Editing Mini-turret
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | <onlyinclude>{{infobox main|security| |
| name = Mini-turret | | name = Mini-turret | ||
− | | image = ImprovisedTurretA16.png | + | | image = ImprovisedTurretA16.png|Mini-turret |
| description = A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its dumb AI brain can't be directly controlled, so beware of friendly fire. | | description = A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its dumb AI brain can't be directly controlled, so beware of friendly fire. | ||
| type = Building | | type = Building | ||
Line 67: | Line 67: | ||
=== Explosion === | === Explosion === | ||
− | Mini-turrets have a 50% chance to explode when damaged below 20% health. The exploding turret will spark and emit a hissing sound for {{ | + | Mini-turrets have a 50% chance to explode when damaged below 20% health. The exploding turret will spark and emit a hissing sound for {{ticks|240}} before exploding, dealing 50 [[Damage Types#Bomb|Bomb damage]] in a 5.9 tile radius centered around the lower left tile of the turret. Bomb damage is multiplied 8x against [[wall]]s, 4x against other impassable structures and plants, and 2x against passable buildings. All nearby raiders will attempt to move out of the blast radius before detonation. |
− | [[File:Mini | + | [[File:Mini radius.png|thumb|center|250px|Radius of mini-turret explosion visualized.]] |
== Analysis == | == Analysis == | ||
− | {{ | + | {{see also|Defense structures#Turrets}} |
A single turret isn't much firepower. Each mini-turret is roughly equal to a good [[short bow]] or normal [[recurve bow]] shot with 8 Shooting skill. Even when massed up, turrets are unlikely to handle raids on their own. But they can be useful. | A single turret isn't much firepower. Each mini-turret is roughly equal to a good [[short bow]] or normal [[recurve bow]] shot with 8 Shooting skill. Even when massed up, turrets are unlikely to handle raids on their own. But they can be useful. | ||
Line 84: | Line 84: | ||
=== Material === | === Material === | ||
− | |||
* You should expect turrets to be frequently replaced. | * You should expect turrets to be frequently replaced. | ||
* Steel is the most viable option early-game, but steel turrets aren't durable and won't survive sustained firepower. | * Steel is the most viable option early-game, but steel turrets aren't durable and won't survive sustained firepower. | ||
− | * The most effective material is | + | * The most effective material is plasteel. It has the most HP, is non-flammable, is somewhat easier than [[uranium]] to obtain mid-late game, and saves steel for other purposes. If plasteel is in high demand, then uranium is a good substitute. |
− | |||
− | {{Building | + | {{Building Material Table}} |
=== Images === | === Images === | ||
Line 112: | Line 110: | ||
* [[Version/0.2.363|0.2.363]] - Made turret look and sound weak to match its functionality. | * [[Version/0.2.363|0.2.363]] - Made turret look and sound weak to match its functionality. | ||
* Alpha 3 - '''Auto-turret''' renamed to '''Improvised Turret'''. | * Alpha 3 - '''Auto-turret''' renamed to '''Improvised Turret'''. | ||
− | * | + | * Beta 19 - renamed from '''Improvised turret''' to '''mini-turret'''. Power decreased from 350W and costed decreased, but now requires barrel changes. |
− | * 1.1 - | + | * 1.1 - it was nerfed to fire a 2-round burst, down from 3. |
* [[Version/1.1.2569|1.1.2569]] - Range increased from 25 to 29. | * [[Version/1.1.2569|1.1.2569]] - Range increased from 25 to 29. | ||
* [[Version/1.1.2618|1.1.2618]] - Reload cost was doubled and the fuel capacity was halved, while the damage was increased to 11 from 10. | * [[Version/1.1.2618|1.1.2618]] - Reload cost was doubled and the fuel capacity was halved, while the damage was increased to 11 from 10. | ||
Line 126: | Line 124: | ||
<references/> | <references/> | ||
− | {{ | + | {{nav|security|wide}} |
[[Category:Security]] [[Category:Turret]] | [[Category:Security]] [[Category:Turret]] |