Editing Modding Tutorials/Xenotypes
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These values are then interpreted one of two ways. | These values are then interpreted one of two ways. | ||
First: | First: | ||
− | If the values add up to less than 1.0, then they are interpreted as percentage chances for a pawn, absent any other xenotype selections, to be that xenotype, with the remainder being the chance to be a baseliner. In the above example, as the sum of 0.05, 0.15, and 0.10 is only 0.30. As this is less than 1.0, there is a 5% chance for a pawn from that faction to be a [[neanderthal]], a 15% chance to be a [[hussar]], a 10% chance to be a genie, and a 70% chance to be baseliner. | + | If the the values add up to less than 1.0, then they are interpreted as percentage chances for a pawn, absent any other xenotype selections, to be that xenotype, with the remainder being the chance to be a baseliner. In the above example, as the sum of 0.05, 0.15, and 0.10 is only 0.30. As this is less than 1.0, there is a 5% chance for a pawn from that faction to be a [[neanderthal]], a 15% chance to be a [[hussar]], a 10% chance to be a genie, and a 70% chance to be baseliner. |
Second: | Second: |