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− | <noinclude>{{stub|reason=Needs detailed numbers on stat penalties | + | <noinclude>{{stub|reason=Needs detailed numbers on stat penalties}} |
{{Capacity | {{Capacity | ||
| default base value = 1 | | default base value = 1 | ||
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}}</noinclude> | }}</noinclude> | ||
<includeonly>:''Main Article: [[Pain]]''</includeonly> | <includeonly>:''Main Article: [[Pain]]''</includeonly> | ||
− | Most biological creatures including [[colonist]]s, [[raider]]s, and [[animals]] feel pain caused by [[Injury|injuries]]. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme.{{Check Tag|Detail Needed|What percentage ranges do those names correlate to?}} Even a little pain causes unhappy [[Thoughts list|thoughts]]. Once pain passes 10%, it'll start to have an effect on [[consciousness]]. If a pawn's pain level meets or exceeds their [[Pain Shock Threshold]] they'll go into [[Injury#Shock|shock]], unable to move. Pawns with the [[Wimp]] trait will be incapacitated with only minor pain of | + | Most biological creatures including [[colonist]]s, [[raider]]s, and [[animals]] feel pain caused by [[Injury|injuries]]. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme.{{Check Tag|Detail Needed|What percentage ranges do those names correlate to?}} Even a little pain causes unhappy [[Thoughts list|thoughts]]. Once pain passes 10%, it'll start to have an effect on [[consciousness]]. If a pawn's pain level meets or exceeds their [[Pain Shock Threshold]] they'll go into [[Injury#Shock|shock]], unable to move. Pawns with the [[Wimp]] trait will be incapacitated with only minor pain of 20%. |
− | Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[disease]]s can cause long-term pain. A [[painstopper]] implant or the [[Psycasts#Painblock|Painblock]] psycast {{RoyaltyIcon}} will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the [[Masochist]] trait | + | Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[disease]]s can cause long-term pain. A [[painstopper]] implant or the [[Psycasts#Painblock|Painblock]] psycast {{RoyaltyIcon}} will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the [[Masochist]] trait get a mood ''bonus'' from pain instead of a penalty, so it's usually better to leave them alone. |
Injuries to the [[Artificial body parts|artificial parts]] do not cause any pain, so colonists with a lot of bionics will generally incur less pain during combat. | Injuries to the [[Artificial body parts|artificial parts]] do not cause any pain, so colonists with a lot of bionics will generally incur less pain during combat. | ||
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{| {{STDT|sortable c_10 text-center}} | {| {{STDT|sortable c_10 text-center}} | ||
− | ! Level !! Required Pain % !! Mood Penalty | + | ! Level !! Required Pain % !! Mood Penalty |
|- | |- | ||
− | + | | Minor || 1% || -5 | |
− | | 1% || | ||
|- | |- | ||
− | + | | Serious || 15% || -10 | |
− | | 15% || | ||
|- | |- | ||
− | + | | Intense || 40% || -15 | |
− | | 40% || | ||
|- | |- | ||
− | + | | Mind-shattering || 80% || -20 | |
− | | 80% || | ||
|- | |- | ||
|} | |} | ||
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* [[Painstopper]]: '''×0%''' | * [[Painstopper]]: '''×0%''' | ||
− | * [[Painless]] persona trait {{RoyaltyIcon}}: '''×0%''' | + | * [[Persona_weapon#Painless|Painless]] persona trait {{RoyaltyIcon}}: '''×0%''' |
* [[Go-juice]]: | * [[Go-juice]]: | ||
** High: '''×10%''' | ** High: '''×10%''' | ||
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** Hammerred: '''×30%''' | ** Hammerred: '''×30%''' | ||
** Blackout: '''×10%''' | ** Blackout: '''×10%''' | ||
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==== Offsets ==== | ==== Offsets ==== | ||
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** Intense pain: {{++|60%}} | ** Intense pain: {{++|60%}} | ||
* [[Muscle parasites]]: {{++|20%}} | * [[Muscle parasites]]: {{++|20%}} | ||
− | * [[Gut worms]]: {{++|20%}} | + | * [[Gut worms]]: {{++|20%}}{{Check Tag|Verify|Disagrees with Gut worms page, but drawn from game files. Needs verification and the incorrect page fixed}} |
* [[Malaria]]: | * [[Malaria]]: | ||
** Major: {{++|30%}} | ** Major: {{++|30%}} | ||
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** Moderate: {{++|15%}} | ** Moderate: {{++|15%}} | ||
** Severe: {{++|25%}} | ** Severe: {{++|25%}} | ||
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== Version history == | == Version history == |