Editing Plant Work Speed

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{{Stub|reason=Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations}}
 
{{Verified|1.2.2753}}
 
 
{{Stat
 
{{Stat
 
| default base value = 1
 
| default base value = 1
| min value = 0.1
 
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = Speed at which this person sows and harvests [[plants]].
+
| description = Speed at which this person sows and harvests plants.
 
}}
 
}}
 
== Factors ==
 
=== Offsets ===
 
The base value of 100% can first be modified by the following offset:
 
 
* [[Field hand]]{{RoyaltyIcon}}: {{+|160%}} per hand.
 
 
=== Factors ===
 
After the offset is applied, it is further modified by the following factors:
 
* [[Skills#Plants|Plants]][[Skill::Plants| ]]: [[Skill Base Factor::0.08|8%]] plus [[Skill Bonus Factor::0.115|11.5%]] per skill level.
 
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::-|No]] max
 
* [[Sight]]: [[Sight Importance::0.3|30%]] importance, [[Sight Limit::1|100%]] limit
 
* [[Global Work Speed Factor::true| ]][[Global Work Speed]]
 
 
Plant work speed has a minimum value of 10%.
 
 
Note that all below values are then multiplied by the Global Work Speed of the pawn.
 
{{Stat Factors Table}}
 
 
== Example ==
 
{{Recode|section=1|reason=Finish example - commented out section is from Plant Harvest Yield and will need to be modified to fit PWS. Uncommented section is complete}}
 
Plant work yield of a particular pawn can be calculated using the following formula:
 
 
{| class="wikitable"
 
| (100% + Offsets) x Skill modifier x Manipulation x max({{%|{{P|Sight Limit}}}}, 100% + (Sight - 100%) x {{%|{{P|Sight Importance}}}}) x Global Work Speed
 
|}
 
 
A healthy, Plants 10 with two [[field hand]]s{{RoyaltyIcon}} would therefore have the following:
 
 
<!--
 
* Offsets:
 
** Plants specialist: {{+|30%}}
 
* Skill modifier: {{Good|102%}}
 
* Manipulation factor:
 
** 100% + (Manipulation - 100%) x {{%|{{P|Manipulation Importance}}}} = {{Good|{{%|1 + (1.25 - 1) * {{P|Manipulation Importance}}}}}}
 
* Sight factor:
 
** max({{%|{{P|Sight Limit}}}}, 100% + (Sight - 100%) x {{%|{{P|Sight Importance}}}}) = '''x100%'''
 
 
{| class="wikitable"
 
|-
 
| (100% + {{Good|30%}}) x {{Good|102%}} x {{Good|{{%|1 + (1.5 - 1) * {{P|Manipulation Importance}}}}}} x '''100%''' = {{%|(1 + 0.3) * 1.02 * (1 + (1.25 - 1) * {{P|Manipulation Importance}}) * 1 round 2}}
 
|}
 
-->
 
{{Nav|stats|wide}}
 

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