Editing Plants
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
---- | ---- | ||
<!-- End Nav --> | <!-- End Nav --> | ||
− | + | ||
− | |||
{{TOCright}} | {{TOCright}} | ||
− | '''Plants''' | + | '''Plants''' come in varieties that are either cultivated or grow wild. Cultivated plants are planted by colonists in a [[growing zone]] or a [[hydroponics basin]], mainly for food. Wild plants grow naturally throughout the map. Some wild plants spread themselves via seeds. Animals mostly graze on wild plants but will happily eat cultivated crops as well, including tamed animals. Since Alpha 17, they leave [[filth|ash]] on the ground when burnt. |
− | |||
− | |||
− | |||
[[File:Plantation growing zone.png|500px]] | [[File:Plantation growing zone.png|500px]] | ||
Line 22: | Line 18: | ||
===Fertility=== | ===Fertility=== | ||
− | + | The medium used to grow the plants in matters for both for growth speed and if growing a plant is even possible in any given spot. | |
− | |||
+ | Most plants have a Fertiltiy requirement of at least 50%. However, most Trees come out with a measily 30% Fertility. | ||
+ | Most plants have a <fertilityFactorGrowthRate>, which is used to determine how "picky" a plant is about how fertile its terrain needs to be. Ingame this is also denoted as "Fertility sensitivity". A plant with a <fertilityFactorGrowthRate> of 0 will not care if it is planted on fertile soil or sand; it will grow at the same rate on any terrain tile that will accept its roots. In contrast, a plant with a <fertilityFactorGrowthRate> of 1 will not grow so well if it is planted on anything less fertile than standard soil. | ||
− | + | '''Note''': Beyond 100% Fertility, high Fertiltiy Sensitivity becomes a bonus rather than a penalty. For such cases highly sensitive plants are preferable. | |
− | + | *Sand: 6% | |
+ | *Stony soil and Marshy soil: 70% | ||
+ | *Soil and Lichen-covered dirt: 100% | ||
+ | *Rich soil: 140% | ||
+ | *Hydroponics: 280% | ||
− | <big>{{math|''(GRF(F)) Growth Rate Factor | + | <big>{{math|''(GRF(F)) Growth Rate Factor: Fertility {{=}} 1 + ( fertilityFactorGrowthRate × (Terrain Fertility − 1))}}</big> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Temperature=== | ===Temperature=== | ||
− | For normal growth rate, plants require [[temperature]] between {{Temperature|10}} and {{Temperature|42}}. Plant growth rate drops by 10.0% for each degree Celsius below {{Temperature|10}}, and by 6.25% for each degree above {{Temperature|42}}. The plant's info window will show ' | + | For normal growth rate, plants require [[temperature]] between {{Temperature|10}} and {{Temperature|42}}. Plant growth rate drops by 10.0% for each degree Celsius below {{Temperature|10}}, and by 6.25% for each degree above {{Temperature|42}}. The plant's info window will show 'Out of ideal temperature range (growing at xx% of normal speed)'. Plants will not grow when the temperature falls below {{Temperature|1}} or rises above {{Temperature|57}}. The plant's info window will show 'Out of ideal temperature range (not growing)'. If the temperature drops below {{Temperature|-10}}, it will either die or lose its leaves, depending on the type of plant. Leafless plants cannot grow, and will take a full day to regrow their leaves after the temperature rises back above {{Temperature|-2}}. |
− | + | <big>{{math|''(GRF(T)) Growth Rate Factor: Temperature {{=}} (Temperature(T)) ÷ 10 {{X| |24}}; Temperature(T) < 10C}}<br> | |
− | + | {{math|''(GRF(T)) Growth Rate Factor: Temperature {{=}} 1 {{X| |45}} ; 10C ≤ Temperature(T) ≤ 42C}}<br> | |
− | <big>{{math|''(GRF(T)) Growth Rate Factor | + | {{math|''(GRF(T)) Growth Rate Factor: Temperature {{=}} (58C − Temperature(T)) ÷ 15 ; 42C < Temperature(T) }}</big><br> |
− | {{math|''(GRF(T)) Growth Rate Factor | ||
− | {{math|''(GRF(T)) Growth Rate Factor | ||
===Light=== | ===Light=== | ||
Line 84: | Line 46: | ||
Decorative Plants typically require at least 30% [[Environment#Light|light]] to grow. | Decorative Plants typically require at least 30% [[Environment#Light|light]] to grow. | ||
− | When a plant lacks adequate light its info window indicates this with the text <tt>'Needs light level: ##%'</tt>. Over that minimum a plant's growth rate will increase until it reaches its optimal light level (100% standard). | + | This minimum light value can be modified by changing a plant's <growMinGlow> value. When a plant lacks adequate light its info window indicates this with the text <tt>'Needs light level: ##%'</tt>. Over that minimum a plant's growth rate will increase until it reaches its optimal light level (100% standard). A plant's optimal light level can be modified by changing its <growOptimalGlow> value. |
− | |||
− | Most artificial light sources only provide 50% light. Only decorative plants | + | Most artificial light sources only provide 50% light. Only decorative plants can grown under such poor light conditions. The [[sun lamp]] provides 100% light in its radius, and is thus usually required for any indoor growing. |
− | + | <big>{{math|''(GRF(L)) Growth Rate Factor: Light {{=}} (Light(L) − growMinGlow) ÷ (growOptimalGlow − growMinGlow)}}</big><br> | |
− | |||
− | |||
==Rest== | ==Rest== | ||
Line 102: | Line 61: | ||
<big>{{math|''Growing Ticks/Day {{=}} (60,000 Ticks/Day × 13/24) {{=}} 32,500 Ticks}}</big><br> | <big>{{math|''Growing Ticks/Day {{=}} (60,000 Ticks/Day × 13/24) {{=}} 32,500 Ticks}}</big><br> | ||
− | {{ | + | {{clr}} |
==Initial growth== | ==Initial growth== | ||
Line 122: | Line 81: | ||
==Lifespan== | ==Lifespan== | ||
− | If they are not harvested or eaten, plants will eventually die. | + | If they are not harvested or eaten, plants will eventually die. This is called *dying of rot*. The counting of their lifetime starts when the plant is sown/spawned. Since plants only grow during certain hours, and growth rate varies greatly under different circumstances, it is possible for a plant to die before it reaches full maturity or even while still on the initial progress. A plant will also die from rotting if it is completely deprived of light - for example, if a roof is built over it. |
The lifespan of a plant is calculated by multiplying the plant's ''growDays'' by its ''lifespanFraction''. | The lifespan of a plant is calculated by multiplying the plant's ''growDays'' by its ''lifespanFraction''. | ||
Most vanilla plants have a default ''lifespanFraction'' of 5, but some go as high as 8. Trees have this property as well, but due to their long growth time (''growDays''), their lifespan is longer than is generally relevant.<br> | Most vanilla plants have a default ''lifespanFraction'' of 5, but some go as high as 8. Trees have this property as well, but due to their long growth time (''growDays''), their lifespan is longer than is generally relevant.<br> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Domesticated plants === | === Domesticated plants === | ||
{{#ask: [[Category:Domesticated plants]] | {{#ask: [[Category:Domesticated plants]] | ||
| ?Grow Days | | ?Grow Days | ||
+ | | ?Harvest Yield | ||
| ?Real Grow Days | | ?Real Grow Days | ||
− | | ? | + | | ?Nutrition per Day # = Nutrition Per Day (normal) |
− | + | | ?Nutrition per Day (140) # = Nutrition Per Day (fertile) | |
− | | ? | + | | ?Nutrition per Day (70) # = Nutrition Per Day (gravel) |
− | | ? | + | | ?Nutrition per Day (280) # = Nutrition Per Day (hydroponic) |
− | | ? | ||
| ?Fertility Sensitivity | | ?Fertility Sensitivity | ||
}} | }} | ||
+ | |||
{{math|''Real Grow Days'' {{=}} Grow Days ÷ 0.5417}} | {{math|''Real Grow Days'' {{=}} Grow Days ÷ 0.5417}} | ||
+ | |||
{{math|''Nutrition per Day'' {{=}} Harvest Yield × Nutrition (0.05) ÷ Real Grow Days}} | {{math|''Nutrition per Day'' {{=}} Harvest Yield × Nutrition (0.05) ÷ Real Grow Days}} | ||
=== Decorative plants === | === Decorative plants === | ||
− | |||
{{#ask: [[Category:Decorative plants]] | {{#ask: [[Category:Decorative plants]] | ||
| ?Beauty | | ?Beauty | ||
− | | ? | + | | ?Minimum Yield |
− | | ? | + | | ?Maximum Yield |
− | | ? | + | | ?Product |
− | | ? | + | | ?Growth Time |
− | | ? | + | | ?Fertility Factor |
}} | }} | ||
=== Wild plants === | === Wild plants === | ||
{{#ask: [[Category:Wild plants]] | {{#ask: [[Category:Wild plants]] | ||
− | |||
− | |||
| ?Beauty | | ?Beauty | ||
− | | ? | + | | ?Minimum Yield |
− | | ? | + | | ?Maximum Yield |
− | | ?Fertility | + | | ?Product |
+ | | ?Growth Time | ||
+ | | ?Fertility Factor | ||
}} | }} | ||
− | + | == Trees == | |
− | |||
{{#ask: [[Category:Trees]] | {{#ask: [[Category:Trees]] | ||
| ?Beauty | | ?Beauty | ||
− | | ? | + | | ?Minimum Yield |
− | + | | ?Maximum Yield | |
− | + | | ?Product | |
− | | ? | + | | ?Growth Time |
− | | ? | + | | ?Fertility Factor |
− | | ? | ||
− | | ?Fertility | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {{math|''Yield per Day' {{=}} Yield × (1 − Plant Resting<ref>This is the fraction of the day were plants don't grow, 0.45 is used in above calculation. [[Plant|Plants]] for more information</ref>)×[(Fertility of Soil<ref>Normal soil (1.00) is used in above equation.</ref> × Fertility Factor) + 1 − Fertility Factor) ÷ Growth Time]}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {| | + | {{math|''Plants per Colonist' {{=}} Hunger<ref>This is 0.8 , [[Saturation]] for more information</ref> ÷ (Yield per Day × Nutrition<ref>This is 0.05 for raw food, [[Food]] for more information</ref>)}} |
− | |||
− | |||
<references/> | <references/> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Plant growth approaches== | ==Plant growth approaches== | ||
− | The player has a number of options to get plants grown for food and raw material. Each of them has their up- and downsides and a proper mix of them is | + | The player has a number of options to get plants grown for food and raw material. Each of them has their up- and downsides and a proper mix of them is nesseary to be resistant to disruptions, inclding seasons. |
===Fields=== | ===Fields=== | ||
Line 323: | Line 153: | ||
* Without walls, raiders can easily set your crops ablaze and wild animals can eat your crops. Tamed animals can be excluded via zones however | * Without walls, raiders can easily set your crops ablaze and wild animals can eat your crops. Tamed animals can be excluded via zones however | ||
− | === Greenhouse === | + | ===Greenhouse=== |
− | The Greenhouse is a walled and roofed growing zone, with a | + | |
+ | The Greenhouse is a walled and roofed growing zone, with a sunlamp providing light and heaters or coolers maintaining climate | ||
'''Upsides:''' | '''Upsides:''' | ||
Line 337: | Line 168: | ||
* Trees cannot be planted in greenhouses | * Trees cannot be planted in greenhouses | ||
* Needs tiles that can support building walls to support the roof, which is difficult in swamp biomes | * Needs tiles that can support building walls to support the roof, which is difficult in swamp biomes | ||
+ | * Sun lamps require incredible amounts of power during the day: 1-2 solar generators worth of production for the entirety of the plant's non-rest cycle | ||
* High energy costs for maintaining sun lamps | * High energy costs for maintaining sun lamps | ||
* Requires electricity research to unlock | * Requires electricity research to unlock | ||
− | ==== | + | ===Hydroponics bay=== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Hydroponics allows plants to grow without soil by using nutrients dissolved in a water bath. In-game, it requires research to unlock and the construction of one or more Hydroponics basins. These basins will override any growing zone they are placed on top of. | Hydroponics allows plants to grow without soil by using nutrients dissolved in a water bath. In-game, it requires research to unlock and the construction of one or more Hydroponics basins. These basins will override any growing zone they are placed on top of. | ||
Line 369: | Line 182: | ||
'''Downsides:''' | '''Downsides:''' | ||
− | * Building a | + | * Building a sunlamp and 24 basins (the maximum amount of basins that can fit within a sun lamp's radius of light) requires a huge resource and power commitment, requiring 4580 watts, 1720 steel, and 24 components. |
− | * If the basin loses power | + | * If the basin loses power, the plants will die within an in-game hour, unless it can be repaired immediately. If not, manually harvest ASAP |
− | * A power outage including [[Events#Solar flare|solar flares]] | + | * A power outage including [[Events#Solar flare|solar flares]] will wipe out the entire plant stock in all basins, requiring extensive replanting and usually disrupting food production |
− | * There are fewer options for growing crops within hydroponics basins | + | * There are fewer options for growing crops within hydroponics basins |
− | + | <noinclude> | |
− | |||
− | |||
{{nav|plant|wide}} | {{nav|plant|wide}} | ||
+ | <noinclude/> | ||
− | [[Category: | + | [[Category:Plants]] |