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− | {{ | + | <onlyinclude>{{infobox main|security| |
− | | name = Mini-turret | + | |name = Mini-turret |
− | | image = ImprovisedTurretA16.png | + | |image = ImprovisedTurretA16.png|Mini-turret |
− | | description = A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its dumb AI brain can't be directly controlled, so beware of friendly fire. | + | |description = A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its dumb AI brain can't be directly controlled, so beware of friendly fire. |
− | | type = Building | + | |type = Building |
− | | type2 = Security | + | |type2 = Security |
− | | placeable = true | + | |placeable = true |
− | | path cost = 50 | + | |path cost = 50 |
− | | passability = pass through only | + | |passability = pass through only |
− | | cover = 0.4 | + | |cover = 0.4 |
− | | minifiable = true | + | |minifiable = true |
− | | size = 1 ˣ 1 | + | |size = 1 ˣ 1 |
− | | mass base = 8 | + | |mass base = 8 |
− | | flammability = 0.7 | + | |flammability = 0.7 |
− | | hp = 100 | + | |hp = 100 |
− | | sell price multiplier = 0.7 | + | |sell price multiplier = 0.7 |
− | | beauty = -20 | + | |beauty = -20 |
− | | power = -80 | + | |power = -80 |
− | | terrain affordance = light | + | |terrain affordance = light |
− | | research = gun turrets | + | |research = gun turrets |
− | | thingCategories = BuildingsSecurity | + | |thingCategories = BuildingsSecurity |
− | | skill 1 = Construction | + | |skill 1 = Construction |
− | | skill 1 level = 5 | + | |skill 1 level = 5 |
− | | work to make = 1800 | + | |work to make = 1800 |
− | | stuff tags = Metallic | + | |stuff tags = Metallic |
− | | resource 1 = Stuff | + | |resource 1 = Stuff |
− | | resource 1 amount = 30 | + | |resource 1 amount = 30 |
− | | resource 2 = Steel | + | |resource 2 = Steel |
− | | resource 2 amount = 70 | + | |resource 2 amount = 70 |
− | | resource 3 = Component | + | |resource 3 = Component |
− | | resource 3 amount = 3 | + | |resource 3 amount = 3 |
− | | damage = 12 | + | |damage = 12 |
− | | armorPenetration = 18 | + | |armorPenetration = 18 |
− | | range = 28.9 | + | |range = 28.9 |
− | | accuracyTouch = 77 | + | |accuracyTouch = 77 |
− | | accuracyShort = 70 | + | |accuracyShort = 70 |
− | | accuracyMedium = 45 | + | |accuracyMedium = 45 |
− | | accuracyLong = 24 | + | |accuracyLong = 24 |
− | | accuracyAvg = 54 | + | |accuracyAvg = 54 |
− | | mode = Burst | + | |mode = Burst |
− | | burst = 2 | + | |burst = 2 |
− | | burstTicks = 8 | + | |burstTicks = 8 |
− | | cooldown = 288 | + | |cooldown = 288 |
− | | velocity = 70 | + | |velocity = 70 |
− | | stoppingPower = 0.5 | + | |stoppingPower = 0.5 |
− | | DPS = DPS | + | |DPS = DPS |
}} | }} | ||
The '''mini-turret''' is a stationary defense mechanism which fires at incoming enemies. | The '''mini-turret''' is a stationary defense mechanism which fires at incoming enemies. | ||
== Acquisition == | == Acquisition == | ||
− | Mini-turrets | + | Mini-turrets are constructed with {{Required Resources}} and take {{Ticks|{{P|Work To Make}}}} to build, and requires [[Research#Gun turrets|Gun Turrets]] to be researched. Note that some [[Scenario system|scenarios]] start with it already researched. |
Alternatively, turrets can be uninstalled and looted from various world sites. | Alternatively, turrets can be uninstalled and looted from various world sites. | ||
− | == Summary == | + | ==Summary== |
− | + | A [[power]]ed mini-turret automatically fires with a [[mini-turret gun]] at any enemy entering its range of 24.9 tiles, if not set to Hold Fire. Turrets can also be stunned by [[EMP]] damage, and can't target pawns if there's [[blind smoke]] in the way.After firing 60 rounds, mini-turrets need to be reloaded with {{Icon small|steel||80}} by a hauler. This can be adjusted in the [[storyteller settings]], but all default [[difficulty]] settings do not alter this. | |
− | + | The turret itself fires with an accuracy of 96%, equal to a Shooting skill of 8. It fires a 2-round burst, with no need for warmup, but with a slow 4.8 second cooldown. Enemies will only target turrets that are active, unless they are a [[raider]] with no other targets available (where they can attack any building). | |
− | + | As of [[Version/1.3.3117|version 1.3.3117]], turrets don't benefit from [[cover]]. Despite displaying in the mouse-over box as such, empirical testing demonstrates that mini-turrets do not benefit at all.<ref>https://i.imgur.com/mq4aojR.mp4</ref> | |
− | + | === Explosion === | |
+ | Turrets have a 50% chance to explode when it reaches 20% health. The exploding turret will spark and emit a hissing sound shortly before exploding a {{ticks|240}} later. All nearby raiders will run in an attempt to get out of the blast radius (3 tiles) to keep their skin intact. | ||
− | + | The explosion deals 50 [[Damage Types#Bomb|Bomb damage]] - which does 400 damage to [[wall]]s, 200 to plants and impassible buildings, 100 damage to all others structures and furniture, 50 damage to the slag chunks and components that drop, and around 50 damage across multiple body parts to all pawns unlucky enough to get caught in the explosion. Doors do not block the explosion. | |
− | + | [[File:Mini radius.png|thumb|center|250px|Radius of mini-turret explosion visualized.]] | |
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− | [[File:Mini | ||
== Analysis == | == Analysis == | ||
− | {{ | + | {{stub|section=1|reason=General / turret structures / use cases}} |
+ | {{see also|Defense structures#Turrets}} | ||
− | A single turret isn't much firepower. Each | + | A single turret, or even a small group of them, isn't much firepower. Each turret is roughly equal to a good [[short bow]] or normal [[recurve bow]] shot with 8 Shooting skill. However, the firepower adds up when they are massed up. Large colonies can use turrets to [[Defense tactics#Killboxes|killbox]], where enemies funnel together to be shot at by full force. Just make sure that the turrets aren't too clumped together, or one explosion will take them all out. |
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− | + | Turrets are also great distractions. Raiders will often target a powered turret over a colonist, if it would be closer. Setting the turret to hold fire, or turning a turret's power off (such as with a [[power switch]]) will prevent [[manhunter]]s from destroying them. | |
− | + | Enemies that are ''unusually clever'', as well as sappers in general, will try and avoid a turret's line of sight. While this might seem like a bad thing, a lategame colony can place mini-turrets where you ''don't'' want breachers to go (assuming you aren't using turrets as a main defense). | |
− | |||
− | Enemies that are ''unusually clever'', as well as | ||
=== Material === | === Material === | ||
− | |||
* You should expect turrets to be frequently replaced. | * You should expect turrets to be frequently replaced. | ||
− | * Steel is the most viable option early-game, but steel turrets aren't durable and won't | + | * Steel is the most viable option early-game, but steel turrets aren't durable and won't sustained firepower. |
− | * The most effective material is | + | * The most effective material is plasteel. It has the most HP, is non-flammable, is somewhat easier than [[uranium]] to obtain mid-late game, and saves steel for other purposes. |
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− | {{Building | + | {{Building Material Table}} |
=== Images === | === Images === | ||
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File:SilverTurret.png|Silver Mini-Turret | File:SilverTurret.png|Silver Mini-Turret | ||
File:GoldenTurret.png|Golden Mini-Turret | File:GoldenTurret.png|Golden Mini-Turret | ||
− | </gallery> | + | </gallery>ve |
== Graphs == | == Graphs == | ||
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* [[Version/0.2.363|0.2.363]] - Made turret look and sound weak to match its functionality. | * [[Version/0.2.363|0.2.363]] - Made turret look and sound weak to match its functionality. | ||
* Alpha 3 - '''Auto-turret''' renamed to '''Improvised Turret'''. | * Alpha 3 - '''Auto-turret''' renamed to '''Improvised Turret'''. | ||
− | * | + | * Beta 19 - renamed from '''Improvised turret''' to '''mini-turret'''. Power decreased from 350W and costed decreased, but now requires barrel changes. |
− | * 1.1 - | + | * 1.1 - it was nerfed to fire a 2-round burst, down from 3. |
* [[Version/1.1.2569|1.1.2569]] - Range increased from 25 to 29. | * [[Version/1.1.2569|1.1.2569]] - Range increased from 25 to 29. | ||
* [[Version/1.1.2618|1.1.2618]] - Reload cost was doubled and the fuel capacity was halved, while the damage was increased to 11 from 10. | * [[Version/1.1.2618|1.1.2618]] - Reload cost was doubled and the fuel capacity was halved, while the damage was increased to 11 from 10. | ||
* [[Version/1.3.3200|1.3.3200]] - Damage increased from 11 to 12. Accuracy increased: touch 0.7 -> 0.77, short 0.64 -> 0.7, medium 0.41 -> 0.45, long 0.22 -> 0.24. Turret ammo cost is no longer factored by difficulty (previously: Adventure Story and below reduced cost). | * [[Version/1.3.3200|1.3.3200]] - Damage increased from 11 to 12. Accuracy increased: touch 0.7 -> 0.77, short 0.64 -> 0.7, medium 0.41 -> 0.45, long 0.22 -> 0.24. Turret ammo cost is no longer factored by difficulty (previously: Adventure Story and below reduced cost). | ||
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<gallery> | <gallery> | ||
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<references/> | <references/> | ||
− | {{ | + | {{nav|security|wide}} |
[[Category:Security]] [[Category:Turret]] | [[Category:Security]] [[Category:Turret]] |