Editing Neurocalculator
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| techHediffsTags = Advanced, ImplantEmpireCommon | | techHediffsTags = Advanced, ImplantEmpireCommon | ||
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− | The '''Neurocalculator''' | + | The '''Neurocalculator''' gives a pawn that's been implanted with it a bonus of +20% [[Research Speed]]. |
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+ | When a pawn with this implant is shocked with [[EMP]] they will receive [[brain shock]], knocking them unconscious temporarily. | ||
== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
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=== Installation === | === Installation === | ||
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== Analysis == | == Analysis == | ||
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− | The neurocalculator's | + | The neurocalculator's sole benefits are the 20% bonus research speed bonus and the mood buff that transhumanists receive. Due to this, it should only be installed on colonists that conduct [[research]] or use the [[Ground-penetrating scanner|ground-penetrating]] or [[long-range mineral scanner]]. It has no effect on [[hacking speed]].{{IdeologyIcon}} |
− | The [[brain shock]] effect can either be a negative or a positive. A melee pawn that is sensitive to [[EMP]] is | + | The [[brain shock]] effect can either be a negative or a positive. A melee pawn that is sensitive to [[EMP]] is signigicantly less useful as a melee blocker or way to lock down mechanoids, and significantly more likely to die. Meanwhile, a [[painstopper|painstopped]] pawn or a [[slave]]{{IdeologyIcon}} that is sensitive to EMP has a way to reliably down them with no risk of death. |
It is advised only colonists with high medical skills install the part as a failed surgery can lead to severe brain scarring and a near inoperable colonist post-surgery. | It is advised only colonists with high medical skills install the part as a failed surgery can lead to severe brain scarring and a near inoperable colonist post-surgery. |