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{{Infobox main|animal
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{{Stub}}{{infobox main|animal|
| name = Megaspider
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|name = Megaspider
| image = Megaspider east.png
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|image = Megaspider.png
| description = Not actually a spider, the megaspider is a genetically-engineered giant insectoid the size of a bear. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long ripper-blades make it deadly at close quarters. It is, however, quite slow in open terrain.
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|description = Not actually a spider, the megaspider is a genetically-engineered giant insectoid the size of a bear. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long ripper-blades make it deadly at close quarters. It is, however, quite slow in open terrain.
| type = Animal
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|type = Animal
| type2 = Insectoid
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|type2 = Insectoid
| movespeed = 3.6
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|movespeed = 3.6
| baseleatheramount = 0
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|baseleatheramount = 0
| armorblunt = 18
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|armorblunt = 18
| armorsharp = 27
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|armorsharp = 27
| min comfortable temperature = -40
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|min comfortable temperature = -40
| max comfortable temperature = 60
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|max comfortable temperature = 60
| flammability = 0.7
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|marketvalue = 500
| marketvalue = 500
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|bodysize = 1.2
| combatPower = 150
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|healthscale = 2.5
| bodysize = 1.2
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|hungerrate = 0.35
| healthscale = 2.5
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|diet = omnivorous and animal products
| hungerrate = 0.35
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|wildness = 0.4
| diet = omnivorous, animal products
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|manhuntertame = 0
| wildness = 0.4
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|manhunter = 0.5
| manhuntertame = 0
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|trainable = advanced
| manhunter = 0.5
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|meatname = insect meat
| trainable = advanced
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|lifespan = 6
| meatname = insect meat
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|juvenileage = 0.03
| lifespan = 6
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|maturityage = 0.2
| juvenileage = 0.03
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|attack1dmg = 12
| maturityage = 0.2
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|attack1type = Cut
| tradeTags = AnimalInsect
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|attack1cool = 2.6
| attack1dmg = 12
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|attack1part = claw
| attack1type = Cut
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|attack2dmg = 7
| attack1cool = 2.6
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|attack2type = Blunt
| attack1part = head claw
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|attack2cool = 2
| attack2dmg = 7
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|attack2part = head
| attack2type = Blunt
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|attack2chancefactor = 0.2
| attack2cool = 2
 
| attack2part = head
 
| attack2chancefactor = 0.2
 
 
}}
 
}}
'''Megaspiders''' are giant, bio-engineered, subterranean invertebrates and the largest and most dangerous of the three [[insectoid]] types.
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'''Megaspiders''' are giant, bio-engineered, subterranean invertebrates and the largest and most dangerous of the three [[insectoid]] types. They are hostile towards any nearby [[colonists]], have plated armor that makes them quite resistant to ranged attack, and can do lethal amounts of damage in close combat. Like all insects, megaspiders only begin spawning in events where colonists come into contact with their underground habitat: In caves, when opening an [[ancient danger]], during an [[Events#Infestation|infestation]], or by [[Deep drill|deep drilling]].
  
== Summary ==
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Like all insectoids, they experience [[hypothermic slowdown]] instead of [[hypothermia]] and have 0 [[Toxic Sensitivity]], rendering them immune to [[toxic buildup]] from any source.
They are hostile towards any nearby [[colonists]], have plated armor that makes them quite resistant to ranged attack, and can do lethal amounts of damage in close combat. Like all insects, megaspiders only begin spawning in events where colonists come into contact with their underground habitat: In [[World generation#Caves|caves]], when opening an [[ancient danger]], during an [[Events#Infestation|infestation]], or by [[Deep drill|deep drilling]].
 
  
{{Insectoid Summary}}
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===Combat & Strategy===
  
=== Armor ===
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Megaspiders are slightly slower than [[spelopede]]s and [[megascarab]]s. A common feature of any insectoid swarm is for these smaller, less dangerous creatures to glove the megaspiders' approach, absorbing the fire of your colonists and bogging them down until the big hitters are in range. Fully fit humans can outrun even megascarabs, so the strongest tactic is to hit and run, continually falling back in front of the swarm. If they've infested your base, open your doors and try to lead them out into the open.
{| class="wikitable"
 
! Armor
 
|-
 
| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}} }}
 
|}
 
  
== Analysis ==
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Melee combat is to be avoided, unless you have skilled melee fighters in industrial-grade armor. Megaspiders are sturdy and can do a lot of damage very quickly. Do not understimate how many bullets they take to go down.
=== Combat ===
 
Megaspiders are slightly slower than [[spelopede]]s and [[megascarab]]s. A common feature of any insectoid swarm is for these smaller, less dangerous creatures to glove the megaspiders' approach, absorbing the fire of your colonists and bogging them down until the big hitters are in range. Fully fit humans can outrun even megascarabs, so the strongest tactic is to hit and run, continually falling back in front of the swarm. If they've infested your base, open your doors and try to lead them out into the open.
 
  
[[Melee block]] tactics are very effective, but otherwise you should avoid melee combat. Megaspiders are sturdy and can do a lot of damage very quickly. Do not underestimate how many bullets they take to go down.
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In 1.3, Megaspider wildness decreased from 95% to 40%, making them much easier to rescue and tame. Their trainability also went from intermediate to advanced, making them capable of hauling. With a minimum handling skill of 3, Megaspiders have become much easier to tame and train compared to [[warg|wargs]] (changed to intermediate trainability in 1.3) or [[elephant|elephants]] (min handling skill 7 required).  
  
== Taming ==
 
Wild megaspiders always generate hostile, making them difficult to tame as they will try to attack the animal handler. However, animal interactions during the process will interrupt any attacks. It may be ideal to equip your handler with armor, or to select a handler with a high [[melee]] skill for a higher [[melee dodge chance]] to reduce the risk of harm, though this is not strictly necessary.
 
  
Megaspiders are practically impossible to tame when they first spawn from an [[infestation]]. In order to try and tame a megaspider, you will need to [[down]] them, then destroy all [[hive]]s from the infestation. With Too Deep: Infestation event and Wastepack Infestations, there are no hives, so all you need to do is down the insect. This ''does not make them non-hostile'', but it will prevent them from seeking out colonists like a raider would. Note that wild megaspiders unlike other animals cannot be operated on and thus can't be anesthetized, and they are prone to waking up and attacking the pawn treating them, Waiting for [[Ailments#Blood loss|blood loss]] to reach extreme can prevent this.
 
  
Alternatively, a doctor has a small chance to [[bond]] when tending to a wild megaspider, instantly taming them.
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===Armor===
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{| class="wikitable"
 +
|-
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! Armor
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|-
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| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}}  }}
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|}
  
As tamed pets, megaspiders offer few advantages over [[bear]]s, [[cougar]]s/[[panther]]s, or [[elephant]]s. Although the latter are all easier to tame, Megaspiders can be tamed en-masse depending on how many were downed during an infestation, require less training because of their lower wildness, and produce less filth than comparable animals.
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==Taming==
  
Colonists who go near a hostile megaspider will flee from it by default, so you may need to adjust your handler's [[threat response]] setting, or manually order your handler to interact with it.
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Wild megaspiders are always hostile making them difficult to tame as they will try to attack the animal handler. Tame megaspiders can be trained normally, but will not breed.  
  
== Training ==
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==Training==
 
{{TrainingTable}}
 
{{TrainingTable}}
  
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{{Animal Health Table}}
 
{{Animal Health Table}}
  
== Gallery ==
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== Version History ==
<gallery>
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1.3 - Wildness decreased from 0.95 to 0.40 - trainability changed from intermediate to advanced - gestation changed from N/A to 6
Megaspider east.png| Megaspider facing east
 
Megaspider north.png| Megaspider facing north
 
Megaspider south.png| Megaspider facing south
 
Dessicated megaspider east.png| Megaspider decaying
 
</gallery>
 
 
 
== Version history ==
 
* Beta 19/1.0 - All insects main attack cooldowns 2.5 -> 2.9
 
* [[Version/1.3.3066|1.3.3066]] - Wildness decreased from 0.95 to 0.40, manhunter on tame chance reduced from 40% to 0. Trainability changed from intermediate to advanced, gestation changed from N/A to 6.
 
* [[Version/1.3.3200|1.3.3200]] - Fix: Remove gestation period stat, since they do not breed.
 
* [[Biotech DLC]] release - Now gains [[pollution stimulus]] on [[polluted]] terrain.
 
  
{{Nav|animal|wide}}
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{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Insectoid]]
 
[[Category:Insectoid]]

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