recruit many prisoners, or many high resistance prisoners. For example, a [[New Arrivals]] colony may want to recruit [[Tribes|Tribal]] pawns to exploit the [[anima tree]] for [[psycast]]ing. This can save a few days on prisoner recruitment, per prisoner.
  
Overall, the benefits of the psychic reader are small, unless you are doing a massive amount of trading or large amount of prisoner recruitment. Therefore, it is usually not worth buying until the late game, where you can easily afford it. Should you happen to obtain a psychic reader through other means, you should also weigh the benefits of installing the reader, to the risk of brain damage in case of a failed [[surgery]].
+
The benefits of the psychic reader are small, unless you are doing a massive amount of trading, or large amount of prisoner recruitment. Therefore, it is usually not worth buying until the late game, where you can easily afford it. Should you happen to obtain a psychic reader through other means, you should also weigh the benefits of installing the reader, to the risk of brain damage in case of a failed [[surgery]].
  
 
===Notes===
 
===Notes===
:{{note label|Total|1}} You can buy 16,666 silver worth of goods, by selling 16,666 silver worth of goods, and the reader would result in a 1,000 silver gain. This number may be misleading, too. You'd have to buy/sell a total of 33,333 worth of goods, ''after'' considering the natural trade disadvantage (x0.6 price for selling, x1.4 for buying), but ''before'' considering other factors to TPI, including the TPI from having 20 Social skill in the first place.
+
:{{note label|Total|1}} For example, you can buy 16,666 silver worth of goods, by selling 16,666 silver worth of goods, and this results in a 1,000 silver profit. This number may be misleading, too. You'd have to buy/sell 33,333 worth of goods, ''after'' considering the natural trade disadvantage (x0.6 price for selling, x1.4 for buying), but ''before'' considering other factors to TPI, including the TPI from having 20 Social skill in the first place.
  
 
==Version history==
 
==Version history==

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: