Difference between revisions of "Medical Tend Quality"

From RimWorld Wiki
Jump to navigation Jump to search
m
m (Undo revision 69313 by Goredell (talk))
Tag: Undo
Line 2: Line 2:
 
| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = Speed at which the character tends to wounds and illnesses.
+
| description = The base quality of tending given when tending wounds and illnesses.
 +
 
 +
The actual tend quality will also be affected by factors like [[medicine]] used, facilities, [[Room_stats#Cleanliness|room cleanliness]], luck, and so on.
 
}}
 
}}
  
 
==Factors==
 
==Factors==
  
* [[Skill::Medicine]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.06|6%]] per skill level.
+
* [[Skill::Medicine]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level.
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance
+
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit
* [[Sight]]: [[Sight Importance::0.8|80%]] importance, [[Sight Limit::1|130%]] limit
+
* [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit

Revision as of 18:31, 11 April 2020

Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.

The actual tend quality will also be affected by factors like medicine used, facilities, room cleanliness, luck, and so on.

Factors

  • Medicine"Medicine" is not in the list (Animals, Construction, Mining, Shooting, Melee, Social, Cooking, Crafting, Artistic, Plants, ...) of allowed values for the "Skill" property.: 20% plus 10% per skill level.
  • Manipulation: 100% importance, 140% limit
  • Sight: 70% importance, 140% limit