Difference between revisions of "Void monolith"

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|text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate. Please verify all page information before removing this banner.}}
 
 
{{Infobox main<!-- Add infobox category here -->
 
{{Infobox main<!-- Add infobox category here -->
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| image = Void monolith.png
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| name = Monolith
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| description = A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.
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}}
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The void monolith is a structure{{Check Tag|?}} that is the center point of the [[Anomaly DLC]]. It is used to start the arrival of [[entities]].
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== Acquisition ==
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The monolith will already be on the map as a fallen monolith when the player generates a new world.
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If there is no monolith, e.g. after loading a save file without the [[Anomaly (DLC)|Anomaly DLC]], a "strange signal" quest will appear. After accepting this quest, a monolith will arrive soon.
  
| set property = false <!-- Remove when anomaly goes live and content confirmed -->
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When spawning the Void monolith via the 'strange signal' quest, the position of the monolith is determined as soon as the quest itself spawns. It can not be manipulated without modifying the save file. The arrival will destroy all structures present at the chosen spot. 
  
| name = Monolith
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== Summary ==
}}
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The Void Monolith is the first [[Entity]] that the player will encounter. It will start deactivated, but will activate when a pawn is assigned to investigate it and all warnings are ignored. (If you are on the anomaly start, the Void Monolith will activate itself). Upon first activating the monolith, a gray pall will immediately occur, and colonists will be able to begin studying it. Studying it will cause entities to begin appearing in your colony, much as studying the mechanoid transponder started the process for [[Mechanitor]]s.{{BiotechIcon}}
  
INTRO TEXT
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After 5 basic Entities are encountered, it will be possible to Attune the Monolith. This will cause it to now produce Advanced research, but will also allow for more dangerous and frequent Anomaly events.{{Check Tag|?|What events are prevented from occurring until this happens?}} After 12 Advanced Anomaly Entities have been discovered, you can awaken the Obelisk to begin the process of [[Endings#The_Void|entering the Void]].
  
== Acquistion ==
 
The monolith is already on the map when the player generates the world. If there is no monolith, a "strange signal" quest should appear that will create an monolith on the map when accepted.
 
  
== Summary ==
 
The monolith is the centerpoint of the [[Anomaly DLC]]. It is used to start the arrival of [[entities]].
 
  
 
== Analysis ==
 
== Analysis ==
ANALYSIS TEXT
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After a certain amount of study, your researchers will grow to better understand the monolith, increasing the amount of research it provides.  For this reason, it's important to research it whenever it's available.
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The monolith cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base. If unable to directly base around or nearby the monolith, it is advised to create a safe and lit path from the colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as unnatural darkness.  Note that building your base directly around the monolith may or may not have long term risks.{{Check Tag|Does it or does it not?}}
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== Behavior ==
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On "The Anomaly" scenario, the monolith will activate itself after approximately 4 days if not interacted with. It will then upgrade itself to Tier 1.
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== Version history ==
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* [[Anomaly DLC]] Release - Added.
  
 
CATEGORIES GO HERE
 
CATEGORIES GO HERE

Latest revision as of 22:16, 23 April 2024

Monolith

Monolith

A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.

Base Stats

Type
[[{{{type}}}]]

The void monolith is a structure[?] that is the center point of the Anomaly DLC. It is used to start the arrival of entities.

Acquisition[edit]

The monolith will already be on the map as a fallen monolith when the player generates a new world.

If there is no monolith, e.g. after loading a save file without the Anomaly DLC, a "strange signal" quest will appear. After accepting this quest, a monolith will arrive soon.

When spawning the Void monolith via the 'strange signal' quest, the position of the monolith is determined as soon as the quest itself spawns. It can not be manipulated without modifying the save file. The arrival will destroy all structures present at the chosen spot.

Summary[edit]

The Void Monolith is the first Entity that the player will encounter. It will start deactivated, but will activate when a pawn is assigned to investigate it and all warnings are ignored. (If you are on the anomaly start, the Void Monolith will activate itself). Upon first activating the monolith, a gray pall will immediately occur, and colonists will be able to begin studying it. Studying it will cause entities to begin appearing in your colony, much as studying the mechanoid transponder started the process for Mechanitors.Content added by the Biotech DLC

After 5 basic Entities are encountered, it will be possible to Attune the Monolith. This will cause it to now produce Advanced research, but will also allow for more dangerous and frequent Anomaly events.[?] After 12 Advanced Anomaly Entities have been discovered, you can awaken the Obelisk to begin the process of entering the Void.


Analysis[edit]

After a certain amount of study, your researchers will grow to better understand the monolith, increasing the amount of research it provides. For this reason, it's important to research it whenever it's available.

The monolith cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base. If unable to directly base around or nearby the monolith, it is advised to create a safe and lit path from the colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as unnatural darkness. Note that building your base directly around the monolith may or may not have long term risks.[Does it or does it not?]

Behavior[edit]

On "The Anomaly" scenario, the monolith will activate itself after approximately 4 days if not interacted with. It will then upgrade itself to Tier 1.

Version history[edit]

CATEGORIES GO HERE