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{{infobox main|building|
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<onlyinclude>
|name = Power switch
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{{Infobox main|power|
 
|image = PowerSwitch.png
 
|image = PowerSwitch.png
|description = Switches power on/off.
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|info = Switches power on/off.
|type = Building
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|type = Power
|type2 = Power
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|placeable = y
|placeable = true
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|size = 1||1
|passability = standable
 
|minifiable = false
 
|size = 1 ˣ 1
 
|flammability = 0.5
 
 
|hp = 120
 
|hp = 120
 
|beauty = -2
 
|beauty = -2
|terrain affordance = light
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|buy = {{icon|metal|25}}
|research = electricity
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|sell = {{icon|metal|19}}
|work to make = 200
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}}</onlyinclude>
|resource 1 = Steel
 
|resource 1 amount = 15
 
|resource 2 = Component
 
|resource 2 amount = 1
 
|destroyyield = nothing
 
}}
 
A '''power switch''' is used to toggle power of the [[Power conduit|conduit]] lines connected to it. It provides an efficient way to control power to several appliances all at once.
 
  
== Acquisition ==
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{{Info|A '''power switch''' is used to toggle power of the [[Power_conduit|conduit]] lines connected to it.
Power switches can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
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Often times the power consumption in a grid exceeds its supply, making it necessary to temporarily power off [[Power#Appliances|appliances]] that aren't needed. Electric appliances themselves can be power toggled but the power isn't switched until a colonist arrives to carry out the request. Building a power switch may be preferred because it easily and instantly allows the player to turn on or off power to a branch of conduit. The branch may connect just a single appliance or even a large array of turrets.
  
== Summary ==
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<p>To construct a switchable circuit simply place the power switch along a line of conduit between the [[Power#Power_generators|power source]] and the appliances.
Power switches transport [[power]], much like a [[conduit]]. An active power switch must be directly connected to a power conduit, [[battery]], or source of power for electricity to transmit. They cannot be uninstalled, only deconstructed at the usual loss of half the material.
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While one of the switch's connectors must connect to a power source, any or all of the three remaining connectors can be used to create branches. A switch can be placed directly adjacent to a [[battery]] or other power source, but the player will probably find it desirable to place the switch close to the appliances it's meant to control. Appliances won't connect directly to a switch, they only connect to conduit.</p>
 
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<p>When the power switch is <em>on</em> the 'Toggle power' button displays a green check mark, the info box displays <tt>'Power: On'</tt>, and the center of the power switch shows a pale circle.</p>
Power switches can be turned on or off, by selecting the ''Toggle Power'' gizmo. A colonist must travel to the switch and physically turn it off. This is considered a Basic work task.
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<p>When the power switch is <em>off</em> the 'Toggle power' button displays a red X, the info box displays <tt>'Power: Off'</tt>, and the center of the power switch is dark.</p>
* When the power switch is ''on'', the inspect pane displays <tt>'Power: On'</tt>, and the center of the power switch shows a pale circle.
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}}
* When the power switch is ''off'', the inspect pane displays <tt>'Power: Off'</tt>, and the center of the power switch is dark.
 
 
 
==Analysis==
 
Power switches can be useful for turning multiple [[batteries]] or other appliances on or off. With batteries in particular, switches can be used to create a backup grid. The [[short circuit]] event will discharge any ''connected'' batteries' power, leaving ones behind an off switch unaffected.
 
 
 
Power switches can also turn other devices on or off. Its utility with other appliances is somewhat limited - see below for details.
 
 
 
===Reconnect trick===
 
The intended purpose of a power switch - turning multiple devices off at the same time - is largely inefficient when considering the ''Reconnect'' gizmo.
 
 
 
Place a single, unconnected [[power conduit]] within 6 tiles of any power consuming building. Using Reconnect will alternate the device between a powered line and the unpowered conduit. This is instantaneous; a colonist does not have to walk anywhere, and it can be done even when the game is paused. As batteries cannot (re)connect to distant power conduits, power switches are still required to toggle them on or off.
 
  
 
{{nav|power|wide}}
 
{{nav|power|wide}}
 
[[Category:Power]]
 
[[Category:Power]]

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