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| name = Penoxycyline
 
| name = Penoxycyline
 
| image = Penoxycyline b.png
 
| image = Penoxycyline b.png
| description = A drug for preventing infections before they take hold. Blocks malaria, sleeping sickness, plague.{{Sic}} Must be taken every five days to remain effective.<br/>This drug only prevents new infections. It does not cure existing infections - even those that are not yet discovered.
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| description = A drug for preventing infections before they take hold. Blocks malaria, sleeping sickness, plague.{{Sic}} Must be taken every five days to remain effective.<br>This drug only prevents new infections. It does not cure existing infections - even those that are not yet discovered.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
 
| type = Drug
 
| type = Drug
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| flammability = 0.7
 
| flammability = 0.7
 
| rotatable = false
 
| rotatable = false
| path cost = 14
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| path cost = 15
 
<!-- Ingestion -->
 
<!-- Ingestion -->
 
| addictiveness = 0
 
| addictiveness = 0
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| research = Penoxycyline production
 
| research = Penoxycyline production
 
| work to make = 600
 
| work to make = 600
| work speed stat = Drug Synthesis Speed
 
 
| resource 1 = Neutroamine
 
| resource 1 = Neutroamine
 
| resource 1 amount = 2
 
| resource 1 amount = 2
| bulk product amount = 4
 
 
<!-- Technical -->
 
<!-- Technical -->
 
| defName = Penoxycyline
 
| defName = Penoxycyline
 
| drug category = medical
 
| drug category = medical
 
| food preference = NeverForFood
 
| food preference = NeverForFood
| preferability = NeverForNutrition
 
 
| is pleasure drug = false
 
| is pleasure drug = false
 
<!-- Unused -->
 
<!-- Unused -->
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It can also be [[Trade|bought]] from orbital, [[Outlander]], or [[Empire]] {{RoyaltyIcon}} traders, as well as Outlander and Empire [[faction base]]s.
 
It can also be [[Trade|bought]] from orbital, [[Outlander]], or [[Empire]] {{RoyaltyIcon}} traders, as well as Outlander and Empire [[faction base]]s.
  
== Summary ==
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==Summary==
Penoxycyline completely prevents users from catching any of the following [[disease]]s while its "high" is active:
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Penoxycyline completely prevents users from catching any of the following [[disease]]s.
  
 
* [[Malaria]]
 
* [[Malaria]]
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Despite the wording of the description, it does nothing to prevent or treat [[infection]]s, or any other diseases or ailments besides the three above.  
 
Despite the wording of the description, it does nothing to prevent or treat [[infection]]s, or any other diseases or ailments besides the three above.  
  
When the [[Events#Disease (Type)|Disease event]] occurs, pawns that were protected from getting the disease by penoxycyline will be specifically noted as such. Penoxycyline does nothing to treat pre-existing diseases.
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When the [[Events#Disease (Type)|Disease event]] occurs, pawns that were protected from getting the disease by penoxycyline will be specifically noted as such. Penoxycyline does nothing to treat pre-existing diseases, including diseases which have been acquired but have not yet presented symptoms.
  
Penoxycyline is not addictive and has no direct side effects. Penoxycyline ''can'' contribute to [[overdose]]s, increasing severity by 0.08-0.14 per dose consumed. This severity is not enough to cause any health effect on its own. However, it can cause minor overdoses when taken along with [[hard drugs]].
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Penoxycyline is not addictive and has no direct side effects. Penoxycyline ''can'' contribute to [[overdose]]s, increasing severity by 0.08-0.14 per dose consumed. This severity is not enough to cause any health effect on its own. However, it can cause minor overdoses when taken along with [[hard drug]]s.
  
 
== Analysis ==
 
== Analysis ==
Diseases usually aren't a fatal problem by the time you can get a good supply of [[neutroamine]] and have the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research. For an otherwise healthy colonist: a decent doctor, in a clean hospital, using [[herbal medicine]] or [[medicine]] is usually enough to treat the disease (so long as the colonist rests for the duration). However, this drug can still be helpful.
 
 
Penoxycyline can reduce the time spend resting in bed, especially in tropical biomes where disease is prevalent and sleeping sickness is possible. If you don't want to use penoxycyline on every colonist, you can reserve it for your doctors. This prevents your doctors from getting sick when a disease outbreak occurs. It can also be used on sickly pawns for obvious reasons. If you can afford the neutroamine cost (and won't be using it for [[medicine]], [[wake-up]], or [[go-juice]]), then this drug is a net positive.
 
 
 
While the in-game description says to ''"Take every five days"'', the effect actually lasts just over than a half-day longer. This gives pawns some leeway, in case colonists don't consume the pills promptly. Set a [[drug policy]] to tell the pawns to take one every 5 days and keep one in the inventory to take as soon as possible, or be cheap, set it to "6 days" and live dangerously.
 
While the in-game description says to ''"Take every five days"'', the effect actually lasts just over than a half-day longer. This gives pawns some leeway, in case colonists don't consume the pills promptly. Set a [[drug policy]] to tell the pawns to take one every 5 days and keep one in the inventory to take as soon as possible, or be cheap, set it to "6 days" and live dangerously.
  
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* [[Version/0.15.1279|0.15.1279]] - Added as '''Malari-block''', and only prevents [[Malaria]]
 
* [[Version/0.15.1279|0.15.1279]] - Added as '''Malari-block''', and only prevents [[Malaria]]
 
* [[Version/0.16.1393|0.16.1393]] - Reworked. Renamed from '''Malari-block''' to '''Penoxycyline ''' and now prevents a wide variety of infections. Cost decreased from 5 [[neutroamine]] to 3.
 
* [[Version/0.16.1393|0.16.1393]] - Reworked. Renamed from '''Malari-block''' to '''Penoxycyline ''' and now prevents a wide variety of infections. Cost decreased from 5 [[neutroamine]] to 3.
* [[Alpha 17]] - Cost is further reduced from 3 to 2 neutroamine. It also received an overhaul, such that instead of instantly boosting disease immunity to 61%, it now provides true immunity and cannot reactively increase immunity against a disease that is already in progress.
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* Alpha 17 - Cost is further reduced from 3 to 2 neutroamine. It also received an overhaul, such that instead of instantly boosting disease immunity to 61%, it now provides true immunity and cannot reactively increase immunity against a disease that is already in progress.
  
{{Nav/drugs}}
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{{nav/drugs}}
  
 
[[Category:Drug]] [[Category:Medical Drug]]
 
[[Category:Drug]] [[Category:Medical Drug]]

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