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{{Royalty}}{{infobox main|
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{{Royalty}}
| name = Neurocalculator
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{{Define|Body Part
| image = Health item bionic.png|Neurocalculator
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| image = Artificial Organ
| type = Medical Items
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| always haulable = true
| type2 = Body Parts
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| def name = Neurocalculator
| tech level = Spacer
 
 
| description = A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.
 
| description = A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.
| production facility 1 = Fabrication bench
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| graphic class = Graphic_Single
| skill 1 = Crafting
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| graphic path = Things/Item/BodyPart/ArtificialOrgan
| skill 1 level = 8
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| is body part = true
| research = Neural computation
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| label = Neurocalculator
| resource 1 = plasteel
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| parent name = BodyPartBase
| resource 1 amount = 15
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| path cost = 10
| resource 2 = advanced component
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| selectable = true
| resource 2 amount = 4
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| thing class = ThingWithComps
| work to make = 26000
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| ticker type = Never
| mass base = 4
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| use hit points = true
| hp = 50
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| flammability base = 1.0
| flammability = 1.0
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| market value base = 1030
| marketvalue  = 1030
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| max hit points base = 50
| thingSetMakerTags = RewardStandardLowFreq
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| mass = 4
| tradeTags = Bionic, ImplantEmpireCommon
 
| techHediffsTags = Advanced, ImplantEmpireCommon
 
 
}}
 
}}
The '''Neurocalculator''' is an [[artificial body part]] added by the [[Royalty DLC]] that gives an implanted pawn a bonus of {{+|20%}} [[Research Speed]], while also making them vulnerable to [[brain shock]].
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The '''Neurocalculator''' gives a pawn that's been implanted with it a bonus of +20% Research speed.
  
== Acquisition ==
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When a pawn with this implant is shocked with [[EMP]] they will receive [[Ailments#Brain shock|Brain shock]], knocking them unconscious temporarily.
Neurocalculators can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
== Summary ==
 
{{stub|section=1|reason=Summary generally. Effects, order of operation to the benefit, stacking, implant location, body modder and purist and trasnhumanist etc etc}}
 
  
{{+|20%}} [[Research Speed]]
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{{nav|body parts|wide}}
 
 
When a pawn with this implant is shocked with [[EMP]] they will receive [[brain shock]], knocking them unconscious temporarily.
 
 
 
=== Installation ===
 
Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
 
 
Removing the part requires {{ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
 
 
If the operation fails, the part will be destroyed.
 
 
 
== Analysis ==
 
{{Stub|section=1|reason=General. Value proposition/rush/prioritization/comparison to other alternatives/}}
 
  
The neurocalculator's main benefits are the 20% bonus research speed bonus and the mood buff that transhumanists receive. Due to this, it should only be installed on colonists that conduct [[research]] or use the [[Ground-penetrating scanner|ground-penetrating]] or [[long-range mineral scanner]]. It has no effect on [[hacking speed]].{{IdeologyIcon}}
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[[Category: Royalty]]
 
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[[Category: Medical Item]]
The [[brain shock]] effect can either be a negative or a positive. A melee pawn that is sensitive to [[EMP]] is significantly less useful as a melee blocker or way to lock down mechanoids, and significantly more likely to die. Meanwhile, a [[painstopper|painstopped]] pawn or a [[slave]]{{IdeologyIcon}} that is sensitive to EMP has a way to reliably down them with no risk of death. 
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[[Category: Body Part]]
 
 
It is advised only colonists with high medical skills install the part as a failed surgery can lead to severe brain scarring and a near inoperable colonist post-surgery.
 
 
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 

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