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{{About|a spear like weapon|other types of spears|Spear (disambiguation)}}
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{{infobox main|weapon|
{{Infobox main|weapon
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|name = Pila
| name = Pila
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|image = Pila.png|Pila
| image = Pila.png
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|description = Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.
| description = Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.
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|type = Equipment
| type = Equipment
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|type2 = Weapons
| type2 = Weapons
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|class = Neolithic
| tech level = Neolithic
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|damage = 25
| class = Neolithic
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|armorPenetration = 10
| damage = 25
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|range = 18.9
| damage type = RangedStab
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|accuracyTouch = 50
| armorPenetration = 10
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|accuracyShort = 71
| range = 18.9
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|accuracyMedium = 50
| accuracyTouch = 50
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|accuracyLong = 32
| accuracyShort = 71
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|accuracyAvg = 60.4
| accuracyMedium = 50
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|mode = Single-Shot
| accuracyLong = 32
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|warmup = 240
| accuracyAvg = 60.4
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|cooldown = 240
| mode = Single-Shot
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|burst = 1
| warmup = 240
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|DPS = DPS
| cooldown = 240
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|velocity = 26
| burst = 1
 
| DPS = DPS
 
| velocity = 26
 
 
| production facility 1 = Fueled smithy
 
| production facility 1 = Fueled smithy
 
| production facility 2 = Electric smithy
 
| production facility 2 = Electric smithy
| resource 1 = Wood
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|resource 1 = Wood
| resource 1 amount = 70
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|resource 1 amount = 70
| marketvalue = 109
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|marketvalue = 109
| mass base = 4
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|mass base = 4
| stoppingPower = 2.5
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|stoppingPower = 2.5
| work to make = 7000
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|work to make = 7000
| research = Smithing
 
 
| meleeattack1dmg = 9
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1type = blunt
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| MeleeWeaponAverageAP = 13
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| page verified for version =
| skill 1 = Crafting
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|skill 1 = Crafting
| skill 1 level = 3
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|skill 1 level = 3
| has quality = True
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|weaponTags = Neolithic, NeolithicRangedHeavy
| weaponTags = Neolithic, NeolithicRangedHeavy
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}}{{info|'''Pila''' are slightly heavier, thrown ranged weapons which deal a high amount of damage per pilum; very long time between throws; slightly shorter range and slightly lower overall accuracy.}}
| tradeTags = WeaponRanged
 
}}
 
{{Info|'''Pila''' are slightly heavier, thrown ranged [[weapons]] which deal a high amount of damage per pilum thrown. They have a very long time between throws, and slightly shorter range and slightly lower overall accuracy.}}
 
 
 
Note that pila, once equipped, can be thrown infinitely; they are not consumed by use.
 
 
 
 
== Acquisition ==
 
== Acquisition ==
Pila can be crafted at either a [[fueled smithy|fueled]] or [[electric smithy]] once the [[research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}} }} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Pila can also be crafted with skill level 3 at the [[fueled smithy]] or [[electric smithy]] once the [[research#Smithing|smithing]] research has been completed; with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Pila can be [[Trade|purchased]] from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or from [[raider#Humanlike|raider]] drops:
 
 
Alternatively, pila can be [[Trade|purchased]] from neolithic war merchants, orbital combat suppliers, tribal and outlander [[faction base]]s, or found on the following [[raider#Humanlike|raiders]] kinds:
 
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
| [[Tribals#Heavy archer|Heavy Archer]] || 50.71% || Normal || 100%
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| Heavy Archer || 50.71% || Normal || 100%
 
|}
 
|}
  
 
== Analysis ==
 
== Analysis ==
Pila deal a great amount of damage per shot, matching the much more advanced [[sniper rifle]]. They also have a massive stopping power - able to stagger [[human]]s and anything smaller than 2.5 body size. However, pila have the slowest fire rate in the game, at least for conventional ranged weapons. They also have a terrible range, only outranging [[pump shotgun|both]] [[chain shotgun|shotguns]] and all [[grenades]]. And in terms of DPS, pila are very poor - even [[short bow]]s are superior. Therefore, pila are best used as support and hunting weapons.
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The most notable feature about a thrown pilum is its high damage amount (a double-edged sword in some cases), being higher than any other neolithic weapon's projectile and matching the [[sniper rifle]]. Stopping power is also superb, not only being able to stagger [[human]]s, but also many larger targets such as [[muffalo]] and [[grizzly bear]]s.
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Thanks to their aforementioned damage amount, as well as their tendency to strike internal body parts more often than other weapons, pila can easily maim (one hit can shatter a radius, femur, spine or cripple the pelvis) or even outright kill whoever's unlucky enough to be struck by them. This is a trait that's shared with the sniper rifle and the infamous [[charge lance]]. A thrown pilum's velocity is also very slow as to be expected, but the impact on overall DPS is relatively low in this weapon's case due to its extremely long warmup/cooldown cycle.
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The pila's achille's heel is undoubtedly their aforementioned warmup/cooldown cycle; missing a throw can be costly not only because of the long time between throws in general, but also because that colonist will be unable to perform any actions for the entire 4-second cooldown duration. As a result, pila are the worst neolithic weapons in terms of damage output, and even the [[short bow]] bests pila in head-on fights. On top of that, a pilum has the shortest range out of all neolithic weapons, and only outranges [[pump shotgun|both]] [[chain shotgun|shotguns]] in-game as well as [[frag grenades|all]] [[molotov cocktails|grenade]] [[EMP grenades|variations]]. Armor penetration and close-up accuracy are also both very poor, with the latter making it less-than-ideal to equip low-skilled shooters with pila.
  
Because of the immense damage per shot, pila are known to completely destroy body parts, which can maim or outright kill a pawn. And, as thrown weapons, pila have a tendency to strike internal body parts more often. A pila user in the back can fish for lucky hits and stagger enemies. The per-hit damage also makes them good for hunting, though problems can arise if the quarry turns manhunter. As a downside, pila are likely to dismember any enemies you might want to capture for yourself.
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Pila are also the heaviest neolithic-tier ranged weapons, rivalling even somewhat heavy rifle-class firearms. However, this weapon's mass should still be low enough to not have any significant effect on the wielding colonist's ability to carry items in a caravan.
  
But, overall, pila aren't very useful. They have a high research cost and terrible DPS. Pila shouldn't be used outside of the Lost Tribe scenario, which begins with one. Even then, bows deal more damage, which is generally more effective. For colonies with guns, the [[pump shotgun]] is another close range / high stopping power option.
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Pila are more suited towards being supporting weapons in combat due to their stopping power and ability to disable targets, since their DPS is simply insufficient to effectively assume a head-on engagement role. Hunting's also a bit of a mixed bag: while the per-hit damage is great for this purpose, the pila's long cooldown along with its short range means that problems could arise if the quarry turns manhunter.
  
=== Stats ===
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Against an unarmored human, a pilum can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs in 1-2 hits; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~39.8 seconds average) to incapacitate that human from pain shock.  
Against an unarmored human, a pilum can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs in 1-2 hits; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~36 seconds average) to incapacitate that human from pain shock.  
 
  
Pila are best paired with careful shooters up to level 6, then with trigger-happy shooters beyond that point.  
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Overall, pila are best paired with careful shooters up to level 6, then with trigger-happy shooters beyond that point.  
  
{{Weapon Stats Table}}
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{{Weapon Quality Table}}
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== Melee Combat ==
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<div><li style="display: inline-table;">
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{| {{STDT| c_12 text-center}}
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!Tool
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!Attack
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!Damage Type
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!Power
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!AP
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!Cooldown
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!Likelihood
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!Base DPS
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|-
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!Overall
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!-
 +
!-
 +
!9
 +
!13%
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!2.00s
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!-
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!4.50
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|- newline
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|Shaft
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|Blunt
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|Blunt
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|9
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|13%
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|2.00s
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|50.00%
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|4.50
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|- newline
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|Point
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|Stab
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|Sharp
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|9
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|13%
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|2.00s
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|50.00%
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|4.50
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|}
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</li><div>
  
== Pila vs. comparable weapons==
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==Pila vs. Comparable Weapons==
 
<!--
 
<!--
 
     Table cell hex colour values for win rates:
 
     Table cell hex colour values for win rates:
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=== Methodology ===
 
=== Methodology ===
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<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
  
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* Weather conditions are kept clear and no cover is used</div>
 
* Weather conditions are kept clear and no cover is used</div>
 
</div>
 
</div>
 +
  
 
Results in the tables below are the percentages of battles that pila either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
Results in the tables below are the percentages of battles that pila either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
  
==== Unarmored ====
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====Unarmored====
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.
  
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! Pump shotgun
 
! Pump shotgun
 
| style="background: #FF6969" | 6.00% || style="background: #FF6969" | 6.75% || style="background: #FF6969" | 10.75% || - || - || - || -
 
| style="background: #FF6969" | 6.00% || style="background: #FF6969" | 6.75% || style="background: #FF6969" | 10.75% || - || - || - || -
 +
|-
 
|}
 
|}
  
==== Flak armor ====
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====Flak Armor====
 
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].
 
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].
  
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! Pump shotgun
 
! Pump shotgun
 
| style="background: #FF6969" | 2.50% || style="background: #FF6969" | 2.65% || style="background: #FF6969" | 3.95% || - || - || - || -
 
| style="background: #FF6969" | 2.50% || style="background: #FF6969" | 2.65% || style="background: #FF6969" | 3.95% || - || - || - || -
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|-
 
|}
 
|}
  
==== Marine armor ====
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====Marine Armor====
 
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.
 
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.
  
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! Pump shotgun
 
! Pump shotgun
 
| style="background: #FF6969" | 2.15% || style="background: #FF6969" | 2.55% || style="background: #FF6969" | 2.85% || - || - || - || -
 
| style="background: #FF6969" | 2.15% || style="background: #FF6969" | 2.55% || style="background: #FF6969" | 2.85% || - || - || - || -
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|-
 
|}
 
|}
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== Graphs ==
 
== Graphs ==
 +
 
The graphs assume normal quality pila against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
 
The graphs assume normal quality pila against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
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[[File:PilaAccuracyNoTrait.png|494px|Pila's accuracy with various shooters without any trait.]]
 
[[File:PilaAccuracyNoTrait.png|494px|Pila's accuracy with various shooters without any trait.]]
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[[File:PilaDPSHappy.png|494px|Pila's DPS with various shooters with trigger-happy.]]
 
[[File:PilaDPSHappy.png|494px|Pila's DPS with various shooters with trigger-happy.]]
  
== Version history ==
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==Version History==
* [[Version/0.4.460|0.4.460]] - Damage nerfed from 45 to 30
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*[[Version/0.4.460|0.4.460]] - Damage nerfed from 45 to 30
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality.
 
 
 
<gallery>
 
OldPila.png|Original pila sprite
 
</gallery>
 
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
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{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Spears]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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