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{{Infobox main|security
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<onlyinclude>{{infobox main|security|
 
| name = Mini-turret
 
| name = Mini-turret
| image = ImprovisedTurretA16.png
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| image = ImprovisedTurretA16.png|Mini-turret
 
| description = A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its dumb AI brain can't be directly controlled, so beware of friendly fire.
 
| description = A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its dumb AI brain can't be directly controlled, so beware of friendly fire.
 
| type = Building
 
| type = Building
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=== Explosion ===
 
=== Explosion ===
Mini-turrets have a 50% chance to explode when damaged below 20% health. The exploding turret will spark and emit a hissing sound for {{Ticks|240}} before exploding, dealing 50 [[Damage Types#Bomb|Bomb damage]] in a 3.9 tile radius centered around the lower left tile of the turret. Bomb damage is multiplied 8x against [[wall]]s, 4x against other impassable structures and plants, and 2x against passable buildings. All nearby raiders will attempt to move out of the blast radius before detonation.
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Mini-turrets have a 50% chance to explode when damaged below 20% health. The exploding turret will spark and emit a hissing sound for {{ticks|240}} before exploding, dealing 50 [[Damage Types#Bomb|Bomb damage]] in a 5.9 tile radius centered around the lower left tile of the turret. Bomb damage is multiplied 8x against [[wall]]s, 4x against other impassable structures and plants, and 2x against passable buildings. All nearby raiders will attempt to move out of the blast radius before detonation.
[[File:Mini-turret explosive radius.png|thumb|center|250px|Radius of mini-turret explosion visualized.]]
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[[File:Mini radius.png|thumb|center|250px|Radius of mini-turret explosion visualized.]]
  
 
== Analysis ==
 
== Analysis ==
{{See also|Defense structures#Turrets}}
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{{see also|Defense structures#Turrets}}
  
 
A single turret isn't much firepower. Each mini-turret is roughly equal to a good [[short bow]] or normal [[recurve bow]] shot with 8 Shooting skill. Even when massed up, turrets are unlikely to handle raids on their own. But they can be useful.
 
A single turret isn't much firepower. Each mini-turret is roughly equal to a good [[short bow]] or normal [[recurve bow]] shot with 8 Shooting skill. Even when massed up, turrets are unlikely to handle raids on their own. But they can be useful.
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=== Material ===
 
=== Material ===
{{Rewrite|section=1|reason=Make into proper paragraphs, expand etc}}
 
 
* You should expect turrets to be frequently replaced.
 
* You should expect turrets to be frequently replaced.
 
* Steel is the most viable option early-game, but steel turrets aren't durable and won't survive sustained firepower.
 
* Steel is the most viable option early-game, but steel turrets aren't durable and won't survive sustained firepower.
* The most effective material is nominally plasteel. It has the most HP and is non-flammable. However, it is relatively high cost and is typically in high demand in armor, bionics, etc. Uranium is commonly received as a quest reward and is significantly less in demand, while offering similar performance.
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* The most effective material is plasteel. It has the most HP, is non-flammable, is somewhat easier than [[uranium]] to obtain mid-late game, and saves steel for other purposes. If plasteel is in high demand, then uranium is a good substitute.
* As mini-turrets only require {{Icon Small|Stuff||{{P|Resource 1 Amount}}}} [[stuff]], the cost of upgrading is relatively minor. Not including work to build, uranium only increases the cost by {{Icon Small|Silver||{{#expr: {{P|Resource 1 Amount}} * ({{Q|Uranium|Market Value Base #}} - {{Q|Steel|Market Value Base #}})}}}} while making the mini-turret significantly less likely to be destroyed. If the upgrade prevents destruction a single time, it has more than paid for itself. Should mini-turrets be retained past the early game, it is strongly suggested to upgrade them to uranium. Notably, either Uranium and Plasteel are required to withstand a single standard explosion without destruction, and the effect of the chance to wick at 20% health further incentivizes higher HP pools.  
 
  
{{Building Stats Table}}
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{{Building Material Table}}
  
 
=== Images ===
 
=== Images ===
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* [[Version/0.2.363|0.2.363]] - Made turret look and sound weak to match its functionality.
 
* [[Version/0.2.363|0.2.363]] - Made turret look and sound weak to match its functionality.
 
* Alpha 3 - '''Auto-turret''' renamed to '''Improvised Turret'''.
 
* Alpha 3 - '''Auto-turret''' renamed to '''Improvised Turret'''.
* [[Version/0.19.2009|0.19.2009]] - Renamed from '''Improvised turret''' to '''mini-turret'''. Power decreased from 350W and cost decreased, but now requires barrel changes.
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* Beta 19 - renamed from '''Improvised turret''' to '''mini-turret'''. Power decreased from 350W and costed decreased, but now requires barrel changes.
* 1.1 - Nerfed to fire a 2-round burst, down from 3.
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* 1.1 - it was nerfed to fire a 2-round burst, down from 3.
 
* [[Version/1.1.2569|1.1.2569]] - Range increased from 25 to 29.
 
* [[Version/1.1.2569|1.1.2569]] - Range increased from 25 to 29.
 
* [[Version/1.1.2618|1.1.2618]] - Reload cost was doubled and the fuel capacity was halved, while the damage was increased to 11 from 10.
 
* [[Version/1.1.2618|1.1.2618]] - Reload cost was doubled and the fuel capacity was halved, while the damage was increased to 11 from 10.
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<references/>
 
<references/>
  
{{Nav|security|wide}}
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{{nav|security|wide}}
 
[[Category:Security]] [[Category:Turret]]
 
[[Category:Security]] [[Category:Turret]]

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