Editing Modding Tutorials/Xenotypes

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These values are then interpreted one of two ways.
 
These values are then interpreted one of two ways.
 
First:
 
First:
If the values add up to less than 1.0, then they are interpreted as percentage chances for a pawn, absent any other xenotype selections, to be that xenotype, with the remainder being the chance to be a baseliner. In the above example, as the sum of 0.05, 0.15, and 0.10 is only 0.30. As this is less than 1.0, there is a 5% chance for a pawn from that faction to be a [[neanderthal]], a 15% chance to be a [[hussar]], a 10% chance to be a genie, and a 70% chance to be baseliner.  
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If the the values add up to less than 1.0, then they are interpreted as percentage chances for a pawn, absent any other xenotype selections, to be that xenotype, with the remainder being the chance to be a baseliner. In the above example, as the sum of 0.05, 0.15, and 0.10 is only 0.30. As this is less than 1.0, there is a 5% chance for a pawn from that faction to be a [[neanderthal]], a 15% chance to be a [[hussar]], a 10% chance to be a genie, and a 70% chance to be baseliner.  
  
 
Second:
 
Second:

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