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− | {{ | + | <onlyinclude>{{infobox main|security| |
− | | name = Mini-turret | + | |name = Mini-turret |
− | | image = ImprovisedTurretA16.png | + | |image = ImprovisedTurretA16.png|Mini-turret |
− | | description = A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its dumb AI brain can't be directly controlled, so beware of friendly fire. | + | |description = A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its dumb AI brain can't be directly controlled, so beware of friendly fire. |
− | | type = Building | + | |type = Building |
− | | type2 = Security | + | |type2 = Security |
− | | placeable = true | + | |placeable = true |
− | | path cost = 50 | + | |path cost = 50 |
− | | passability = pass through only | + | |passability = pass through only |
− | | cover = 0.4 | + | |cover = 0.4 |
− | | minifiable = true | + | |minifiable = true |
− | | size = 1 ˣ 1 | + | |size = 1 ˣ 1 |
− | | mass base = 8 | + | |mass base = 8 |
− | | flammability = 0.7 | + | |flammability = 0.7 |
− | | hp = 100 | + | |hp = 100 |
− | | sell price multiplier = 0.7 | + | |sell price multiplier = 0.7 |
− | | beauty = -20 | + | |beauty = -20 |
− | | power = -80 | + | |power = -80 |
− | | terrain affordance = light | + | |terrain affordance = light |
− | | research = gun turrets | + | |research = gun turrets |
− | | thingCategories = BuildingsSecurity | + | |thingCategories = BuildingsSecurity |
− | | skill 1 = Construction | + | |skill 1 = Construction |
− | | skill 1 level = 5 | + | |skill 1 level = 5 |
− | | work to make = 1800 | + | |work to make = 1800 |
− | | stuff tags = Metallic | + | |stuff tags = Metallic |
− | | resource 1 = Stuff | + | |resource 1 = Stuff |
− | | resource 1 amount = 30 | + | |resource 1 amount = 30 |
− | | resource 2 = Steel | + | |resource 2 = Steel |
− | | resource 2 amount = 70 | + | |resource 2 amount = 70 |
− | | resource 3 = Component | + | |resource 3 = Component |
− | | resource 3 amount = 3 | + | |resource 3 amount = 3 |
− | | damage = 12 | + | |damage = 12 |
− | | armorPenetration = 18 | + | |armorPenetration = 18 |
− | | range = 28.9 | + | |range = 28.9 |
− | | accuracyTouch = 77 | + | |accuracyTouch = 77 |
− | | accuracyShort = 70 | + | |accuracyShort = 70 |
− | | accuracyMedium = 45 | + | |accuracyMedium = 45 |
− | | accuracyLong = 24 | + | |accuracyLong = 24 |
− | | accuracyAvg = 54 | + | |accuracyAvg = 54 |
− | | mode = Burst | + | |mode = Burst |
− | | burst = 2 | + | |burst = 2 |
− | | burstTicks = 8 | + | |burstTicks = 8 |
− | | cooldown = 288 | + | |cooldown = 288 |
− | | velocity = 70 | + | |velocity = 70 |
− | | stoppingPower = 0.5 | + | |stoppingPower = 0.5 |
− | | DPS = DPS | + | |DPS = DPS |
}} | }} | ||
The '''mini-turret''' is a stationary defense mechanism which fires at incoming enemies. | The '''mini-turret''' is a stationary defense mechanism which fires at incoming enemies. | ||
== Acquisition == | == Acquisition == | ||
− | Mini-turrets | + | Mini-turrets are constructed with {{Required Resources}} and take {{Ticks|{{P|Work To Make}}}} to build, and requires [[Research#Gun turrets|Gun Turrets]] to be researched. Note that some [[Scenario system|scenarios]] start with it already researched. |
Alternatively, turrets can be uninstalled and looted from various world sites. | Alternatively, turrets can be uninstalled and looted from various world sites. | ||
− | == Summary == | + | ==Summary== |
− | + | A [[power]]ed mini-turret automatically fires with a [[mini-turret gun]] at any enemy entering its range of 24.9 tiles, if not set to Hold Fire. The turret itself fires with an accuracy of 96%, equal to a Shooting skill of 8. It fires a 2-round burst, with no need for warmup, but with a slow 4.8 second cooldown. Enemies will only target turrets that are firing, unless they are a [[raider]] with no other targets available (where they can attack any building). | |
− | + | As of [[Version/1.3.3117|version 1.3.3117]], despite displaying in the mouse-over box as benefiting from [[cover]], empirical testing demonstrates that this is false and mini-turrets do not benefit from cover at all.<ref>https://i.imgur.com/mq4aojR.mp4</ref> | |
− | + | ===Ammo=== | |
+ | After firing 60 rounds, mini-turrets requires a barrel change to be performed by a hauler. This costs a [[difficulty]]-depending amount of [[steel]]: | ||
+ | *{{Icon Small|Steel||40}} [[steel]] in Peaceful and Base Builder difficulty | ||
+ | *{{Icon Small|Steel||60}} [[steel]] in Adventure Story difficulty | ||
+ | *{{Icon Small|Steel||80}} [[steel]] in Strive to Survive difficulty and above. | ||
− | + | This can also be adjusted in the [[storyteller settings]]. | |
− | [[File: | + | == Explosion == |
− | + | [[File:Mini radius.png|thumb|right|300px|Radius of mini-turret explosion visualized.]] | |
− | + | Turrets have a 50% chance to explode when it reaches 20% health. The exploding turret will spark and emit a hissing sound shortly before exploding a {{ticks|240}} later. All nearby raiders will run in an attempt to get out of the blast radius (3 tiles) to keep their skin intact. | |
− | + | The explosion deals 50 [[Damage Types#Bomb|Bomb damage]] - which does 400 damage to [[wall]]s, 200 to plants and impassible buildings, 100 damage to all others structures and furniture, 50 damage to the slag chunks and components that drop, and around 50 damage across multiple body parts to all pawns unlucky enough to get caught in the explosion.Doors do not block the explosion. | |
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== Analysis == | == Analysis == | ||
− | {{ | + | {{see also|Defense structures#Turrets}} |
− | A single turret isn't much firepower | + | A single turret isn't much firepower - each turret is roughly equal to a good [[short bow]] or normal [[recurve bow]] of 8 Shooting skill. However, the firepower adds up when massed up. Just make sure that the turrets aren't too clumped together, or one explosion will take them all out. Large colonies can use turrets to [[Defense tactics#Killboxes|killbox]], where enemies funnel together to be shot at by full force. |
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− | + | Turrets are also great distractions. Raiders will often target a powered turret over a colonist, if it would be closer. Setting the turret to hold fire, or turning a turret's power off (such as with a [[power switch]]) will prevent [[manhunter]]s from destroying them. | |
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=== Material === | === Material === | ||
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* You should expect turrets to be frequently replaced. | * You should expect turrets to be frequently replaced. | ||
− | * Steel is the most viable option early-game, but steel turrets aren't durable and won't | + | * Steel is the most viable option early-game, but steel turrets aren't durable and won't sustained firepower. |
− | * The most effective material is | + | * The most effective material is plasteel. It has the most HP, is non-flammable (as of v1.2), is somewhat easier to obtain mid-late game, and saves steel for other purposes. |
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− | {{Building | + | {{Building Material Table}} |
=== Images === | === Images === | ||
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File:SilverTurret.png|Silver Mini-Turret | File:SilverTurret.png|Silver Mini-Turret | ||
File:GoldenTurret.png|Golden Mini-Turret | File:GoldenTurret.png|Golden Mini-Turret | ||
− | </gallery> | + | </gallery>ve |
== Graphs == | == Graphs == | ||
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* [[Version/0.2.363|0.2.363]] - Made turret look and sound weak to match its functionality. | * [[Version/0.2.363|0.2.363]] - Made turret look and sound weak to match its functionality. | ||
* Alpha 3 - '''Auto-turret''' renamed to '''Improvised Turret'''. | * Alpha 3 - '''Auto-turret''' renamed to '''Improvised Turret'''. | ||
− | * | + | * Beta 19 - renamed from '''Improvised turret''' to '''mini-turret'''. Power decreased from 350W and costed decreased, but now requires barrel changes. |
− | * 1.1 - | + | * 1.1 - it was nerfed to fire a 2-round burst, down from 3. |
* [[Version/1.1.2569|1.1.2569]] - Range increased from 25 to 29. | * [[Version/1.1.2569|1.1.2569]] - Range increased from 25 to 29. | ||
* [[Version/1.1.2618|1.1.2618]] - Reload cost was doubled and the fuel capacity was halved, while the damage was increased to 11 from 10. | * [[Version/1.1.2618|1.1.2618]] - Reload cost was doubled and the fuel capacity was halved, while the damage was increased to 11 from 10. | ||
− | * [[Version/1.3.3200|1.3.3200]] - Damage increased from 11 to 12. Accuracy increased: touch 0.7 -> 0.77, short 0.64 -> 0.7, medium 0.41 -> 0.45, long 0.22 -> 0.24. | + | * [[Version/1.3.3200|1.3.3200]] - Damage increased from 11 to 12. Accuracy increased: touch 0.7 -> 0.77, short 0.64 -> 0.7, medium 0.41 -> 0.45, long 0.22 -> 0.24. |
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<gallery> | <gallery> | ||
AutoTurret.png|Original sprite of the auto-turret and improvised turret. | AutoTurret.png|Original sprite of the auto-turret and improvised turret. | ||
</gallery> | </gallery> | ||
− | + | {{nav|security|wide}} | |
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− | {{ | ||
[[Category:Security]] [[Category:Turret]] | [[Category:Security]] [[Category:Turret]] |