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<noinclude>{{stub|reason=Needs detailed numbers on stat penalties. Psycasting. anomaly sources e.g. flesh body parts etc}}{{About|the stat|the ideoligious precept of the same name|Ideoligion#Pain{{!}}Ideoligion}}
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<noinclude>{{stub|reason=Needs detailed numbers on stat penalties}}  
 
{{Capacity
 
{{Capacity
 
| default base value = 1
 
| default base value = 1
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}}</noinclude>
 
}}</noinclude>
 
<includeonly>:''Main Article: [[Pain]]''</includeonly>
 
<includeonly>:''Main Article: [[Pain]]''</includeonly>
Most biological creatures including [[colonist]]s, [[raider]]s, and [[animals]] feel pain caused by [[Injury|injuries]].  A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme.{{Check Tag|Detail Needed|What percentage ranges do those names correlate to?}} Even a little pain causes unhappy [[Thoughts list|thoughts]]. Once pain passes 10%, it'll start to have an effect on [[consciousness]]. If a pawn's pain level meets or exceeds their [[Pain Shock Threshold]] they'll go into [[Injury#Shock|shock]], unable to move. Pawns with the [[Wimp]] trait will be incapacitated with only minor pain of 30%.
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Most biological creatures including [[colonist]]s, [[raider]]s, and [[animals]] feel pain caused by [[Injury|injuries]].  A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme.{{Check Tag|Detail Needed|What percentage ranges do those names correlate to?}} Even a little pain causes unhappy [[Thoughts list|thoughts]]. Once pain passes 10%, it'll start to have an effect on [[consciousness]]. If a pawn's pain level meets or exceeds their [[Pain Shock Threshold]] they'll go into [[Injury#Shock|shock]], unable to move. Pawns with the [[Wimp]] trait will be incapacitated with only minor pain of 20%.
  
Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[disease]]s can cause long-term pain.  A [[painstopper]] implant or the [[Psycasts#Painblock|Painblock]] psycast {{RoyaltyIcon}} will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the [[Masochist]] trait or an ideoligion with the [[Ideoligion#Pain|Pain: Idealized]] precept{{IdeologyIcon}} get a mood ''bonus'' from pain instead of a penalty, so it's usually better to leave them alone.
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Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[disease]]s can cause long-term pain.  A [[painstopper]] implant or the [[Psycasts#Painblock|Painblock]] psycast {{RoyaltyIcon}} will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the [[Masochist]] trait get a mood ''bonus'' from pain instead of a penalty, so it's usually better to leave them alone.
  
 
Injuries to the [[Artificial body parts|artificial parts]] do not cause any pain, so colonists with a lot of bionics will generally incur less pain during combat.
 
Injuries to the [[Artificial body parts|artificial parts]] do not cause any pain, so colonists with a lot of bionics will generally incur less pain during combat.
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{| {{STDT|sortable c_10 text-center}}
 
{| {{STDT|sortable c_10 text-center}}
! Level !! Required Pain % !! Mood Penalty<br>(Default) !! Mood Buff<br>([[Masochist]]) !! Mood Buff<br>([[Ideoligion#Pain|Pain:Idealized]]{{IdeologyIcon}})
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! Level !! Required Pain % !! Mood Penalty
 
|-
 
|-
! Minor
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| Minor           ||  1% || -5  
|  1% || {{--|5}} || {{+|5}} || {{+|3}}
 
 
|-
 
|-
! Serious
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| Serious         || 15% || -10
| 15% || {{--|10}} || {{+|10}} || {{+|5}}
 
 
|-
 
|-
! Intense
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| Intense         || 40% || -15  
| 40% || {{--|15}} || {{+|15}} || {{+|7}}
 
 
|-
 
|-
! Mind-shattering
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| Mind-shattering || 80% || -20
| 80% || {{--|20}} || {{+|20}} || {{+|9}}
 
 
|-
 
|-
 
|}
 
|}
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* [[Painstopper]]: '''×0%'''
 
* [[Painstopper]]: '''×0%'''
* [[Painless]] persona trait {{RoyaltyIcon}}: '''×0%'''
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* [[Persona_weapon#Painless|Painless]] persona trait {{RoyaltyIcon}}: '''×0%'''
 
* [[Go-juice]]:  
 
* [[Go-juice]]:  
 
** High: '''×10%'''
 
** High: '''×10%'''
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** Hammerred: '''×30%'''
 
** Hammerred: '''×30%'''
 
** Blackout: '''×10%'''
 
** Blackout: '''×10%'''
* [[Genes#Psychic bonding|Psychic bond]]{{BiotechIcon}}:
 
** Psychic bond: '''×50%'''
 
* [[Reduced pain]]{{BiotechIcon}}: '''×50%'''
 
  
 
==== Offsets ====
 
==== Offsets ====
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** Intense pain: {{++|60%}}
 
** Intense pain: {{++|60%}}
 
* [[Muscle parasites]]: {{++|20%}}
 
* [[Muscle parasites]]: {{++|20%}}
* [[Gut worms]]: {{++|20%}}
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* [[Gut worms]]: {{++|20%}}{{Check Tag|Verify|Disagrees with Gut worms page, but drawn from game files. Needs verification and the incorrect page fixed}}
 
* [[Malaria]]:
 
* [[Malaria]]:
 
** Major: {{++|30%}}
 
** Major: {{++|30%}}
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** Moderate: {{++|15%}}
 
** Moderate: {{++|15%}}
 
** Severe: {{++|25%}}
 
** Severe: {{++|25%}}
* [[Hemogen]] craving:{{BiotechIcon}}
 
** Minor: {{++|5%}}
 
** Moderate: {{++|10%}}
 
** Major: {{++|15%}}
 
 
<noinclude>
 
  
 
== Version history ==
 
== Version history ==

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