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{{infobox main|building|
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<onlyinclude>
|name = Power switch
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{{Infobox main|power|
 
|image = PowerSwitch.png
 
|image = PowerSwitch.png
 
|description = Switches power on/off.
 
|description = Switches power on/off.
|type = Building
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|type = Power
|type2 = Power
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|placeable = Yes
|placeable = true
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|size = 1||1
|passability = standable
 
|minifiable = false
 
|size = 1 ˣ 1
 
|flammability = 0.5
 
 
|hp = 120
 
|hp = 120
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|flammability = 0.4
 
|beauty = -2
 
|beauty = -2
|terrain affordance = light
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|resources to make = {{icon|steel|15}} + {{icon|component|1}}
|research = electricity
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|deconstruct yield = {{icon|steel|11}}
|work to make = 200
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}}</onlyinclude>
|resource 1 = Steel
 
|resource 1 amount = 15
 
|resource 2 = Component
 
|resource 2 amount = 1
 
|destroyyield = nothing
 
}}
 
A '''power switch''' is used to toggle power of the [[Power conduit|conduit]] lines connected to it. It provides an efficient way to control power to several appliances all at once.
 
  
== Acquisition ==
 
Power switches can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
 
  
== Summary ==
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{{Info|A '''power switch''' is used to toggle power of the [[Power conduit|conduit]] lines connected to it. It provides an efficient way to control power to several appliances all at once, such as a large array of [[improvised turret]]s.
Power switches transport [[power]], much like a [[conduit]]. An active power switch must be directly connected to a power conduit, [[battery]], or source of power for electricity to transmit. They cannot be uninstalled, only deconstructed at the usual loss of half the material.
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The 'Toggle power' button is used to request the switch to be flipped. A colonist with the 'flick' job type will flip the switch.  
  
Power switches can be turned on or off, by selecting the ''Toggle Power'' gizmo. A colonist must travel to the switch and physically turn it off. This is considered a Basic work task.
 
* When the power switch is ''on'', the inspect pane displays <tt>'Power: On'</tt>, and the center of the power switch shows a pale circle.
 
* When the power switch is ''off'', the inspect pane displays <tt>'Power: Off'</tt>, and the center of the power switch is dark.
 
  
==Analysis==
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<p>To construct a switchable circuit simply place the power switch along a line of conduit between the [[Power#Power generators|power source]] and the appliances.
Power switches can be useful for turning multiple [[batteries]] or other appliances on or off. With batteries in particular, switches can be used to create a backup grid. The [[short circuit]] event will discharge any ''connected'' batteries' power, leaving ones behind an off switch unaffected.  
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While one of the switch's connectors must connect to conduit to a power source, any or all of the three remaining connectors can be used to create branches. A switch can be placed directly adjacent to a [[battery]] or other power source, but the player will probably find it desirable to place the switch close to the appliances it's meant to control. Appliances won't connect directly to a switch, they only connect to conduit.</p>
  
Power switches can also turn other devices on or off. Its utility with other appliances is somewhat limited - see below for details.
 
  
===Reconnect trick===
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<p>When the power switch is ''on'' the inspect pane displays <tt>'Power: On'</tt>, and the center of the power switch shows a pale circle.</p>
The intended purpose of a power switch - turning multiple devices off at the same time - is largely inefficient when considering the ''Reconnect'' gizmo.
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<p>When the power switch is designated to turn off, the 'Toggle power' button displays a red X.</p>
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<p>When the power switch is ''off'' , the inspect pane displays <tt>'Power: Off'</tt>, and the center of the power switch is dark.</p>
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<p>When the power switch is designated to turn on, the 'Toggle power' button displays a green check mark.</p>
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}}
  
Place a single, unconnected [[power conduit]] within 6 tiles of any power consuming building. Using Reconnect will alternate the device between a powered line and the unpowered conduit. This is instantaneous; a colonist does not have to walk anywhere, and it can be done even when the game is paused. As batteries cannot (re)connect to distant power conduits, power switches are still required to toggle them on or off.
 
  
 
{{nav|power|wide}}
 
{{nav|power|wide}}
 
[[Category:Power]]
 
[[Category:Power]]

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