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{{Ideology}} | {{Ideology}} | ||
− | {{ | + | {{stub|reason=General info, esp. the analysis, with in-depth analysis of the effect of the buffs needed.}} |
− | | name = Neural supercharger | + | {{infobox main|misc| |
− | | image = Neural supercharger.png | + | |name = Neural supercharger |
− | | imagesize = 45px | + | |image = Neural supercharger.png|Neural supercharger |
− | | description = A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity. | + | |imagesize = 45px |
− | | type = Building | + | |description = A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity. |
− | | type2 = | + | |type = Building |
− | | placeable = true | + | |type2 = Misc |
− | | path cost = 42 | + | |placeable = true |
− | | passability = pass through only | + | |path cost = 42 |
− | | cover = 0.25 | + | |passability = pass through only |
− | | minifiable = true | + | |cover = 0.25 |
− | | size = 1 ˣ 3 | + | |minifiable = true |
− | | mass base = 20 | + | |size = 1 ˣ 3 |
− | | flammability = 0.3 | + | |mass base = 20 |
− | | hp = 100 | + | |flammability = 0.3 |
− | | sell price multiplier = 0.7 | + | |hp = 100 |
− | | power = -400 | + | |sell price multiplier = 0.7 |
− | | terrain affordance = light | + | |power = -400 |
− | | research = neural supercharger | + | |terrain affordance = light |
− | | thingCategories = BuildingsMisc | + | |research = neural supercharger |
− | | work to make = 6000 | + | |thingCategories = BuildingsMisc |
− | | resource 1 = Steel | + | |work to make = 6000 |
− | | resource 1 amount = 50 | + | |resource 1 = Steel |
− | | resource 2 = Component | + | |resource 1 amount = 50 |
− | | resource 2 amount = 4 | + | |resource 2 = Component |
− | | page verified for version = 1.3.3069 | + | |resource 2 amount = 4 |
+ | |page verified for version = 1.3.3069 | ||
}} | }} | ||
− | The ''' | + | The '''Neural supercharger''' is a [[misc]] building added by the [[Ideology DLC]]. It allows pawns to supercharge their brain once per day, at the cost of consuming power and the pawn consuming extra food. |
== Acquisition == | == Acquisition == | ||
− | Neural superchargers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} | + | Neural superchargers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. Neural superchargers can only be constructed by colonist with an [[Ideoligion]] containing the [[Ideoligion#Transhumanist|Transhumanist]] meme. |
− | == Summary == | + | ==Summary== |
− | + | Once connected to power, the neural supercharger will begin to charge. It needs to be charged for {{ticks|60000}} or 24 in-game hours. After being charged, a colonist can use the device, granting them +10% [[Consciousness]], +20% [[Hunger Rate Factor]], and +25% [[Global Learning Factor]] | |
− | {{ | ||
− | + | ==Analysis== | |
− | + | In colonies with plenty of food and a surplus of power, the supercharger is an easy way to increase the efficiency of a pawn, allowing them to build and craft more than normal. For colonies without the Transhumanist meme, a person who follows an [[ideoligion]] with the meme can be recruited and can build it. | |
− | + | It could be a decent way to treat brain-damaged pawns before you researched bioregeneration | |
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− | == Analysis == | ||
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− | For colonies without the Transhumanist meme, a person who follows an [[ideoligion]] with the meme can be recruited and can build it. | ||
== Version history == | == Version history == | ||
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* [[Version/1.3.3117|1.3.3117]] - Path cost 0 -> 42. | * [[Version/1.3.3117|1.3.3117]] - Path cost 0 -> 42. | ||
− | {{ | + | {{nav|misc|wide}} |
− | [[Category: | + | [[Category:Miscellaneous]] |