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{{About|a spear like weapon|other types of spears|Spear (disambiguation)}}
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<onlyinclude>
{{Infobox main|weapon
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{{infobox main|weapon|
| name = Pila
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|name = Pila
| image = Pila.png
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|image = Pila.png|Pila
| description = Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.
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|description = "A bundle of pila, non-reusable throwing spears."
| type = Equipment
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|type = Equipment
| type2 = Weapons
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|type2 = Weapons
| tech level = Neolithic
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|class = Neolithic
| class = Neolithic
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|damage = 30
| damage = 25
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|range = 24
| damage type = RangedStab
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|accuracyTouch = 91
| armorPenetration = 10
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|accuracyShort = 71
| range = 18.9
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|accuracyMedium = 50
| accuracyTouch = 50
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|accuracyLong = 32
| accuracyShort = 71
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|mode = Single-Shot
| accuracyMedium = 50
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|warmup = 260
| accuracyLong = 32
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|cooldown = 270
| accuracyAvg = 60.4
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|burst = 1
| mode = Single-Shot
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|DPS = DPS
| warmup = 240
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|velocity = 26
| cooldown = 240
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|sell = {{icon|silver|90}}
| burst = 1
 
| DPS = DPS
 
| velocity = 26
 
| production facility 1 = Fueled smithy
 
| production facility 2 = Electric smithy
 
| resource 1 = Wood
 
| resource 1 amount = 70
 
| marketvalue = 109
 
| mass base = 4
 
| stoppingPower = 2.5
 
| work to make = 7000
 
| research = Smithing
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Shaft
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = stab
 
| meleeattack2part = Point
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 3
 
| has quality = True
 
| weaponTags = Neolithic, NeolithicRangedHeavy
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|'''Pila''' are slightly heavier, thrown ranged [[weapons]] which deal a high amount of damage per pilum thrown. They have a very long time between throws, and slightly shorter range and slightly lower overall accuracy.}}
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</onlyinclude>
  
Note that pila, once equipped, can be thrown infinitely; they are not consumed by use.
 
  
== Acquisition ==
 
Pila can be crafted at either a [[fueled smithy|fueled]] or [[electric smithy]] once the [[research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}} }} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
Alternatively, pila can be [[Trade|purchased]] from neolithic war merchants, orbital combat suppliers, tribal and outlander [[faction base]]s, or found on the following [[raider#Humanlike|raiders]] kinds:
 
  
{| class="wikitable sortable"
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| [[Tribals#Heavy archer|Heavy Archer]] || 50.71% || Normal || 100%
 
|}
 
  
== Analysis ==
 
Pila deal a great amount of damage per shot, matching the much more advanced [[sniper rifle]]. They also have a massive stopping power - able to stagger [[human]]s and anything smaller than 2.5 body size. However, pila have the slowest fire rate in the game, at least for conventional ranged weapons. They also have a terrible range, only outranging [[pump shotgun|both]] [[chain shotgun|shotguns]] and all [[grenades]]. And in terms of DPS, pila are very poor - even [[short bow]]s are superior. Therefore, pila are best used as support and hunting weapons.
 
  
Because of the immense damage per shot, pila are known to completely destroy body parts, which can maim or outright kill a pawn. And, as thrown weapons, pila have a tendency to strike internal body parts more often. A pila user in the back can fish for lucky hits and stagger enemies. The per-hit damage also makes them good for hunting, though problems can arise if the quarry turns manhunter. As a downside, pila are likely to dismember any enemies you might want to capture for yourself.
 
  
But, overall, pila aren't very useful. They have a high research cost and terrible DPS. Pila shouldn't be used outside of the Lost Tribe scenario, which begins with one. Even then, bows deal more damage, which is generally more effective. For colonies with guns, the [[pump shotgun]] is another close range / high stopping power option.
 
  
=== Stats ===
 
Against an unarmored human, a pilum can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs in 1-2 hits; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~36 seconds average) to incapacitate that human from pain shock.
 
  
Pila are best paired with careful shooters up to level 6, then with trigger-happy shooters beyond that point.
 
  
{{Weapon Stats Table}}
 
  
== Pila vs. comparable weapons==
 
<!--
 
    Table cell hex colour values for win rates:
 
    0 - 20.83% win rate = #FF6969
 
    20.84 - 31.24% win rate = #FF9B72
 
    31.25 - 43.74% win rate = #FFCD7B
 
    43.75 - 56.25% win rate = #FFFF85
 
    56.26 - 68.75% win rate = #CDFF7B
 
    68.76 - 79.16% win rate = #9BFF72
 
    79.17 - 100.00% win rate = #69FF69
 
-->
 
This section goes over how well pila fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
 
  
=== Methodology ===
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
  
<div class="mw-collapsible-content">
 
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 
* All pawns have a skill level of 8 in shooting
 
* No pawns have any traits that affect combat performance
 
* All pawns are of 18 years of age and completely healthy
 
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 
* Weather conditions are kept clear and no cover is used</div>
 
</div>
 
  
Results in the tables below are the percentages of battles that pila either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
  
==== Unarmored ====
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.
 
  
{| class="wikitable sortable" style="text-align: center"
 
! Pila vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Short bow
 
| style="background: #FF6969" | 17.80% || style="background: #FF9B72" | 22.40% || style="background: #FFCD7B" | 33.95% || style="background: #FFCD7B" | 35.50% || - || - || -
 
|-
 
! Pump shotgun
 
| style="background: #FF6969" | 6.00% || style="background: #FF6969" | 6.75% || style="background: #FF6969" | 10.75% || - || - || - || -
 
|}
 
  
==== Flak armor ====
 
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].
 
  
{| class="wikitable sortable" style="text-align: center"
 
! Pila vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Short bow
 
| style="background: #FF6969" | 9.85% || style="background: #FF6969" | 15.20% || style="background: #FF9B72" | 25.35% || style="background: #FF9B72" | 27.40% || - || - || -
 
|-
 
! Pump shotgun
 
| style="background: #FF6969" | 2.50% || style="background: #FF6969" | 2.65% || style="background: #FF6969" | 3.95% || - || - || - || -
 
|}
 
  
==== Marine armor ====
 
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.
 
  
{| class="wikitable sortable" style="text-align: center"
 
! Pila vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Short bow
 
| style="background: #FF6969" | 10.25% || style="background: #FF6969" | 16.55% || style="background: #FF9B72" | 28.20% || style="background: #FF9B72" | 29.15% || - || - || -
 
|-
 
! Pump shotgun
 
| style="background: #FF6969" | 2.15% || style="background: #FF6969" | 2.55% || style="background: #FF6969" | 2.85% || - || - || - || -
 
|}
 
  
== Graphs ==
 
The graphs assume normal quality pila against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
 
  
[[File:PilaAccuracyNoTrait.png|494px|Pila's accuracy with various shooters without any trait.]]
 
[[File:PilaDPSTraitless.png|494px|Pila's DPS with various shooters without any trait.]]
 
  
[[File:PilaAccuracyCarefulShooter.png|494px|Pila's accuracy with various shooters with careful shooter.]]
 
[[File:PilaDPSCareful.png|494px|Pila's DPS with various shooters with careful shooter.]]
 
  
[[File:PilaAccuracyTriggerHappy.png|494px|Pila's accuracy with various shooters with trigger-happy.]]
 
[[File:PilaDPSHappy.png|494px|Pila's DPS with various shooters with trigger-happy.]]
 
  
== Version history ==
 
* [[Version/0.4.460|0.4.460]] - Damage nerfed from 45 to 30
 
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality.
 
  
<gallery>
 
OldPila.png|Original pila sprite
 
</gallery>
 
  
{{Nav|weapon|wide}}
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[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
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[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Spears]]
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Throwing spears used by tribes. Very slow to throw, but devastating if they hit their target.
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Capable of decapitating '''[[Human|people]]''', both '''[[Colonist|colonists]]''' and '''[[Raider|raiders]]''' alike.
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==Gameplay Overview==
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Bundles of Pila are throwing spears that are used by tribes, but you can also start with a bundle of Pila with the 'Lost Tribe' Scenario. Despite the description possibly implying a finite amount of Pila, the Pila works like any other ranged weapon in the game in terms of durability and ammunition. With a long warmup time of more than 4 seconds and an equally long cooldown time, you will generally want to be careful with how you position your colonists equipped with the Pila as they'll be vulnerable for a long period of time after throwing. Despite the lengthy periods, a Pilum that hits its target will generally hurt badly, and two torso shots can spell the end of the unlucky victim. A Pilum can also easily decapitate or incapacitate an unarmoured foe too, but they are generally less effective at the upper limits of their range as both weapon and shooter accuracy drops off, so you generally want to keep behind solid cover at a distance to exploit these weaknesses.
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However, this can become very difficult to micromanage as the game progresses due to sheer numbers of tribal enemies in the later game, meaning you could inevitably lose somebody or even multiple people if they aren't sufficiently protected against sharp damage.
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====Historical Brief====
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Bundles of Pila (plural for Pilum) are throwing spears that were used by ancient Roman soldiers when swords were inadequate. The Pila in Rimworld appears to be based off of the thick variant of the Roman Pilum, which is the more recent and also lighter variant of the heavier thin Pilum.
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[[Kind::Weapon| ]]
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[[Kind::Weapons| ]]
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{{nav|weapon|wide}}
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[[Category:Weapons]]
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[[Category:Equipment]]

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