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| techHediffsTags = Advanced, ImplantEmpireCommon
 
| techHediffsTags = Advanced, ImplantEmpireCommon
 
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The '''Neurocalculator''' is an [[artificial body part]] added by the [[Royalty DLC]] that gives an implanted pawn a bonus of {{+|20%}} [[Research Speed]], while also making them vulnerable to [[brain shock]].
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The '''Neurocalculator''' gives a pawn that's been implanted with it a bonus of +20% [[Research Speed]].
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When a pawn with this implant is shocked with [[EMP]] they will receive [[brain shock]], knocking them unconscious temporarily.
  
 
== Acquisition ==
 
== Acquisition ==
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== Summary ==
 
== Summary ==
{{stub|section=1|reason=Summary generally. Effects, order of operation to the benefit, stacking, implant location, body modder and purist and trasnhumanist etc etc}}
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{section=1}}
 
 
{{+|20%}} [[Research Speed]]
 
 
 
When a pawn with this implant is shocked with [[EMP]] they will receive [[brain shock]], knocking them unconscious temporarily.
 
  
 
=== Installation ===
 
=== Installation ===
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== Analysis ==
 
== Analysis ==
{{Stub|section=1|reason=General. Value proposition/rush/prioritization/comparison to other alternatives/}}
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{section=1}}
  
The neurocalculator's main benefits are the 20% bonus research speed bonus and the mood buff that transhumanists receive. Due to this, it should only be installed on colonists that conduct [[research]] or use the [[Ground-penetrating scanner|ground-penetrating]] or [[long-range mineral scanner]]. It has no effect on [[hacking speed]].{{IdeologyIcon}}
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The neurocalculator's sole benefits are the 20% bonus research speed bonus and the mood buff that transhumanists receive. Due to this, it should only be installed on colonists that conduct [[research]] or use the [[Ground-penetrating scanner|ground-penetrating]] or [[long-range mineral scanner]]. It has no effect on [[hacking speed]].{{IdeologyIcon}}
  
The [[brain shock]] effect can either be a negative or a positive. A melee pawn that is sensitive to [[EMP]] is significantly less useful as a melee blocker or way to lock down mechanoids, and significantly more likely to die. Meanwhile, a [[painstopper|painstopped]] pawn or a [[slave]]{{IdeologyIcon}} that is sensitive to EMP has a way to reliably down them with no risk of death.   
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The [[brain shock]] effect can either be a negative or a positive. A melee pawn that is sensitive to [[EMP]] is signigicantly less useful as a melee blocker or way to lock down mechanoids, and significantly more likely to die. Meanwhile, a [[painstopper|painstopped]] pawn or a [[slave]]{{IdeologyIcon}} that is sensitive to EMP has a way to reliably down them with no risk of death.   
  
 
It is advised only colonists with high medical skills install the part as a failed surgery can lead to severe brain scarring and a near inoperable colonist post-surgery.
 
It is advised only colonists with high medical skills install the part as a failed surgery can lead to severe brain scarring and a near inoperable colonist post-surgery.

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